Telltale's mistakes
I should first mention i enjoyed the game very much and look forward to the sequel, but here are some criticisms:
My biggest gripe with this game is no puzzles...The reason i like telltale games so much is because its a return to classic puzzle games where story and problem solving are important and fancy graphics and sound are not necessary. But seriously, putting batteries in a radio was the biggest puzzle to be solved here. other than that it was just an interactive movie (like jurrasic park). Boy it sure was fun pressing 'q' really fast. at least the story was worth while but...
Gripe number 2 is the lack of tying the story together. It seems obvious to me that telltale wrote each episode at a time. They should have written out the whole thing so they could tie the episodes together. honestly there is very little difference your decisions make on the main story line and thats fine, but adding in little references to previous events here and there would have made a more fun story.
Example.
What i wanted the most- The guy who kidnapped clementine... he has been following you since you stole stuff from his car?? how about this instead:
He was the son of the senator that Lee killed before the zombie thing happened. He was been tracking him down all this time to get revenge now that there are no legal consequences. That would have been a million times better. Or even if he was a St John cousin or something. Instead of just some schmuck who lost his family.
My biggest gripe with this game is no puzzles...The reason i like telltale games so much is because its a return to classic puzzle games where story and problem solving are important and fancy graphics and sound are not necessary. But seriously, putting batteries in a radio was the biggest puzzle to be solved here. other than that it was just an interactive movie (like jurrasic park). Boy it sure was fun pressing 'q' really fast. at least the story was worth while but...
Gripe number 2 is the lack of tying the story together. It seems obvious to me that telltale wrote each episode at a time. They should have written out the whole thing so they could tie the episodes together. honestly there is very little difference your decisions make on the main story line and thats fine, but adding in little references to previous events here and there would have made a more fun story.
Example.
What i wanted the most- The guy who kidnapped clementine... he has been following you since you stole stuff from his car?? how about this instead:
He was the son of the senator that Lee killed before the zombie thing happened. He was been tracking him down all this time to get revenge now that there are no legal consequences. That would have been a million times better. Or even if he was a St John cousin or something. Instead of just some schmuck who lost his family.
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Comments
Hang on...what?
There were dozens of little references to earlier events thrown into later episodes.
Kenny references the salt-lick scenario multiple times
Clemmie calls you out whenever you cuss in front of her by saying "Swear!"
If you save Carley, there are multiple jokes about her ineptitude with batteries
Lee makes a joke about needing to pick a lock in Crawford
Lee makes multiple jokes about Omid's height
the list goes on and on... (anyone who can remember more, feel free to remind me)
Cliche. (and in my opinion, lame)
As for the puzzles, they've specifically stated that this isn't that kind of game. If the puzzles aren't things you can do in the real world, they don't belong in TWD.
jurassic park was also fun in my opinion, surprised it received so much backlash.
I doubt anyone had the exact same playthrough as me and thats the best part.
The whole senators son thing would have been a little cheesy and when the stranger was bringing up all the hard choices I made, I kinda felt bad for some of the things I did like taking the stuff from his car.
The only problem I have with this game is the occasional technical hiccup but other then that, I can't find much fault with this game.
Honestly hitting "Q" is alright, a lot better then annoying quick time events. I agree with this actually. A simple reference to like Carley would have been nice but meh. No offense but this part actually made me giggle a little. You say you want the senator's brother, who's intent is to get revenge because Lee killed his family member, or perhaps a cousin of the St. Johns, who's intent would also be to get revenge for Lee killed his family members... because it'll be preferable to some guy who's intent is to get revenge on Lee because he "killed" his family members.
All three motives are the same, all three characters would be the same (pretty much). I honestly would prefer the Stranger over, say, the senator's brothers because your decision to take the food out of the car is what fueled him. The players decisions (YOU), not Lee. It just makes it more personal. Even if you refused to take the food at least you were apart of the situation. Having it be a relative of the St. Johns would have been better then then the senator one because you killing the St. Johns would be his motive.
The benefit to having a normal father being the bad guy is that not only would the fact that you took the food be a major fuel for his revenge, you being a bad father figure would also be another fuel. It's a lot more personal because, to me at least, being a father figure to Clem was on the top of my priorities... Clem was on the top of my priorities.
I really wish they would've tied up Lee's past. It seems kinda wrong to introduce it as this huge plotpoint in the start of the series then completely forget about it near the end.
The campman storyline was terrible. Not just because of the plotholes and laughable motivation of the stranger, but because it could've been done much better than it was.
I wish TellTale will develop the entire game first rather than work on one episode at a time. Sure, it may mean waiting longer, but they wrote themselves in a corner with Episodes 3 and 4 and because of that, Episode 5 suffered immensely.
I didn't help Carley with the batteries and she and Lee still made references to it. SMH, TellTale.
That's... slightly disappointing.
I noticed this too,maybe she had another complication with something that needed batteries during the three months after episode 1...
Quit making excuses, bruh. TellTale slipped up.
Durring my conversation with campman I talked about killing my wife's lover. Lee said he was sick and came home early and some other stuff I can't remember right now. I wouldn't call it in depth, but it also was not just completely dropped either.
*bolding is mine*
After reading everyone's replies and thinking a bit more i think my problem with the story part of the game is that this was not made for the avid telltale fan or walking dead fan. This game seems to be part of the bandwagon for all those people who are really into AMC's the walking dead. People who dont care about good story telling. Im willing to guess about 80% of the people who played this never heard of telltale before they bought the game, and have never read a single issue of the original comics.
Im not trying to be pretentious, but i understand i am.
other than having the villain be a off screen character it is better to have it be someone the player has "interacted" with in some way.
Probably going to come across some maniac who just likes killing etc in season 2