Season 2: Harder Puzzles?
I really like the walking dead, don't get me wrong -- but the satisfaction of completing hard puzzles always adds to the emotional impact and satisfaction of the ending.
For a point and click game, the puzzles in this game always left something to be desired for me.
Now I'm not saying go completely old school and make players pixel-hunt; that is something I think we'll all agree was stupid and cheap to make games artificially harder. I think though, the walking dead games should be a little harder intellectually. Episode 5 was the worst of the episodes in this area (NOT SAYING EPISODE 5 WAS BAD)
How do you guys feel?
For a point and click game, the puzzles in this game always left something to be desired for me.
Now I'm not saying go completely old school and make players pixel-hunt; that is something I think we'll all agree was stupid and cheap to make games artificially harder. I think though, the walking dead games should be a little harder intellectually. Episode 5 was the worst of the episodes in this area (NOT SAYING EPISODE 5 WAS BAD)
How do you guys feel?
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Comments
I know a few people who are absolutely horrid at even the simplest puzzles, and would probably lose a lot of enjoyment if the game were riddled with them.
It's a good idea though, and would probably help those players feeling like they're watching a movie rather than playing a game, i think.
The timer when you had to make decisions really more like the decisions had weight.
But if I see the puzzle and say "Well, that there's a puzzle." Then they have done it wrong. More stuff like the Brenda hostage, or using Clem's pencil trick to read the train's instructions would be good.