TWD and David Cage
I saw this post from a different forum and i just had to post it here
Its true, there a lot of "pioneers" out there claiming a lot of stuff when it comes to storytelling but non of them have delivered, the same way TTG has.
Do you guys think TTG should step into the realm of bigger games, like Mass Effect than just point and click?
I was thinking about how much more connected and emotionally involved I was with The Walking Dead than with Heavy Rain.
David Cage has made his project to show that you can have deeper emotional connections with game characters. But in spite of him loudly touting himself as a pioneer of this kind of storytelling, along comes The Walking Dead and quietly completely surpasses him. I was thinking about what that was. And to me, the answer is this: Simply better writing.
I cared way more about Clementine than the kids in Heavy Rain. I cared way more about Lee than I did about Ethan Mars. And this just goes to show that you can invent all sorts of fancy facial capture systems and inventive new gameplay, but if you can't write characters to properly connect to, it doesn't matter much. I'm interested to see if Cage can respond with Beyond - 2 Souls, but for now I'm looking forward to The Walking Dead Season 2.
Its true, there a lot of "pioneers" out there claiming a lot of stuff when it comes to storytelling but non of them have delivered, the same way TTG has.
Do you guys think TTG should step into the realm of bigger games, like Mass Effect than just point and click?
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Comments
Meanwhile TTG's Walking Dead's highest point is the characters. Clementine, for example, was actually not that cliche, super annoying, and stupid kid that I've seen in so many films, TV shows, and games.
You didn't like NAHMAN JAYDEN?!
Nahman Jayden; Eff Bee Eye!
He was awesome.
In relation to the OP, I agree that Heavy Rain didn't do as much to connect me to the characters, especially the children. I'd put that down to the voice acting, and the amount of time we spent with them.
The kids sounded pretty terrible. And we didn't get to spend much time with them. Melissa Hutchinson did such a great job with Clem, and we spent almost the whole game with her.
Heavy Rain offered a different kind of game with some cool themes, mechanics and characters, and it showcased the beginning of some pretty powerful technology. It wasn't as emotionally engaging as The Walking Dead, but I still found it very enjoyable and have played it many times.
SPOILER FOR HEAVY RAIN
I wish Norman actually had a good ending. He was my favourite character, and its too bad that he has to end game either fired and depressed, insane or dead.
Still, he was definitely my second least hated character at least.
The glasses were cool (in my opinion)! He could be an utter failure if you wanted to play him that way.
A good example of another reason why TWD surpassed Heavy Rain - voice acting. Remember Lee trying to find Clementine in the house and repeating her name? It certainly didn't sound so forced and continuous. He contributed to the intensity of the scene rather than just being an audio file.