KQ7 isn't really a "Roberta" game....
If you read through the credits of KQ7, you'll find Robera was barely involved in the game. The credits are rewritten here in the order they are in the booklet:
Designed by:
Lorelei Shannon
Roberta Williams
Written by:
Lorelei Shannon
Directed by:
Andy Hoyos
Lorelei Shannon
Roberta Williams
Producer:
Mark Seibert
Voice Director:
Lorelei Shannon
Designed by:
Lorelei Shannon
Roberta Williams
Written by:
Lorelei Shannon
Directed by:
Andy Hoyos
Lorelei Shannon
Roberta Williams
Producer:
Mark Seibert
Voice Director:
Lorelei Shannon
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Designed by Lorelei Shannon, Roberta Williams
Co-designer Lorelei Shannon[5]
Script[6] Written by Lorelei Shannon
Story by Lorelei Shannon, Roberta Williams[7]
Based on original characters created by Roberta Williams[8]
Directors Andy Hoyos, Lorelei Shannon, Roberta Williams
Producer Mark Seibert
Art Director Andy Hoyos
Director of Animation Marc Hudgins
Lead Programmers Oliver Brelsford, Tom DeSalvo
Musicians Neal Grandstaf, Dan Kehler, Mark Seibert, Jay Usher
Voice Director (Voice Casting and Direction) Lorelei Shannon
Character Designs Marc Hudgins
Quality Assurance Lead Dan Woolard
In-House Animation - Chapter 6 Steven Gregory, Sherry Wheeler, Jason Zayas
5.↑ KQ7 Hintbook pg 1
6.↑ in-game credits
7.↑ in-game credits
8.↑ in-game credits
If she was the lead designer, why was she credited lower than Shannon? Why was she credited last on the list of directors?
Why is Shannon solely listed as writer in the booklet?
That says to me she was barely involved beyond basic ideas and general direction.
I mean, George Lucas is credited as writing the story of Empire Strikes Back...But does anyone really say that Empire was Lucas' baby?
One shouldn't attribute KQ6's greatness to Roberta's lack of involvement, and then damn Roberta for KQ7, if her involvement in both entries was about equal.
Dude--you're really tempting a facepalm here. All the credits are listed alphabetically by last name.
"Based on original characters created by Roberta Williams".
The rest of the credits more or less follow similar format of all previous KQ (though they are not always in 'alphabetical'), and KQ8.
From KQ8 (not the whole credits);
Designer Roberta Williams
Writer Roberta Williams
Producer/Director/Co-Designer
Mark Seibert
Voice Director Roberta Williams Mark Seibert
Voice Casting Roberta Williams Mark Seibert
Documentation Mark Seibert Cheryl Sweeney Roberta Williams
As I understand it at least with KQ2SCI, Roberta was very busy on KQ5 at the time, and left Josh Mandel to pretty much do what his own will on the KQ1 remake. He did have to go back and show her his changes, and she was given final approval. For instance, he put in a funny death animation for Edward, and was going to have Graham put the mirror up in the slot on the wall, she didn't like it, and had it removed.
As a point of trivia, the death of Edward was a bit more exaggerated in KQ1 for the PCJr, than it was in later AGI versions. Apparently he twirls about before dieing. They toned it down removing the twirling in later versions.
Roberta was pretty involved in KQ6. There was maybe two months where she was gone on a trip to Europe, and didn't do much at all...
Ya, Jane Jensen can be credited for much of the tone, mood, darkness of KQ6 in Roberta's own words. But Jane Jensen more or less still 'assisted' Roberta Williams according to Sierra in the overall game production.
It took 14 months to make the game. So Roberta was involved on it about 12 out of 14 months.
Some other cut material;
A mushroom house? Village?
The Woods would have been larger, including a Ash Tree, a Dryad (maybe modified into Ceres?), Bacchus' Grove (grape arbor), it may have been possible to get lost in the woods as well, as they would have apparently repeated.
The Troll Underground contained an additional area off from the mine shaft, that would have included a place called the Fire Town, and that was inhabited by the Flame Folk. Beyond it lie a fire flower guarded by a Smoke Beast (perhaps inspiration for the Shadow Beast in KQ8).
After Valanice's arrest, the moon was not taken from her, and shooting the moon back into the sky does nothing at all to advance the plot other than set an extraneous trigger or two. The entire book/crook/moon sequence is left over from KQ7's original design, which was for a somewhat larger game than the final product. The moon-shot helped solve a problem then. But when KQ7's size was edited down and the original problem deleted, this particular series of events had to be left in so that there would be a cliff-hanger ending for Chapter 3.
Some cool concept art;
Roberta was busy designing and developing Phantasmagoria while KQ7 was in production. Phantas was her baby...I really doubt at best that KQ7 got anything near her full attention. At worst, I feel she probably only was involved in very basic design and story ideas...Nothing further.
Hell, look at something like InterAction, where Ken Williams wrote his Presidents Corner column acting as "CEO" for about a year after he actually quit as CEO, or the fact that he presented himself in public and in press releases as Sierra's CEO as late as May '97 when he had quit in July '96.
Or is it the other way around, he really was a CEO, a Co-CEO. But he doesn't want people to actually remember that. Due to some shady things going on at the time.
I'm have my suspcions that Ken Williams even to this day sugar-coats or smooths over certain details.
I'm not exactly sure you can trust anything said then, or anything said now as fully accurate.
I just think Sierra, even in his day, before CUC, was very concerned with image. Look at what Josh has said about the "star system"--wherein big name designers would get credit for others' work, to maintain that system. Who's to say that that wasn't the case with KQ7? Lorelei might've 99% of the game and design, with Roberta only pitching some VERY GENERAL ideas in the way of direction (IE, "The game should be done in Disney style art; Rosella and Valanice should be the protagonists; Edgar should return"). And then it was credited as being "co-designed" by Roberta....
Look at for example how SQ6 was promoted by Sierra as being Scott Murphy's "return", when he only designed the last bit of the game, with like 95% of the game already done by Josh Mandel, but as soon as he quit Sierra, the game was promoted as being basically a solo-Scott game.
In my own questions to various designers, or based on various interviews, or various forum posts, you get answers such as;
"it was a long time ago, I barely remember, I think it was like this" or the "maybe in hindsight that we didn't have at the time", blah blah.
Beyond that, I do think some of them are very 'image' oriented, even today, they don't want give a negative image on certain topics.
Bt
A) You're "over" King's Quest and don't want anyone to ever make another KQ game?
You don't even like people discussing the old games, and have the attitude to "who gives a fuck?" about discussion of the old games.
It would just seem you're here at this point only to dampen the enthusiasm of anyone who wants a new KQ, TT or not. That you're just here to be negative about TT's game in order to ensure it never comes out, and to just spread negativity about any future KQ game in general, and to come down on anyone who feels like discussing the old games.
At first you guys claimed you were only against TT doing a new KQ and were open to a better company doing it, now you've made it clear you're against ANY new King's Quest game. I imagine your tune would change if your own group was offered the license. Makes me wonder if you spreading as much negative vibes and word of mouth about TT doing a KQ game as you did was just to get others to feel the game would suck, to ensure that no new KQ game was made.
Why stick around a forum made to discuss a series you hope is never revived and have no care in discussing the old games of?
Kinda like energy vampires.
Bt
Not this again. I think we've made our point about this enough times.
My point is directed more at BT than you. But no, you actually haven't made your point about this. Only very recently have I seen you guys come out and say you don't want ANY new KQ game....beforehand most of you guys were against a TELLTALE KQ game.
...tells me you're already flirting with that point of view. Dangerous mindset to be in. You're stifling yourself in your taste. We will never see the best game ever because personally I still believe the human race has it within itself to always make a new and better thing. It hasn't happened much lately but every now and then it does. It's possible. And it doesn't have to have the name King's Quest on it.
I'm not saying I love all modern games. I still say they don't make them like they used to. But now we've got the guys who made games like they used to making new games! I want to see what else they can do...let the old things lie. Or at least don't be so adamant and passionate about it. If it comes it comes. If it sucks it sucks. If it's awesome it's awesome. Nothing you can really do about it, unless you want to design a new perfect King's Quest game yourself and pitch it to ActiVision and scrounge up a license. There's nothing you can do.
Bt
Its unclear but it looks like it will be more RPG than 'adventure', much like the previous game in the universe.
SpaceVenture may also be set in the Space Quest universe, it is unclear as of yet. Although it does appear it may have the Two Guys in it.
What's interesting here though, is technically the Coles vision, and if Activision ever chooses do anything with the universe, could end up on divergent paths!
Kinda what happened somewhat with Fallout universe.
Bt
Exactly! Sometimes you don't get what you intend, but what comes out is better. Absolutely - if they tried to release a game entitled "Quest For Glory" with what they presented for Hero-U, people would have thrown cow-pies.
Bt
Only certain fan groups understand why people loved Sierra's games. Not even the original creators. Damn.
Oddly enough as Kickstarter has proven, people were willing to fund Hero-U even it isn't quite what they were expecting... I doubt it would have pulled in new fans, based on how kickstarter target audiences work...
And my point/concern is that that "magic" isn't enough. I think the framework of the adventure/rpg hybrid is a big part of what made the formula work. The rest, what you just mentioned, is window dressing. Exaggeration? Of course. But the point is that it won't feel like QFG if it doesn't PLAY like QFG.
Yeah, exactly - the real test is to see if that have "that". It's very unproven to me, honestly - Hero-U did nothing to make me very excited. I hope I'm wrong, but the pitch for the project was very vague and only time will tell on what kind of game they will actually deliver.
Bt
Case in point: George Lucas.
On the other hand, Star Trek (2009) is, for me, a masterful example of how something is new and yet totally reminiscent of the original, without the original creator even being involved.
So the original creator may not, themselves, really understand what their original vision was, given the space of time between now and the original project. Rather the fans may have a better understanding of what they loved about it.
However, none of this speaks anything to whether TTG would make a good KQ game or not. It only speaks to how valuable Roberta Williams' input is.
Yeah, exactly - this is what we're talking about here. A game being a "Roberta" game and the cult of hero worship over her name, really.
Bt
Not hero worship--more admiration of a talented woman who made 5 undeniably classic games, and had varying levels of involvement in 3 games--only one of which is truly disliked, and one of which is considered one of the best adventure games ever made. Her record speaks for itself.
As for the Lucas comparison--Lucas KNOWS what the fans want. He just doesn't give a shit. Read any interview. He doesn't care what fans want. This is a guy who wears "Han Shot First" t-shirt just to piss off purist fans.