Clementine as an Adult

edited August 2013 in The Walking Dead
It is now 15 years into the future. Against all odds, Clementine has managed to survive one and a half decades into the zombie apocalypse and is now a young adult woman.

Describe how you would want her to be.

-What should her personality be like? What traits would she have retained from her childhood? What traits would she have lost?

-What does she do? Is she a lone survivor like Molly? Is she with a group? A settlement? What role does she play?

-What further experiences might she have gone through that made her from what she was into who she is?

You can be as optimistic as you want but try to be somewhat realistic and faithful to the world of the Walking Dead. No "Clementine becomes a zombie-killing cyborg." Also feel free to make comparisons to characters inside and outside of The Walking Dead to help establish a frame of reference.
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Comments

  • edited August 2013
    It can not happen due to the comics being only two years into the future.
  • edited August 2013
    Realistically she will die before a year so has passed...
    Hypothetically an older Clem if she somehow survived for 15 years...
    I still see Becca as Clementine's realistic future and after 15 years of the apocalypse she would become very messed up...
  • edited August 2013
    It can not happen due to the comics being only two years into the future.

    Not saying it's going to happen in the game. This is just a fun thing to speculate about. You've been raising her as Lee for across 5 episodes. How do you want the fruits of your labor to turn out?
  • edited August 2013
    It can not happen due to the comics being only two years into the future.

    I assume it's a hypothetical, mate.


    I suppose that a lot more safe zones would be put in place, and that Clementine would be in one of them, possibly as a guard or something, considering she'd probably getting towards being in her prime at about 24.
    She probably would have toughened up significantly, likely a no-nonsense hard-ass with countless kills to her name. I also assume that Lee's memory would have faded as she would've been through much more, but that's just assumption. Maybe she named her favourite weapon after him.

    Characteristics she'd pick up over 15 years of the apocalypse:
    - Lack of trust
    - Fear of becoming attached to people
    - Ruthlessness when it comes to defending herself or her own
    - Likely psychological trauma
    - Excellent survival skills
    - Possible knowledge of interrogation/trauma
    - Skills at finding supplies.
    - Excels at hitting the 'Q' key with pinpoint accuracy.
  • edited August 2013
    I can sort of see her as a type of teacher in a community or something. This would mirror Lee.
  • edited August 2013
    she would be the leader of a large community, she would have a husband and a child with one on the way, she would also be the a teacher at the newly built "Lee Everett School" where she would teach pre-apocalypse modern history (that she learned by researching magazines and newspapers she found) and survival techniques, she would be a strict but kind leader that would prioritise the needs of the many over the needs of the few.
  • edited August 2013
    JakeSt123 wrote: »
    Maybe she named her favourite weapon after him.

    Eh, Lee's not a great weapon name. Oooh, but "The Everett." I like the sound of that.
  • edited August 2013
    IDK, a tougher version of Christa. Beyond that my imagination fails me.
  • edited August 2013
    I want her to be like Ellie from The Last of Us. Skilled in combat, smart enough to do things on her own, and brave.
  • edited August 2013
    Oh, and I'd assume that things got better (more or less) zombie-wise in 15 years. In issues 95-100 (which is more than 2 years in the apocalypse), zombies are not that much of a threat.
  • edited August 2013
    Awesome Thread Idea!

    First off like Zeruis said as much as the world seems to get worse and worse as time passes, I'd imagine that Zombies wouldn't be as much of a threat anymore and since scavenging isn't really an option due to the fact that most of the supplies from the pre-apocalypse world will have already been taken and consumed or in the case of food and drink, passed their expiration date and rendered unusable.

    I feel that at this time Clementine would have found a settlement to survive in, because of a lot of the things necessary to survive would have to be newly produced. Her personality might be somewhat of a toss up, even though Lee meant a lot to her, he was only with her for a little over three months and with fifteen years going by, she might have grown attached to other survivors and been influenced heavily by them as well, though I have no doubt she'll always be kind and not someone to compromise their morals.

    Although growing up in the world of The Walking Dead can drastically change kids *Cough* Carl *Cough* I believe that deep down she'll still retain the same personality and moral structure but she'll have to put up a tough front to not look weak, and sometimes she'll have to act more aggressively but only in dire situations. I'd imagine in a settlement she might have a role similar to Tavia, where she goes out and looks for survivors to come and add to their group.
  • edited August 2013
    I don't really think we'll play as adult Clementine, i sure not hope so.
    I want it to start where it ended.
  • edited August 2013
    fabi777 wrote: »
    I don't really think we'll play as adult Clementine, i sure not hope so.
    I want it to start where it ended.

    It's not going to happen, the thread creator said that it was a hypothetical.
    NOT real in the game.
  • edited August 2013
    I know
  • edited August 2013
    ...so why did you post that?
    I think we all know it won't happen.
  • edited August 2013
    Godammit Bubba!
  • edited August 2013
    First of all, she should look like this:

    mv9LW.jpg

    And that's about where their similarities would end. Well, except the fact that both would probably be good at shooting and fighting, having survived childhood to grow up in a zombie apocalypse would do that much for you. I dunno, however I see it, I don't imagine her growing up into a "normal" person. 'Course, that depends on who else she meets in those years and who she sticks with, but since that presents us with too many possibilities to even speculate, let's assume she's mostly a loner. Avoiding attachment to anyone after having lost everyone she previously cared about. It's only a natural response. I could see her as being somewhat similar to Molly, although probably more serious... hell, I don't know. I guess I'll just wait and see. But yeah, there's also the realistic option: she won't survive that long.
  • edited August 2013
    Clementine would be dead long before getting out of the city. She couldn't survive alone based on the reality created in the game. She would be dead shortly after Lee died. She didn't know anything about how to get food. That most likely wouldn't even become an issue unless she survived longer by dying like the boy in the attic. Lee and Chuck didn't even survive long.
  • edited August 2013
    Clementine would be dead long before getting out of the city. She couldn't survive alone based on the reality created in the game. She would be dead shortly after Lee died. She didn't know anything about how to get food. That most likely wouldn't even become an issue unless she survived longer by dying like the boy in the attic. Lee and Chuck didn't even survive long.

    Delete your account. NOW.
  • edited August 2013
    In realism. I think the world would be completly over-run by about 10 years. I'd Give clem about 5 Years at most. realisticly.

    Although in this case she'd be in one of those Groups, Perhaps as a Teacher for the younger kids, or something. Like teachign them how to use the guns so they'd be able to protect themselves and such.
  • edited August 2013
    Clem would look dead.
  • edited August 2013
    Awesome Thread Idea!

    Thanks. I liked your response. I agree with many of your ideas on how Clem should turn out.

    But before that, jeez there are a lot of pessimists around here. I know I said to be "somewhat realistic" but I also asked how you WANTED Clem to be. And I thought I was a downer...

    Well, anyways, here's my take on adult Clem:

    Setting/Occupation: She’d live in a small settlement with around 30-50 survivors (enough to not be that threatened by bandits but not so many that they can’t keep track of their people). However, like CornflakeDude, I see her as a scout like Tavia, so she’ll only spend brief periods of time there. Most of her days would be spent wandering out in the world on her own looking for survivors or supplies. This fits well with her penchant for exploration, adventure, and helping people. It also kinda works with whatever advice Lee gives her at the end. Since her work is so dangerous, she wouldn’t want to have any children of her own out of fear of leaving them without a mother, but she’d play with and be a mentor to the children at the settlement when she’s not out scouting.

    Personality: She’d become toughened up by the apocalypse but would still retain most of her softness and humanity. By now she would have definitely lost all hope for a “better” world or for everything to return to how it was before the apocalypse. Rather, she’d develop a more pragmatic (but still technically optimistic) philosophy of trying to find and preserve what little good there is left in the world. Like Ellie from The Last of Us, she’d be less trusting of others and her first reaction upon seeing a new face is to point a gun at it. After confirming that you’re not a threat, though, she’d be much friendlier. Also, unlike Ellie and more hard-core survivalists, she will try to help those in need if she can. She wouldn’t be as ruthless either, just…careful. Finally, a random quirk I’d like her to keep from her childhood: not swearing and pointing it out whenever someone around her does. It’d just be kinda endearing for her to never grow out of that. “Swear.”

    Possible History: To survive this long, she would have had to mercy-kill a lot of people and not-so-mercy-kill a lot of others so it’d be somewhat easier for her to do it now. She won’t hesitate to shoot to kill if she or others are in danger. However, she’ll still shed a few tears every time she shoots someone to prevent them from turning because she flashes back either to the first time she did it or the time that she couldn’t do it. She’ll have a lot of other scars, too, both mental and physical. Her life won’t have been easy and she knows it won’t get easier, but she also knows it could be much worse and is already much worse for others. She’ll have nightmares quite frequently about what she’s seen and gone through as well as what she fears she’ll have to go through next. But the most important thing is that through all of her suffering, her spirit won’t be broken. She’ll still care about people. And she’ll happily suffer for those she cares about. Just like Lee.
  • edited August 2013
    I added a poll.
  • edited August 2013
    I think in about 4-7 years in, the apocalypse will end. The walkers will decay to the point where they can't walk.

    Well, it can't really "end" since everyone is already infected and so as soon as someone dies, they'll reanimate and try to eat people. It might become more "contained" since there would be fewer people around to turn into zombies but it'll never completely end. As there are people around, the threat of walkers can never disappear.
  • edited August 2013
    A cure!

    It can end!

    *points to quote in signature*
  • edited August 2013
    Oh, it's what Lee says to Clem when she asks if things will ever get back to how they were before. That's what he says when you pick "no." Just thought it'd be a cutesie way of expressing my disagreement with your Clementine-esque optimism.
  • edited August 2013
    -I can see her with a large group, about 9-20 people.

    -I'm hoping that she won't be anymore ruthless than she was. I left Lee in my playthrough, all attributed to that. I'd make any choice in season 2 if it means to keep her innocent demeanor.

    -I don't see Clem becoming a parent, but I can see her acting as a motherly figure to all the children in the group.

    Ah, I forgot how much I hated talking about the future in this franchise. :p
  • edited August 2013
    And why is that, I know you hate the idea of a community but is there more other then it not being like a normal Telltale game?
  • edited August 2013
    after 15 years zombification after death wouldn't be a big deal, it would just be what happens when you die, and it would no longer be an apocalypse, it would just be life, and people would have worked out ways of minimising the risks, there would just be a culture of dealing with zombies, and for people that grew up in the zombie apocalypse like Clementine it would be all they know, so it wouldn't be such a traumatising experience like it would be for adults that have had their life changed in an extreme way, basically people would be over it and just be getting on with life as normal, plus zombies wouldn't last 15 years so there would be a lot less of them to deal with.
  • edited August 2013
    And why is that, I know you hate the idea of a community but is there more other then it not being like a normal Telltale game?

    Talking about the future in TWD just seems...odd. Just ask yourself, how will you see Carl in 15 years? Will the infection stop because of a cure? Will humanity persevere, or grow darker? No one knows for sure.

    This goes out to the TV show and the comics as well.
  • edited August 2013
    I see what you mean, it is odd, but when there is nothing else important to talk about it kind of devolves into this type of talk.
  • edited August 2013
    after 15 years zombification after death wouldn't be a big deal, it would just be what happens when you die, and it would no longer be an apocalypse, it would just be life, and people would have worked out ways of minimising the risks, there would just be a culture of dealing with zombies, and for people that grew up in the zombie apocalypse like Clementine it would be all they know, so it wouldn't be such a traumatising experience like it would be for adults that have had their life changed in an extreme way, basically people would be over it and just be getting on with life as normal, plus zombies wouldn't last 15 years so there would be a lot less of them to deal with.

    Well The Last of Us takes place like 20 years into an apocalypse and things are still pretty bad. I do think people will eventually rebuild somewhat and find ways to deal with the threat of people turning into walkers but things will still be pretty chaotic 15 years in.

    I imagine something like the Wild West. Things are somewhat stable but there's never really "peace" or "safety." I mean even a very strict, controlled place like Crawford eventually fell despite its authoritarian leadership.
  • edited August 2013
    That was because they were way to strict, maybe if they had been nicer perhaps they would have survived.
  • edited August 2013
    Well The Last of Us takes place like 20 years into an apocalypse and things are still pretty bad. I do think people will eventually rebuild somewhat and find ways to deal with the threat of people turning into walkers but things will still be pretty chaotic 15 years in.

    I imagine something like the Wild West. Things are somewhat stable but there's never really "peace" or "safety." I mean even a very strict, controlled place like Crawford eventually fell despite its authoritarian leadership.

    the last of us is a totally different kind of zombie and has a totally different fiction, but i do agree with the wild west analogy, it would be like the wild west except with modern technology everywhere, even things like electricity and plumbing could be easily restored for small towns/settlements
  • edited August 2013
    I mean Crawford had power, so did Woodbury so getting running water and power can be done.
  • edited August 2013
    That was because they were way to strict, maybe if they had been nicer perhaps they would have survived.

    It's a difficult balance to strike. Be too nice and you lose control, be too mean and people revolt. Hell, people might also revolt if the think you're too nice to make the hard decision. To run a stable society under the constant threat of someone in your group dying suddenly and killing everyone, you need to be able to know where everyone is at all times. And that's not even thinking about bandits or other dangers. Being an authoritarian is kinda necessary in these situations.
  • edited August 2013
    Wonder how many people were in Crawford, quite a few if you ask me, and I am guessing that a good amount of them were psychotic or really loyal.
  • edited August 2013
    Wonder how many people were in Crawford, quite a few if you ask me, and I am guessing that a good amount of them were psychotic or really loyal.

    Or scared. Fear can drive people to do quite a lot. Doesn't take that much to make someone do something evil. Just look up "Stanley Milgram" or "The Stanford Prison Experiments."
  • edited August 2013
    It's only been 3 or 4 days in the game from the time Clementine shoots a gun for the first time ever on the train and the moment she's left alone in a city being overrun by a herd.
  • edited August 2013
    I know about those Experiments, and I wonder how long it too Crawford Oberson to go batshit crazy and become a tyrant, a week perhaps?
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