Destructoid article on The Wolf Among Us
Thought I'd share this article from Destructoid.
It talks about how the ending isn't set in stone, and how the team want to make the game appeal to people. Thought it'd be interesting.
It talks about how the ending isn't set in stone, and how the team want to make the game appeal to people. Thought it'd be interesting.
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I don't mind Walking Dead level of darkness though.
Still, what was rather visible i.e. in the Walking Dead was that fan favorite characters were focused on more during the entire run of the Season. I can imagine something similar happening in TWaU. Then again, the Walking Dead had an exceptionally long run for Telltale, giving them ample time to handle fan feedback. In any case, The Wolf among Us should aim for actual monthly releases again.
The 'ending' however, specifically that might not be the thing players/fans should have influence over, because they usually don't understand what makes a good story. Particularly if it's a detective story, you can't just swap murderers at the end. If clues don't converge on a single, specific person eventually and the perpetrator is just decided by a roll of a dice, it doesn't make for a particularly good whodunit. That's not how I interpret the words from the destructoid interview though - I'd rather believe the murderer is set in stone, but they're not sure with what personal/psychological scars they'd like Bigby and others to leave the scene.
I don't remember a different ending to Devil's Playhouse in the cut dialog. What do you recall?
EDIT: Used spoiler tags.
I think the narrator was the villain from the beginning of the project. I remember someone (Jake?) saying something like "we focused the whole project thinking at the moment when
Btw I suggest to use spoilers tag when talking about endings....
Last I remember, I had posted a couple of lines along the lines of "the spirit of Sam and Max will never die" and suchlike. I do distinctly remember "a freeform jazz odyssey" being mentioned as well. I think you said these weren't part of the game proper, though. Sorry if this is drifting too far off-topic!