Umm... no. It really isn't. A rushed product is something that's glitchy and incomplete, Season Two is just taking a different direction that some fans are not happy with.
I'm not a fan of season two and remember thinking about how long the cut scenes were because when it stopped I wasn't in the mood to look around, but almost immediately noticed there nothing there was nothing to explore really.
Around Every Corner still received positive reviews , even higher scores than S2E1 but yes s1e4 dragged out quite a bit, but "Starved For Help" length is perfect(2- 2.5 hours)
Wait did I miss something? I got up to make a sandwich and came back the credits were rolling! But seriously THATS IT? That was like an hour and a half! Ohhhh well, six more months till the next episode
If people keep complaining about hubs, Episode 3 is going to get delayed. Personally I thought A House Divided was really good- one of the top 3 TWD episodes IMO- and I don't know about you guys, but I'd like the next Episode to be both of the following:
Really good(like A House Divided, which didn't have many hubs but I don't caaaaare because it was still great)
Not delayed
A House Divided managed to achieve the first of those two things, and if people stop complaining, In Harm's Way will achieve both. Those are just my thoughts on the matter.
If people keep complaining about hubs, Episode 3 is going to get delayed. Personally I thought A House Divided was really good- one of the t… moreop 3 TWD episodes IMO- and I don't know about you guys, but I'd like the next Episode to be both of the following:
* Really good(like A House Divided, which didn't have many hubs but I don't caaaaare because it was still great)
* Not delayed
A House Divided managed to achieve the first of those two things, and if people stop complaining, In Harm's Way will achieve both. Those are just my thoughts on the matter.
Staying in the grey area here, but erm.. often the gameplay added onto the story, with hub areas providing time to talk to more characters with burning questions that where left over from the last episode, or to find out more about the characters past or we finding out more about ourselves for example.
season 2 IS glitchy :P there's a glitch I got myself in episode 1 for example where the player models for the group appear in the rooms upstairs when looking for supplies, so it massive breaks immersion.
and technically season 2 IS imcomplete, since the rest of the episode aren't out yet.. :P
Umm... no. It really isn't. A rushed product is something that's glitchy and incomplete, Season Two is just taking a different direction that some fans are not happy with.
My definition of gameplay is: the primary interaction the player has with the game. I've always thought of dialogue choices and decision making to be the main gameplay of The Walking Dead.
Staying in the grey area here, but erm.. often the gameplay added onto the story, with hub areas providing time to talk to more characters w… moreith burning questions that where left over from the last episode, or to find out more about the characters past or we finding out more about ourselves for example.
Not only that, but it made me play a more better character as Lee.
Some people would just rush through the story. Lee is a Criminal and most people associate that with "stupid and violent"
While I played my Lee as Mercifull, Kind and Informed as he investigated every matter from every angle and heard everyone's story
Touche. But to be honest, Telltale have always released games with glitches only for them to get patched. It's really not too different to what they usually do.
season 2 IS glitchy :P there's a glitch I got myself in episode 1 for example where the player models for the group appear in the rooms upst… moreairs when looking for supplies, so it massive breaks immersion.
and technically season 2 IS imcomplete, since the rest of the episode aren't out yet.. :P
I really prefer Season 2 more than Season 1. Yeah, it had some puzzles and such, but I didn't feel like my choices were meaningful in the second and third playthroughs... Don't get me wrong, it was still amazing.
Season Two however, it makes me feel like my choices are meaningful, especially in multiple playthroughs: I had NO IDEA Nick could die until I replayed it nor did I know Alvin could die either. That to me is a HUGE step forward, not a step backward.
They should stay on this route and make hubs a secondary objective, not a primary.
i actually prefer more novel (except for the fact it shortens the episode time) then actual gameplay, because i feel like the hub areas don't really affect the story, however i think in episode 3 there will be loads more hub areas within carvers camp because i can't imagine the novel type in the camp for most of the episode
I havent really seen some glitches I got from season 1 patched yet.. so I dunno about that. Telltale make good games. But their patches could use some work :P
Touche. But to be honest, Telltale have always released games with glitches only for them to get patched. It's really not too different to what they usually do.
I havent really seen some glitches I got from season 1 patched yet.. so I dunno about that. Telltale make good games. But their patches could use some work :P
Wait did I miss something? I got up to make a sandwich and came back the credits were rolling! But seriously THATS IT? That was like an hour and a half! Ohhhh well, six more months till the next episode
Yeah the last episode did seem more like watching a TV show than playing a game. They should include puzzles and more free exploration time etc and make it trickier as well as it is so easy to complete.
Yeah the last episode did seem more like watching a TV show than playing a game. They should include puzzles and more free exploration time etc and make it trickier as well as it is so easy to complete.
Around Every Corner had a cool multi-hub thing in Crawford, and Long Road Ahead's Motor Inn and Train segments were really deep, rife with opportunities for getting to know characters, solving puzzles, etc. A new Day had the drugstore and the farm as great places to have conversations with the characters. We learned about Kenny's guilt then, about Lily's relationship with her father, about Carley's competence with a gun (and incompetence with electronics), Doug's heroism when he saved Carley, Clementine's family, Lee's family and bonding with Clementine... I could go on. All this stuff was what made the first season so great. The little things, that add up. I miss those bits, they made for immersion and depth. Although I love Season 2 as well so far, I really feel it's missing a lot of the characterization because we can't stop and think. Whatever there is, is timed, one-tracked, and very sparse. We can't choose to ask this, or check on that, or find clues, make friends and enemies, etc. In that sense, season two is a lot more like TWAU, and I guess that's one way to play the game. Still, I preferred the times we could just relax (relatively speaking) and think. I miss the tension at the Dairy (although the whole Matthew affair rivals it IMO), and the calm of the Motor inn at the beginning of Long Road Ahead. These features were important in my decision that TWD was brilliant, and I'm sure others miss it too.
It was just the last episode that lacked that stuff, I have a feeling there will be more in the next as it looks like you will be in one place for most of the episode.
Eh, to be honest I like the way S2 has been doing things way more than in S1. Well, outside of puzzles. More puzzles would be nice, but as far as talking to people... I actually didn't really like how in S1 it was like, "Okay, now just start talking to all these people for the next couple minutes!" I felt like it interrupted the flow of the story a bit. I agree with you on puzzles, puzzle areas in Season Two should be a little more interactive, but then again, they've already improved the QTEs massively, and for me, that was a bigger concern. Still, I like the way that S2 implements talking with characters into the flow of the story better than S1.
So... More interactive puzzles would be nice, but I hope that they don't return to those areas where you had to stop and talk to everyone before doing anything.
Funny. I find S2 to be overly fast-paced because it lacks those areas. I also find the cast to be relative strangers compared to S1 because those areas let us know the characters better, not in a way that necessarily advanced the plot, but I did not mind. Besides, talking to absolutely everyone was optional.
Eh, to be honest I like the way S2 has been doing things way more than in S1. Well, outside of puzzles. More puzzles would be nice, but as f… morear as talking to people... I actually didn't really like how in S1 it was like, "Okay, now just start talking to all these people for the next couple minutes!" I felt like it interrupted the flow of the story a bit. I agree with you on puzzles, puzzle areas in Season Two should be a little more interactive, but then again, they've already improved the QTEs massively, and for me, that was a bigger concern. Still, I like the way that S2 implements talking with characters into the flow of the story better than S1.
So... More interactive puzzles would be nice, but I hope that they don't return to those areas where you had to stop and talk to everyone before doing anything.
It's like, when you are to turn off the turbine, you think that is going to be complicated, but Nooo. We just had to put the key, was like a WTF moment. At least the story is good.
To be fair, you do affect the world to some extent in BTS. You can decide what you do at the end of the party chapter, the homeless chapter … moreends differently depending on if you fuck up, and you can actually save someone's life at the end of the Navajo chapter.
The amount of gameplay wasn't what was wrong with BTS. No, BTS's problem was that ^^^all of these^^^ were part of the same disjointed, incoherent "story" that was really just random events in a girl's life shown in random order without any thematic justification.
I feel like I know the S2 cast about as well as I knew the S1 cast by Episode 2, so it's still not much of a concern for me, at the moment, I wouldn't mind more interactivity in that form, but I don't care about it too much either.
Funny. I find S2 to be overly fast-paced because it lacks those areas. I also find the cast to be relative strangers compared to S1 because … morethose areas let us know the characters better, not in a way that necessarily advanced the plot, but I did not mind. Besides, talking to absolutely everyone was optional.
Comments
Season 2 is just rushed
Umm... no. It really isn't. A rushed product is something that's glitchy and incomplete, Season Two is just taking a different direction that some fans are not happy with.
Keep in mind guys that there are still 3 episodes to go. I'm sure we'll see more exploration sooner or later.
There is still more game left. Its just a small change. I just wanted to see how clem would survive after lee died.
I'm not saying the game doesn't have any flaws but its still my favorite game and a house divided was awesome
Less of a game, more of an experience
I'm not a fan of season two and remember thinking about how long the cut scenes were because when it stopped I wasn't in the mood to look around, but almost immediately noticed there nothing there was nothing to explore really.
I really enjoyed Around Every Corner. I liked how it is the longest episode to date
Let's hope you're right. It worked in All That Remains. But A House Divided was the first time I felt worry. Let's hope Telltale take notes.
Wait did I miss something? I got up to make a sandwich and came back the credits were rolling! But seriously THATS IT? That was like an hour and a half! Ohhhh well, six more months till the next episode
If people keep complaining about hubs, Episode 3 is going to get delayed. Personally I thought A House Divided was really good- one of the top 3 TWD episodes IMO- and I don't know about you guys, but I'd like the next Episode to be both of the following:
A House Divided managed to achieve the first of those two things, and if people stop complaining, In Harm's Way will achieve both. Those are just my thoughts on the matter.
If its going to get better than episode 2 , then by all means let them delay it
Staying in the grey area here, but erm.. often the gameplay added onto the story, with hub areas providing time to talk to more characters with burning questions that where left over from the last episode, or to find out more about the characters past or we finding out more about ourselves for example.
season 2 IS glitchy :P there's a glitch I got myself in episode 1 for example where the player models for the group appear in the rooms upstairs when looking for supplies, so it massive breaks immersion.
and technically season 2 IS imcomplete, since the rest of the episode aren't out yet.. :P
My definition of gameplay is: the primary interaction the player has with the game. I've always thought of dialogue choices and decision making to be the main gameplay of The Walking Dead.
I agree, I enjoy clicking EVERY character in EVERY scene and flipping through EVERY dialogue choice to find more info/back story.
Not only that, but it made me play a more better character as Lee.
Some people would just rush through the story. Lee is a Criminal and most people associate that with "stupid and violent"
While I played my Lee as Mercifull, Kind and Informed as he investigated every matter from every angle and heard everyone's story
Touche. But to be honest, Telltale have always released games with glitches only for them to get patched. It's really not too different to what they usually do.
I really prefer Season 2 more than Season 1. Yeah, it had some puzzles and such, but I didn't feel like my choices were meaningful in the second and third playthroughs... Don't get me wrong, it was still amazing.
Season Two however, it makes me feel like my choices are meaningful, especially in multiple playthroughs: I had NO IDEA Nick could die until I replayed it nor did I know Alvin could die either. That to me is a HUGE step forward, not a step backward.
They should stay on this route and make hubs a secondary objective, not a primary.
i actually prefer more novel (except for the fact it shortens the episode time) then actual gameplay, because i feel like the hub areas don't really affect the story, however i think in episode 3 there will be loads more hub areas within carvers camp because i can't imagine the novel type in the camp for most of the episode
I havent really seen some glitches I got from season 1 patched yet.. so I dunno about that. Telltale make good games. But their patches could use some work :P
Indeedio.
Six months ? You are being ridiculous
Yeah the last episode did seem more like watching a TV show than playing a game. They should include puzzles and more free exploration time etc and make it trickier as well as it is so easy to complete.
This.
Around Every Corner had a cool multi-hub thing in Crawford, and Long Road Ahead's Motor Inn and Train segments were really deep, rife with opportunities for getting to know characters, solving puzzles, etc. A new Day had the drugstore and the farm as great places to have conversations with the characters. We learned about Kenny's guilt then, about Lily's relationship with her father, about Carley's competence with a gun (and incompetence with electronics), Doug's heroism when he saved Carley, Clementine's family, Lee's family and bonding with Clementine... I could go on. All this stuff was what made the first season so great. The little things, that add up. I miss those bits, they made for immersion and depth. Although I love Season 2 as well so far, I really feel it's missing a lot of the characterization because we can't stop and think. Whatever there is, is timed, one-tracked, and very sparse. We can't choose to ask this, or check on that, or find clues, make friends and enemies, etc. In that sense, season two is a lot more like TWAU, and I guess that's one way to play the game. Still, I preferred the times we could just relax (relatively speaking) and think. I miss the tension at the Dairy (although the whole Matthew affair rivals it IMO), and the calm of the Motor inn at the beginning of Long Road Ahead. These features were important in my decision that TWD was brilliant, and I'm sure others miss it too.
Sure, It's less puzzles and stuff. But that doesn't matter. Still a fantastic game.
It was just the last episode that lacked that stuff, I have a feeling there will be more in the next as it looks like you will be in one place for most of the episode.
Eh, to be honest I like the way S2 has been doing things way more than in S1. Well, outside of puzzles. More puzzles would be nice, but as far as talking to people... I actually didn't really like how in S1 it was like, "Okay, now just start talking to all these people for the next couple minutes!" I felt like it interrupted the flow of the story a bit. I agree with you on puzzles, puzzle areas in Season Two should be a little more interactive, but then again, they've already improved the QTEs massively, and for me, that was a bigger concern. Still, I like the way that S2 implements talking with characters into the flow of the story better than S1.
So... More interactive puzzles would be nice, but I hope that they don't return to those areas where you had to stop and talk to everyone before doing anything.
Sean Vanaman ? Where are uuuu. Please save us from Breckon's horrible writing
Funny. I find S2 to be overly fast-paced because it lacks those areas. I also find the cast to be relative strangers compared to S1 because those areas let us know the characters better, not in a way that necessarily advanced the plot, but I did not mind. Besides, talking to absolutely everyone was optional.
It's like, when you are to turn off the turbine, you think that is going to be complicated, but Nooo. We just had to put the key, was like a WTF moment. At least the story is good.
i think that the gameplay has improved but the story is very good but season 1 set a standard so high i don't think anything could meet it
-sub
They wanted a pulp fiction type game. Ellen Page was the holy grail of that game. Talk about a saving grace.
I feel like I know the S2 cast about as well as I knew the S1 cast by Episode 2, so it's still not much of a concern for me, at the moment, I wouldn't mind more interactivity in that form, but I don't care about it too much either.