Issues with Season 2. Not just, or even mainly the 90min factor.

edited May 2014 in The Walking Dead
Lots of good criticism about Season 2 going around here, and a lot of it has been focused on the shift to the 90 minute format. Personally I think too much focus is being put on that. Here are my problems.

- "X WILL REMEMBER THAT"

No they won't! At all! Aside from references to some events in Season 1, no one has been remembering anything at all.

For example, I blackmailed Alvin in episode 1. This was NEVER referenced again, and there was no tone shift in the dialogue between Alvin and Clem, or even Rebecca. I think at most, Rebecca might accuse you of "manipulating Alvin" at the dinner table in EP1. But that could happen either way, I haven't checked to make sure.

In Episode 1, Carlos gave me the whole "you are not to be trusted" spiel. Clearly, our relationship got off to a bad start - maybe it will develop further from there? But it doesn't matter, because his dialogue in the next few episodes doesn't actually check for this at all. "Carlos will remember that?" maybe he did, but he sure never said anything about it, and now he's dead.

Been a total asshole to Luke this entire time? He doesn't seem to mind. He reacts based on your dialogue choices in the present conversation rather than any that you've made in the past. Same with EVERYONE ELSE!

Even Kenny, *THE* poster boy for Season 1's relationship variation, acts the same no matter what.

Nothing that you say changes anything beyond what happens immediately following. This is in stark contrast to season 1, where Lily, Ben and Kenny were all highly polarizing characters that reacted very differently towards Lee depending on both how you acted towards them in dialogue and what your major choices were, and this began in the first few episodes. In season 2, everyone so far is the same no matter what you do or say. Maybe this will change in episode 4 and 5 - maybe not. Either way, that's far too late.

I can remember 2 things I've said in Season 2 so far that were referenced later. 1) If you tell Pete & Luke that you're alone, they reference it in the same episode when arguing about what to do with you. 2) If you blackmail Alvin, Rebecca has her "Don't think you can manipulate me like Alvin" line. That's it. Not even minor references.

- ENTIRELY FORGOTTEN PLOT STRINGS

Remember how you find Pete's corpse, and he was shot in the head? Remember when Carver told you his name was George, and then later accuses Alvin of having murdered someone named George? Remember the shootout at the River, implied to be Carver's doing?

Remember how all of these plot points were introduced and then quickly forgotten? Carver is now dead, we've left his compound, the chance to resolve them is effectively over. It's pure laziness that they were never brought up again.

- "DUMB" WRITING

Remember when everyone was theorizing that Carlos might not have been a doctor since he couldn't recognize a dog bite? In episode 3, it's revealed that Carlos is actually a real doctor.

Maybe Carlos wanted Clem dead in episode 1. Maybe he forgot how to be a doctor at that moment. Maybe it was just bad writing. If it's the former, we're given no indication of this at all in the following episodes. Not even subtle hints. That's bad writing. So either way... it's just bad writing.

Remember when Clem sees the flashlights across the bridge? Of course, the reunion with Kenny takes precedence for a time, but then Clem finally tells Alvin and Rebecca about the lights. You'd think she'd have the option to do so earlier, but ok...

Their reaction? "That sounds bad! Let's leave in the morning."

Guys you just crossed the bridge. You KNOW it wouldn't take them all damn night to get to you. Then guess what? They show up soon after. The player rolls their eyes while the characters act all surprised.

- MINOR DETAILS

A lot of minor details that could all add up to a better experience have been skipped over. For example, re-used animation and sounds. I've heard Clem make the same "grunt" sound 10 times over by now. I've seen the same character animations 10 times over.

Look at Carver's face when Luke and Kenny jump him at the end of Episode 3, his expression is the same the entire time.

Remember some of the Clem death scenes from Episode 1? You never actually saw her die or anything gruesome, but they were impactful because you saw Lee reacting to them with lines specifically recorded for them. In Episode 3, when Carver shoots Clem during a failure scene, she makes a generic, recycled grunt sound and falls to the ground. The other characters, all right there, don't have any lines. No "NO!! CLEM!" from Kenny or anything like that. That's all.

These are little things but they make a big difference when added together.

Anyway that's my take on things. I could write a lot more but I think that's enough to illustrate my points.

Comments

  • What failure scene does Carver shoot Clem in? I can't think of any possible ones off the top of my head.
  • mah homeboy zyoxo
  • edited May 2014
    When you're sneaking above him, if you take too long he turns around and shoots her in the back.

    https://www.youtube.com/watch?v=Ix6RsXktUFo&t=1m36s

    What failure scene does Carver shoot Clem in? I can't think of any possible ones off the top of my head.

  • edited May 2014
    You have a point there. I have to agree with you on that. There could be a lot of things better writed. I think we could have Season 1 writers coming back ;)
  • I sorta-kinda' agree on several points.except the 'Minor Details' and the part of the group staying at the lodge. Yeah, they re-use some things, but Season 1 did too. As for the lodge. what were they supposed to do? A small group, barely-armed, along with a pregnant woman and two kids? It's suicide to travel at night unless you're in a large and very well-armed group like Carver's. Otherwise, you can consider yourself zombie food. There wasn't much they could do.
  • edited May 2014
    I can kind of agree with some of this. I love this Season overall but there are points where it feels lazy with character interactions especially no hubs. I mean I don't like the backtracking nature of Season 1 but could we at least sit down and are able to TALK to everyone before leaving the cabin , at the lodge , or carver's camp? I don't mind the episode's length but at least give us an option to get to know these characters more. Anyways Rebecca does bring up in Episode 2 about manipulating Alvin if you do it and Bonnie mentions that Alvin killed George when they escaped the camp the first time just an FYI when talking to her in episode 3.
  • edited May 2014
    To our knowledge, Alvin and Rebecca don't even tell the others. You can't mention the lights to anyone else, even over dinner. They're forgotten as quickly as they're brought up.

    Hell, you don't even tell Luke this. Luke, the one who's idea it was to have you check back over the bridge in the first place. As far as the player knows, he's completely unaware of the flashlights.
    Gorthaur posted: »

    I sorta-kinda' agree on several points.except the 'Minor Details' and the part of the group staying at the lodge. Yeah, they re-use some thi

  • I agree with your first point the most, and the second and third too. I am neutral towards minor details, but some do irk me.
  • Carlos was also in that scene and either him or Rebecca said that "Luke said you saw something" so Luke knew too.
    zyoxo posted: »

    To our knowledge, Alvin and Rebecca don't even tell the others. You can't mention the lights to anyone else, even over dinner. They're for

  • The season's not over yet, so some of these things could be explained in later episodes. Maybe the shoot out by the river was a different group of survivors and maybe they kidnapped Christa or something. I dunno. It seems kind of unfair to judge some of these issues when the full season isn't out yet.
  • OzzyUKOzzyUK Moderator
    You can tell Walter that people are following you but he keeps saying "everything will be fine". I think it's because Clementine is a child that they aren't listening to her, if someone like Lee said something they would probably take him more seriously.
    zyoxo posted: »

    To our knowledge, Alvin and Rebecca don't even tell the others. You can't mention the lights to anyone else, even over dinner. They're for

  • edited May 2014
    I doubt we'll get any explanation. I do assume it was Carver though since if you go with Pete at the end of Episode 1 and you end up running back to the cabin without him when the group travels to find his body you'll see he was shot in the head. This is right after Carver showed up at the cabin so he was obviously in the area. Also if you tell him the cabin group was down by the river dead he brushes it off like he already knew it wasn't true.
    ralo229 posted: »

    The season's not over yet, so some of these things could be explained in later episodes. Maybe the shoot out by the river was a different gr

  • I don't know. Maybe you're right. Maybe you're wrong. We'll just have to see when the season's over.

    I doubt we'll get any explanation. I do assume it was Carver though since if you go with Pete at the end of Episode 1 and you end up running

  • edited May 2014
    That's why I'm judging them all together. Sure, some of the plot points could just be saved for later - but at this point in Season 1, we'd gotten far more. Your relationship with Kenny was already one of friendship or rivalry. Lily was gone, but before she was gone the way she treated you was highly dependent on your previous actions. There weren't any unresolved or forgotten plot strings - for example, the side plot with Jolene in episode 2 was introduced and resolved without many questions left to ask in the same episode.

    In comparison, Season 2 seems very lazy.
    ralo229 posted: »

    The season's not over yet, so some of these things could be explained in later episodes. Maybe the shoot out by the river was a different gr

  • Season 1's episodes each had their own independent story, so they had to resolve some those plot threads in a very limited amount of time. But the episodes in Season 2 are more intertwine which allows some of these plot threads to be resolved in future episodes.
    zyoxo posted: »

    That's why I'm judging them all together. Sure, some of the plot points could just be saved for later - but at this point in Season 1, we'd

  • edited May 2014
    I agree, they abandoned most part this brilliant 'Tailored story' and just tries to tell one dramatic movie experience and its a shame after S1s 'Tailored story' which they handled okay, TTs should expand that idea, not to take steps back.

    People say its cause they got these other projectsin making, writers, 90 minute run time, too many characters etc. and i dont know really who to blame here.
  • i've never been sold on carver killing pete. he likes those semi-automatics, and most of the zombies in the area were handled quite neatly. i'm more inclined to blame luke for that one, to save nick from goin thru what happened with his mother. note that while rebecca starts callin to clem and askin where she's going, luke just turns back and follows her. then, despite the whole "he may still be nearby", nick seemed to be the only other person to actually try looking around for pete.

    I doubt we'll get any explanation. I do assume it was Carver though since if you go with Pete at the end of Episode 1 and you end up running

  • The problem is that the time to explain those things has already passed
    ralo229 posted: »

    The season's not over yet, so some of these things could be explained in later episodes. Maybe the shoot out by the river was a different gr

  • Not really. We're still not 100% sure who caused the massacre by the river and who killed Pete. Carver is the prime suspect, but we never know for sure. There's still two episodes left. A lot can happen in two episodes.

    The problem is that the time to explain those things has already passed

  • I wish they had the old writers, but oh well. Yeah these plot-points are just getting dropped, I feel like the writers wanted to include more but due to a tight schedule (Having 90 minute episodes and creating four games all at once) they had to cut episodes severely including getting rid of plot-points.

    I feel it would have been better if Telltale had most of their work force working on Walking Dead and The Wolf Among Us with some working on both Tales From the Borderlands and Game of Thrones and then announce both Tales From the Borderlands and Game of Thrones at E3 this year, and schedule them to be released mid-late 2015 whilst focusing the whole of 2014 on Wolf Among Us and The Walking Dead.

    I also feel bad that Gary Whitta and Sean Vanaman left as they were pretty damn good writers, but then again I can't wait to see what games arrive from Campo Santo and it's nice to have multiple game companies turning to point-and-click adventures.
  • It could happen. But everything we've seen so far indicates that it WON'T. It takes a lot of faith to think otherwise.
    ralo229 posted: »

    Not really. We're still not 100% sure who caused the massacre by the river and who killed Pete. Carver is the prime suspect, but we never know for sure. There's still two episodes left. A lot can happen in two episodes.

  • Well, I clearly have a lot of faith in this series, then. Remember in Season 1 how the group robbed the car. We didn't think we ever going to find out who owned it. But we did in the final episode and it turned out to be a very important plot point. I think they may do the same or something similar in this season.
    zyoxo posted: »

    It could happen. But everything we've seen so far indicates that it WON'T. It takes a lot of faith to think otherwise.

  • Like with the massacre by the riverbed. That could be resolved in a clever way in the season finale.
    ralo229 posted: »

    Well, I clearly have a lot of faith in this series, then. Remember in Season 1 how the group robbed the car. We didn't think we ever going t

  • I agree completely, this season is a let down compared to S1.
  • We also heard very little from Nick in episode three.
  • Don't forget that he COULD've died in Episode 2 so why bother recording more lines... -.-
    I can't feel any love put into this season compared to the previous one
    kawaiiclem posted: »

    We also heard very little from Nick in episode three.

  • edited May 2014
    Another thing, is that just don't care about the deaths at ALL. In S1 I had NO idea what was going to happen to the characters, and when they died I was devastated, because the characers were written so well, I felt like I had a connection with them. There seems to be little to no character development. and very little interaction to form anything. It seems a bit too late, but telltale needs to improve on this, and take a little time to create a bond with players.
  • Exactly - it's hard to feel connected with somebody when you can't even talk with them between doing stuff. Like in the original game for example. Now this game is 80% cutscenes and 20% choosing dialogue options :/

    Another thing, is that just don't care about the deaths at ALL. In S1 I had NO idea what was going to happen to the characters, and when the

  • Can't argue with that.
    ralo229 posted: »

    Well, I clearly have a lot of faith in this series, then. Remember in Season 1 how the group robbed the car. We didn't think we ever going t

  • edited May 2014
    Same happened with Doug and Carley they both only served the same purpose except Doug got the short end of the stick pretty bad at least with Alvin and Nick they were different. In episode 2 of Season 1 Carley and Doug were only in the start and very end with minor different lines and in episode 3 you got to romance Carley a little but with Doug you don't even get to tell everyone you are a killer before either of them die in the exact same fashion. So you go on through the game with Kenny pissed at you for not telling him when the game itself wouldn't allow it! I feel like saving Ben or having him die was the biggest choice in the game honestly because everything else plays out the same and that was late game.

    Now with Season 2 you have Clementine whom by no means is built like Lee cannot DIRECTLY affect situations at times but more like a chain reaction (like with Nick's fate) I personally like this and it's more clever than the in your face "Oh boy Lee i'm dangling off the edge of this bell tower we have like literally 2 minutes to waste here and nothing will happen to anyone else because we clearly have enough time so CHOICE TIME". I think given that Clem is still a child they've done some pretty nice and clever choices with her even if it doesn't show right away. Remember we still have 2 more episodes to go but even then we have more "diverse" paths going forward than Season 1 had which is partially why I feel they lowered the amount of time it takes to complete episodes because let's face it nobody likes backtracking through Crawford and with the diversity and less walls blocking you from the plot it really enhances how replayable it is. I do wish Telltale would give us the option to talk to characters more like in the cabin , lodge , camp but we shall see but going forward i'm really loving this season.
    BobJackson posted: »

    Don't forget that he COULD've died in Episode 2 so why bother recording more lines... -.- I can't feel any love put into this season compared to the previous one

  • edited May 2014
    Yeah. Nick and Alvin's fates and the choices that led to them were quite well done IMO. The Nick choice in particular was the type of more subtle big decision making that I hoped they would bring to Season 2.

    Clementine is important and a capable member of the group... and yet still a kid. That does not mean that her words and actions can't influence the way the adults act; she did it all the time with **us** in Walter's position back in Season 1. That was, to me, one of the best choices this season, second to staying or leaving to see Carver's facial reconstruction and - depending on how they handle that - the situation with Sarita's arm.

    EDIT: Although the aftermaths of those choices are still disappointing.

    Same happened with Doug and Carley they both only served the same purpose except Doug got the short end of the stick pretty bad at least wit

  • edited May 2014
    i'll disagree with you on one point.

    they HAD the chance for a more diverse path. after saving doug or carley, they were still around doing stuff and talked, alvin was pretty much mute for all of episode 3 up until his last stand, and nick turned into a wall flower. it is nice to see them try something different from the "instant gratification" way to kill off determinants, but episode 3 felt like they said "well, these people are gonna die anyway, so there's no reason to try building on them." nick may have manged to survive into episode 4, but he was seriously shafted in episode 3, and it's a miracle they didn't just say "eh, fuck it. let's just kill him off in the herd, too."

    even pete's death was something of a disappointment. it would have been nice if your choices, as well as giving him the water, drove him to try and hold out long enough to say goodbye to nick. as things went, the water meant nothing beyond a moral choice that popped up at the end of episode 1, and everything else was the same, regardless. and if you didn't go with nick in episode 1, he says his bit at the bridge instead. all you miss out on there is a sip of moonshine.

    you can hardly call it diverse when alvin's last stand is the only thing that one can consider truly added or lost to the determinant death of 2 characters within an entire episode. doug made the warning system and helped out with his laser pointer, i forget what carley added to episode 2 beyond helping vs the st johns with her gun, and both came forward with batteries for the camera/walkie talkie. while they didn't have a strong impact, they atleast felt present during the time they were around.

    Same happened with Doug and Carley they both only served the same purpose except Doug got the short end of the stick pretty bad at least wit

  • edited May 2014
    *Carlos dies*

    Well, that sucks. Another waste.

    I mean, it opens up some potentially interesting development for Sarah and Clem's relationship (which is also quite undeveloped, if you ask me), but his character deserved something more before dying. Too late for that this episode, I guess.

    Another thing, is that just don't care about the deaths at ALL. In S1 I had NO idea what was going to happen to the characters, and when the

  • Yeah, it could. Absolutely.

    But it also might not be, if s2 so far is any indication. And that's the concern here.
    ralo229 posted: »

    Like with the massacre by the riverbed. That could be resolved in a clever way in the season finale.

  • edited May 2014
    The major issue for me is that most of the characters are under developped, we know nothing about the majority of the cabin group ( the only one with a big developpement is Nick and everyone love him, I don't think that's a coincidence), especially Luke which is really bad if the main choice of this season is a Kenny vs Luke thing like everyone, including me, seem to think. Luke won't stand a chance, we know nothing about him compared to Kenny. Speaking about Kenny, he is one of the main problem this season too. He is overshadowing everyone. We already had an entire season to know him and care about him, don't get me wrong, I like him but I would like to know him the cabin group better.
    And, finally, the lenght of the episodes. If the episodes were longer we could have more character developpement ( *cough* hubs *cough* ).
  • Turn off the lights? Find a place to hide? Hope Carver and company move on? Anything but sit down for a dinner of peaches and beans and act like a psycho and his group of armed thugs aren't following right on their heels?
    Gorthaur posted: »

    I sorta-kinda' agree on several points.except the 'Minor Details' and the part of the group staying at the lodge. Yeah, they re-use some thi

Sign in to comment in this discussion.