A masterpiece with big defects? (SPOILERS)

Jesus Christ, this episode was insane... It was so good, so crazy, so much shit happening. They worked everything out pretty good, the ice cream vs pizza decision, the Lee flashback...

All the decisions were hard to do, and all of them affected the game. But, I'm here to talk about that even masterpieces have their problems...

At the end, why the fuck was Arvo trying to hide the supplies? The group vs russians war was pretty unrealistic. If you shoot Kenny, his death is so sad, with a lot of dialogue. If you shoot Jane and then try to shoot Kenny, his death is as bad as Nick's.

Also, wtf is wrong with Bonnie? All that "oh, now I love you, Clem, I'm sorry" and in the first opportunity she agrees with leaving her fucking shot on the ground and take her car and her supplies?

But these things are just small compared to this episode. The best of the series, congrats to Telltale. They just need to fill the holes that they leave while writing the game.

Comments

  • edited August 2014

    I don't get why Mike and Bonnie have a problem with Kenny roughing up the guy who was part of getting two of their group essentially killed (Rebecca and Luke). Even in the gunfight they're being all moral about it.

    BUT.

    They have no problem with leaving a nine year old to die in half-finished house with all of the supplies taken.

    What the hell?

  • Agreed with all points, maybe just having one writer would help? Maybe Nick Breckon just had to deal with the cards he was given from the other writer, and had to end it all with previous episodes he didnt write in mind. I think that was a bad way to write the game, just to make him do the last episode after not writing the past two episodes.

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