Length of the game - down considerably?
Anybody notice that the playing time of the season was down considerably compared to Season 1?
From what I can see most people take about 11.5 - 12 hrs to beat S1 while S2 takes most people about 8.5 - 9 hours.
Now don't get me wrong, I LOVE this series and will keep buying it even at the reduced length but why do we seem to be getting less content for our money? Is it perhaps the fact that we've lost a lot of the zones where you look for stuff and/or interact with survivors (which in some ways I do miss) or is it that Telltale is perhaps busy with other projects and cannot quite invest the same amount of time they did in season 1?
Thoughts?
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You're completely right. The episodes are shorter, which indicates that the game itself is a little bit shorter.
Still, 8.5-9 hours is still a great length for 25 Dollars. Remember Star Wars: The Force Unleashed 2? I completed that game in 3.5 hours. And I paid 60 Dollars for it.
Well my opinion is quality of a games storyline and the character quality is alot better then length because overall a good story is overall better then a longer 1 i think them keeping them short was good so we dont get bored with overlong episodes and the waits make the game nonboring its overall my opinion about your thread
The lack of Hubs and detailed character development are the cause in my opinion.
Im agreeing we had some detailed character but we could of had a few more And like season 1 we should have hubs where we can have long enjoyable talks with the characters and chillax while doing it
I feel like Telltale saw what they were doing right in Season 1 and chose to focus more on that.
Season 1 played a lot like some of their traditional point and click adventure games. You had a lot of spots in the game where you're in a small environment wandering around looking at things and trying to figure out what to do next. A lot of dialogue was simple, like looking at a fence for no good reason and commenting that it's pointy. A lot of those nonsensical options are gone in Season 2 and you don't go looking at things most of the time unless there is some good reason to.
I'm pretty sure there's more character to character dialogue in season 2, though I could be wrong on that.
Yeah, but I don't think its the story's fault. Lack of puzzles and no character hubs are the main reason.
We rarely had puzzles only about once or twice maybe in season 3 they could have more puzzles rather then in season 1 just having the train puzzle for the control panel
We need Hubs like Crawford back. You could talk to the characters and explore the area (optional) or if you want a fast paced game you can just do what you have to do and progress past it.
There were seven Hubs.
In Season 2 ?
I'm assuming you mean the Power Station and the Unfinished House. These are two extremely small Hubs compared to others, and there wasn't much character development found in these places.
S1E5: Hospital (Basement) Hospital (Roof), Attic, Bedroom, even the Marsh House Bedroom was a small one (you don't have to count that one). At least 3 of these Hubs offered great conversations with characters, and these are what add to game experience and game time.
I mean Mathew´s house, the Moonstar Lodge, that place in Carver´s camp, Parker´s Run, the Power Station and the Unfinished House
They were lots, but there was double the amount in Season 1. Plus the whole point isn't just more walking space. Was there more character development opportunities in these places. Compare say, Hershel's farm and the Moonstar Lodge.
The latter is bigger but what can you learn there about your fellow survivors compared to the Farm?
Don't get me wrong, there are some good Hubs in S2, but not as many and meaningful as S1.
I know. I just said that because you said there were no hubs in Season 2.
To me TWD S1 and 2 have huge replay value, especially if you want to hear all the dialogue or try and create the Clementine character you want her to be. This adds a considerable amount of time to this game making it worth the $20 dollars. Plus I click on everything and interact with everyone adding up to 1.5 or 2 hours per episode.
'Lack of' means... yeah... but I didn't mean there wasn't any, but that more are needed as well meaningful ones.
which with that many play throughs i would guess its a day worth of gameplay or even nearly 2 days worth but i would guess around 1 days and 30 minutes or so of gameplay with all the choosings
I understand.
I can't imagine season 2 having half as much character interaction as the first season did.
Season 1 let you talk to nearly every group member after a major event with divergent conversation options, and multiple follow-up responses that happened later on. Season 2 tried to go for a more cinematic approach that made character interactions shorter and more situational.
I don't see any problems with the game length, as long as we enjoy playing it and that we spend our money on something good.
We had a lot of puzzles in season one. Killing all the walkers in the Motor Inn, getting the keys off of Lee's bro, finding a way to get Andy out of the barn, where the stolen meds are, the getting the train started, distracting the walkers in the sewers, and escaping the hospital. The only puzzle we had in season 2 was when we were trying to make a lot of noise to get the walker's attention in Amid the Ruins and that was a very easy puzzle.
I enjoyed the game, but it did feel short.
Sorry its been awhile since i played it i forgot about all of them but yeah season 2 only had 1 puzzles bring challenge to games i agree season 2 dident have that aspect now that ya mention it
i played as far as i remember through the first season in one day and had to wait for every episode of the second season an eternity. so my opinion is likely not very objective, but it felt to me the first season was just drawn out to much. (a little aimless)
they stayed for months in that motor inn despite what that crazy woman of the camera revealed. and they just seemed to go to savanna, because they had nothing better to do.