Take off your rose-tinted glasses

135

Comments

  • Really? Then why did SO MANY people have a problem with it? Including me? It's bad.

    Green613 posted: »

    Not really.

  • Just because people have problem's with it doesn't mean the game is bad, not to mention that many people have said that even though they have problem's with it, they still enjoyed it.

    J-Master posted: »

    Really? Then why did SO MANY people have a problem with it? Including me? It's bad.

  • I thought the season was okay and enjoyable to some degree, but there are some VERY BIG problems.

    Green613 posted: »

    Just because people have problem's with it doesn't mean the game is bad, not to mention that many people have said that even though they have problem's with it, they still enjoyed it.

  • Because of their blandness as characters alone I don't think they were done better than Sarah and Nick. Nick, I will agree, had a really shitty ending that could have been done tons better. Sarah had huge impact on Clem, though... The moment you abandon her is the moment Clementine becomes more like Carver. She causes a huge amount of development in terms of Clem's mindset.

    J-Master posted: »

    Are you forgetting the point where Carley tells Lee to share his past with the other group members? Are you forgetting that Doug slowly was

  • edited October 2014

    The thing with Sarah is that there was genuine build up to have those characters form and have a relationship grow and once you save her, she does nothing, and in her second death, Clem doesn't even acknowledge her, neither does everyone else, why do you think this caused a huge backlash with Sarah fans and fans in general? I'll admit Doug and Carley weren't the most interesting of characters, but they actually left some kind of impact on the story once you saved them while Sarah and Nick don't, Doug and and Carely are better handled when it comes to detrimental characters.

    Hazzer posted: »

    Because of their blandness as characters alone I don't think they were done better than Sarah and Nick. Nick, I will agree, had a really shi

  • Overall I agree with you, for sure there. :) In terms of how their determinant states were handled, Carley and Doug were great in comparison to Sarah and Nick. But as characters overall... Meh. I guess we can agree to disagree there, eh?

    J-Master posted: »

    The thing with Sarah is that there was genuine build up to have those characters form and have a relationship grow and once you save her, sh

  • I might be lumping the reactions of fans of the TV series and other fans of the game that aren't specifically you or represented here. If people are okay with character death and just want a little more exposure from a few characters, that's okay. It's the people who want no one to die or for everything to get wrapped up in a bow with every character that I criticize.

    J-Master posted: »

    I'm sorry, but no one is unhappy that characters died, everyone is unhappy that the writing and characters just aren't up to speed. Nick and

  • I for one enjoyed playing as Lee, he had a habit of looking at objects and saying weird things about them or just making strange sounds and facial expressions, although I do understand why its fun to play as Clem as well.

    Hazzer posted: »

    That's not the only reason in my particular case, however it's a perfectly valid one that does make sense. She's more fun to play as than Lee, I think.

  • I don't think anyone can argue against that. Their characters were only used to give examples of people who couldn't survive in this world. I imagine anyone who doesn't accept the comic for what it is would take issue with it. Their characters went nowhere, but I think that's perfect. Do you throw them under the train when they jeopardize the group? If you don't, that's great, but the moral of the story doesn't change.

    J-Master posted: »

    Doesn't matter, Carley and Doug's arcs actually ended, while Nick and Sarah never got a chance and and are wasted.

  • I think gun to our head is the way that all Kirkman readers feel.

    I like them both equally. Though if I had a gun to my head, I would probably pick Season 1. But they really are both great. Season 2 gets alot of unnecessary hate.

  • Ah, yes. You've got me really riled up and caught. God, I'm stuck in cognitive dissonance thanks to your grandiose argument! Your backing away and resorting to childish remarks has mentally crippled me and I'm not sure if I can function for much longer.

    You have a good one too!

    Viva-La-Lee posted: »

    To be honest I don't know why either. I've had the string in the water for far too long with a half baked argument and I kept catching you. I guess I just felt I had to cut you loose and let you swim. Very sorry. Have a good one though

  • Yes I noticed I did. I felt terrible watching you wriggle in mental strain. So I've cut your line. You may swim away, or maybe I'll toss in another line.

    Hazzer posted: »

    Ah, yes. You've got me really riled up and caught. God, I'm stuck in cognitive dissonance thanks to your grandiose argument! Your backing aw

  • edited October 2014

    I completely agree. I loved season two, one of my favorite games. The only complaint I have from the season is about Sarah and Nick's terrible deaths. I also wasn't a fan of Omid and Luke dying purely for shock value. Season one handled deaths much better. But, unlike others, I know full well that a couple of bad deaths didn't make the game terrible. They were just little problems I had. Aside from those, spectacular season.

  • And that's the reson to dislike the whole Season? It wasn't flawless, right, nothing is, but I see no point why the Season 2 would be remembered mainly of the deaths of a few characters.

    J-Master posted: »

    Because it's so bad, it sticks out.

  • edited October 2014

    Inconsistent writing of characters, unrealistic scenarios where adults are incompetent and a little girl has to do the adult work, Carver being terribly written and stereotypical, no time to fully get invested in characters, Kenny just being there because the fanboys love him, Clem being boring and having little genuine emotion, and episode 3 being a complete waste of my time.

    fallandir posted: »

    And that's the reson to dislike the whole Season? It wasn't flawless, right, nothing is, but I see no point why the Season 2 would be remembered mainly of the deaths of a few characters.

  • You deserve an award.

  • "Oh hey look! The writers have been spending time developing these characters! I bet they will have plot armor until their plot arches are finished. NO? THEY DIED FIRST! BAD WRITING! DOSE GUYS DESERVED PLOT ARMOR!"

    J-Master posted: »

    No, you're never going to convince me that Nick and Sarah's death weren't cheap and lazily written, you don't just kill off characters when their character arcs were JUST going somewhere, that's bad writing, especially compared to the S1.

  • Hazzer wins this argument.

    Viva-La-Lee loses this argument.

    My opinion is objectively true on this matter.

    Viva-La-Lee posted: »

    Yes I noticed I did. I felt terrible watching you wriggle in mental strain. So I've cut your line. You may swim away, or maybe I'll toss in another line.

  • I liked both seasons, I like Season 1 more because honestly I just love episode 2 way too much and I really liked the ending, but to be fair I absolutely hate episode 1, it bores me to tears, I have played both seasons over 5 times and the only episode that is an absolute chore to play is the first one, that being said while I prefer Season 1 I liked Season 2 a lot too, I had some issues with it but I really enjoyed playing as Clementine, I liked Lee but playing him felt like playing me now and playing Clementine felt like playing 15 year old me, which is weird because she's 11 and a girl but to be fair when I was 15 I was so short most people thought I was 10 and I kinda looked like a girl anyway so I guess it makes sense, in any case I just found it really interesting because I had never played a character that was so eerily similar to how I was when I was a kid so I ended up really enjoying it, it feels weird to say but I actually relate better and am able to feel more like I'm in the story while playing Clementine than Lee, with Lee even though my actions had more of an impact on the story I felt like a puppeteer and with Clementine I actually felt like I was her, which I guess is kinda weird.

  • Dude, I'm just saying that Season 2 has some questionable characters and so does the first. I'm not doing entire analysis' and direct comparisons. You don't need to be all sarcastic and edgy about it, okay? :)

    J-Master posted: »

    Still using bad comparisons, alright then.

  • Actually Pete is kind off a one off character too and like Shawn you can choose to save him and he dies immediately after, but to be fair Shawn dies on the middle of S1E1 while Pete lasts the entirety of S2E1 and if you choose to try to save him in the beginning of S2E2, but I think Pete might be a better version of what Shawn was in Season 1, then again Season 1 gave us the whole guilt thing with Kenny because of Shaw's death which was really good while Pete's death serves only as a device to make Nick go out of control and kill Matthew, in any case I like both Seasons so I don't care.

    J-Master posted: »

    For one, Shawn was a one off character and has nothing in common with Pete, and Kat and Nick aren't even the same, so bad comparison there. Pete was fine, Nick was fine until episode 3 where the entire season went downhill.

  • edited October 2014

    Maybe the first ep of seas 2 was a bit "was that all ?"after the credits rolled and we all didn't know the cabin characters yet. The most impressive action was the dogfight in that ep

  • edited October 2014

    Because we see Clementine's emotional integrity tested multiple times and are actually able to completely change her attitude towards survival, It was a big rush. Not shit. It's years into the apocalypse, things happen. I fail to see how that's a negative. People have got to move. There were no irritating train puzzles or pointless interactions with wooden fences in the second season which is what I like.

    t seems you have not actually played season 1. Lee´s emotional integrity was actually tested, and said decisions feel meaningful and personality changing. Killing for the sake of survival or try to save others, accepting that the world has moved on or having hope for a better future, try to maintain Clem´s innocence or not, let her grow up or not, etc, etc. Those decisions actually mattered to the character, unlike most of what Clem goes through. Sarah and the choices centered towards her get axed in EP4, watching Carver get killed matters as far as EP3 and no more, the promise you can make to Pete is meaningless because Nick dies, that Alvin dies in EP2 doesn´t matter, robbing Arvo or not doesn´t matter, "cheering" Kenny on when he is hitting Arvo also doesn´t change Clem nor the perception that other characters have on her in any way. Season 2 was one big rush, and forgot about the heart of the game

    And the Cabin Group. God, the Cabin Group. Pete dies so that Nick can grow, but Nick doesn´t grow, he just gets killed off. Carlos dies so that Sarah can grow, but Sarah doesn´t grow, she just gets killed off. Those characters have no meaning. There are only there to fill up space. They don´t matter, they just die. Nobody his affected by anybody´s death, when in Season 1 you could deeply felt each death, the weight of each death. Larry dies and Lily goes on a downward spiral that ends up in her shooting Carley/Dough. Duck is dying and Katjaa kills herself. Their deaths change Kenny deeply. Lee dies and... I don´t think I need to talk about it. Hell, even the death of minor characters like Brie or Ben´s teacher had an impact in the story. Season 2 is empty.

    That big rush ruined the integrity of TWD.

    No Time Left was emotional, there's no doubt about that, but it felt very short and lacked the fucking plain terror I experienced during No Going Back. This is just my opinion.

    No Going Back was good, in general, great even, but it doesn´t even compare to No Time Left. You expend every second fucking terrified for Lee´s life, for Clem´s life while the people you have grown to care about disappear (Omid, Christa) or die (Kenny, and determinately Ben). The meeting with the Stranger is more impactful that anything season 2 ever did. And then… the jewelry store. I think I don´t have to say anything more.

    Hazzer posted: »

    Yeah, it seems you've still got those glasses on. Because we see Clementine's emotional integrity tested multiple times and are actually

  • Well, I'm sorry but I did play the first season and while it was incredible and thematically rich I do not believe the characters and their deaths were leagues above the second season. Every death in Season 2 affected me and most drove the narrative forth in a very positive fashion. That's my opinion, but the fact I got very emotional this season is objective. It appealed to me.

    No Going Back sparked a legitimate panic attack and literally brought me through just about every emotion imaginable. No Time Left was sad.

    AlanSpencer posted: »

    Because we see Clementine's emotional integrity tested multiple times and are actually able to completely change her attitude towards surviv

  • I loved both seasons although I wish some things were changed because games do have flaws, But overall I loved the atmosphere of the story.

  • I read 'dogfight' and imagined Clementine and Carver skydueling in F-16s and MiGs.

    Kenny-Lee posted: »

    Maybe the first ep of seas 2 was a bit "was that all ?"after the credits rolled and we all didn't know the cabin characters yet. The most impressive action was the dogfight in that ep

  • ...

    You didn´t adress anything I said, but okay.

    Hazzer posted: »

    Well, I'm sorry but I did play the first season and while it was incredible and thematically rich I do not believe the characters and their

  • Indeed I didn't. I'm not in the mood for writing a wall of text and I'm using a phone at college. You can't change my mind regardless of what arguments you bring up and I can't change yours so I won't bother. I've already summarized my viewpoint.

    AlanSpencer posted: »

    ... You didn´t adress anything I said, but okay.

  • Alt text

    Hazzer posted: »

    Indeed I didn't. I'm not in the mood for writing a wall of text and I'm using a phone at college. You can't change my mind regardless of what arguments you bring up and I can't change yours so I won't bother. I've already summarized my viewpoint.

  • But if you know the game then you wouldn't think that

    Hazzer posted: »

    I read 'dogfight' and imagined Clementine and Carver skydueling in F-16s and MiGs.

  • Lol, no need to get feisty, lad. I just thought dogfight was an amusing choice of words.

    Episode 1 wasn't centered around action and rightfully so. We were getting acquainted with older Clementine and were shown her loneliness and new survival skills. It was touching on many levels and flowed well.

    Kenny-Lee posted: »

    But if you know the game then you wouldn't think that

  • edited October 2014

    but it didn't drag me in like seas 1 did, it took me untill ep2-3 and i was hooked

    Yeah it was funny but personally i've never thought about jetfighters

    Hazzer posted: »

    Lol, no need to get feisty, lad. I just thought dogfight was an amusing choice of words. Episode 1 wasn't centered around action and righ

  • Subjectively speaking I'm a, and the, only brain floating in a jar. How can you win if you don't exist?

    Hazzer wins this argument. Viva-La-Lee loses this argument. My opinion is objectively true on this matter.

  • doesn´t change Clem nor the perception that other characters have on her in any way.

    I think this was a major fault to me. Especially concerning other characters not reacting to Clementine. It almost seemed like she wasn't even there. She would do something worth noting and it wouldn't even be touched by so much as a facial expression. When it said (?) _____ will remember that in season one you could tell they would. You could tell it would impact how they felt about you. This season it felt more like "I highly doubt they even noticed what I did."

    AlanSpencer posted: »

    Because we see Clementine's emotional integrity tested multiple times and are actually able to completely change her attitude towards surviv

  • edited October 2014

    How can you win if you don't exist?

    Ummm.... He apparently does exist since he's talking and your talking to him. If you don't exist you wouldn't even be commenting and no one would even know you were even there. Nonexistent = no presence.

    Viva-La-Lee posted: »

    Subjectively speaking I'm a, and the, only brain floating in a jar. How can you win if you don't exist?

  • Tobi, prove existence please. Everything from sight, sound, and touch, to the ability to think is housed in the neurons of the brain. So objectively speaking, you nor I nor anyone else can prove anything is real beyond the presence of the thinkers own mind. This actually, inadvertently, "circus" mirrors the argument above. Subjective vs objective and eliminating our perception and emotions in place of facts.

    How can you win if you don't exist? Ummm.... He apparently does exist since he's talking and your talking to him. If you don't exist you wouldn't even be commenting and no one would even know you were even there. Nonexistent = no presence.

  • Fact is everyone on this planet exists, even planets and other stupid shit beyond earth. Our knowledge of who/what exists is limited by our perception. No matter much you deny it, we exist. You and are just lucky to be able to talk to each other. By what you said earlier, you and me and everyone else here never existed at all. That's false. We all exist, but the fact is it is virtually impossible to know everyone that existed. Knowledge is the only limitation. And if everyone is able to smell, touch, hear, etc. then it's a fact that something exists.

    Viva-La-Lee posted: »

    Tobi, prove existence please. Everything from sight, sound, and touch, to the ability to think is housed in the neurons of the brain. So obj

  • "Lee! You're dying!"
    "That's right! But first, let me tell you about when I killed that person."
    "No, uh, that's not important now...I need to learn how to survive!"
    "Yes, that's on the to do list as well. I have to teach you how to shoot, knife fight, and stitch up your own skin - you'll need to know that one!"
    "Lee, aren't you dying?"
    "Shut the hell up Clem and hand me that sewing needle!"

    Four years pass.

    "Okay Clem, I've taught you everything I know, and now I can die in peace."
    "Lee, the apocalypse is over."

    "Oh hey look! The writers have been spending time developing these characters! I bet they will have plot armor until their plot arches are finished. NO? THEY DIED FIRST! BAD WRITING! DOSE GUYS DESERVED PLOT ARMOR!"

  • That's a thought. Prove it. You can't. I don't know you are smelling things. I don't know you are thinking. I don't know this TV exists outside of my mind. I could never know that. It's utterly impossible. You assume these things are there, and it makes sense that they are, but prove it.

    Fact is everyone on this planet exists, even planets and other stupid shit beyond earth. Our knowledge of who/what exists is limited by our

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