Smooth things up!
Just wanted to know if it was possible/likely to increase the polygon number of some meshes.
Don't want to be annoying or ungrateful, but I saw a lot of smooth objects which are too... edgy!
Just to mention three of them:
1) Guybrush's sleeves look like prisms, not like cylindrical objects
2) The handle of Elaine's sword looks like a prism
3) The ship looks like a model ship toy.
I apologize again, I'm just a little tired to see stuff like this expecially in the adventure games. Imo, it's one of the reasons why people don't buy them: they look graphically old the same day they're released.
I'm not a freaking graphic maniac, I've never been, and don't even like photorealism, but a smooth object must look like a smooth object, I think.
Thanks
Don't want to be annoying or ungrateful, but I saw a lot of smooth objects which are too... edgy!
Just to mention three of them:
1) Guybrush's sleeves look like prisms, not like cylindrical objects
2) The handle of Elaine's sword looks like a prism
3) The ship looks like a model ship toy.
I apologize again, I'm just a little tired to see stuff like this expecially in the adventure games. Imo, it's one of the reasons why people don't buy them: they look graphically old the same day they're released.
I'm not a freaking graphic maniac, I've never been, and don't even like photorealism, but a smooth object must look like a smooth object, I think.
Thanks
Sign in to comment in this discussion.
Comments
I still play MI1 and MI2, and think they look gorgeous!
BUT, BUT, BUT... Notice that back in the day they were released they were THE TOP even graphically. They look old now, but looked gorgeous and fresh back then. Now, TOMI looks already graphically old.
Looking at LucasArts' incredible effort on the MI1 remake, I wonder if they would still be capable of producing a new MI better than TellTale.
As I've said before, I'm not a polygon maniac. I just think that, in order to make artistic 3D, you can't make things too edgy.
I'm not speaking about making a 1.000.000 triangles cylinder but, c'mon, those sleeves are 8-sided prismas!!! REALLY, COME ON!!!
They can always answer you that EMI had pre-rendered backgrounds and TOMI doesn't, and that the 3D Guybrush of EMI is worst than TOMI's one.
And that's true, I agree.
But that ain't enough to me.
Monkey Island deserves better graphics than this, imo. Too bad we can't do anything, TOMI is gonna look like this, end of the story.
What really saddens me is the fact that "graphic adventure" is becoming a synonymous for "bad graphics, great stories".
Why can't it be "good graphics, great stories??".
That's true, however most of the modern popular engines around today (Source, Unreal 3, Cryengine) could hork up something that looked better than EFMI's backgrounds with their hands behind their back. I'm not saying that's what this game needs, but the Telltale Tool is in need of an overhaul. The 40mb wii limit can't be helping either.