Will Wellington be all it seems?

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  • Really? What I said makes sense; in the story of ASOIAF, while the characters do interact at times, most of the time a lot of characters' subplots send them on completely unrelated paths. I don't get how you can't see/understand that TTG getting involved in such a franchise could offer ideas on how to write a story with different branching paths. I'm not saying they're the same things; it'll be different as with S3 the paths aren't each a part of a larger story, but are isolated.

    Like I said, we don't know what they're thinking of doing, and. while I'm hopeful, I'm not gonna be surprised if they end up cutting corners (as most devs do nowadays, and doing branch paths would be a lot of work; that's why I'm saying an extra episode makes the cutting of corners less staggering). I'm sorry you're too narrow-minded to see either happening being a possibility.

    Yeah, i'm done arguing with you, you don't understand what you're talking about.

  • edited November 2014

    Yeah, I see your point; living among a society could be pretty interesting. Hell, in TWAU, the story takes place within one community, so of course it can be done. Maybe there's some civil unrest type subplots, or a coup, or a murder within the walls, etc. Maybe just an ep where we can just chill and have fun doing different activities, and/or bonding with other characters.

    Tho, I don't think this could be made interesting enough, unless we had control over the leader of the community, or at least someone close in the chain of command. So I guess either another playable protagonist, besides Clem (that we could switch to, and from, whenever), or a much older (18-21) Clem who's now the leader of a community similar to Alexandria?

    Still, I think that this would bore some people, so TTG would likely have the community collapse in the finale.

    Deltino posted: »

    I sure hope it's good, because all the safe places that go to hell are, quite frankly, getting boring. Let's settle down in a stable communi

  • I'd like the idea of playing as someone vital to the community. Maybe not the leader, but a second-in-command or someone like that. What I would really like to see, is the ultimate fate of the community being determinant. Depending on how you play, you either help doom the community to destruction, or help lead it into prosperity.

    Yeah, I see your point; living among a society could be pretty interesting. Hell, in TWAU, the story takes place within one community, so of

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