I wonder if they’ll mix emotions. Like that woman crying is apparently angry but also sad. Would that make purpl?
Also calling some pink ass cloud shit once the inevitable steph romance scene happens
Going by the Steam description, you have the choice between Steph and Ryan for romance or just friendship
.
Build trust with the townsfolk – and embrace friendship or romance with Ryan and Steph.
Going by the Steam description, you have the choice between Steph and Ryan for romance or just friendship
.
Build trust with the townsfolk – and embrace friendship or romance with Ryan and Steph.
Life Is Strange: True Colors will get a prequel comic published by Titan Comics for Free Comic Book Day, which will take place on August 14th, 2021.
The volume includes two stories containing True Colors characters, as well as some Life is Strange fan favourites from the past.
As part of the ongoing Life is Strange graphic novel series, the comic book features Before the Storm's Steph Gingrich in a story set between her appearance there and the upcoming True Colors, where she is set to fully return. Life is Strange 1 stars Max and Chloe also feature.
Another story featuring True Colors lead character Alex Chen is also included, and follow her journey to the town of Haven Springs where the upcoming game begins.
Whatever happened to the Life is Strange TV Show they were going to make? Was it cancelled? Or is it still a thing? Its been years and I've heard nothing about it.
Whatever happened to the Life is Strange TV Show they were going to make? Was it cancelled? Or is it still a thing? Its been years and I've heard nothing about it.
So, I finally finished Life is Strange 2, I'd put it on pause 20 minutes into the third episode when that had released due to whatever reasons at the time. Overall it's good, but it does feel like an oddly superfluous story, they could have handled the road trip feeling better to make it feel like it had meaning, but at the end of the day, this should not have been a road trip story, just feels like it doesn't work too well.
The best Life is Strange game yet. Through the concept of empathy, True Colors manages to drive video game storytelling to new heights. An expanded scope, hugely impressive production values and new, bingeable format make this a must-play for fans of narrative adventures.
Life is Strange: True Colors is the best adventure in the LiS franchise, by far. A warm story about empathy, and the effect of it, that will leave a mark in your soul.
Life is Strange: True Colors is one of those rare follow-ups that takes everything right about the previous games and not only improves one everything across the board, but also gives the series a much needed revival.
Life is Strange: True Colors is another success for Deck Nine, highlighting how well they understand the source material and its connection with the audience. The new characters, location, and power are an instant classic of the series and we can only hope they continue to develop this world alongside DONTNOD.
Though Life is Strange: True Colors isn't as action-heavy as previous games, its relaxed atmosphere, witty writing, and visual upgrades easily put it on par with the best of the franchise.
Sure, parts of Life is Strange: True Colors are really bleak, but ultimately it’s an uplifting, heartfelt story about what it means to find your own version of home. It tells that story in a way that feels perfectly sincere, which is something that is hard to come by in games nowadays.
Life Is Strange: True Colors is a fantastic slice of life from an idealized alternate universe. Alex is an excellent protagonist, and her adventures with her attractive, funny friends in their beautiful town is a great way to spend about 12 hours. Beautiful, touching, temporary, artificial, charming, enchanting, and strange, True Colors will touch your soul like the three-minute indie pop songs it loves so much. The taste of ashes in your mouth at the end is purely optional.
Life is Strange: True Colors is a powerful story of loss, love, and overcoming the things that hold you back. The empathy abilities add depth, and Alex is one of the best characters Life is Strange has ever seen.
These are minor issues ultimately. I might have liked more freedom to explore Haven Springs or a bit more mystery here and there, but none of that stops Alex’s journey from being an absolute joy. At times funny, exciting, mysterious, and heartbreaking, Life Is Strange: True Colors made me fall in love with this little town and all of those who live there. I hope this isn’t the last we see of Alex. A character this wonderful deserves many adventures to come.
Life is Strange: True Colors delivers an engaging and emotionally cathartic tale along with a surprisingly fulfilling new power. Its earnestness may not be for everyone, but fans of the series will find much to enjoy with this Deck Nine outing.
Life Is Strange: True Colors is a return to form for the franchise, which delivers a captivating story from start to finish, one that will see you go through all the emotions. Just like Alex Chen herself.
Life is Strange: True Colors catches up with the original Life is Strange on a narrative level and, unsurprisingly, improves the experience with superior graphics quality, remarkable voice acting, and a beautiful soundtrack. Once stepped out of the bus, it will be easy to totally identify with Alex and be carried away not only by her search for truth but also, more simply, by the everyday life and warmth that only a place like Haven Springs can offer.
In Chapter 1, there is a line: “Survival isn’t a neat and tidy process but its better than the alternative.” This isn’t just a one-liner, but the thesis of the entire game. And with that, Life is Strange: True Colors lands itself as one of the most cathartic and resonate video game’s I’ve played in a long time.
Life is Strange: True Colors is a powerful adventure, full of twists and thoughtful yet heartbreaking subject matter. You'll root for Alex Chen, and feel good about helping shape her path forward
What True Colors lacks in the emotional gut-wrench that the previous games have, it makes it for with a refined format that presents a story that fits right into the series and tells it in the best way seen so far. You're very unlikely to be disappointed here.
Life is Strange: True Colors is very much a Life is Strange game in all the right and wrong ways. The new characters and plot provide a refreshing new take in the series and an enjoyable experience overall.
Life is Strange: True Colors is an incredibly endearing game, with a wonderful cast of characters and the charming town of Haven Springs proving to be a standout. Some narrative hiccups were not enough to stop this game from resonating with me, and one of my only complaints is that it was over all too soon.
True Colors will delight fans of narrative games, but is unlikely to win over the doubters. You probably know if you’ll like this one, and I’m here to tell those people that they won’t be disappointed.
Even if it feels like you've already played it a few times during its the first hours, Life is Strange True Colors feels definitley fresh thanks to its writing and lovable characters - thanks to its voice actors. The power of its protagonist could have been used in better ways in terms of gameplay, but this trip to Haven Springs will definitely captivate players in need of emotions.
Life is Strange: True Colors may sadly dim towards the end, but it's worth checking out alone just to experience Haven Springs, with its gorgeous scenery, terrific cast of characters both major and minor, and an intriguing mystery that requires quite a bit of fun gameplay.
With Life is Strange: True Colors, Deck Nine has recreated with faithfulness the "Dontnod formula", so if you are looking for a story about the weight of emotions, putting the spotlight on the things that matters and with lots of hard decisions... Don't look any further.
Life is Strange: True Colors is a lovely tale about empathy, self-acceptance and humanity. Probability it's not the most original or neither the neatest one, but it's something that we probably need these days.
Deck Nine manages to take Life is Strange’s classic signatures of indie music, small-town mysteries, and teenage angst and elevate it from the original creation. What could have been a bumbling soft-reboot of Life is Strange, Life is Strange: True Colors turned into the best game in the series so far.
Its story doesn't quite stick the landing, but this is a beautiful game - not just in its look, sound, and feel, or even in its real and relatable characters, but in its message and its delivery.
Like the other games in the series, Life is Strange: True Colors is a unique, exciting and rewarding experience. Unfortunately, the game suffers with a problematic technical performance and some bugs.
Life Is Strange: True Colors brings together likeable characters, a novel power, and a beautiful setting to tell a story that'll have you engaged from beginning to end. It's a little bit predictable but everything else – the writing, the locale, and just the general vibe – cement it as one of the strongest entries in the series.
If you liked previous entries in the Life is Strange series, you'll probably enjoy this one. It's a tighter, cleaner take on the formula, but at its heart, it's still the balance of magic and mundane that’s become signature to these games.
Life is Strange: True Colors struggles to justify some of its earlier chapters, but makes up for it with strong characters and a fun LARP session to mix up the gameplay. Though it doesn't quite live up to the mystery and intrigue of the original game, True Colors still shines on its own.
Life is Strange: True Colors is a fun entry in the franchise. It doesn't really break any rules or do anything shocking, but it's a comfortable game to play. The time I spent in Haven Springs put me in a shockingly good mood for a game revolving around a murder, and I welcomed the entire experience. Unfortunately, the tacked-on murder mystery drags down the story somewhat and keeps it from reaching the highest highs that it can. If you're a fan of the franchise, you're sure to like this latest entry.
Life is Strange: True Colors presents a tale of empathy as you witness a town struggle to deal with a tragic event. I enjoyed my time in Haven, especially when seeing the world through the eyes of different characters and the ending presented an interesting twist. However, it's all over quickly and the mystery-solving portion is lackluster but it's an ultimately rewarding experience.
It's all cozy but rote, which is a shame because the series has been bolder in the past. Walking away from it, I'm impressed at how much I cared for the cast, for example, and am also keenly aware of the fact that while I liked them, I will largely forget who they are because I've done this before and will likely do it again somewhere else in a few years. Life is Strange may sell itself on comfort, and True Colors may be the one most emblematic of this, but I wonder if the series itself has become too comfortable for its own good.
Life Is Strange: True Colors is worth your time, and is a title you don't want to miss. Just be ready to put the controller down at the start of fifth chapter, and pretend that the game ends at this exact point.
The successes of Life is Strange: True Colors are many. The saga points in the right direction thanks to its new developers without feeling trapped by previous plots or the unnecessary use of pressing buttons to press us. They have created a small place to empathize with, Haven, and a protagonist that we really care about. Despite her flaws and her past.
Life is Strange: True Colors is another good installment in the series. However, there are some flaws. The setting is far too small and you will find yourself visiting the same locations time after time. Next to that, there are some flaws in the story. Although the writing is good, the game loses focus once in a while and lets you LARP instead of looking for clues. Overall it's just a good popcorn game, but not more than that.
Life is Strange: True Colors has a lot of the ingredients that make the series so beloved, most notably in its compelling protagonist. Technical advancements for the series bring its story to life with fantastic performances and a keen eye for detail. Unfortunately, the story it brings to life is full of stutters and stops, and takes far too long to develop. Where Life is Strange games are full of movement, True Colors feels painfully stagnant for too long.
Life is Strange: True Colors is a game that constantly aims higher, but never really takes off. Neither the power, nor the story, nor the environment are up to its greatest virtue, which is none other than Alex Chen, its main character. The good ideas are weighed down by the timidity of a game that does not end up betting on its own proposals. There are things to rescue, it has a good rhythm, and it is easy to get into, but it is within the best instalments of the franchise.
Life Is Strange: True Colors had every chance of becoming the series' best game to date, but it's been let down by arguably its most important element: the story.
Comparing to previous titles true colors feel somehow underwhelming, whether that's Alex's character or plot development. And while "If it ain't broke, don't fix it." doesn't necessarily mean a bad thing but I think it's time to change things a little bit in the series.
Life is Strange: True Colors still feels like a low budget and rushed episodic released adventure game. The premise is not fully realized, and it never reaches its full potential. For a full priced game, there is not enough substance; and the best parts in this package are a short RPG and a decent port of Arkanoid.
Life is Strange: True Colors features a strong cast with even stronger performances. Taking around ten hours to complete, the story starts off strong but loses its balance before regaining stability towards the end of the game. Learning what led to the death of her brother Gabe comes with the cost of some heavy discoveries and playing as Alex, you’ll need to make some important choices — ones that felt like they made a difference. However, technical mishaps and frame rate issues hinder the experience.
Deck Nine's new standalone effort Life Is Strange: True Colors has the most interesting power and likeable cast I can remember in a Life Is Strange game. I just wish it did more with its own story.
Just finished the game. I like to sit on things before giving full judgement, but I think it's the better of all LiS games so far. It has the very tight homey setting of the first game, plus the cohesion/good choice-consequence of the second. Alex was also a surprisingly good protagonist and, I'd say, the better of the three.
Spoilers ahead just to talk about some choices:
I massively fucked up with Charlotte. I guess my reasoning for taking away her anger was because I had seen it in the trailers + I wanted to see what would happen + the suicide allusion earlier. I immediately regretted it as fucking with people's emotions felt not only terribly unethical, but also dangerous.
Just finished the game. I like to sit on things before giving full judgement, but I think it's the better of all LiS games so far. It has th… moree very tight homey setting of the first game, plus the cohesion/good choice-consequence of the second. Alex was also a surprisingly good protagonist and, I'd say, the better of the three.
Spoilers ahead just to talk about some choices:
(Spoiler)
I just finished the True Colours. I’m not a massive fan of the series. I found the previous games to be incredibly flawed but entertaining with some pretty great moments sprinkled in every once in a while. I thought the first game was alright, thought BtS was pretty good, and didn’t even finish LiS2.
I fuckin’ love this game. It’s absolutely brilliant in so many aspects that far surpass the previous offerings from Don’t Nod (and BtS) that the game even feels like a soft reboot of the series in certain aspects. I’ll write down my full thoughts on the game when I can but right now I can say that it is by far one of the best games I’ve played this year and one of the most emotional narratives I’ve experienced in recent memory. I absolutely adore True Colours and I look forward to what Deck Nine does with the series going forward.
Finished the game and I don't think I really liked it. It ended up reminding me of Tell Me Why (but easily better imo) where the plot really, really felt like it was a 2 hour movie being stretched out to 10. One thing I think all the LIS games could really use some improvements in are pacing, often times it feels like you're stuck doing the same thing you were doing an hour ago. But overall, I think a lot somehow felt underdeveloped with a central plot that wasn't overly interesting to me, mostly because of how it unfolds.
I do like the small town feel and exploration though. Probably some of the best in the series. Also graphically easily the best, plus voice acting and face animations are a huge step forward for the series. A lot of it is really impressive how good it is.
But I'll go into spoilers if anyone cares about why I don't really like the story that much:
I don't know about anyone else, but I felt it was incredibly obvious Jed would be the bad guy. I dont know if its just because I am just so accustomed to how these stories play out and just knowing who they would pick for the "Maximum drama" but I mean I remember all the way back from the reveal when I first saw him it was obvious to me he'd be the big bad. Even more so once you realize you aren't going to be meeting anymore characters after ep 1. Mac and Pike were obvious red herrings, and Diane is pretty much just given to the player to know she is lying and is involved early on but obviously not pulling strings. So that really only leaves the old wise guy everyone in town loves who is the only non-red herring to have a connection the Typhon and mining, the literal most perfect "surprise!" bad guy there is. Again, a bit like Tell Me Why how it just so obviously was going to be Tom because "Who else would it even be?" I will give credit that LISTC has a large enough cast so you can't do the most simplest processing of elimination ever to find it, but just how the story unfolds it was pretty obvious to me it would be Jed.
The Alex Father thing at the end was just kind of strange and not really necessary at all? Maybe I missed something, but I really fail to see why that would be in the slightest bit relevant to the plot. Story can play out exactly the same without the reveal her father actually died in the mine, nothing about him being in Haven Springs is actually relevant for why these events play out this way. Which brings me to another thing I did not get so much, so please tell me if I missed it, but:
I highly doubt that Typhon would cover this up. They just wouldn't. They'd just fire Jed and make a public statement and he'd then have to go through due process because of his negligence and probably serve jail time. A company would much rather take that sort of hit than risk everything. So that struck me as odd and not very realistic.
Again point this out if I missed something, but for what reason would like... no one know that many miners died? I don't know if it was implied they were technically not employed or something and that was a legal mess if also discovered, but also did just no one notice 7 people disappeared from the town? It didn't seem like they were hiding or something.
Then the pacing. Like I said above, this story feels like it has a lot of fluff to extend it. The larp is probably the most obvious example. I think most people probably liked it, but it wasnt really for me. Started to feel like it was padding for time as it wasnt very relevant to the actual story. Plus, I really felt like my choices didn't do much. Haven't done much looking up different outcomes, but as far as I can tell for the most part a lot stays the same, or just has an A or B output and whatever happens A or B then just goes back on track for the most part.
So I dont know. I think it just wasnt for me. Maybe I just need some more time to sit with it but I just dont personally think I liked it, but I am sure many others will like it, sort of how I really liked LIS2 but it seems most people really dont.
Also I did want to just say this part was a bit bonkers.
I wish they just made the mineshaft like, not this deep? Or had it be more like a slide or really anything. She falls soooo far and doesn't even break a single bone. This would be instant death for anyone. I dont want to nitpick it so hard because whatever its fiction shes suppose to get trapped in the mine, but damn I wish they didnt show her fall like 1000ft and be overall okay.
Life is Strange True Colors writing room explaining how Alex is ok
That is true. I do think that they should have either made the fall more realistically survivable or have her be a bit more banged up. She's out of her crutches in like a week lol.
Comments
Going by the Steam description, you have the choice between Steph and Ryan for romance or just friendship
.
Me gusta e.e
Ryan
Btw was that rumour about LiS4 being about max and chloe actually the remaster or is that still happening?
I think that rumor is still alive as these remasters are being made by Deck 9 and the LIS4 is supposedly years away
I think the rumour was also that there was a good chance it was cancelled.
I hope that would be Max and Chloe or a spinoff like Life is strange After the storm.
No what?
Ryan looks like Luke and this Star Wars character.
Fanarts.
Life Is Strange: True Colors will get a prequel comic published by Titan Comics for Free Comic Book Day, which will take place on August 14th, 2021.
The volume includes two stories containing True Colors characters, as well as some Life is Strange fan favourites from the past.
As part of the ongoing Life is Strange graphic novel series, the comic book features Before the Storm's Steph Gingrich in a story set between her appearance there and the upcoming True Colors, where she is set to fully return. Life is Strange 1 stars Max and Chloe also feature.
Another story featuring True Colors lead character Alex Chen is also included, and follow her journey to the town of Haven Springs where the upcoming game begins.
SOURCE: Eurogamer, here's the link if anyone fancies a read and wishes to catch a glimpse of the cover art, I'd share it, but I haven't a notion how to share individual images: https://www.google.com/amp/s/www.eurogamer.net/amp/2021-04-14-life-is-strange-true-colors-getting-free-prequel-comic
Whatever happened to the Life is Strange TV Show they were going to make? Was it cancelled? Or is it still a thing? Its been years and I've heard nothing about it.
They likely cancelled it. Honestly is for the best. I don't see the point Life is Strange is already like a TV Show.
So yeah this happened.
I'm not totally sold on the remasters. Something about Max design seems off.
I'm interested on Alex's power. It will be an interesting mechanic.
Ah ok. Kinda happy it's cancelled tbh.
Videos are private.
I know. They were available yesterday. They are longer not. :P
Screenshots from the remaster. They look good.
I see they fixed Nathan's eyes, though that image is kinda memeworthy
It looks kinda just like I remember it looking... I'm sure there are differences but I don't think these games needed a remaster just yet...
This is nice but that about Life is Strange 2?
https://blog.playstation.com/2021/07/28/the-color-of-emotion-in-life-is-strange-true-colors/amp/
I already love this game.
It looks fun.
Gameplay
The Soundtrack is always amazing.
https://open.spotify.com/album/20mePxbWih3MnyZiT0eozP
So, I finally finished Life is Strange 2, I'd put it on pause 20 minutes into the third episode when that had released due to whatever reasons at the time. Overall it's good, but it does feel like an oddly superfluous story, they could have handled the road trip feeling better to make it feel like it had meaning, but at the end of the day, this should not have been a road trip story, just feels like it doesn't work too well.
LIFE IS STRANGE TRUE COLORS REVIEWS
GameSpew - Kim Snaith - 10 / 10
WellPlayed - Kieron Verbrugge - 10 / 10
CGMagazine - Hayes Madsen - 9.5 / 10
Gamerheadquarters - Jason Stettner - 9.5 / 10
Spaziogames - Italian - 9.5 / 10
TechRaptor - Nick Maillet - 9.5 / 10
Wccftech - Rosh Kelly - 9.5 / 10
Cultured Vultures - Mike Worby - 9 / 10
Destructoid - Noelle Warner - 9 / 10
Game Rant - Brittni Finley - 4.5 / 5 stars
GameByte - Sara Heritage - 9 / 10
GamesRadar+ - Heather Wald - 4.5 / 5 stars
Gaming Nexus - Eric Hauter - 9 / 10
God is a Geek - Chris White - 9 / 10
Hey Poor Player - Andrew Thornton - 4.5 / 5
IGN - Taylor Lyles - 9 / 10
We Got This Covered - Eric Hall - 4.5 / 5 stars
Xbox Achievements - Dan Webb - 90 / 100
The Games Machine - Erica Mura - Italian - 8.8 / 10
Generación Xbox - Laura Trujillo - Spanish - 8.6 / 10
PC Gamer - Rachel Watts - 86 / 100
But Why Tho? - Kate Sanchez - 8.5 / 10
Game Informer - Kimberley Wallace - 8.5 / 10
GameGrin - Luke Greenfield - 8.5 / 10
GamingTrend - Abdul Saad - 85 / 100
PlayStation Universe - Tommy Holloway - 8.5 / 10
Stevivor - Stuart Gollan - 8.5 / 10
Gameblog - Filipe Da Silva Barbosa - French - 8 / 10
Hardcore Gamer - Kyle LeClair - 4 / 5
Hobby Consolas - Álvaro Alonso - Spanish - 80 / 100
IGN Italy - Davide Mancini - Italian - 8 / 10
Inverse - Tomas Franzese - 8 / 10
MonsterVine - Nick Mangiaracina - 4 / 5
PCGamesN - Dave Irwin - 8 / 10
PSX Brasil - Ivan Nikolai Barkow Castilho - Portuguese - 80 / 100
Press Start - James Mitchell - 8 / 10
Shacknews - Ozzie Mejia - 8 / 10
TrueAchievements - Sean Carey - 8 / 10
VG247 - Ty Galiz-Rowe - 4 / 5 stars
Windows Central - Jennifer Locke - 4 / 5 stars
Worth Playing - Chris "Atom" DeAngelus - 8 / 10
Video Chums - Mary Billington - 7.6 / 10
Paste Magazine - Moises Taveras - 7.5 / 10
Digital Trends - Otto Kratky - 3.5 / 5 stars
GameMAG - Александр Логинов - Russian - 7 / 10
GuiltyBit - Daniel G. Astarloa - Spanish - 7 / 10
VideoGamer - Josh Wise - 7 / 10
XGN.nl - Rox van der Helm - Dutch - 7 / 10
EGM - Michael Goroff - 6 / 10
IGN Spain - David Oña - Spanish - 6 / 10
Push Square - Liam Croft - 6 / 10
Saudi Gamer - سندس الخباز - Arabic - 5 / 10
Niche Gamer - Fingal Belmont - 4 / 10
Console Creatures - Bobby Pashalidis - Recommended
Eurogamer - Tom Phillips - Recommended
Rock, Paper, Shotgun - Alice Bell - Unscored
Today is the day!
Just finished the game. I like to sit on things before giving full judgement, but I think it's the better of all LiS games so far. It has the very tight homey setting of the first game, plus the cohesion/good choice-consequence of the second. Alex was also a surprisingly good protagonist and, I'd say, the better of the three.
Spoilers ahead just to talk about some choices:
I massively fucked up with Charlotte. I guess my reasoning for taking away her anger was because I had seen it in the trailers + I wanted to see what would happen + the suicide allusion earlier. I immediately regretted it as fucking with people's emotions felt not only terribly unethical, but also dangerous.
How was your performance? I heard a lot of people are having tech issues which is a bit surprising.
I didn't have many problems with it. The game crashed in the middle of chapter 2 once, but my save was fine and i barely lost any progress.
I have seen some streamers and a friend that had these weird graphical glitches, my friend solved it by updating her drivers.
I just finished the True Colours. I’m not a massive fan of the series. I found the previous games to be incredibly flawed but entertaining with some pretty great moments sprinkled in every once in a while. I thought the first game was alright, thought BtS was pretty good, and didn’t even finish LiS2.
I fuckin’ love this game. It’s absolutely brilliant in so many aspects that far surpass the previous offerings from Don’t Nod (and BtS) that the game even feels like a soft reboot of the series in certain aspects. I’ll write down my full thoughts on the game when I can but right now I can say that it is by far one of the best games I’ve played this year and one of the most emotional narratives I’ve experienced in recent memory. I absolutely adore True Colours and I look forward to what Deck Nine does with the series going forward.
Finished the game and I don't think I really liked it. It ended up reminding me of Tell Me Why (but easily better imo) where the plot really, really felt like it was a 2 hour movie being stretched out to 10. One thing I think all the LIS games could really use some improvements in are pacing, often times it feels like you're stuck doing the same thing you were doing an hour ago. But overall, I think a lot somehow felt underdeveloped with a central plot that wasn't overly interesting to me, mostly because of how it unfolds.
I do like the small town feel and exploration though. Probably some of the best in the series. Also graphically easily the best, plus voice acting and face animations are a huge step forward for the series. A lot of it is really impressive how good it is.
But I'll go into spoilers if anyone cares about why I don't really like the story that much:
I don't know about anyone else, but I felt it was incredibly obvious Jed would be the bad guy. I dont know if its just because I am just so accustomed to how these stories play out and just knowing who they would pick for the "Maximum drama" but I mean I remember all the way back from the reveal when I first saw him it was obvious to me he'd be the big bad. Even more so once you realize you aren't going to be meeting anymore characters after ep 1. Mac and Pike were obvious red herrings, and Diane is pretty much just given to the player to know she is lying and is involved early on but obviously not pulling strings. So that really only leaves the old wise guy everyone in town loves who is the only non-red herring to have a connection the Typhon and mining, the literal most perfect "surprise!" bad guy there is. Again, a bit like Tell Me Why how it just so obviously was going to be Tom because "Who else would it even be?" I will give credit that LISTC has a large enough cast so you can't do the most simplest processing of elimination ever to find it, but just how the story unfolds it was pretty obvious to me it would be Jed.
The Alex Father thing at the end was just kind of strange and not really necessary at all? Maybe I missed something, but I really fail to see why that would be in the slightest bit relevant to the plot. Story can play out exactly the same without the reveal her father actually died in the mine, nothing about him being in Haven Springs is actually relevant for why these events play out this way. Which brings me to another thing I did not get so much, so please tell me if I missed it, but:
Then the pacing. Like I said above, this story feels like it has a lot of fluff to extend it. The larp is probably the most obvious example. I think most people probably liked it, but it wasnt really for me. Started to feel like it was padding for time as it wasnt very relevant to the actual story. Plus, I really felt like my choices didn't do much. Haven't done much looking up different outcomes, but as far as I can tell for the most part a lot stays the same, or just has an A or B output and whatever happens A or B then just goes back on track for the most part.
So I dont know. I think it just wasnt for me. Maybe I just need some more time to sit with it but I just dont personally think I liked it, but I am sure many others will like it, sort of how I really liked LIS2 but it seems most people really dont.
Go away Typhon you ain't fooling us with that new name.
Also I did want to just say this part was a bit bonkers.
I wish they just made the mineshaft like, not this deep? Or had it be more like a slide or really anything. She falls soooo far and doesn't even break a single bone. This would be instant death for anyone. I dont want to nitpick it so hard because whatever its fiction shes suppose to get trapped in the mine, but damn I wish they didnt show her fall like 1000ft and be overall okay.
Life is Strange True Colors writing room explaining how Alex is ok
That is true. I do think that they should have either made the fall more realistically survivable or have her be a bit more banged up. She's out of her crutches in like a week lol.