Season 2 Replay Value
I have no idea if this has been discussed before but I was reading the "Details people might forget......" thread and I realized that most details that have been posted concern season 1. And when I think about it, it's true that season 1 seem to have more details like secret dialogue options, more alternative events and different behaviors from characters depending on what you do than season 2. It's the reason why I always love to replay episodes from season 1, because I always discover something new even after all those years.
But when it comes to season 2, I really don't get the need to replay it even though I loved it, it's just that I find it less fun because there doesn't seem to be many things that change depending on what you do and there are no easter eggs that I know of. I'm not saying season 2 doesn't have any details, (I actually liked the fact that the walker that kills Nick doesn't have blood on his face if your Nick was already dead before episode 4) it just seems that there are less things to discover when you do another playthrough. So far I only have 2 playthroughs with one being a normal one and the other where I played as a mean Clementine.
So, for you does season 2 have a good replay value and how many different playthroughs do you have ?
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I like to do 3. One, for what i'd do, one, for goody goody Clementine, and one for evil Clementine.
EDIT: Still having trouble deciding which ending to go with, for my good Clem.
I've always gone with three main playthrough types: the normal one (aka what i'd do), an alternate/opposite choices one, and a third experimental one dedicated to finding new pieces of dialogue, scenes, animations and etc, or going back to find things other people already have (so I can see them for myself).
Season 2 actually has a fair amount of hidden away stuff. Maybe not as much as season 1, but there's still a sizable amount. One thing to keep in mind is that most of the hidden away things in Season 1 have been slowly uncovered over the years. Season 2's first episode has only been out for a year now, there's bound to be more things that will eventually get discovered as time goes on.
Well good Clem would probably try to prevent Jane's death, however leaving Jane or going with her is debatable as to what is 'good'.
True. Although, I try and make the good one sort of "non-violent", as much as I can. My first play through I let Kenny kill Jane, (sort of like "I can't do it. I can't do it Uncle Pete") then left Kenny. But yeah, I think if I made her, good, and brave, then I'd go with Jane, and let the family in. But good, and scared, are a good pair. Which is why I'm leaning more towards the Wellington ending. But still thinking it over.