Strategy to nullify part three and four
Hia since everyone is dissapointed by part three and four how about story strategies to nullify part three and four?
Here is my propopsal:
elaine: what about the carnival of the dammned, the big monkey robot, and my grandfather
guybrush: ideas from the game designers they did not work out lets start anew
elaine: what is a game designer
guybrush: forget what I just said
Here is my propopsal:
elaine: what about the carnival of the dammned, the big monkey robot, and my grandfather
guybrush: ideas from the game designers they did not work out lets start anew
elaine: what is a game designer
guybrush: forget what I just said
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Besides, the developers have accepted #3 and #4 as canon.
Sorry, but this thread is FAIL.
I don't think they're gonna completly ignore 3 and 4, but If you choose to look at it as a "real monkey island 3", you probably could. then again, this is all speculations...
And 4 wasn't too bad either. It wasn't exactly "Monkey Island" good, but it wasn't really god-awful either. Plot hiccups aside, there is nothing really wrong with it other than Monkey Kombat.
Ditto.
So the lack of beard would make CMI a disguised Monkey Island I sequel? Is there a hidden message in Guybrush's mutating face hair?
Cue Dramatic music...
But I have to admit, I really like MI3...
2. If you try to ignore Curse, you ignore one of the best of the old Lucas Arts games, as well as one of my favorite games of all time.
I don't care about Escape so much; I can take it or leave it, really.
Sorry, I had to.
uh...what? I think this can be safely buried along with that microphone insult swordfighting..'idea'.. MI3 was very good and to be honest I didn't have a problem with MI4 either, Monkey Kombat maybe but there was a nice guide to that so not much brain wrecking was needed there.
Duh.
It's just EMI that doesn't belong in the series at all.
There is something worth talking about here, though: how is it possible to regard all four games as canon when the second two games contradict the first two? Details about Elaine's grandfather revealed in CMI and especially EFMI directly contradict what SMI tells us about the initial trip to Monkey Island. I guess one solution is to take the latter two games' viewpoint on these events as canon and ignore SMI, since trying to tie the two threads together at this point would probably be hopelessly complicated. Still, the inconsistency bothers me.
BTW, with two timelines, imagine the possibilities of in-jokes... Of course, complications, complications... But it's not like I'm not satisfied with the current situation, no...
Plus MI 3 wasn't terrible. 4 was....
And the winner is... Xocrates!
Oh god yes. I love EMI, except for the swamp bit (glitches up on my PC - Guybrush won't take stuff out of his inventory 85% of the time) and Monkey Bloody Kombat. At least you can play the game in a way so it's the last thing you have to do.
Note to self: think harder. That particular point eluded me for that one fleeting moment whilst I wrote that. Either way, point still stands that with the amount of people who worked on CMI and EMI on the team, neither will be nullified.
You didn't like Revenge of The Sith ? After watching Phantom Menace again , and after all these years, I thought the film was fair . There was Jar Jar but there was also the greatest light saber duel in all of film history-Darth Maul versus Obi Wan Kenobi and Qau-Quan Jin ! ROTS was pretty good although it had its poor moments.
That's according to your interpretation. Ron Gilbert made some of my favorite games (i.e. Penny Arcade Adventures: On the Rain Slick Precipice of Darkness) but Monkey Island doesn't rest on Parts 1 and 2 alone. Maybe 1 and 2 are wrong. After all, I thought 2's ending was really messed up and unsatisfactory, and 3 did a great job at explaining it.
I feel Revenge had a great ending and was easily understandable even before Curse came out with the epilogue scene of Elaine at the end.
Actually I thought the ending of part two was great, it simply pushed my out of the chair by surprise. If one ending is never ever be forgotten than it is part two. The reason why I started this thread btw. was mostly to place a good joke (with references to the Loom joke in monkey island)
But seriously, I never liked part three and 4. In part three the graphics style of Guybrush annoyed me to hell (while the backgrounds were fine, but beanpole guybrush was, oh well), and the game felt somewhat lacking compared to the first two parts (I had the feeling that it was not up to the first two parts while being a good game on its own)
Part four for me went even more downhill, I am not sure why, it was neither controls nor the 3d which annoyed me, something else which I still cannot describe, I should replay it to pinpoint it!
I guess what is mostly missing from part 3-4 is the more serious tone in between the jokes with lots of emphasis on content. In part 1 and part 2 the humor often struck unexpectedly, almost out of nowhere, while 3 and four tried to spoonfeed it to you at every corner and by rehashing too much of the old ideas!
There's nothing I would hate more than pretending two very good adventure games, which gave me so many hours of fun, never existed.
Instead Telltale could try to explain some stuff that happened in EFMI like the story of HT, monkey head, etc.
And please stop with all the Escape from Monkey Island hate. It may not be as good as the others and, Monkey Kombat and self-parodies aside, it's not a bad game. Wait! I even liked the self parodies a bit. :-P
It's a nice idea, if you don't think about it: ignoring the plot of the previous two games, working from MI2 on to a new MI3 by Telltale Games.. They've already finished episode 1 mostly, and working on a series, it'd be a major developmental and probably financial setback for Telltale Games if they decided to completely revamp the entire thing: storylines and storyboards and animations and graphics and probably mostly everything can immediately be thrown out of the window because they're not relevant any more, wasting months' work.
Furthermore, ignoring previous installments creates a horrible precedent: who is to say that they can't ignore the annoying plots and random facts and tidbits about the Monkey Island world from the first two games as well, if they are inconvenient to the story you want to create? Before you know it, everything that made Monkey Island Monkey Island is gone, and Guybrush is a space-faring Klingon sent by the Federation back in time to battle Luke Skywalker from another dimension (with goatee, so we know he's the evil twin/clone/whatever), using a holographic image inducer to appear as the lovable Guybrush, when suddenly his technology fails and he has to scour the Caribbean for spare parts. An idea too horrible to contemplate.
The Monkey Island world is created by all four previous games; while none of us like all of it, most of us like most of it. Ignoring games and storylines would, besides leaving most of us confused, smash the world that we loved, removing not only the parts that we did not like, but also the parts that we very much loved.
So, long story short: bad idea, bad precedent, hopefully never going to happen.
The team of CMI did not interpret the carnival of the damned incorrectly. They just knew that they had to make a Monkey Island game that people would actually want to play, and that meant maintaining the idea that the rich, fun pirate world that people play one of these games to experience is a "real" place and not just some little kid's daydream, which is an interesting concept, but also an incredibly lame premise for a third game to the general gamer who has the (reasonable) expectation of playing a pirate adventure game of the same ilk as the first two. The only person to continue a plotline as bizarre as the one implied in MI2's ending with any chance of success is probably the guy who came up with it, so the CMI team wrote around it with the Carnival of the Damned explanation (which MI2 went out of its way to allow for with the glowy-eyed LeChuck and the talk of curses, so maybe they weren't so confident in furthering the "kid's imagination" thing even then). If Ron Gilbert ever makes his non-canon MI3b it will certainly be an interesting thing to check out, but I have no idea if it would actually be good.
I can definitely say that of the four games that's the one I've found the most enjoyable.
I refer you to this: Even if the above sentence wasn't so bluntly stated at the end of MI2, you still couldn't say that CMI "incorrectly interpreted" Revenge's ending because MI2's ending would then be so vague that it could be differently interpreted by a whole range of different people.
Fix'd
EDIT: @TookiGuy: That would be interesting, but if that would happen then a new Mac or PC-esque fanboy argument would erupt concerning the two continuities.
We don't know what Mr. Gilbert was thinking, but MI2 ending actually supports the two different theories. What CMI came up with is no less valid than anything you do.
That's something I wish they'd avoid. The only thing those usually accomplish is to make a huge mess and are usually more of an excuse to have 2+ series sold under one well known name.
Been replaying it recently and I still find new stuff in it.
Simply amazing how much they managed to cram into that game. Quality all over.
Monkey 4 I haven't played since it came out, so not sure how I feel about it nowadays. From what I recall I didn't like it as much as the previous ones.
Splitting up the continuity is a horrible idea in my opinion.
If there are to be even more games just make them fit the current continuity.
It could work... But then again I don't think Monkey Island would be very succesful in any other format...