Cabin Group Development
First of all, I'll just say I thought Season 2 was a great game that doesn't deserve half the hate it gets... but damn. Replaying it (as I am right now) makes me realize what wasted potential the Cabin Group is. Their development just hit a stop after Episode 2 and they were given crappy deaths, especially Nick.
I hope this isn't a problem in Season 3. I want the new characters to be developed to their max before being killed off. unlike with this season.
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Yep, I'm replaying it right now and none of the cabin survivors have any sort of development. The only one I can think of that slightly altered in any sort of way was Rebecca. Even then she only changed because she gave birth, that's it.
Yeah...it is a shame that their development stopped in episode 2. If you don't develop these characters, you will have a hard time caring.
In Harm's Way just basically forgot the cabin group existed.
I really wish season 2 had focused on developing a sibling relationship with Luke or Sarah, rather than 4 episodes of Kenny Babysitting Simulator.
I just dont no why they ALL had to die. What was the point? Simaler to Ben (and christa and omid) it just felt they had to tie up all the lose end
While I don't hate In Harm's Way, I do feel that most of the season's problems started primarily with this episode
I'm not gonna bash Pierre Shorette, because as a standalone episode, I think In Harm's Way is actually pretty great, but you can tell that some of his ideas for where to take characters/what to focus on definitely didn't line up with what the previous two episodes established.
I wouldn't say episode 3 destroyed the development of the cabin group, it pretty much veered it off course in a different direction, and left the other episodes to try and pick up the slack.
For the most part, I felt like there was an effort to get things back on track with episode 4, but since there were really only three prominent members left by that point, there wasn't much they could do in the way of damage control.
Episode 5 actually felt consistent in where episode 2 left off. But that's also a problem in its own: episode 5 felt like it tried to continue from where episode 2 left off as far as characterization goes, but that also causes yet another shift in direction from episodes 3 and 4. Then you also have to consider that when episode 5 starts, there's now a grand total of one person still alive from the cabin group that they could even work with. It's a lose-lose situation either way really.
Pete and Rebecca actually felt like they were utilized quite well, and felt like they definitely served a purpose. Luke and Nick get honorable mentions; Luke really started shaping up towards the end (which is a shame, since it's too late by then), while Nick got some fantastic characterization for the first 2 episodes (only to get completely shafted in episode 3)
We are getting that Cabin group DLC... Dont lose hope... Its gonna happen...Soooooooonnn-ish, maybe...
Nick Breckon had a large role in the first two episodes in writing, and we could clearly see that the Cabin Group had a lot of interesting things about them. Nick's anger/depression, Sarah's anxiety and how she could relate to Clem, Carlos' anger, Who is George and why did Alvin kill him?
In other words, the first two eps had decent characterization and did a great job in distinguishing the different characters. Ep. 3 and 4 threw it all away with no regard for prior development. Nick is thrown away. Sarah is completely labeled as useless and as someone we should hate. Alvin and Carlos became plot fodder and all things related to the Cabin Group is thrown away for Kenny. Kinda lazy.
Ugh, ditto. Not even Clem got much development. I like Kenny, but he really stole the spotlight.
I wish Sarah had more development, become strong as Clem, and survive both this season.
I would agree, the cabin group weren't developed as they should've been; the focus was unfortunately lost from them in the later episodes and nearly most of them weren't even fully utilized within the story. They did a really good job with Nick, especially from how they changed my opinion of him from disliking Nick at the end of Episode 1 for being a wimp, to wanting to save him in Episode 2, but sadly he's the only one I can say anything positive about [with maybe the exception of Pete too, but then he wasn't even in the game very long]. Sarah's PTSD is never really properly explained and Carlos, Alvin and Rebecca aren't explored as characters much in terms of backstory neither. Not even Luke my favorite character out of all of them gets much development despite being in ALL the episodes; he felt like a waste of time in the end after the whole trickery with Kenny and Jane that Telltale pranked us with, that there was no point to him being there at all.
I think what I dislike even more, is that none of them made it except for a baby that only appears near the end of Episode 4, with only one episode to go, leaving us little time to bond with it. The cabin group within the story and what it concludes to, felt like a waste of time, made more worse by the fact we never learned enough about them, that as a result, their death felt more lazy or cheap than they were.
That's why I keep hoping there'll do a cabin group prequel DLC, instead of one set between Season 2 and 3, because I would rather they did something that helps correct some of the issues I had with Season 2 with those characters and make it a stronger season as a result, rather than move on and do something on a bunch of new characters that don't bring anything to the plot of the upcoming season, like the 400 Days cast didn't do much for Season 2.
As it is, the cabin group got screwed
I really felt like all the characters had enough development. The only real problem was giving them determinate deaths, then to have them never interacted anymore
Well their contracts ended so
IMO a DLC can never fix the horrible mistake of season 2. I think they should kill everyone off and start over.
Am I the only one who's not complaining at all?
S2 survivors' development wasn't worse than the amount we had in S1. I've noticed that people forgot about this, mainly because the CG development was based on details, and they were rather unclear and easy to overlook. Clishe "tales from the past" force the player to listen and enforce false emotions towards them - for example, when Jane suddenly started to talk about her sister, while no one asked her a single question nor any stronger bond was created, which could help discussing matters such as her dramatic past; it was surprisingly nice how all of Cabin Group weren't described from point A to point Z, with some kind of trigger conversation to reveal all of this at sight (which I consider extremaly boring and rubbish).
You can discover many things about someone not only in a simple and schematic conversation between characters, but also via watching their reactions during different situations - it's a lot more realistic and natural way.
I strongly disagree. The fact that the characters' stopped talking about their past or their on-screen appearances were limited, doesn't mean they weren't no longer in the development. The main point of a game was to create a chaotic atmosphere of the ongoing apocalypse CG compeletly sunk into after they left the Cabin, there was a realistic continuous action, and that's why each one moment spent with particular character was important.
About Nick's death, I'll repeat what I've said before - I liked Nick's death, and how sudden, stupid and plaintive it was. I liked how Nick died as "that stupid kid". TT managed to fool us, let us think it was another Doug/Carley situation. I liked how you couldn't help but think it should've been another solution to this.
But a Cabin Group DLC would be a prequel... it wouldn't do a whole lot in terms of their development