i really liked Sam And Max (just played season 1 'couse i'm a newbie here at TT!). But, except for the main plot, there was too much detachment between each episode (empty inventory, totally different and not inter-connected locations, past things happened are only referenced and not usefull anymore etc.) i think it's still a great game but that's what i fear the most.
Ok for each episode to have it's own objective but the story line should be more detailed including objectives that can stand for 2-3 episodes for example (apart from the main one of course).
Objects should be maintained through each episode just to make things a bit harder and, at the same time, to make the player feel more confortable and used when starting a new episode.
i know that this does not complain to episodes-style adventure but i think that this is what really makes a good adventure. too much importance has been given to dialogues in sam and max despite of a more accativating story-line (though it's really a good game from my point of view).
Last but not least i'd like dialogues to be a bit slower... ( but this is a my concern )
i really liked Sam And Max (just played season 1 'couse i'm a newbie here at TT!). But, except for the main plot, there was too much detachment between each episode (empty inventory, totally different and not inter-connected locations, past things happened are only referenced and not usefull anymore etc.) i think it's still a great game but that's what i fear the most.
Ok for each episode to have it's own objective but the story line should be more detailed including objectives that can stand for 2-3 episodes for example (apart from the main one of course).
Objects should be maintained through each episode just to make things a bit harder and, at the same time, to make the player feel more confortable and used when starting a new episode.
i know that this does not complain to episodes-style adventure but i think that this is what really makes a good adventure. too much importance has been given to dialogues in sam and max despite of a more accativating story-line (though it's really a good game from my point of view).
From what I understand, Tales has covered most of the things you have requested!
Hmmm, being this excited about ToMI...the only thing that COULD ruin the game for me would be an anti-climactic 5th episode. As in:
"Wooow, final battle, Wooow, effects, oh...oh...is that it? That was it? The End?!"
But I'm really sure that won't be the case.
I just finished Indiana Jones and the Staff of Kings...
The ending is not as spectacular as it could've been. Seems rushed.
But what would completely ruin it for me is that they change the gameplay too much like making the character die, and not in a funny way like in COMI, but in an annoying way like in Sierra games.
For me? Bad controls would really hurt the experience. I could barley stomach to play Escape From Monkey Island on the computer. But on the other hand, it was great on the PS2. *shrug*
Also, I just want the humor to be similar to what it was. Dumb puns and all.
I have faith in the Telltale writing staff. I mean, look at Sam and Max. Sam's lines blew my already high standards out of the water. So I know they can, and probably will, pull it off.
Only thing is if all the puzzles were just stupid and i dont mean in the good monkey island way i just mean stupid and make no sense AT ALL not like in the monkey island way.
Monkey Island has always been save the world fron Le Chuck...
I've always seen it more like Guybrush vs LeChuck, at least it was so in the first two games. I can't remember CoMI too well, but wasn't the plot mainly "save Elaine and get LeChuck"? Haven't completed EFMI yet (don't spoil it )
I just don't like the idea of Guybrush being the one everyone depending upon to save them.
Only 3 things can ruin a game for me:
1: Time based puzzles where you have to press key combinations in the exact order
2: Checkpoints instead of proper savegames
3: ALL voiceovers are done by the SAME person, including male and female
Comments
And to find out that it plays differently during each playthrough!!
Eek Oop Chee turns the Anxious Ape into the Gimpy Gibbon...
Oop Chee Ack turns the Gimpy Gibbon into the Drunken Monkey...
Oop Oop Ack turns the Drunken monkey into the AAAAARGH!!!!!! SMASH KEYBOARD!!!!
AAAAAARGH!!!!
*hides under the table*
*rocking back and forward while holding his knees*
Nono...nonono....Monkey...monkey...KOMBAT...nice monkey.... no no...
I'm glad to see that no one else liked this part of the game either. That was damn frustrating!
Ok for each episode to have it's own objective but the story line should be more detailed including objectives that can stand for 2-3 episodes for example (apart from the main one of course).
Objects should be maintained through each episode just to make things a bit harder and, at the same time, to make the player feel more confortable and used when starting a new episode.
i know that this does not complain to episodes-style adventure but i think that this is what really makes a good adventure. too much importance has been given to dialogues in sam and max despite of a more accativating story-line (though it's really a good game from my point of view).
Last but not least i'd like dialogues to be a bit slower... ( but this is a my concern )
From what I understand, Tales has covered most of the things you have requested!
honestly we need pink ships
"Wooow, final battle, Wooow, effects, oh...oh...is that it? That was it? The End?!"
But I'm really sure that won't be the case.
I just finished Indiana Jones and the Staff of Kings...
That the gameplay is too dumbed down.
But what would completely ruin it for me is that they change the gameplay too much like making the character die, and not in a funny way like in COMI, but in an annoying way like in Sierra games.
Wow, I used too like the idea of they having a little Guybrush along with them in their adventures. It would give the game some legacy feeling.
And to make a character with a personality that incorporates little bits of both Guybrush and Elaine would rock!
AAHHHHHHHH, the pain, the pain of it all. Please I beg of you have mercy!!!
This.
And it's still a gamble, I think I could take a punch in the face every time I started the game in order to play Monkey Island.
I would be very angry and disappointed if a monkey sang a random Spice Girls song with a hat on his head in the ending. :rolleyes:
Not! Nothing can ruin this game for me. I'm just glad Monkey Island is back!
- If it was turned into an action-game.
- If the unique MI humor was missing.
And on the topic, what would ruin the game for me?
If they made Guybrush jump the shark in an episode... sooo obnoxious...
np: Kettel - Nicola (Myam James 2)
There is no problem 5 liters of grog couldn't solve. Especially when you want to forget the solutions.
Unacceptable fate tempting!
Haha, someone doesn't like LeChuck's Revenge.
Maybe not ruined, but I wouldn't like it.
Also, I just want the humor to be similar to what it was. Dumb puns and all.
I have faith in the Telltale writing staff. I mean, look at Sam and Max. Sam's lines blew my already high standards out of the water. So I know they can, and probably will, pull it off.
Monkey Island has always been save the world fron Le Chuck...
I just don't like the idea of Guybrush being the one everyone depending upon to save them.
1: Time based puzzles where you have to press key combinations in the exact order
2: Checkpoints instead of proper savegames
3: ALL voiceovers are done by the SAME person, including male and female