Thanks for the mouse controls!

I just wanted to say I really appreciate the option to use the mouse only to play this game. I had never expected this to be included. This is so much better for me than using a joystick or the keyboard.

Also, I think it works pretty well! I read some people found it awkward... and of course it won't be the same as point & click (maybe they're comparing it to that?), but for what it is... it works very well. I does not stand in the way of me enjoying the game, I got used to it in minutes and now I don't even think about it anymore.

Very cool!
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Comments

  • edited July 2009
    Seconded, the mouse controls for me are a godsend (I cannot stand WSAD).
  • edited July 2009
    I had to use WSAD because my mouse would either overshoot or undershoot what I was aiming (pointing?) for.

    Thankfully WSAD or arrows still do walking direction and I pulls up inventory. Just clicking (especially on the boat at the beginning) was a heck of a lot of work for me.

    Not enough to spoil my enjoyment though (but close sometimes)

    -m0r
  • edited July 2009
    I thought there was going to be controls so you didnt have to hold down the mouse button to get him to move?
  • edited July 2009
    While the new mouse control is not as easy to use as point and click, it is definitely better then nothing. I find it quite easy to use.

    Though the control method reminds me of some script I made for mouse control in W&G. :D
  • edited July 2009
    Ironically, since I'm using a laptop with a mouse from hell, I think that the ASWD controls are a godsend.
  • edited July 2009
    I'm using a gamepad. I'm serious.
  • edited July 2009
    Yeah, the mouse controls were a bit tricky to begin with, but I got accustomed to them easy. Was a great suprise, Telltale. =]

    Also, was I the only one who clicked once expecting Guybrush to move across the screen? I know I did it in many occasions =P
  • edited July 2009
    Yeah, I was really surprised myself... I hadn't visited the forums in a while, so I missed the announcement about these mouse controls. Last I'd seen, it was looking rather bleak.

    I really do appreciate this, it seems this might be a direct result of fan feedback.
  • edited July 2009
    I'm using a gamepad. I'm serious.

    How? I figured it would support Xbox 360 controllers since the engine is now capable of that.... When I use my 360 controller I still need to use my mouse to do everything else.... What gives?
  • [TTG] Yare[TTG] Yare Telltale Alumni
    edited July 2009
    prizna wrote: »
    I thought there was going to be controls so you didnt have to hold down the mouse button to get him to move?

    Such a thing exists, but I got it working very late into development and so we didn't have time to make a good way of changing mosue control modes. Look for it in Ep 2, maybe.
  • edited July 2009
    Laokin wrote: »
    How? I figured it would support Xbox 360 controllers since the engine is now capable of that.... When I use my 360 controller I still need to use my mouse to do everything else.... What gives?
    I would love to figure out how to use the Xbox 360 controller. Will they add more support for this later?

    Personally I really dislike the mouse control. I'd rather just point and click, or else use a controller.
  • [TTG] Yare[TTG] Yare Telltale Alumni
    edited July 2009
    Armakuni wrote: »
    I got used to it in minutes and now I don't even think about it anymore.

    Very cool!

    I'm glad it works for you.

    It seems that a lot of people (including a number of reviewers) are having a hard time with it -I think it may be because they don't understand how it works. It's a little mouse-based joystick emulator, and the little red arrow you're moving around inside of that circle is essentially the joystick direction. :)
  • edited July 2009
    I would love to figure out how to use the Xbox 360 controller. Will they add more support for this later?

    Personally I really dislike the mouse control. I'd rather just point and click, or else use a controller.

    Urgs no gamepad, oh well back to the mouse and the working room instead of the sofa...
    Seriously I am pretty sure this will be fixed in the long run my guess is they had so much to do to implement the new control scheme that they could not adapt the gamepad.
    I will give it a try, but if you know what to do my guess is it will work out fine.
    Kudos to telltale to listen to the crictizism from all the people who prefer mouse only. It however also would be nice still to be able with a gamepad
  • edited July 2009
    [TTG] Yare wrote: »
    I'm glad it works for you.

    It seems that a lot of people (including a number of reviewers) are having a hard time with it -I think it may be because they don't understand how it works. It's a little mouse-based joystick emulator, and the little red arrow you're moving around inside of that circle is essentially the joystick direction. :)

    I have not tried it yet due to the release time I am still downloading, but I am sure it is a matter of getting used to, most people have a hard time to adapt to new things, but in the end it will work out fine as long as it is mouse only.
  • edited July 2009
    I have to admit, I was quite disappointed when the old school point-and-click moving controls were absent, and the joystick emulator (as you call it) was a bit rough at first. However, I got used to it fairly quickly, and it works much better than I originally expected. I still would prefer point-and-click to be honest, though.

    I was excited to see that you can double click on an item to make Guybrush run to it...very helpful when you are traveling all over the island/revisiting locations looking for that last "piece" of the current puzzle.

    I'm a few hrs in to the game so far, and it's getting better by the minute. I feel like I'm 10 years old again!
  • edited July 2009
    Laokin wrote: »
    How? I figured it would support Xbox 360 controllers since the engine is now capable of that.... When I use my 360 controller I still need to use my mouse to do everything else.... What gives?
    I'm using a program called Xpadder. I've got the keyboard controls AND the mouse controls mapped to the gamepad. If you Google for it, look for version 5.3. The latest version, 5.4, requires you to pay for it, and it looks like it will be that way from now on. However, it's a great little piece of software.
  • edited July 2009
    I'm using a program called Xpadder. I've got the keyboard controls AND the mouse controls mapped to the gamepad. If you Google for it, look for version 5.3. The latest version, 5.4, requires you to pay for it, and it looks like it will be that way from now on. However, it's a great little piece of software.

    Ah thanks for the hint, I have used it in the past but forgot about it since almost any new game which comes from the console world supports the xbox gamepad natively.
    Anyway I just paid for the program, because I remembered it being very usefu.
  • edited July 2009
    Yeah, they were a bit oddball at first, but I got used to them. I prefer WASD, but if I'm enjoying a cool glass of grog, I'll use the mouse.
  • edited July 2009
    What a farce!

    Toying around with some second class mouse steering option with WASD as the only fallback option beeing left instead of finally taking the time implementing a well working point&click and improving the hotspot selection in the controller support or at least providing the same steering experience Wallace&Grommit offered.

    With all the control dicussions in Wallace&Grommit and Tales of Monkey Island i never read anywhere that they wanted to remove the controller support. I really feel spoofed by them looking at how i am supposed to steer the game.
  • edited July 2009
    taumel wrote: »
    What a farce!

    Toying around with some second class mouse steering option with WASD as the only fallback option beeing left instead of finally taking the time implementing a well working point&click and improving the hotspot selection in the controller support or at least providing the same steering experience Wallace&Grommit offered.

    With all the control dicussions in Wallace&Grommit and Tales of Monkey Island i never read anywhere that they wanted to remove the controller support. I really feel spoofed.

    Sheehs dont be so harsh, first of all the new control scheme is mouse only which is better than WSAD, secondly point and click is a no option for the visual style they chose, it also was a no option for W&G in some situtions.
    (They explained it why I wont iterate it, except for one thing you need an open view on everything that point and click can work out properly)

    As for the controls, I have to test how the mouse controls work out, but most people seem to be pretty happy with it after a short adjustment period, as for the gamepad I will try xmapper but in the end I probably will end up with a gamepad mouse combo or mouse only, I have to do some trial runs. As much as I would prefer to have the W&G style gamepad support in, I have in mind that I am at a small minority here so no complaining from my side ;-)
  • edited July 2009
    Thankfully i never had problems with WASD, cause the new mouse control dont seem to work for me. Maybe its lack of practise, or im too clumsy with the mouse (or both).

    Its okey with long distances, but when i have to make little steps he turns around everywhere. I ll be looking foward the option "b" without the dragging.

    Anyway its not big deal, WASD works fine, and im still switching between the two.
  • edited July 2009
    Is the game running a bit slow for you maybe? I have no problems navigating using the mouse only, but the game is perfectly smooth here. I can imagine it might be a bit hard if the game ran slowly.
  • edited July 2009
    werpu wrote: »
    Sheehs dont be so harsh, first of all the new control scheme is mouse only which is better than WSAD, secondly point and click is a no option for the visual style they chose, it also was a no option for W&G in some situtions.
    (They explained it why I wont iterate it, except for one thing you need an open view on everything that point and click can work out properly)

    As for the controls, I have to test how the mouse controls work out, but most people seem to be pretty happy with it after a short adjustment period, as for the gamepad I will try xmapper but in the end I probably will end up with a gamepad mouse combo or mouse only, I have to do some trial runs. As much as I would prefer to have the W&G style gamepad support in, I have in mind that I am at a small minority here so no complaining from my side ;-)

    With the scenes i've played so far i don't see more trouble with point&click than with the current implementation. Mouse point&click can get a little bit more tricky in certain situations but the current scheme is nasty all the time. But i'm sure there will be some more "You don't understand it!"-love/ignorance from them. Beside of this i don't see a reason for removing the controller steering introduced in Wallace&Grommit.
  • edited July 2009
    I would be interested in some offical statement on this!

    @TTG
    Can we expect a fix for the steering so at least the controller is working properly again or will this episode/season stay this way?
  • edited July 2009
    I love the current system. Whatever they do, I hope they'll let us keep this option, and I hope they'll put it in all their games from now on (so long as point & click isn't an option).
  • edited July 2009
    Armakuni wrote: »
    I love the current system. Whatever they do, I hope they'll let us keep this option, and I hope they'll put it in all their games from now on (so long as point & click isn't an option).
    I would rather ask for a refund before playing the game this way.
  • edited July 2009
    It's funny, people used to whine about me (and others) complaing about keyboard controls... "they're only controls, we've waited so long for a new MI game! Stop complaining!" :D

    Anyway, I like the controls now.
  • edited July 2009
    Armakuni wrote: »
    It's funny, people used to whine about me (and others) complaing about keyboard controls... they're only controls, we've waited so long for a new MI game! Stop complaining!

    Anyway, I like the controls now.
    Sorry, i have been waiting for a great adventure and part of a great adventure experience also is a working and relaxed control scheme, which simply isn't available in this game.

    Moreover i also convinced people buying the game and told them that they could use the controller if they don't feel fine with the steering alterntatives and there was no evidence that they would cut the controller support for Tales of Monkey Island.
  • edited July 2009
    You can still control it like W&G, if you liked those controls... right? I tried WASD and it worked just like W&G, it seemed to me. This is VERY non relaxed way of controlling the game for me, though... and I agree, it's important. That's why I'm so glad I can use this new mouse scheme.

    The awesome thing is we now have an option for those of us who don't like using the keyboard/gamepad. I found it a very easy and relaxing way to play... I was sitting back in my chair and thoroughly enjoying every minute of it.
  • edited July 2009
    I started with the mouse controls.. And was having difficulty so I went back to wasd.. Anyway I was getting tired so I relaxed back and went on to the mouse controls again.. I've completely adjusted.. It's actually quite easy to use.. And you can always click on an object far away to cheat a bit if you want to..
  • edited July 2009
    Armakuni wrote: »
    You can still control it like W&G, if you liked those controls... right? I tried WASD and it worked just like W&G, it seemed to me. This is VERY non relaxed way of controlling the game for me, though... and I agree, it's important. That's why I'm so glad I can use this new mouse scheme.

    The awesome thing is we now have an option for those of us who don't like using the keyboard/gamepad. I found it a very easy and relaxing way to play... I was sitting back in my chair and thoroughly enjoying every minute of it.

    No, you can't. You might have missed that the controller support from Wallace&Grommit isn't working anymore.
  • edited July 2009
    I loved the direct mouse control. Yes, a couple of minutes of instinctively clicking the background to try and start moving, but I got over that swiftly.

    Once you've started the drag to walk, holding down the right button makes Guybrush run.

    Passed the sandwich test with flying colours.
  • edited July 2009
    Just finished ep 1 with a tablet, only had to put it down for 5 minutes to control the doctor's chair. Usually games mess up tablet support somehow or other, or are unplayable -without- one. The Penny Arcade game, for example, was absolutely impossible on the PC without a tablet.

    Thanks for the good work on the controls, TT.
  • edited July 2009
    taumel wrote: »
    I would be interested in some offical statement on this!

    @TTG
    Can we expect a fix for the steering so at least the controller is working properly again or will this episode/season stay this way?
    Controller steering still works, the only thing currently broken is hotspot cycling...
  • edited July 2009
    Armakuni wrote: »
    Is the game running a bit slow for you maybe? I have no problems navigating using the mouse only, but the game is perfectly smooth here. I can imagine it might be a bit hard if the game ran slowly.

    No, no. I mean, at first i thought i could ran it with a 9 quality (since i played W&G smoothly on 9) but reality soon slap my face showing me that my pc was not a 9, but a 4 :(
    Now im playing smoothly too , but the dragging still evades me.
  • edited July 2009
    Sorry, doesn't work for me. With each iteration the controls are getting more awkward.

    Anyway i made my points. I would love to see a fix on this and some official statement if we could expect one and if so when this could happen. Until then this was the last time i got people interested in the game.
  • edited July 2009
    werpu wrote: »
    Controller steering still works, the only thing currently broken is hotspot cycling...

    Yes, which practically leaves you with nothing or do you steer with a controller in one hand and a mouse in the other?!
  • edited July 2009
    Thanks for the mouse controls, it brings them roughly into line with the gamepad support, which you promptly removed. Weird. I can only imagine this crippling of the control system is Telltale's way of keeping the genre fresh, as we're constantly hoping for usability improvements.

    Ack, I didn't mean to be so grumpy, the mouse only controls are fine and its nice they're implemented for everyone without a gamepad and to kind of bring back that classic feel. But one step forward one step back seems pretty weird.
  • edited July 2009
    Tried Joy2Key? Or something like that?
  • edited July 2009
    Rubarack wrote: »
    Thanks for the mouse controls, it brings them roughly into line with the gamepad support, which you promptly removed. Weird. I can only imagine this crippling of the control system is Telltale's way of keeping the genre fresh, as we're constantly hoping for usability improvements.

    Ack, I didn't mean to be so grumpy, the mouse only controls are fine and its nice they're implemented for everyone without a gamepad and to kind of bring back that classic feel. But one step forward one step back seems pretty weird.

    Actually after trying I will probably set for gamepad = character control + mouse = mouse cursor control, this seems to be working the best for me.

    ok edited a few minutes later, I felt the mouse only controls somewhat awkward on the ship, but now after a few minutes later on floatsam island I think they work quite well, I still will keep up testing, but so far I am happy with the mouse only option as well!
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