Thanks for the mouse controls!
I just wanted to say I really appreciate the option to use the mouse only to play this game. I had never expected this to be included. This is so much better for me than using a joystick or the keyboard.
Also, I think it works pretty well! I read some people found it awkward... and of course it won't be the same as point & click (maybe they're comparing it to that?), but for what it is... it works very well. I does not stand in the way of me enjoying the game, I got used to it in minutes and now I don't even think about it anymore.
Very cool!
Also, I think it works pretty well! I read some people found it awkward... and of course it won't be the same as point & click (maybe they're comparing it to that?), but for what it is... it works very well. I does not stand in the way of me enjoying the game, I got used to it in minutes and now I don't even think about it anymore.
Very cool!
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Thankfully WSAD or arrows still do walking direction and I pulls up inventory. Just clicking (especially on the boat at the beginning) was a heck of a lot of work for me.
Not enough to spoil my enjoyment though (but close sometimes)
-m0r
Though the control method reminds me of some script I made for mouse control in W&G.
Also, was I the only one who clicked once expecting Guybrush to move across the screen? I know I did it in many occasions =P
I really do appreciate this, it seems this might be a direct result of fan feedback.
How? I figured it would support Xbox 360 controllers since the engine is now capable of that.... When I use my 360 controller I still need to use my mouse to do everything else.... What gives?
Such a thing exists, but I got it working very late into development and so we didn't have time to make a good way of changing mosue control modes. Look for it in Ep 2, maybe.
Personally I really dislike the mouse control. I'd rather just point and click, or else use a controller.
I'm glad it works for you.
It seems that a lot of people (including a number of reviewers) are having a hard time with it -I think it may be because they don't understand how it works. It's a little mouse-based joystick emulator, and the little red arrow you're moving around inside of that circle is essentially the joystick direction.
Urgs no gamepad, oh well back to the mouse and the working room instead of the sofa...
Seriously I am pretty sure this will be fixed in the long run my guess is they had so much to do to implement the new control scheme that they could not adapt the gamepad.
I will give it a try, but if you know what to do my guess is it will work out fine.
Kudos to telltale to listen to the crictizism from all the people who prefer mouse only. It however also would be nice still to be able with a gamepad
I have not tried it yet due to the release time I am still downloading, but I am sure it is a matter of getting used to, most people have a hard time to adapt to new things, but in the end it will work out fine as long as it is mouse only.
I was excited to see that you can double click on an item to make Guybrush run to it...very helpful when you are traveling all over the island/revisiting locations looking for that last "piece" of the current puzzle.
I'm a few hrs in to the game so far, and it's getting better by the minute. I feel like I'm 10 years old again!
Ah thanks for the hint, I have used it in the past but forgot about it since almost any new game which comes from the console world supports the xbox gamepad natively.
Anyway I just paid for the program, because I remembered it being very usefu.
Toying around with some second class mouse steering option with WASD as the only fallback option beeing left instead of finally taking the time implementing a well working point&click and improving the hotspot selection in the controller support or at least providing the same steering experience Wallace&Grommit offered.
With all the control dicussions in Wallace&Grommit and Tales of Monkey Island i never read anywhere that they wanted to remove the controller support. I really feel spoofed by them looking at how i am supposed to steer the game.
Sheehs dont be so harsh, first of all the new control scheme is mouse only which is better than WSAD, secondly point and click is a no option for the visual style they chose, it also was a no option for W&G in some situtions.
(They explained it why I wont iterate it, except for one thing you need an open view on everything that point and click can work out properly)
As for the controls, I have to test how the mouse controls work out, but most people seem to be pretty happy with it after a short adjustment period, as for the gamepad I will try xmapper but in the end I probably will end up with a gamepad mouse combo or mouse only, I have to do some trial runs. As much as I would prefer to have the W&G style gamepad support in, I have in mind that I am at a small minority here so no complaining from my side ;-)
Its okey with long distances, but when i have to make little steps he turns around everywhere. I ll be looking foward the option "b" without the dragging.
Anyway its not big deal, WASD works fine, and im still switching between the two.
With the scenes i've played so far i don't see more trouble with point&click than with the current implementation. Mouse point&click can get a little bit more tricky in certain situations but the current scheme is nasty all the time. But i'm sure there will be some more "You don't understand it!"-love/ignorance from them. Beside of this i don't see a reason for removing the controller steering introduced in Wallace&Grommit.
@TTG
Can we expect a fix for the steering so at least the controller is working properly again or will this episode/season stay this way?
Anyway, I like the controls now.
Moreover i also convinced people buying the game and told them that they could use the controller if they don't feel fine with the steering alterntatives and there was no evidence that they would cut the controller support for Tales of Monkey Island.
The awesome thing is we now have an option for those of us who don't like using the keyboard/gamepad. I found it a very easy and relaxing way to play... I was sitting back in my chair and thoroughly enjoying every minute of it.
No, you can't. You might have missed that the controller support from Wallace&Grommit isn't working anymore.
Once you've started the drag to walk, holding down the right button makes Guybrush run.
Passed the sandwich test with flying colours.
Thanks for the good work on the controls, TT.
No, no. I mean, at first i thought i could ran it with a 9 quality (since i played W&G smoothly on 9) but reality soon slap my face showing me that my pc was not a 9, but a 4
Now im playing smoothly too , but the dragging still evades me.
Anyway i made my points. I would love to see a fix on this and some official statement if we could expect one and if so when this could happen. Until then this was the last time i got people interested in the game.
Yes, which practically leaves you with nothing or do you steer with a controller in one hand and a mouse in the other?!
Ack, I didn't mean to be so grumpy, the mouse only controls are fine and its nice they're implemented for everyone without a gamepad and to kind of bring back that classic feel. But one step forward one step back seems pretty weird.
Actually after trying I will probably set for gamepad = character control + mouse = mouse cursor control, this seems to be working the best for me.
ok edited a few minutes later, I felt the mouse only controls somewhat awkward on the ship, but now after a few minutes later on floatsam island I think they work quite well, I still will keep up testing, but so far I am happy with the mouse only option as well!