Satisfaction Poll
What do you think about the game?
[Edit]FYI I have bought the game, but have not had time to sit down and play for real just yet. [/Edit]
[Edit]FYI I have bought the game, but have not had time to sit down and play for real just yet. [/Edit]
Sign in to comment in this discussion.
Comments
The only thing I found a little disappointing was the quality of the textures, besides that there is nothing to complain about.
Well done Telltale, you have made an awesome Monkey Island.
but it was a bit too easy and short... looking forward to the next episode of Monkey Island™ awesomenes!
I can not wait for the next installments!!
Thank you Telltale!
Alright, who was it?! SHOW YOURSELF!
Good job Telltale
The MI humor is there, the puzzles are tougher than in previous TT-Games and the music and voice acting is excellent.
Thus I voted for the 2nd option.
Tl:Dr conclusion = They have hit the vibe and feel of MI right on the nose! But some shiznitz prevents it from being an awsome deal.
- Make it a bit harder
- Enable mouse point 'n click (Maybe along with the keyboard controls if some people like that).
Elaine
LeChuck
Voodoo priestess (+boyfriend)
And all done to a high standard
Satisfaction guranteed.
ahem.
Sorry, I seem to have forgotten to take my medication this evening. I must repair to the medicine cabinet, post-haste!
+ feels like Monkey Island from start to finish
+ funny
+ good Characters - i love the Marquess
+ nice MI style riddles with the right difficulty level
- the controls could be better. Holding the mouse button to walk - now really... I was getting cramps in my hand all the time. Especially in the maze area. I kept switching back and forth between WASD and mouse because neither is very comfortable.
Also it would be nice to be able to exit to the map via a key like in EFMI.
Overall - i liked it very much. Keep up the good work!
Beyond that occasionally the dialog lines presented cool options but didn't let me actually pick something close to it. I don't mind it when it is a) very rare or b) it is SIMILAR to what I asked for but there were too many times it was far off.
The above were not a big deal.
I voted outstanding because it was everything I wanted and more. I read on The Scumm Bar that this could be the best Monkey Island ever. I agree - if they can keep this up for five episodes and pitch a great, epic, cool and dark story it will challenge LeChuck's Revenge.
1) The control scheme just isn't good enough. The right click is severely underused. I'd like to have the right click at least be an "examine" button and left click be "action". I kept feeling like there was a deficiency of what I should naturally be able to do in a monkey island game. There should at least be a couple different ways you can interact with an object.
The direct mouse control got a little easier as time went on, but it was still very clumsy and the circle around Guybrush is ugly and takes away from the immersion. Point and click is just an obvious improvement, with direct control being fine for those select few scenes where you need it
2) I didn't like the way the dialogue options weren't what he actually said. That really bugged me, especially when the option was funny, but then Guybrush says something COMPLETELY different for no reason, or is overly wordy with it. Traditionally in all the games, he says exactly what you choose for him to say, it feels wrong to divert from that, and the lines are funnier that way anyway.
On that note, the game in general is overly wordy i think. The writing is good, but sometimes it tries a bit too hard. I always liked the dryness of the originals, and the reliance on one-liners, it's just part of the monkey island charm. it also adds a lot of replayability for me, sometimes thinking back to listening to all the dialogue squelches the appeal of replaying a game.
3) I'd like it to be significantly harder. The puzzles all in all were quite good, and it wasn't way too easy, it just didn't quite feel challenging enough. They were a bit obvious and it didn't feel like I really had to rack my brain to figure anything out. There should be more options and open-endedness.
4) The graphics were FAR better than I had gathered from the screenshots, but a lot of little things could still be done to improve the feel of the game immensely. It has a plastic look where every surface seems to be a flawless shiny piece of toy looking material. It needs more rotting, decaying, moldy, aged, cobwebby kind of details again, make things really look like you're in the 1600s.
Loved:
- Locations, while Sam&Max or Wallace&Gromit were sparse with locations, this game feels large, nice and diverse.
- Episode size, good, if the rest of them have the same length I am very happy.
- Story and riddles were top
Could be better:
- There is definitely a monkey screach missing when the game starts/logo is shown :-)
- Music, somehow the mix did not feel right for some instruments (cymbals too loud on the pier, etc.)
- Would love to get back a simple point&walk interface, did not like the mousewalk interface.
- The old MIs had longer and funnier dialog, toying around with your options and the actual answers, I missed that a bit.
- More items / decorations needed
Cheers, Blom