Deaf Players Or No Sound
I beat the first episode. Great game. Good work guys. No real complaints. But a thought occurs to me this morning. Minor spoiler.
Some people play without sound. Now, they're missing out on some great VA and music, but I'm sure they have their reasons. Others have no choice in the matter, being unable to hear, but they can still enjoy the humorous dialogue and story of Monkey Island (and indeed, subtitles exist partially for that reason).
But there are two places in episode 1 where you need sound to solve a puzzle, with no visual indications.
I'm curious what others think about this. Is it poor design or is it alright that they have to solve these things through trial and error? And how would you fix it?
Some people play without sound. Now, they're missing out on some great VA and music, but I'm sure they have their reasons. Others have no choice in the matter, being unable to hear, but they can still enjoy the humorous dialogue and story of Monkey Island (and indeed, subtitles exist partially for that reason).
But there are two places in episode 1 where you need sound to solve a puzzle, with no visual indications.
Specifically, navigating using maps whose directions are in terms of audio cues.
I'm curious what others think about this. Is it poor design or is it alright that they have to solve these things through trial and error? And how would you fix it?
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Comments
--Hemlock--
TRY SPOILER TAGS NEXT TIME!!!!!!!!!!!
Some people may not have done those puzzles yet!
I hope i didn't spoil the Plot.
There really should be another option besides regular subtitles to also describe essential sounds. Just like the options you have on many movie DVDs.
I agree about the subtitle thing though. At least on the Wii it could be solved by using force feedback (see also this article that I wrote).
The idea behind these two puzzles is actually very clever, unfortunately the implementation is not as good.
I didn't notice this at all, I thought it was pretty easy to identify the sounds and where to go.
I didn't find the ambient noise conflicted with the
I have been given the impression from other posts on this and the W&G forum that there is a bug that affects the sound levels on some PCs. If you have experienced the ambient noise
Would something like this be possible in future updates?
Although there are admittedly other ways to solve that one.