TWD- fanmade (Pen&Paper)-game
Hey, I´m the new sherrif in the town^^
-New here in the forum and had an idea a couple of days before,
I like thinking about selfmade TWD stories, so I thought about a kind of Pen&Paper game in the TWD universe.
Till now I just thought about the skill-systhem (Use parts of the one of DSA -The black Eye, don´t know if it´t translated right,sry) with a 20-side cube.
I read much this night, and something I found reminded me to this idea.
I aren´t sure how exactly it´ll look like, there are many interesting ways I would like to follow,
- Focus on a kind of text-based game like HarjKS does one :
https://www.telltalegames.com/community/discussion/73003/walking-dead-text-based-adventure-game-demo-available
with letting influence personal skills (I am not able to create an adventure like that in the internet - specially not in english^^)
2.A traditional Pen&Papergame, primary for a group, every player takes control of one character, with written adventures and a "master" who lead the player trough the game
- Every player has a whole group, special members give bonuses, more like a boardgame
What I´ve done yet is the skillsysthem for 3., but it wasn´t much work, every possibility would be able.
Ok, I try to translate it right^^ :
There are 7 Abilities and u can specialize on one of them:
close combat - gladiator +2
Ranged combat -sniper +2
Eloquence -diplomat +2
wildernis-skills -tracker +2
craft:mechanic -tinkerer +2
craft:medical threatment -paramedic +2
alertness -scout +2
Every time you use your abilities,you have to make a test on it with the 20 side- cube.If you throw the same amount or less then your skill, you are successfull, the circumstances can increase or decrease your test.
you start with a basic-worth, maybe 10 (+ specialize for 2-3 skills)
At least, you can choose 2 or 3 talents:
improvisation - less decreases when improvise
intuition - in a certain time, you can ask the master a question, he answer with a detail or something like that, usefull in any case
iron will - difficult decisions are less decreased
hobby-archer - a bith less ammo for your main-gun, but multiple useable
born leader (just in the case that you lead a group;) - moral-boni
do-it-yourself-fanatic - bonuses when reperair things and some works of crafting
hunters&collectors - easier to find supplies
under lock and key - increased security, bad security-events get a less probability
I done this for me know, because it was fun to make it, but if some of you people are interested, I would work serious on it (and would be glad for suggestions,ideas, your opinion...even criticism, if there get real something to criticate ;D
Oh, maybe I could need a translator (a person i mean)...I don´t trust the one of google , even when it´s just 1 word, farther then I can throw it )
Yeah, I just wanted to ask you - what do u think ?