I completely agree but I also kind of get the feeling that they aren't going to change back anytime soon to their older model. They made the change without considering player feedback to begin with so I'm skeptical as to whether they would be willing to consider player feedback now. While I suspect it's possible things may change further down the line I'd not expect changes regarding TWAU or TWD at this stage.
This sounds really fangirly of me to say... but I don't care as long as it's 90 minute or more and as long as it's still TWDG. Yes, two hours would be nice, but let's be realistic. It's trolltale games... you say 90 isn't enough, they'll just continue to do what they're doing. It sucks, it's not fair, but we can't do much about it. It's not like telltale doesn't know that we want long episodes, they know but still they proceed to keep it the same.
Telltale stop being selfish NO ONE WANTS 90 minute entertainment doesn't ruin the story the best games I've ever played with the best storys… more like TLOU and bioshock Infinite etc was 15-20 hours and was full of gameplay I was entertained and invested whole time.
Plus the excuse it's like a average movie length you will be more entertained the average movie I watch is 2hr to 2hrs and a half even the movie length your describing is minimum
If we don't revolt this what will happen in the future
Telltale: For now on our game episodes will be 30 minutes like your favorite Tv shows you love tv shows RIGHT awesome
Users: But the last episode was only 24 minutes with the end credits
Telltale: Well all tv shows have ads and breaks right?
User: But there was no decisions or gameplay just a big cutscene
Telltale: Don't be stupid remember that decision where you decided who lives
Users: I've played it hundred times a… [view original content]
F*** it I'll join I'll be the lead writer we could have 2 hr episodes but we will write like 6 different stories lol so every decision actually make a difference and completely changes the story and I agree with your points yes this could work
Yeah sure why not. Telltale does seem to putting too much work out at once. I'm liking Season 2, don't get me wrong, but Season 1 was a com… moreplete balance of gameplay and storytelling. Plus the one sitting philosophy is biased, as I played episodes from Season 1 that took me 3 hours and I never got out of my chair once.
Fuck it, I may even want to become a writer at Telltale someday if I cant get a job in the manga industry and write out Season 3 for the Walking Dead and make sure I try to make it two hours long, full of narrative and gameplay.
I kind of noticed. It was his video called an Industry of pitiful cowards which while not about Telltale certainly made me think of them and some of their recent changes.
They're just doing to much right now to expect extensive gameplay. And in some ways, i dont mind the hour to hour and a half of gameplay we've been getting this season. I just think its absolutely ridiculous we have to wait 2 1/2 to 3 months at a time for it. If TTG are going to keep their episodic games to around an hour, then fine. But give us the content in 4 weeks or so, not 2-3 months. Releasing the games on that timeline almost destroys the point of doing an episodic game and makes it frustrating for the consumer.
I agree, but you know that you're not just going to stop play the walking dead, or at least there's no way I won't, no matter how angry I get at telltale. Telltale is just going to stick to their plan, if you think about it, they probably already made episode four and are just fixing little tid bits, it's kind of difficult to add in an extra 30 minutes of gameplay and make it, well, not shitty. If we want an extra 30 minutes than we might as well just be waiting another month for them to release the episode...
It'll be a challenge. But I'm getting better at alternate outcomes. You can notice that with some of my theories as of late. But I also would like to be a lead writer too. Guess we're gonna butt heads. ;)
And it'll a pleasure working with you and Telltale. :3
F*** it I'll join I'll be the lead writer we could have 2 hr episodes but we will write like 6 different stories lol so every decision actually make a difference and completely changes the story and I agree with your points yes this could work
It'll be a challenge. But I'm getting better at alternate outcomes. You can notice that with some of my theories as of late. But I also woul… mored like to be a lead writer too. Guess we're gonna butt heads. ;)
And it'll a pleasure working with you and Telltale. :3
They're just doing to much right now to expect extensive gameplay. And in some ways, i dont mind the hour to hour and a half of gameplay we'… moreve been getting this season. I just think its absolutely ridiculous we have to wait 2 1/2 to 3 months at a time for it. If TTG are going to keep their episodic games to around an hour, then fine. But give us the content in 4 weeks or so, not 2-3 months. Releasing the games on that timeline almost destroys the point of doing an episodic game and makes it frustrating for the consumer.
I dont think you're saying anything revolutionary, lol. I think people are too focused on the time length. Its like people are playing with a stopwatch in their hand.
I want the episodes to be longer too. . .heck everyone does but think about it. All 5 episodes combined equal around 7+ hours which is a very good size for a campaign if played through continuously.
I want the episodes to be longer too. . .heck everyone does but think about it. All 5 episodes combined equal around 7+ hours which is a very good size for a campaign if played through continuously.
I hate how Telltale says they want us to be able to play it in one sitting and thats why they make the game 90 minutes. Most of the players would play it in one sitting even if it was 3 hours long. Whoever came up with the idea of making the episodes shorter doesnt know what he/she is talking about.
There are people who are more casual gamers who dont want to sit for 3 hours playing for one night. They want a pocket experience. I think that is a very valid point.
I hate how Telltale says they want us to be able to play it in one sitting and thats why they make the game 90 minutes. Most of the players … morewould play it in one sitting even if it was 3 hours long. Whoever came up with the idea of making the episodes shorter doesnt know what he/she is talking about.
I love how people keep saying thing like "it's time we speak up" or "we should start voicing our complains", when all I've been hearing since the beginning of the season, and even before that, IS complains, specially about the episode's length! Hell, most of the threads I see after an episodes comes out is about how bad it supposedly was, something apparently even happened in season 1.
I still don't notice the episode's length, but everybody else does, apparently. So, I guess it IS an issue, but they're still not gonna listen. You know why? Because if they made the episode 2 hours long, then people would start bitching about the wait!
"They're just doing too much right now to expect extensive gameplay."
Which is why tackling four projects at once seems pretty dumb in retrospect. With the success of TWD Season 1, I'm guessing Telltale ended up with more money and more success than they ever had before, certainly much more than they could have reasonably expected as a developer focused on the niche genre of adventure games. Yet success can be nearly as damaging as failure if you draw the wrong conclusions from it.
The wrong conclusion here, I think, was deciding the minimal gameplay of TWD Season 1 could be stripped and streamlined still further without affecting quality. They seem to have believed they could work on lots of series simultaneously by shortening their episodes and transitioning almost completely from 'adventure games' with puzzles and hubs and dialogue trees and so on to 'interactive stories' where almost all of that has been cut. Where once they worked on a project at a time, now they seem to have decided three or four projects should be standard.
The result has been large delays between episodes, shorter episodes and steadily diminishing interactivity within those episodes. Their success lead them to become overambitious and quality has suffered as a consequence.
I really hope the people in charge figure that out eventually and dial back on their grand schemes a bit. Too much quantity and too little quality and you'll have lots of product and nobody buying.
They're just doing to much right now to expect extensive gameplay. And in some ways, i dont mind the hour to hour and a half of gameplay we'… moreve been getting this season. I just think its absolutely ridiculous we have to wait 2 1/2 to 3 months at a time for it. If TTG are going to keep their episodic games to around an hour, then fine. But give us the content in 4 weeks or so, not 2-3 months. Releasing the games on that timeline almost destroys the point of doing an episodic game and makes it frustrating for the consumer.
I love how people keep saying thing like "it's time we speak up" or "we should start voicing our complains", when all I've been hearing sinc… moree the beginning of the season, and even before that, IS complains, specially about the episode's length! Hell, most of the threads I see after an episodes comes out is about how bad it supposedly was, something apparently even happened in season 1.
I still don't notice the episode's length, but everybody else does, apparently. So, I guess it IS an issue, but they're still not gonna listen. You know why? Because if they made the episode 2 hours long, then people would start bitching about the wait!
Do you realize that the wait has been longer compared to season 1? and we've gotten shorter episodes
Season 1
Ep2 = 64 days
Ep3 = 62 days
Season 2
Ep2 = 77 days
Ep3 = 70 days
There are people who are more casual gamers who dont want to sit for 3 hours playing for one night. They want a pocket experience. I think that is a very valid point.
I agree completely. But again, i really don't mind shorter episodes in TWD Season 2. Just don't make me wait 3 months a piece for them.
But The Wolf Among us illustrates what you mentioned perfectly. Im just playing that series now just to get what ive paid for. I've completely lost interest in it.
"They're just doing too much right now to expect extensive gameplay."
Which is why tackling four projects at once seems pretty dumb in … moreretrospect. With the success of TWD Season 1, I'm guessing Telltale ended up with more money and more success than they ever had before, certainly much more than they could have reasonably expected as a developer focused on the niche genre of adventure games. Yet success can be nearly as damaging as failure if you draw the wrong conclusions from it.
The wrong conclusion here, I think, was deciding the minimal gameplay of TWD Season 1 could be stripped and streamlined still further without affecting quality. They seem to have believed they could work on lots of series simultaneously by shortening their episodes and transitioning almost completely from 'adventure games' with puzzles and hubs and dialogue trees and so on to 'interactive stories' where almost all of that has been cut. Where once they wo… [view original content]
There are people who are more casual gamers who dont want to sit for 3 hours playing for one night. They want a pocket experience. I think that is a very valid point.
This season seems harder to make than last one. I has better graphics, more game mechanics and characters. It makes sense that it takes longer to make. Imagine how long it would take if they actually had to make 2 hour worth of episodes? And again, I still don't notice. Honestly, even if it is true, I couldn't care less. If the story is good, I'll still like the game. I'd complain about something useful like the 400 days cameos.
Do you realize that the wait has been longer compared to season 1? and we've gotten shorter episodes
Season 1
Ep2 = 64 days
Ep3 = 62 days
Season 2
Ep2 = 77 days
Ep3 = 70 days
I don't notice the length either as I tend to take my time so I usually get around two hours anyway. If it was two hours, people would demand that it be 2 1/2.
I love how people keep saying thing like "it's time we speak up" or "we should start voicing our complains", when all I've been hearing sinc… moree the beginning of the season, and even before that, IS complains, specially about the episode's length! Hell, most of the threads I see after an episodes comes out is about how bad it supposedly was, something apparently even happened in season 1.
I still don't notice the episode's length, but everybody else does, apparently. So, I guess it IS an issue, but they're still not gonna listen. You know why? Because if they made the episode 2 hours long, then people would start bitching about the wait!
I love how people keep saying thing like "it's time we speak up" or "we should start voicing our complains", when all I've been hearing sinc… moree the beginning of the season, and even before that, IS complains, specially about the episode's length! Hell, most of the threads I see after an episodes comes out is about how bad it supposedly was, something apparently even happened in season 1.
I still don't notice the episode's length, but everybody else does, apparently. So, I guess it IS an issue, but they're still not gonna listen. You know why? Because if they made the episode 2 hours long, then people would start bitching about the wait!
3 hours is too long. I wouldn't want the delays involved in episodes of that length.
90 minutes is too short, as has been amply discussed in this thread.
The sweet spot, I think, is 2 hours as a goal. Hit the two hour mark, while maintaining quality, and the complaining from all but the biggest whiners will die away.
I hate how Telltale says they want us to be able to play it in one sitting and thats why they make the game 90 minutes. Most of the players … morewould play it in one sitting even if it was 3 hours long. Whoever came up with the idea of making the episodes shorter doesnt know what he/she is talking about.
I know it probably won't change anything, but it's good to vent. I think what grinds my gears the most is that they've tried to dress less content, less gameplay, less character development, etc. up in some 'cinematic experience' veil and expect us to lap it up. If by cinematic experience they mean like one of those movies where a loveable underdog gives into the darkside and becomes a popular, yet greedy tool that sells out, then sure, cinematic indeed.
I want the episodes to be longer too. . .heck everyone does but think about it. All 5 episodes combined equal around 7+ hours which is a very good size for a campaign if played through continuously.
Comments
http://www.escapistmagazine.com/videos/view/jimquisition/9010-An-Industry-Of-Pitiful-Cowards
www.youtube.com/watch?v=kfVsfOSbJY0
(heres the Jimquistion video)
And it'll a pleasure working with you and Telltale. :3
So we can both be leads :3
:3
I still don't notice the episode's length, but everybody else does, apparently. So, I guess it IS an issue, but they're still not gonna listen. You know why? Because if they made the episode 2 hours long, then people would start bitching about the wait!
Which is why tackling four projects at once seems pretty dumb in retrospect. With the success of TWD Season 1, I'm guessing Telltale ended up with more money and more success than they ever had before, certainly much more than they could have reasonably expected as a developer focused on the niche genre of adventure games. Yet success can be nearly as damaging as failure if you draw the wrong conclusions from it.
The wrong conclusion here, I think, was deciding the minimal gameplay of TWD Season 1 could be stripped and streamlined still further without affecting quality. They seem to have believed they could work on lots of series simultaneously by shortening their episodes and transitioning almost completely from 'adventure games' with puzzles and hubs and dialogue trees and so on to 'interactive stories' where almost all of that has been cut. Where once they worked on a project at a time, now they seem to have decided three or four projects should be standard.
The result has been large delays between episodes, shorter episodes and steadily diminishing interactivity within those episodes. Their success lead them to become overambitious and quality has suffered as a consequence.
I really hope the people in charge figure that out eventually and dial back on their grand schemes a bit. Too much quantity and too little quality and you'll have lots of product and nobody buying.
Season 1
Ep2 = 64 days
Ep3 = 62 days
Season 2
Ep2 = 77 days
Ep3 = 70 days
I miss gifs and memes
Longer waits with shorter episodes because F*** logic
But The Wolf Among us illustrates what you mentioned perfectly. Im just playing that series now just to get what ive paid for. I've completely lost interest in it.
90 minutes is too short, as has been amply discussed in this thread.
The sweet spot, I think, is 2 hours as a goal. Hit the two hour mark, while maintaining quality, and the complaining from all but the biggest whiners will die away.
Guy wrote a *extensive* episode 4.
I know it probably won't change anything, but it's good to vent. I think what grinds my gears the most is that they've tried to dress less content, less gameplay, less character development, etc. up in some 'cinematic experience' veil and expect us to lap it up. If by cinematic experience they mean like one of those movies where a loveable underdog gives into the darkside and becomes a popular, yet greedy tool that sells out, then sure, cinematic indeed.