The 90 minute Revolution...

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  • Where do I sign? This 90 minute thing is really restrictive. Why can't Telltale take their time to tell the tale they'd like to show? It's like reading a bed-time story to a child, only saying "I only have 10 minutes, so I'll have to zim through it." Story is the one focus Telltale has above all else, why are they limiting themselves to fit into a short time frame? This isn't a race.
  • Season 1 has: multiple branching dialogue options, completely determinant characters (Doug and Carley) who has a huge importance in the proceeding chapters, puzzle scenes, and a shooting mechanic (Introduced in Ep.4); but Season 2 has... the "hold the button and move the stick" mechanic. That's the only difference I can think of between seasons.

    This season seems harder to make than last one. I has better graphics, more game mechanics and characters. It makes sense that it takes long

  • Yeah Man we need more time man ! 90 minute each 2 minutes isn't sh*t ! either reduce the time to a month max , or longer periods f gameplay ! i felt Season 1 Each episode was so long it gave you an amazing satisfaction !! we need this more esp- with clementine !
  • Exactly 2 hours is perfect !

    3 hours is too long. I wouldn't want the delays involved in episodes of that length. 90 minutes is too short, as has been amply discus

  • And one more thing may be not in topic context but ...
    I think we don't have much more important choices like we had with Lee ! I know Clem is only a little girl and all but common I mean We could have more impact with clem !! not just choose to go with this or that !! the cutting sara's arm or not was brilliant that's what am talking about ! we want more of that !

    What you guys think ?
  • MrLeeMrLee Banned
    edited May 2014
    This 90 minutes is stupid if they make season 3 and also 90 minutes that will not be so good I think 90 minutes for every two months... Let the revolution begin!
  • MrLeeMrLee Banned
    I hope the 400days characters appear later again because I didn't talk to them... Thanks Telltale you could have gived us some extra minutes to play EP 3... And that was a missed opportunity... Just saying
  • I always knew 90 minutes was never enough just look at the diffrence between season 1 characters development and season 2 character development, It is a big diffrence and season 2 need to be longer for the character development
  • #IncreaseTheTime
  • The new battle cry of the forum.

    The song of our people.

    The War on 90 Minutes.

    I'm in.
  • I of course didnt mean the episodes should be 3 hours, what i meant was that even if it was then most people would still play it in one sitting.

    3 hours is too long. I wouldn't want the delays involved in episodes of that length. 90 minutes is too short, as has been amply discus

  • Holy shit i got knocked out for like 6 hours and look at this the telltale community working together :)
  • edited May 2014
    Okay, to illustrate my point, if I'm playing at night after work like i did last night, too long of an episode can feel like a slog. That is
    What I mean by some fans wanting a pocket experience that's not too taxing, so I do think it's a valid point because Ive been through it.

    Do you walk out of the movie theater once the movie has hit the one hour and a half mark?

  • Well, why don't you just play 90 minutes, then take a break until next day you wanna play?
    KCohere posted: »

    Okay, to illustrate my point, if I'm playing at night after work like i did last night, too long of an episode can feel like a slog. That is

  • Yea but if you cant play the whole 2 hours why not stop the game until the next time you have a break and continue on that will actually hype me up to know that theres more to do.
    KCohere posted: »

    Okay, to illustrate my point, if I'm playing at night after work like i did last night, too long of an episode can feel like a slog. That is

  • how much they make off of everyone is irrelevent, the fact is you payed $5 for that episode not that they made this amount off of everybody.

    $5 multiplied by a Million customers I dont know about you bro but thats a lot of money towards a game that only needs $100,000 to be developed thats a HUGE profit.

  • Hell, I'm with you on this, my friend.

    Vive la Révolution !
  • Hey, that shooting section in *A House Divided* was pretty neat, IMO. That is about the only thing S2 has done better in traditional gameplay terms than S1, but it is there.
    Itchy_Tasty posted: »

    Season 1 has: multiple branching dialogue options, completely determinant characters (Doug and Carley) who has a huge importance in the proc

  • The S2 episodes are well better than the S1 ones. Yes S1 had longer bits but did you seriously enjoy finding stuff for the train and walking around a dairy? #boring.

    Nah you're right I didnt take into consideration how much it is now but I do remember when season 1 came i read somewhere that each episode is $100,000 to make. I dont know how much impact on budget the new increase of employees has caused them.

  • Heh, opinions...
    CodPatrol posted: »

    The S2 episodes are well better than the S1 ones. Yes S1 had longer bits but did you seriously enjoy finding stuff for the train and walking around a dairy? #boring.

  • I doubt it. Ep 4 will prob be a long one. The ep 5 will be 90 min

    I agree. We need episodes to be at least 2 hours long. I'm thinking that the last episode of the season will be mammoth, though. (Let's hope)

  • Yeah, historic. Well, not *everyone* is convinced, but yeah.

    Holy shit i got knocked out for like 6 hours and look at this the telltale community working together :)

  • Everyone is entitled to their own opinion. :)

    Yeah, historic. Well, not *everyone* is convinced, but yeah.

  • Agreed. They are bringing down the quality and the experience. Come on, Tell Tale. Listen to us. Tell a tale. Let us be in the story for longer, stop rushing.
  • Count me in! I miss those Season One 2 hour episodes. Those were the days...
  • Heck this weekend im gonna do a Season one marathon. lmfaoo

    Count me in! I miss those Season One 2 hour episodes. Those were the days...

  • o/ Liber8!

    also where do I sign?

    Liber8!

  • Doubtful. The released episodes of TWAU & TWD have all been of a similar length. It's unlikely the remaining four episodes will be of any greater length than what we have seen from their two most recent games. Things might change with future projects but I'd not expect things to with their current games at this point.
    Tyranitar posted: »

    I doubt it. Ep 4 will prob be a long one. The ep 5 will be 90 min

  • They made the change without considering feedback to begin with.

    Then we keep trying eventually they will have to listen why give up?

  • A lot of Companies do that and eventually have to rethink it through an example is like Microsoft and the Xbox One they believed that people were gonna blindly follow the Xbox Brand and not care about its DRM policies but as we all saw it backfired and so they were forced to remove it. Remember "the money is always right".

    They made the change without considering feedback to begin with.

  • In future they might but it's unlikely to be happening that soon that we would see drastic change with the remaining episodes of Walking Dead & Wolf Among us.

    However they money point is subjective as it depends if people would stop buying their future games if no change has been made and in a lot of these cases some people still will. As while a minority not everyone appears to have an issue with the change they have made.

    A lot of Companies do that and eventually have to rethink it through an example is like Microsoft and the Xbox One they believed that people

  • Well a guy can dream and this 90 Minute thing is not only for TWD and TWAU but also for the Fans of Tales From The Borderlands and Game of Thrones. My main focus has been TWD and TWAU because it would be nice to see that change happen early it will gives us Confirmation that they are planning to change and that they don't have a problem taking Customer Feedback and Admitting they were wrong. As for the money thing you're completely right people will continue to buy no matter what and if people are purchasing the products why change anything but there is nothing wrong with trying.

    In future they might but it's unlikely to be happening that soon that we would see drastic change with the remaining episodes of Walking Dea

  • edited May 2014
    I definitely agree with the idea of having longer episodes.

    What i am baffled by, is how Telltale think that having an episode take over 2 hours to complete, somehow makes it impossible to complete it in one sitting. Now i may be in the minority here, but for me it certainly is possible to complete games such as Bioshock in one go, even though it means playing the same game for over 10 hours.

    While this may not be for everyone, i sure do enjoy doing it because this way i get more immersed into the game, and i prefer to experience most games this way simply because for me it makes them more memorable and i get the most out of them.
  • The thing that doesn't make any sense is if I pay for a game I better be sure as hell that ima burn my eyes out finishing that game. lmfaoo
    Honzian posted: »

    I definitely agree with the idea of having longer episodes. What i am baffled by, is how Telltale think that having an episode take ove

  • Telltale is a company that claims to thrive on putting story before anything in games. I think that was definitely evident in Season 1. When Telltale maps out it's story for the season, I think the goal is to make each episode individually satisfying while still serving to the overall plot. This has had some longer episodes - such as episode 4 - and some shorter ones like episode 5. The lengths of each episode varied based on play style and the story that Telltale had to tell at the time.

    In Season 2 it feels like it's been the other way around. Instead of the story shaping the playtime, the playtime is shaping the story. A lot of people complain about the lack of puzzles and hubs - but in all honesty I don't care about either UNLESS it serves the story. There were some hubs in Season 1 that annoyed the hell out of me. S2 E1 had no hubs where you could go around and casually talk to people - and I understood this. It didn't bother me at all. The group didn't trust Clem and vice versa, it didn't make sense for her to go around talking to them. What bothered me about episode 1 is that the ending seemed extremely abrupt - you go with Pete/Nick and then cut to black? Why? Because that's when 90 minutes hit. The rest of the episode, to me at least, seemed perfectly paced and I actually loved All That Remains. It just needed 10 minutes more to follow up on our choice with either Pete or Luke.

    Episode 2 was a great story. Carver talks to Clem, group goes on the run, reunites with Kenny, hostage situation at the end. It was tense, it was well paced. It ended at an exciting and logical point in the story. But there wasn't nearly enough interaction with the group, and there were plenty of opportunities. Before they go up the mountain, for example, is an example of a 'hub' moment that was not fully utilized with some more optional conversations. The entire damn ski lodge was a huge place - but in the game it was extremely linear with no options to talk to our group. Episode 2 is something that, if done right, would have been about 2 hours. The plot was perfect - but there wasn't nearly enough optional hub conversations.

    Episode 3 is a mixture of both complaints. It was a great story, really exciting, some great emotional moments - but it ended right in the middle of the action. I absolutely hate that. Why not include 10 minutes after showing Clem and the others get through the horde, Clem dragging Sarita, SOMETHING? And then you can end it when they are no longer in immediate danger, allowing the player to reflect on the challenges just past and realizing that there are even more to come. Instead of just *slash* *cut to black* - it's almost anti-climactic. And also, same as episode 2, there were many wasted opportunities here that could have been used to talk to the group. Was I supposed to care that Reggie died from the three lines he said to Clem? What about all the 400 Days cast? They could have figured out a way to write them into things, at least let us talk to them without a need for them to be overly involved in the plot, and not just a single line of dialogue in passing.

    Episode 3 is something that had a great core concept. A war between 2 groups, one of them being held in a compound by the other. A plot to escape. A walker horde on the way. People in said compound being determinant based on past choices. What did all this equate to? A rushed story with minimal character development for the sake of packing it into a 90 minute episode. This type of episode could have easily been 2 1/2 hours without stretching it out. There wasn't nearly enough character development, and the main plot ended the episode right in the middle of the action. What was there was enjoyable, sure, but it could have been so, so much more.

    Telltale, we don't care if there are occasional 90 minute episodes - as long as the episode feels complete. Even episode 5, being the shortest episode of season 1, had it's hubs. It had plenty of impactful character moments and development, and it had it's climactic plot points. It was complete.

    Season 2 so far has made sacrifices to it's pacing and it's character development for the sake of this 90 minute crap. Enough is enough, Telltale. Start making episodes like you used to. Plot and character development should come together to make the episode and it's length, not the other way around.
  • edited May 2014
    We need longer episodes! And with better quality!
  • I can get behind this.
    Lucazzy posted: »

    Telltale is a company that claims to thrive on putting story before anything in games. I think that was definitely evident in Season 1. When

  • I shed a tear reading this it made me proud ;-;
    Lucazzy posted: »

    Telltale is a company that claims to thrive on putting story before anything in games. I think that was definitely evident in Season 1. When

  • edited May 2014
    The problem is they don't really seem to made changes based on feedback before as this has already been addressed with Telltale staff elsewhere on this forum.. Episode one of Season two was released five months ago and of the same length and people were critical of it at the time. Despite that feedback five months and several episodes have been released of the same length.

    Also as you mentioned elsewhere on this forum if Tales of Borderlands is releasing as soon as this Summer chances are it's going to be of the same length.

    There isn't anything wrong with trying. It's just whether it will achieve anything.

    Well a guy can dream and this 90 Minute thing is not only for TWD and TWAU but also for the Fans of Tales From The Borderlands and Game of T

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