I have something in mind that might be similar. But first I need to implement shadowmapping. Sadly I can't use those that are used by the game, because my lightsources are not always in the same position.
And shadows are needed for that, and for the Sarah-Image I wanna do, or the "Feels Train" might derail
can you make one were clem is on the ground on her knees looking dos like she's sad, wish lee standing in back of her with his hand on her s… morehoulder with a sad face.
And if you can and if you want. can you put her hat on the ground in front of her like she took it off? if you cant, then can you just put it without her hat on.
if you don't want to its fine. But if you are, take as long as you need. Thanks.
I was rewriting how and when my engine loads Textures as preparation for a Tool that helps me recreate environments faster. The tool is now completed.
But because an environment is not only some big chunks of Meshes, but also many smaller objects that need to be placed thoughout the environment, I'm currently writing a program that converts Telltales scene-files into a format for my engine, because I really don't want to place those objects myself. The cabin for excable has over 100 objects in it...
Anyway. While I was rewriting the Texture-part I temporarily broke my normal-mapping, but to an API-Bug in Java. This is the result... kinda creepy...
Well Molly got mentioned and in EP 3 S2 to... And now she is replaced by Jane... I want in S2 Jane VS Molly Mortal Kombat http://www.youtube.com/watch?v=EAwWPadFsOA FATALITY
I was rewriting how and when my engine loads Textures as preparation for a Tool that helps me recreate environments faster. The tool is now … morecompleted.
But because an environment is not only some big chunks of Meshes, but also many smaller objects that need to be placed thoughout the environment, I'm currently writing a program that converts Telltales scene-files into a format for my engine, because I really don't want to place those objects myself. The cabin for excable has over 100 objects in it...
Anyway. While I was rewriting the Texture-part I temporarily broke my normal-mapping, but to an API-Bug in Java. This is the result... kinda creepy...
Making progress on interiors... Haven't quite figured out everything yet. Some Meshes don't yet go where they are supposed to be. But it looks promising:
Making progress on interiors... Haven't quite figured out everything yet. Some Meshes don't yet go where they are supposed to be. But it looks promising:
Also, one more of Christa and Clem
Making progress on interiors... Haven't quite figured out everything yet. Some Meshes don't yet go where they are supposed to be. But it looks promising:
Also, one more of Christa and Clem
For everybody whos wondering what a shadowmap might look like. Here is the one my Engine creates for the Cabin. Normally shadow-maps are only black and white. I'm encoding that gray-value into color to get more precision, since the java openGL-bindings don't support 32bit-depthmaps.
A shadowmap is a view of the scene from the lightsource, that's casting the shadow. The map stores how far the next object is away from the lightsource.
And don't worry, I've hat a great idea for two sarah-clem and one kenny-clem pictures. I'm pretty sure I'll have one of these finished by this evening
Edit: I just noticed... yes that is a saw floating above the cabin My script for translating Telltale-Scene is obviously not finished yet
It's really stupid when you try to find the right texture for the camera from EP2, and even look through every single texture by hand, only to realize afterwards that you've forgotten to copy the EP2 textures to your repository That was a productive hour!
Anyway. Another cute Sarah/Clem picture is in the making and will be done real soon
Me playing a little bit with Clems face
It's really stupid when you try to find the right texture for the camera from EP2, and even … morelook through every single texture by hand, only to realize afterwards that you've forgotten to copy the EP2 textures to your repository That was a productive hour!
Anyway. Another cute Sarah/Clem picture is in the making and will be done real soon
You know it's really hard, to get Clem to show her teeth while laughing, without it looking too weird or creepy. I'm starting to think her model was made with the intention of not having her smile, like, ever!
I like her smile I don't think we've ever seen Clem like this anywhere
Another one.
You know it's really hard, to get Clem to show her teeth while laughing, without it looking too weird or creepy. I'm sta… morerting to think her model was made with the intention of not having her smile, like, ever!
I like her smile I don't think we've ever seen Clem like this anywhere
Another one.
You know it's really hard, to get Clem to show her teeth while laughing, without it looking too weird or creepy. I'm sta… morerting to think her model was made with the intention of not having her smile, like, ever!
I like her smile I don't think we've ever seen Clem like this anywhere
Another one.
You know it's really hard, to get Clem to show her teeth while laughing, without it looking too weird or creepy. I'm sta… morerting to think her model was made with the intention of not having her smile, like, ever!
I like her smile I don't think we've ever seen Clem like this anywhere
I took me about 30min to set this up. Mostly because I pose everything, even the parts you don't see. This was I an make screens from different angles
The program I wrote for this, and understanding how the game works... I don't know, maybe 100+ hours
Comments
I have something in mind that might be similar. But first I need to implement shadowmapping. Sadly I can't use those that are used by the game, because my lightsources are not always in the same position.
And shadows are needed for that, and for the Sarah-Image I wanna do, or the "Feels Train" might derail
Just like Telltale, I love torturing people
Yep, I just needed to do Kenny justice. He was awesome in EP3. Gavin himself even favorized that Image on his twitter-account
This angle makes it clearer Although I'm not happy with the perspective-projection, need to rewrite my Camera-Controls
Yep, my camera-transform was broken: This version is much better. I think I'll prepare some screens or a video of what went wrong
TELLTALE SHOULD HIRE THIS GUY.
Great work as always Gunab.
Love your work.
Make a MOLLY VS LILLY if you can and clem is like who will win
agahjdjdvsgahhsh
I just got diabetes and then my diabetes got diabetes.
This must happen.
I don't think Molly was in the Previously-Part of Ep1, so I don`t have her Model, sry
I was rewriting how and when my engine loads Textures as preparation for a Tool that helps me recreate environments faster. The tool is now completed.
But because an environment is not only some big chunks of Meshes, but also many smaller objects that need to be placed thoughout the environment, I'm currently writing a program that converts Telltales scene-files into a format for my engine, because I really don't want to place those objects myself. The cabin for excable has over 100 objects in it...
Anyway. While I was rewriting the Texture-part I temporarily broke my normal-mapping, but to an API-Bug in Java. This is the result... kinda creepy...
Well Molly got mentioned and in EP 3 S2 to... And now she is replaced by Jane... I want in S2 Jane VS Molly Mortal Kombat
http://www.youtube.com/watch?v=EAwWPadFsOA
FATALITY
I so hope it does!
Lol that's cool. Love the lighting on this :P
Yea, but it's broken in that picture
Making progress on interiors... Haven't quite figured out everything yet. Some Meshes don't yet go where they are supposed to be. But it looks promising:
Also, one more of Christa and Clem
For everybody whos wondering what a shadowmap might look like. Here is the one my Engine creates for the Cabin. Normally shadow-maps are only black and white. I'm encoding that gray-value into color to get more precision, since the java openGL-bindings don't support 32bit-depthmaps.
A shadowmap is a view of the scene from the lightsource, that's casting the shadow. The map stores how far the next object is away from the lightsource.
And don't worry, I've hat a great idea for two sarah-clem and one kenny-clem pictures. I'm pretty sure I'll have one of these finished by this evening
Edit: I just noticed... yes that is a saw floating above the cabin My script for translating Telltale-Scene is obviously not finished yet
Me playing a little bit with Clems face
It's really stupid when you try to find the right texture for the camera from EP2, and even look through every single texture by hand, only to realize afterwards that you've forgotten to copy the EP2 textures to your repository That was a productive hour!
Anyway. Another cute Sarah/Clem picture is in the making and will be done real soon
YAY! So excited for the Sarah/Clem picture
Yep, I'm trying something there. You gonna see Clem like you haven't seen her before in S2 I am not sure about S1...
Damn, dropped Ice on my keyboard -.-
The first of many cute angles of this scene
Who's gonna ask the obvious question?
OH MY GOODNESS I love this so much!!! Thank you thank you thank you thank you!
This is just the cutest! If the obvious question is what does their photo look like, what does their photo look like???
Nah, that's not it.
Clem is over a head shorter than Sarah
selfie #bff #nofilter
Kennys beard and Clem toughing it
I can't wait for more angles of this!!!
Another one.
You know it's really hard, to get Clem to show her teeth while laughing, without it looking too weird or creepy. I'm starting to think her model was made with the intention of not having her smile, like, ever!
I like her smile I don't think we've ever seen Clem like this anywhere
This is great, we need to see more happy Clem moments
You'd laugh at me if you saw how happy these pictures are making me!
@Gunab these are great,are they hard to do? especially love the no hat Clem and the Sarah and Clem selfie,great work.
"My art made directly from game-files"; if it was created directly from game-files then it isnt "your" art now is it?
Don't be like that man.. He's creating the poses.
So adorable! Is Clem standing on her tippy-toes again in this one? Considering she's making it look like she's the same size as Sarah here.
I took me about 30min to set this up. Mostly because I pose everything, even the parts you don't see. This was I an make screens from different angles
The program I wrote for this, and understanding how the game works... I don't know, maybe 100+ hours
I only use the original models and textures. The rest is me
It's called digital art. Lots of people do this stuff, even I've done it. In this case it'd be digital fanart.
Nah, she's to small for that, too