Shadows are now working as they should The environment is casting shadows on itself and characters, and characters are casting shadows on the environment But I still have much optimizing to do. My hardware can handle the 64megapixel-shadowmaps I'm generating, but I doubt that it could handle 64megapixel-cubemaps for point lights Also, I've been thinking, if I should experiment a little with Geometry-Shaders (Tesselation) so you don't see so many hard edges in my close shots (look at her right knee). Don't know, if I'm gonna do that, though.
Shadows are now working as they should The environment is casting shadows on itself and characters, and characters are casting shadows on t… morehe environment But I still have much optimizing to do. My hardware can handle the 64megapixel-shadowmaps I'm generating, but I doubt that it could handle 64megapixel-cubemaps for point lights Also, I've been thinking, if I should experiment a little with Geometry-Shaders (Tesselation) so you don't see so many hard edges in my close shots (look at her right knee). Don't know, if I'm gonna do that, though.
Don't worry! I'm not gonna kill her... this time!
Shadows are now working as they should The environment is casting shadows on itself and characters, and characters are casting shadows on t… morehe environment But I still have much optimizing to do. My hardware can handle the 64megapixel-shadowmaps I'm generating, but I doubt that it could handle 64megapixel-cubemaps for point lights Also, I've been thinking, if I should experiment a little with Geometry-Shaders (Tesselation) so you don't see so many hard edges in my close shots (look at her right knee). Don't know, if I'm gonna do that, though.
Don't worry! I'm not gonna kill her... this time!
I put exactly 2 minutes into it, so thank you for boost of confidence... Stop jumping to conclusions and have a laugh, it's not like that's the best I can do.
Shadows are now working as they should The environment is casting shadows on itself and characters, and characters are casting shadows on t… morehe environment But I still have much optimizing to do. My hardware can handle the 64megapixel-shadowmaps I'm generating, but I doubt that it could handle 64megapixel-cubemaps for point lights Also, I've been thinking, if I should experiment a little with Geometry-Shaders (Tesselation) so you don't see so many hard edges in my close shots (look at her right knee). Don't know, if I'm gonna do that, though.
Don't worry! I'm not gonna kill her... this time!
Shit, I didn't know you only put 2 minutes into it. This is better than anything I put 15 minutes into in Photoshop. I'm sorry for saying that and I now get the joke
I put exactly 2 minutes into it, so thank you for boost of confidence... Stop jumping to conclusions and have a laugh, it's not like that's the best I can do.
Comments
That is just the way I feel, when someone talks to me about The Last Of Us
Damn that's hard, that game was so good...
Pleasseee don't, you're making this waaaay more difficult Now I want to play even more, that's unfair
Why do some people not like secret agent Clem?
SAHRRY
If I ever get super rich for some odd reason I'll be sure to send you all one
wow, now I really hope that someday soon, you win the lottery eheh
I think I'll make a fortune by myself out of selling melons on the street before winning any kind of lottery.
Do you already do that?
NO XD
But I do babysit this one kid...
Well, I want the rest of the story
Uhh send me some!
It's not really a story, just a nice income, his family is LOADED like crazy so I get paid good money
I feel awful when I meet people like you because I have a PS3 and I don't even play it.
Can you send it to me? To my mail box?
Cause it looks dumb
Edit: I didn't know only 2 minutes was put into this and I feel bad for saying that
Clem's now in position! Time to mess with Sarah!
Looks like she's going to plank on the couch.
What could possibly go wrong for Clem here?
She's gonna fall on Sarah and it'll be adorable
Nope, she's not gonna fall
Is Clem gonna steal her glasses?
I fricking love this thread!
That's what I was thinking
Well... she tries to...
Thanks! I love it, too... obviously
Shadows are now working as they should The environment is casting shadows on itself and characters, and characters are casting shadows on the environment But I still have much optimizing to do. My hardware can handle the 64megapixel-shadowmaps I'm generating, but I doubt that it could handle 64megapixel-cubemaps for point lights Also, I've been thinking, if I should experiment a little with Geometry-Shaders (Tesselation) so you don't see so many hard edges in my close shots (look at her right knee). Don't know, if I'm gonna do that, though.
Don't worry! I'm not gonna kill her... this time!
Looks like Pete
This picture instills within me a great deal of discomfort.
Clem would be the Agent: 00"D"
Don't be so rude man. what counts is the intention. ; )
I put exactly 2 minutes into it, so thank you for boost of confidence... Stop jumping to conclusions and have a laugh, it's not like that's the best I can do.
This sofa is Magic? there's a name written on it that changes location every figure.
I was just telling him why I didn't like it since he asked. At least I said dumb not shitty
Thanks, but this is was so effortless I didn't even put thought into it, just let him have the kick of being a dick.
Sarah will try to bite her finger?
I asked sarcastically, learn the difference between sarcasm and asking for opinions...
WoooW! You can enable Tesselation? Fantastic man!! I think you should definitely try!
I'm sorry,it's hard to tell sarcasm with text only. That's why when I'm being sarcastic I put at the end (sarcasm)
Shit, I didn't know you only put 2 minutes into it. This is better than anything I put 15 minutes into in Photoshop. I'm sorry for saying that and I now get the joke
He has a temper. but is a nice guy!