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Was anyone else annoyed with...

Was anyone else annoyed with the constant sound of the wind? I know it's important for the story, but after three hours of playtime I just had to go to the sound options and turn the sound effects all the way down. It was really starting to give me a headache. I haven't seen anyone else mention this. Was I the only one who thought it was too loud and insistent?

Aside from this, I absolutely loved the game btw. Money very well spent!

Comments

  • edited July 2009
    Nope, not at all. I though it brought a great atmosphere of being at sea.
  • edited July 2009
    Nope.
  • edited July 2009
    I think I would have liked it better if it had been mostly quieter, with a louder gust of wind every few seconds. Synchronised with every time a piece of paper flew by for example. I think it's because the sound never stopped that it started to get to me.
  • edited July 2009
    There was wind?
    Now you mention it I do remember.
    Nope, I think it gave us the flavor of the island pretty well
    But I did think it was odd that the wind seemed to have the same symptoms over the island even once it had changed :P

    Nitpicking really.
  • edited July 2009
    Nope.
  • edited July 2009
    I have whined about the dialogue and runtime length, and I'm not usually a whiner, but....

    no, really, I really enjoyed it, it was fun and the ambiance was good, there were a few issues, but all in all fun (too short :P ) but fun...


    _but_ , one thing I have to mention, I spent some time in the jungle on the idols being a dumb ass (kept looking at the dang wind vane, instead of using on idol)...


    the annoying flute, with like 3 notes, played over and over, first time I ever turned off the music, if there were just a few more notes in the loop...

    the rest of the music was great...


    --treebark
  • edited July 2009
    The only time it was annoying was talking to Hemlock McGee.
  • edited July 2009
    EvilMulder wrote: »
    It was really starting to give me a headache.
    I was beginning to develop a headache yesterday, too, but it turns out that there was a gas leak outside...

    I never had a problem with the game itself. In fact, the wind (and the objects blowing around) added to the overall atmosphere of Flotsam Island.
  • edited July 2009
    PariahKing wrote: »
    The only time it was annoying was talking to Hemlock McGee.

    Aye, I missed a couple of lines there cause I couldn't make out what he was saying over the noise of the wind.
  • edited July 2009
    As I said in another thread, it's all intentional - it reflects Guybrush wanting to save Elaine and kick LeChuck's butt, but this damned wind is stopping him ;P
  • edited July 2009
    I liked the sound, but but, it was buggy in atleast a few scenes where it suddenly became constant and so loud i could hear either music or voices :)

    But the wind sound and the things moving, it really helps move the game away from the "this is a empty stage" which Sam & Max suffered from, Overall Monkey island really felt more alive and atmospheric.
  • edited July 2009
    yes i agree even though it was an amazing games the wind sound was annoying. i adjust the volume of the sound and it wasnt a problem.
  • edited July 2009
    You can adjust the volume of speech, music and sound effects (like the wind) separatly in the options menu.
  • edited July 2009
    I agree also, the wind was a little annoying in certain scenes. What got to me the most though was how I couldn't hear a lot of the voices over the background sounds. There was a lot of loud overlap in dialog and I just couldn't make out what some of the lines were.

    It would be great if Telltale would make a system that automatically quieted sounds and music when your engaged in dialog.
  • edited July 2009
    Was anyone else annoyed with how the water made noises
    And how when people talk.. you could hear them
    And how Lechuck can talk

    Silly voices!
  • edited July 2009
    I didn't really even notice it.
  • edited July 2009
    It depends. On one of my PCs, the sound of the music and SFX is just jarringly high. On another, the mix sounds fine.
  • edited July 2009
    A little bit.
  • edited July 2009
    I don't remember the wind being a problem, but I never found the music a problem in W&G. Maybe it a similar problem with some systems playing sound channels at different volumes to others and the wind is playing louder than intended.
  • edited July 2009
    treebark wrote: »
    _but_ , one thing I have to mention, I spent some time in the jungle on the idols being a dumb ass (kept looking at the dang wind vane, instead of using on idol)...

    I did that for a while and it actually worked for the first one, but after a short time I clued up.
  • edited July 2009
    The wind was a little annoying, yeah. The buzzing sound of the bees, too, but they were important, of course...
  • edited July 2009
    The wind sound seemed ok to me but I didn't have problems with making out what they say, simply because I had subtitles enabled. Don't really noticed if I missed a few words by ear.
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