Deviant Art has a lot of people who make game models like this, you could go snoop around and find people who do and ask them which programs they use and how they extract models etc.
But yeah, I'm fairly certain things like this require a specific programs.
Deviant Art has a lot of people who make game models like this, you could go snoop around and find people who do and ask them which programs… more they use and how they extract models etc.
But yeah, I'm fairly certain things like this require a specific programs.
Someone would have had to rip the models from the game and rig them in their 3D application of choice. I imagine the artist in question used blend shapes for the facial expressions.
Long story short... your question is actually very complex and people used to go to school for years to learn this type of stuff. If you're interested, there's plenty of tutorials on the internet. School isn't necessary anymore if you're motivated. I'd recommend Maya or 3DS Max if you're interested in getting into the industry as they're the two most popular programs.
Which one of the two should I use and could you point me towards any tutorials?
Also , how long would it take to learn how to make pics like the one in the original post?
Someone would have had to rip the models from the game and rig them in their 3D application of choice. I imagine the artist in question used… more blend shapes for the facial expressions.
Long story short... your question is actually very complex and people used to go to school for years to learn this type of stuff. If you're interested, there's plenty of tutorials on the internet. School isn't necessary anymore if you're motivated. I'd recommend Maya or 3DS Max if you're interested in getting into the industry as they're the two most popular programs.
I personally use Maya and haven't touched 3DS Max in years. From what I understand, 3DS Max has Character Studio which makes rigging a bit easier but I don't know enough about it to give an educated opinion.
In college we didn't start rigging complex bipedal characters until year 2, but we were learning animation so learning the fundamentals was more important than jumping to the "fun stuff".
If you follow a rigging tutorial directly, you could potentially learn this in a couple of weeks. To get adept at it though, you're looking at months. I won't lie... rigging is typically considered to be the boring part of this whole process.
I don't want to scare you away but just be aware that you might be starting down a path that takes years to master. The earlier you start, the better.
Here's a tutorial right from Autodesk:
Keep in mind that rigging is just the first step. Once it's rigged, then you can manipulate the skeleton into the pose you want, then render out screenshots and take them into Photoshop to add the final touches.
Which one of the two should I use and could you point me towards any tutorials?
Also , how long would it take to learn how to make pics like the one in the original post?
I personally use Maya and haven't touched 3DS Max in years. From what I understand, 3DS Max has Character Studio which makes rigging a bit e… moreasier but I don't know enough about it to give an educated opinion.
In college we didn't start rigging complex bipedal characters until year 2, but we were learning animation so learning the fundamentals was more important than jumping to the "fun stuff".
If you follow a rigging tutorial directly, you could potentially learn this in a couple of weeks. To get adept at it though, you're looking at months. I won't lie... rigging is typically considered to be the boring part of this whole process.
I don't want to scare you away but just be aware that you might be starting down a path that takes years to master. The earlier you start, the better.
Here's a tutorial right from Autodesk:
Keep in mind that rigging is just the first step. Once it's rigged, then you can manipulate the skeleton into t… [view original content]
It's possible that the asset ripper these artists are using somehow also rips the rigging data, which would make the whole process WAY easier. You'd only have to pose them, which is akin to playing with action figures
It's possible that the asset ripper these artists are using somehow also rips the rigging data, which would make the whole process WAY easie… morer. You'd only have to pose them, which is akin to playing with action figures
Let us know what the Deviant artists say
It's possible that the asset ripper these artists are using somehow also rips the rigging data, which would make the whole process WAY easie… morer. You'd only have to pose them, which is akin to playing with action figures
Let us know what the Deviant artists say
It's possible that the asset ripper these artists are using somehow also rips the rigging data, which would make the whole process WAY easie… morer. You'd only have to pose them, which is akin to playing with action figures
Let us know what the Deviant artists say
I personally use Maya and haven't touched 3DS Max in years. From what I understand, 3DS Max has Character Studio which makes rigging a bit e… moreasier but I don't know enough about it to give an educated opinion.
In college we didn't start rigging complex bipedal characters until year 2, but we were learning animation so learning the fundamentals was more important than jumping to the "fun stuff".
If you follow a rigging tutorial directly, you could potentially learn this in a couple of weeks. To get adept at it though, you're looking at months. I won't lie... rigging is typically considered to be the boring part of this whole process.
I don't want to scare you away but just be aware that you might be starting down a path that takes years to master. The earlier you start, the better.
Here's a tutorial right from Autodesk:
Keep in mind that rigging is just the first step. Once it's rigged, then you can manipulate the skeleton into t… [view original content]
Comments
Please help guys?
Deviant Art has a lot of people who make game models like this, you could go snoop around and find people who do and ask them which programs they use and how they extract models etc.
But yeah, I'm fairly certain things like this require a specific programs.
I could use cinema 4d but it's real hard to find models for it.![:/ :/](https://community.telltale.com/resources/emoji/confused.png)
3DS max has plenty though
What a cool pic![:) :)](https://community.telltale.com/resources/emoji/smile.png)
Someone would have had to rip the models from the game and rig them in their 3D application of choice. I imagine the artist in question used blend shapes for the facial expressions.
Long story short... your question is actually very complex and people used to go to school for years to learn this type of stuff. If you're interested, there's plenty of tutorials on the internet. School isn't necessary anymore if you're motivated. I'd recommend Maya or 3DS Max if you're interested in getting into the industry as they're the two most popular programs.
Which one of the two should I use and could you point me towards any tutorials?
Also , how long would it take to learn how to make pics like the one in the original post?
Just ask the person who created it.
http://clemeverett.deviantart.com/
How do I message them?
Make a account and you can message them.
I have a DA account, it's quick and easy. Send them a note, it's like their way of private messaging.
They make a bunch of stuff
Ok , just did!
SO MUCH AWESOME
I personally use Maya and haven't touched 3DS Max in years. From what I understand, 3DS Max has Character Studio which makes rigging a bit easier but I don't know enough about it to give an educated opinion.
In college we didn't start rigging complex bipedal characters until year 2, but we were learning animation so learning the fundamentals was more important than jumping to the "fun stuff".
If you follow a rigging tutorial directly, you could potentially learn this in a couple of weeks. To get adept at it though, you're looking at months. I won't lie... rigging is typically considered to be the boring part of this whole process.
I don't want to scare you away but just be aware that you might be starting down a path that takes years to master. The earlier you start, the better.
Here's a tutorial right from Autodesk:![](https://img.youtube.com/vi/MV4XRgmTynY/0.jpg)
Keep in mind that rigging is just the first step. Once it's rigged, then you can manipulate the skeleton into the pose you want, then render out screenshots and take them into Photoshop to add the final touches.
Awesome!![:/ :/](https://community.telltale.com/resources/emoji/confused.png)
Unfortunately when school starts I will only have one hour a day to do this stuff
It's possible that the asset ripper these artists are using somehow also rips the rigging data, which would make the whole process WAY easier. You'd only have to pose them, which is akin to playing with action figures![:D :D](https://community.telltale.com/resources/emoji/lol.png)
Let us know what the Deviant artists say![:) :)](https://community.telltale.com/resources/emoji/smile.png)
That would be awesome!
Also , will do.
I think I sent it , I'm not sure though :P
no words so far.
You can use Blender. I think it's free :-)
I'm just gonna use 3ds max.
Thanks though!
You're very welcome!
Still no word from him / her
Still no word from him / her
Could you message me some things you've mad on maya :P
FALCON BUMP
Help , I can't modify the facials for shit.
I can 1up it.
Fuck this shit , 2 days of trying to make it work and it's fucking up.