Take off your rose-tinted glasses

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Comments

  • Ya'll know that just because someone different writes an episode doesn't mean they have creative control right? All they're doing is writing the beats they were told to. You can't blame one writer for Sarah's death or ruining the story. They have it set in stone long before individual episodes are delegated to writers.

  • Well, that point doesn't work because it just makes Clementine alot more uninteresting than she used to be, where's that personality? Where's the genuine emotion in her character? Oh, let's just turn a interesting character into another boring, typical generic survivor badass girl, you'd think Telltale would at least try to do something interesting.

    Heart means the crux of the theme, not that they had to have a relationship. The "heart of the issue" has nothing to do with emotions. I sai

  • Token moments, 88% she's boringly cold and doesn't have much personality or emotion.

    fallandir posted: »

    she's just boringly cold Yeah, as cold as Luke. It all affect her, throughout whole season.

  • Yeah, it's bad writing when you build something up and don't do anything with it.

    "Oh hey look! The writers have been spending time developing these characters! I bet they will have plot armor until their plot arches are finished. NO? THEY DIED FIRST! BAD WRITING! DOSE GUYS DESERVED PLOT ARMOR!"

  • Yeah, it's gone, but it's not interesting. yeah you must drink alot of coffee considering how much you sugarcoat this season.

    fallandir posted: »

    Yup, I expect Rebecca to calm down and apologize (she did), and Carlos to help the group to find Luke, Alvin, Nick and Pete, even if that me

  • I'm with you on the hope that they don't just go straightforward and repeat all the story beats we've come to expect from the franchise. Maybe if season 3 had some nice pockets of security so Clem could rise back to the top (we see it a few times in safe zones), the character could recover. I don't want to see her stay restrained and cold all the time, I think that's a disservice to a great character and a great actress.

    So yeah, a little variety and bucking of the staples wouldn't kill the premise.

    J-Master posted: »

    Well, that point doesn't work because it just makes Clementine alot more uninteresting than she used to be, where's that personality? Where'

  • Except they "did" do something with it. It's just not what you "wanted" them to do.

    They trying to establish that people that normally would have "plot armor" do NOT have "plot armor."

    J-Master posted: »

    Yeah, it's bad writing when you build something up and don't do anything with it.

  • It's because people get themselves all excited on the forums and discuss what they think what MIGHT happen, and complain when it doesn't.

    They're hyping themselves up over nothing and blaming Telltale for not giving them it.

  • edited October 2014

    I won't deny that season one had flaws, but I'm still able to hold it in higher regard for plenty of reasons.

    To be frank, both seasons were heavy in the illusion of choice, but I rarely felt that the first season undermined its own themes to same degree that season 2 did because of it. The characters were fully realized, pacing wasn't an afterthought, and I felt genuine impact from the way that I was interacting with people and the world around me.

    I still think that Season 2 initially had plenty of great ideas, but I don't think they were given the time for development that they really deserved. So, I critique what I thought worked, and what I thought didn't work.

  • No, it's bad writing to arbitrarily fulfill everything or to fulfill nothing. If everything gets wrapped up in a sterile little bow every time, that's not reality. That's marking off a checklist. I'd rather there be exceptions to the rule that every character deserves a payoff and every arc resolves to a satisfying close. Especially here, where harmony really goes against the tone of the universe. Sometimes people don't get to say that one thing they should have, or get to the point they want to. Sometimes...sometimes they get their head crushed under a baseball bat and life means nothing.

    J-Master posted: »

    Yeah, it's bad writing when you build something up and don't do anything with it.

  • That's not what I thought you were going to say. You're supposed to apologize and agree with everyone. I want my money back!

    Echopapa posted: »

    It's because people get themselves all excited on the forums and discuss what they think what MIGHT happen, and complain when it doesn't. They're hyping themselves up over nothing and blaming Telltale for not giving them it.

  • I'm not sugarcoating, I'm just not overly criticizing.

    J-Master posted: »

    Yeah, it's gone, but it's not interesting. yeah you must drink alot of coffee considering how much you sugarcoat this season.

  • What they ended up doing was a huge slap in the face to that's character's built up development. If plot armor means interesting potential with certain character arcs, then maybe I can accept that.

    Except they "did" do something with it. It's just not what you "wanted" them to do. They trying to establish that people that normally would have "plot armor" do NOT have "plot armor."

  • If that character didn't amount to much and didn't have build up for a character arc then I would accept that, but this is not reality, this is about characters, a fictional story with character arcs, if you're going to build up a character arc but do nothing with that character, then there's a problem, don't care if it's realistic, I just want a good story not a cheap and lazy one that kills off characters just to get them out of the way instead of actually developing them or giving them something to do.

    No, it's bad writing to arbitrarily fulfill everything or to fulfill nothing. If everything gets wrapped up in a sterile little bow every ti

  • Oh, so we should just totally ignore the amount of messy writing in this season? Apologists.

    Echopapa posted: »

    It's because people get themselves all excited on the forums and discuss what they think what MIGHT happen, and complain when it doesn't. They're hyping themselves up over nothing and blaming Telltale for not giving them it.

  • I don't think anyone can change people's opinions about Season 2 but your opinion about Season 2 is the same as mine. I love Season 2 even though I love Season 1 a little bit more. Yeah it had flaws but I really enjoy and love Clementine's story.

  • edited October 2014

    Got it! So, you think the story is bad unless every person that dies is either unimportant to the main story or doesn't have any "loose ends."

    I respect that this is what you want, but understand that "I" and many others love this series for "not" being like that.

    TWD and Game of Thrones are both widely loved for remind the audience that "nobody" is immune to death, and the universe doesn't give a damn how important you think you are, or how important anybody else thinks you are. People just die sometimes. I'm very happy to see a series embracing that.

    In other stories I never really worry about the characters because I've become able to predict with almost absolute certainty when characters are immune to death and when they aren't. I cannot guess with TWD and the Song of Fire and Ice series and I love that.

    J-Master posted: »

    What they ended up doing was a huge slap in the face to that's character's built up development. If plot armor means interesting potential with certain character arcs, then maybe I can accept that.

  • Or, you should stop obsessively looking for flaws and enjoy the game for what it is. Nit pickers.

    J-Master posted: »

    Oh, so we should just totally ignore the amount of messy writing in this season? Apologists.

  • Or accept that it happened and move on. Dwellers.

    Echopapa posted: »

    Or, you should stop obsessively looking for flaws and enjoy the game for what it is. Nit pickers.

  • @Jongon

    ^ Don't mind this ^

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