Season 3 - ideas and wishes ( Please Telltale, read this)

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  • Clementine, AJ and Kenny are still together. Wyatt, Vince, Sheil, Becca and Russel form a new survivors group with the cancer group and Eddie.

  • For SEASON 3, OPTIONS MENU, have 2 levels of EASY & NORMAL, EASY MODE let you picks a choice without the red meter bar, NORMAL MODE let you chooses with the red meter bar....& 2 unlocks ACHIEVEMENTS, Finish EASY & Finish NORMAL ;) That's it...I'm sure DRAGON AGE: INQ. have multi. choices without the red meter bar (kinda like a hassel to pick a choice quickly on the 1st play-through) Thank you...

  • it happens when you are in the trailer and don't use the leg kick technique on the walker.

    I still don't remember that happening, so when did she say that?

  • edited October 2014

    That's silly. I rather just have a mode where after you make all of your choices, you can watch it with the option tree(the buttons showing option) out of the way, so it can seem more movie like

    ANAKIN22X posted: »

    For SEASON 3, OPTIONS MENU, have 2 levels of EASY & NORMAL, EASY MODE let you picks a choice without the red meter bar, NORMAL MODE let

  • Listen to this: A Clementine Leadership Plot

    Wouldn't it be awesome if there was a rural orphanage with a orchard and huge brick walls, in Ohio. And at Day 350 all of the adults died protecting the kids of the orphanage from a zombie herd.

    Day 391, the reminding kids(ages 10-14 and Non-Walker experience,Due to, the walled community) are scared and had a lack of leadership at the orphanage.

    Day 430, the kids were starting to run out of apples and fruits at the orchard and needed to move on from the orphanage, but about five walkers discouraged them to do so. The same day** CLEMENTINE** appears and takes out two walkers, with her hatchet, in front of the orphans, . still three walkers left, Clementine needed assistant with the last three walkers, so she stared at the kids for assistant, but they ran.

    Once Clementine finished the walkers, the kids of the orphanage respected Clementine.And seeked her for guidance and protection. when this happens, Clem is declared the leader of the of the group of kids( 10 kids)

    Day 431. Clem told them of the zombie camo techniques and about killing walkers. She said that they need to leave to scavenge for supplies or they'll die. She rounded up the oldest: Bruce,13, and Nate,14, for the trip.

    to be continued.

    Think of the possibilities of this. We can setup a Kenny/lily power struggles within this group with Clem and some jerk teen boy; Clementine can finally can get a Leadership Role in the game, without a time jump; We can finally have a cool kick-ass scene where she kicks some kid's ass for going out of line(determinant: for talking about her parents).And come on, imagine a deceitful children's group that will be always be underestimated. that is a deadly asset.

    Tetra posted: »

    I'd like Clem to take a leader type role, and more character development, and to keep some dark choices.

  • That genius! A playable Zombie Lee. It would be nice for once to see the world of the Walking Dead from a walker perspective.

    Kenny-Lee posted: »

    Shooting with a sniper just like in Zenn Pinball2 to make Clem get across a building after she fell through a roof Maybe another Sarah th

  • This is pretty good! I'd split the kids for 5v5 Kenneth Lilly power struggle then maybe Clem has to choose which 5 to lead and then choose to walk away with the 5 or fight the other 5 and kill them and risk losing members.

    Listen to this: A Clementine Leadership Plot Wouldn't it be awesome if there was a rural orphanage with a orchard and huge brick walls, i

  • I want Season 3 to start off probably a month or two after where other players story ended . For instance, my story I was with Jane and she and I went back to Carver's place and we let a family join us there. It would be cool and cause but I would leave it up to the game developers to chose rather it worked out or not.

    -A.Taylor

  • Oh, okay. I used it so I didn't get it on my playthrough.

    it happens when you are in the trailer and don't use the leg kick technique on the walker.

  • You wouldn't get the present-day story you payed for, you would just get memories but I somewhat agree with you

    To still have Clementine mention Lee a lot & maybe more flashbacks but longer?

  • Well some months weren't in seas 1 so new memories could be awesome(but not to long) maybe to introduce new characters they encountered before.
    I'd like seas1 things we haven't seen before

    Tayaun01 posted: »

    You wouldn't get the present-day story you payed for, you would just get memories but I somewhat agree with you

  • I would agree with that the relative would have to be some hardcore survivor, unlike the likes we have seen in the game yet. But, I don't think they would reject Clem. They would have been looking for her and her parents at one point. Maybe they start off shocked and amazed that she has survived. At the same time however, they realize how different they both are. They are blood, but the apocalypse has changed them. To the relative, Clem isn't the sweet child they one knew. To Clem, the relative isn't the funny, happy person she once knew. The interaction with one another will influence each other. In the end, they realize that despite their differences, they have more in common that just blood.

    I have a sense that the relative(s) has to be just a badass themselves. To live two plus years in the Walking Dead world, you had to do the

  • edited October 2014

    What if we twist it a bit. What do you think about this:

    There is a group of kids who were on a Boys Scout and a Girl Scout trip during the apocalypse. They used their survival training to survive in the midst of danger. The two group crossed paths and the adult leaders thought it would be best to join forces to survive. This plan works out for about a year, but trouble brewed with in. People started to get too "familiar" with each other from within the group (adult leaders with adult leaders and between the boys and the girls). These added feeling started to affect people's judgement as rule that were established from the beginning start to be broken. Things get even worse when one of there own turn without being bit, revealing to the group that no matter how you die, you turn. Not only did this person turn, but they bit a few others. This causes more dilemma within the group as the ethics of what to do with the bitten arises. Things boil to a climax and the group splits.

    Both groups end up wandering in circles and fighting of scavengers and bandits. After many deaths, the two groups cross paths again. They attempt again to unite. This time, clear rules are established with harsh punishments to rule breakers. The group tries to find a safe haven. Darkness finally consumes one of the adults as the shoot the other last remaining adult over an argument. They take a dictatorship-like reign over the remaining scouts. Punishment gets more brutal and inhumane as things get worse and the group fails to operate at their pace. Some sneak off and run away for fear that the adult might actually consider doing "the unthinkable" if things don't go his way. The adult has the group look for them. They find all but one of the escapees dead. The other pleads for forgiveness. The adult refuses, beats the child, then orders one of the scouts to shoot them. They refuse so the adult shoot the escapee and the scout that "disobeyed orders."

    In an effort to save their "brothers and sisters," one of the scouts, the one looked to as the leader, takes over by killing the adult. The small group of now children aging from 9 to 14 years old are operating alone. They survive in the woods for the next year when they come across an overgrown orchard that still bears lots of fruit. The leader declares it their new home and has them rebuild. They can successfully defend the orchard from outsiders, tend to it, and scout for supplies. Several months later, the see a person approach. It's Clementine. She ask if anyone has seen a large group come by because she got separated when a bad thunderstorm rolled through. The leader, seeing their self inside of Clem , invites Clem to stay the night to rest despite the groups objections and Clem saying that she has to get back to AJ.

    This now introduces the idea of a youth community. Clem has been around adults that she has out shinned, she seems intrigued by the group. The fact that the group has finally come across someone their age who is as equally strong a survivalist as they are intrigues them. Though they share similar strengths, they differ completely. No matter what ending you get at the end of Season 2, Clem hasn't completely lost her humanity and compassion, especially towards adults. The group how ever resents adults and find them a waste of space and resources. You can even have tensions get real person as the group dismisses the adults that Clem tells them that have made her who she is, especially her parents and Lee. That can be the defining moment Clem knows this group isn't for her.

    The only way I can see the story continuing is if the leader and some others prevents Clem from leaving because she needs to "repay" them for using their resources. Your interactions determines who you escape with. The remaining members go after Clem. A group from Wellington will be looking for her the other missing members. When group gets attacked by the children, Clem can tell them to shoot (not revealing that the attackers are children) or tell the search party that they are kids like her. One option will lead to more members of the search party dying, but the youth group will ultimately be killed. Clem, the search party, and the kids that escaped with Clem, now have to reflect on what happened. Adults feel horrible for killing children. The escapees don't feel like they deserve to be alive because they feel responsible for the death of their "brothers and sisters." Clem is heart broken for finding a group that was like her and loosing them since they had so much potential. The final scenes can reveal Clem doing something in honor of the fallen children. The escapees see Clem as their leader. The stories that spread within the children of Wellington makes Clem a leader to them. The season ends with Clementine being looked upon by everyone as the light of the new generation, the future of humanity, and the hope the still lives on.

    EDIT: I want to redo this so bad due to typos, the fact I referenced the adult as a male, and the fact that I called the group Wellington. It was supposed to be gender/identity neutral so that anyone can put anyone into the character/location slots. I have midterms, so the rewrite may have to wait.

    Also I had this bad-ass idea about Clementine having a leadership role without any major time jumps. I wanted her to wander to a orphanage w

  • edited October 2014

    Who are you!? How in the heck did you come up with a epic back story like that?

    Also the line: "The leader, seeing their self inside of Clem" sounds somewhat funny. It makes the leaders sound like they're 14 year old boys.:)

    eRock92 posted: »

    What if we twist it a bit. What do you think about this: There is a group of kids who were on a Boys Scout and a Girl Scout trip during

  • eRock92 added this awesome twist to my story that made it better:

    What if we twist it a bit.

    There is a group of kids who were on a Boys Scout and a Girl Scout trip during the apocalypse. They used their survival training to survive in the midst of danger. The two group crossed paths and the adult leaders thought it would be best to join forces to survive. This plan works out for about a year, but trouble brewed with in. People started to get too "familiar" with each other from within the group (adult leaders with adult leaders and between the boys and the girls). These added feeling started to affect people's judgement as rule that were established from the beginning start to be broken. Things get even worse when one of there own turn without being bit, revealing to the group that no matter how you die, you turn. Not only did this person turn, but they bit a few others. This causes more dilemma within the group as the ethics of what to do with the bitten arises. Things boil to a climax and the group splits.

    Both groups end up wandering in circles and fighting of scavengers and bandits. After many deaths, the two groups cross paths again. They attempt again to unite. This time, clear rules are established with harsh punishments to rule breakers. The group tries to find a safe haven. Darkness finally consumes one of the adults as the shoot the other last remaining adult over an argument. They take a dictatorship-like reign over the remaining scouts. Punishment gets more brutal and inhumane as things get worse and the group fails to operate at their pace. Some sneak off and run away for fear that the adult might actually consider doing "the unthinkable" if things don't go his way. The adult has the group look for them. They find all but one of the escapees dead. The other pleads for forgiveness. The adult refuses, beats the child, then orders one of the scouts to shoot them. They refuse so the adult shoot the escapee and the scout that "disobeyed orders."

    In an effort to save their "brothers and sisters," one of the scouts, the one looked to as the leader, takes over by killing the adult. The small group of now children aging from 9 to 14 years old are operating alone. They survive in the woods for the next year when they come across an overgrown orchard that still bears lots of fruit. The leader declares it their new home and has them rebuild. They can successfully defend the orchard from outsiders, tend to it, and scout for supplies. Several months later, the see a person approach. It's Clementine. She ask if anyone has seen a large group come by because she got separated when a bad thunderstorm rolled through. The leader, seeing their self inside of Clem , invites Clem to stay the night to rest despite the groups objections and Clem saying that she has to get back to AJ.

    This now introduces the idea of a youth community. Clem has been around adults that she has out shinned, she seems intrigued by the group. The fact that the group has finally come across someone their age who is as equally strong a survivalist as they are intrigues them. Though they share similar strengths, they differ completely. No matter what ending you get at the end of Season 2, Clem hasn't completely lost her humanity and compassion, especially towards adults. The group how ever resents adults and find them a waste of space and resources. You can even have tensions get real person as the group dismisses the adults that Clem tells them that have made her who she is, especially her parents and Lee. That can be the defining moment Clem knows this group isn't for her.

    The only way I can see the story continuing is if the leader and some others prevents Clem from leaving because she needs to "repay" them for using their resources. Your interactions determines who you escape with. The remaining members go after Clem. A group from Wellington will be looking for her the other missing members. When group gets attacked by the children, Clem can tell them to shoot (not revealing that the attackers are children) or tell the search party that they are kids like her. One option will lead to more members of the search party dying, but the youth group will ultimately be killed. Clem, the search party, and the kids that escaped with Clem, now have to reflect on what happened. Adults feel horrible for killing children. The escapees don't feel like they deserve to be alive because they feel responsible for the death of their "brothers and sisters." Clem is heart broken for finding a group that was like her and loosing them since they had so much potential. The final scenes can reveal Clem doing something in honor of the fallen children. The escapees see Clem as their leader. The stories that spread within the children of Wellington makes Clem a leader to them. The season ends with Clementine being looked upon by everyone as the light of the new generation, the future of humanity, and the hope the still lives on.

    Tetra posted: »

    This is pretty good! I'd split the kids for 5v5 Kenneth Lilly power struggle then maybe Clem has to choose which 5 to lead and then choose to walk away with the 5 or fight the other 5 and kill them and risk losing members.

  • It would be awesome if in season 3 they introduced a new group, which could be sort-of mix of the original season 1 group and the cabin group. New characters like Larry (so that it would feel great to argue with them) or a character who would be the mix of Luke and Nick. References to season 1 and 2. Determinant characters DO NOT END UP IN A FENCE OR UNDER A DECK!!

  • Telltale please hire these people!

    eRock92 added this awesome twist to my story that made it better: What if we twist it a bit. There is a group of kids who were

    • Playing as Clem every other episode: Not the whole season have it switch between her and someone else.

    *Bring back Nate: This guy needs to come back

    • Zombified Kenny or Jane (Depending on which one you saved)

    • More Choice Diversity: Don't ever give me a "Can I go with you" type dialogue option again, and mat down the good and evil thing like in TWAU

    • Molly Return

    • Characters We Never Got To Get Affiliated With In Season 1: Andre, Anna Correa etc. could be interesting characters in a new group.

    *Bring The Adventure Aspect Back: Bring in more characters and more locations don't stay stuck in the same place.

    • If you save a character make them matter: Like the Doug/Carley thing
  • Haha! Thanks. I'm just your average college student. But man, I didn't see the potential hidden dirty joke in that sentence. lol Good catch. I was trying to write it as gender neutral as possible so that any person can fit in the roles. Maybe @puzzlebox should take a look (hint, hint, wink, wink).

    Who are you!? How in the heck did you come up with a epic back story like that? Also the line: "The leader, seeing their self inside of Clem" sounds somewhat funny. It makes the leaders sound like they're 14 year old boys.:)

  • edited October 2014

    in paragraph 3 can we add:

    ...They survive in the woods for the next year [by mainly using their age to deceit adult survivors,killing them as soon as their guards are down, taking their supplies.They recruit children along the way and kill those that refuse their offer]

    Bold: is the text that I added in

    eRock92 posted: »

    Haha! Thanks. I'm just your average college student. But man, I didn't see the potential hidden dirty joke in that sentence. lol Good c

  • Yeah I really dont want TellTale to just throw Jane and Kenny into the trash bin. I want that last choice to really truly matter.

    First of: I don't need Clem to be the protagonist. But let's get into it: * Clementine is either the PC, or a deuteragonist. * Deter

  • keep ur hed high

    live ur dreams

    learn to fly

    believ in urself

    longlivelee posted: »

    And maybe Telltale will see it too! Mhm yeahhh...

  • edited October 2014

    Comic book references.

    Older Clementine as protag.

    Christa.

    Lilly.

    LUKE.

    Character development.

    Longer episodes.

    Older AJ.

    Eddie.

    Nate.

    LUKE.

    400 Days Characters.

    A character from a different country, other than the stereotypical "Russian" or "Mexican". A character like an Australian or someone from Ireland. Hawaiian. Any of that type. The kind that are rarely used in video games. You know, English folk, too.

    Negan as a strong villain.

    LUKE.

  • Disagree completely. And seriously? Clementine living in his shadow? He kept her alive and thought her to fight. He is the biggest influence on her, not to mention a father-figure. That was the highlight of the entire Season Two for me. And no, not because it was fan-service. Because it was exactly the type of memory Clementine needed for the choice she was going to make.

    "Clem, people don't always make sense..."

    "How come?"

    "Because bad things happen to everyone."

    Lee's words really got to me in that brief scene. And it really shown how Clem saw him. If I didn't see that brief scene, I'd likely have shot Kenny and regretted it. Because he reminded me that good people do stupid things, him being a prime example with his pre-apocalypse history. So in my story, it was thanks to him that I spared Kenny, and I was glad I did, his ending was far more satisfying.

    devilshomie posted: »

    To be honest I didn't like the flashback with Lee. It felt like fan pandering. Don't get me wrong I loved him as a protagonist but I feel like his story is over and I also want Clementine to step out of Lee's shadow and become her own character.

  • I know for sure that Wellington is going to fall. Edith said that they are " overcapacity". that implies that the living confinements are crowded and food/supplies are probably are low. Maybe famine is going to fall there.

    Or maybe, because of the crowdness of people, there is going to be a spread of some kind of deadly Ebola flu like season 4 walking dead tv series.

    Kenny is probably going to have a brave type of death, probably die trying to protect Clem and Aj from bandits. or if you left him in season 2, he'll die from loneliness.

    Jane honestly, even if she is a determinate, I can see her living on.She can just wonder off somewhere. never being seen again.

    First of: I don't need Clem to be the protagonist. But let's get into it: * Clementine is either the PC, or a deuteragonist. * Deter

  • That be a huge unexpected twist. Brings a new meaning to survival at all cost. Or the line of sometimes you have to do bad things to protect the ones you love. Shoot, have the leader of the kids group quote that line Lee/Clem said word for word. It would be so eerie.

    in paragraph 3 can we add: ...They survive in the woods for the next year [by mainly using their age to deceit adult survivors,killing

  • A few minor things I just thought about that I think would be cool to see in Season 3:

    1. I want to see Clem get a haircut. When the season starts, her hair is spilling out from her hat. Someone from the group she is in helps cut her hair. Now the modding community gets a hatless Clem, a Clem with unrestrained hair, and a regular hatted Clem. It would also be cool if the haircut scene could allow you to have your Clem with a different hairstyle (something like a puffball/pun type of thing or maybe something braided as apposed to the two pigtails). It would still be short in honor of Lee and to benefit her survival.
    2. Clem has taken her fair share of hits, but Clem has never gotten into a fist fight. She doesn't have to have a Bigby/Axemen type of fight, but something to see her swing a few punches. The few times Clem has gotten hit, she coddles her area of pain which makes me think she can't fight. Then again, those hits came from adults or weapons, so I also feel like she could take a punch from anyone her age. But then again, just because you can take a hit doesn't necessarily mean you can fight. I'm not wanting Clem to be violent, I just want to see what her defensive skill set all encompasses. So maybe a small fight between her and another kid could arrive from a disagreement/hurtful words. It can be a cut scene or some small interactive scene.
    3. A small scene where someone lets Clem feel like a little girl again. An unused sound file revealed that the lady at Wellington thought Clem was a boy at first glance. It would be kind of funny to see Clem get mistaken as a boy at times and have it frustrate Clem. Using that moment as a way to get to know and bond with Clem, a female character can try to have a "girl moment" or something like that. Something simple like Clem being offered a more feminine style outfit, the haircut change I mentioned above, or even just a girly conversation would suffice. Players can then choose how tomboy-ish they want their Clem and it will ultimately reveal how much being around all these men has impacted Clem.

    Again, if these didn't happen, I would be mad. Just thought them up a few hours ago and thought I would share.

  • My point was that I wanted Clementine to become her own person rather than basing every decision on what Lee would've done and I do think it was fan service if they had cut out Clem asking about whether or not to leave Lily and instead maybe had it where Lee was posing as Clem's subconscious and asking about whether or watched Carver or some of the other choices you made as a way to reflect how you're shaping Clem I would've liked it better but to be honest it just seemed like an excuse to have him in the game and didn't really fit well with the story in my opinion. I killed Kenny because I felt like he was dangerous and unstable and my Lee and Kenny were not the best of friends in my playthrough in fact Kenny was hesitant to save Lee a couple of instances because I didn't agree with him. I do agree that his ending is a lot more satisfying (to my dismay) but I didn't spare him because I felt he was too far gone.

    CathalOHara posted: »

    Disagree completely. And seriously? Clementine living in his shadow? He kept her alive and thought her to fight. He is the biggest influence

  • I disagree with this post in every aspect. I don't really need to say much else since I said my piece above, but I fully disagree.

    It doesn't hurt to mention there were PETITIONS for a Lee flashback scene, it was one of the main things I wanted since the Season started. And it fit in really well, I think you're becoming a tiny bit too nitpicky if you think that it was making Clem not be her own character, especially when the flashback was only 2 minutes long. Doesn't hurt to mention that Lee was the whole reason Clementine is alive now. His spirit is living on with her.

    devilshomie posted: »

    My point was that I wanted Clementine to become her own person rather than basing every decision on what Lee would've done and I do think it

  • edited October 2014

    I like that. It'll kinda gives off the same mentality that Clem had when she rejected the family.Also it gives her and the scout leader a similarity, but somehow the view of humanity went astray.

    It would be cool to add:scout group are highly advanced in archery, the signature weapon of the group.(seeing that they were in the boy's&girl's scouts and arrows are highly reusable). And they lay booby traps around the orchard, with the occasional usage of guns.

    Not to sound sexist, but the leader of the scout group would have to be a boy. It's just symbolically clearer to contrast the astray-ness of the two if they are different sexes.

    Lastly, how many kids are in the group? Seeing that they are attending to a orchard, I would imagine at-least around the neighborhood of 10-15 kids. maybe have 5 more on top of that, who are kids that were "orphaned"(kids who parents were killed by the scout group). making the group 10-20 in total.

    but for screen time purposes, only introduce the leader and the escapees. And we need another Troy asshole character in this group as well, or more of a bully, or character that acts as a right hand person for the leader.

    eRock92 posted: »

    That be a huge unexpected twist. Brings a new meaning to survival at all cost. Or the line of sometimes you have to do bad things to prote

  • I think they made his lips bigger... those fucking telltale racists.

    Gil is a reused model... He's an urban Duck.

  • edited October 2014

    1) clementine as the playable character.

    2) our choices matter. and if i chose to save a person you dont kill him/her 20 minutes later. atleast in another episode not the same one. because it make me feel stupid investing my emotion into saving them and then NO! your choice to save them didnt matter because we'll kill them anyway.

    3) we need good characters that actually care for clem. like in S1! we dont need every character to love clem. but atleast one does just like pete in season2. i hoped he lived longer though

    4) characters like MIKE should not exist. people like sarah die twice. and people like mike live.

    5) the writer of episode ''4 amid the ruins'' should never write an episode again for this series.

    6) characters that never been done before.... not appearance wise but personality.

    7) more light hearted things to do every now and then... like in season1 when lee cuts clems hair and teaching her how to shoot... i would love to see some good scenes not all bad ones...

    some of my points may be harsh but TWD fans are really passionate about the game, and i hope telltale dont get offended when we dont like something. keep what you do best telltale! and i hope you listen to your fans feedback to make season 3 the best season yet :D

  • Just because the majority wants something to happen doesn't mean that it's a good thing. As a writer I feel like your decisions should be based on the direction your story is going not on what fans want. I get what your saying but I just didn't like the flashback. I think that Lee had a big impact on Clementine and it's admirable that he sacrificed himself for her but I prefer just watching Clem mature on her own without someone to guide her.

    CathalOHara posted: »

    I disagree with this post in every aspect. I don't really need to say much else since I said my piece above, but I fully disagree. It doe

  • I highly doubt that. His lips are pretty norm.

    _Juice_Box_ posted: »

    I think they made his lips bigger... those fucking telltale racists.

  • edited October 2014

    Not sure if somebody reading this, but worth a shot.

    1) Clementine should be playable. No alternative (telltale, you created her, so blame yourself ;)) Maybe older for couple of years.

    2) Our choices should matter. Quit force us to just choose a side: Kenny-Lilly, Kenny-Luke, Kenny-Jane. Sometimes things just have to go "our way".

    3) Maybe a nice shelter for characters.. Like Wellington or that Carver's place(can't remember a name), so there could be some peaceful scenes too. I agree that there's should be many action. But having a save place can provide some action too. Like a guarding, scouting, scavenging, looking for new people. It could be a leader of a group who started to 'carvering' a little and our character sees it and can really stop it. Or can't... but trying...

    4) And of course not killing or exiling everyone in sight would be very nice too. We got it: zombie-apocalypse, hard life, lack of supplies and stuff, but there are should be more people to survive the end of season.

    p.s.: I really like this game, this story. Maybe I even like it more than one on TV. Thank you very much for this, Telltale... And please, don't wait couple of years to continue this story. Waiting every episode was like unstoppable itching... And waiting another season...

  • edited October 2014

    I want Clem, if you stayed with Kenny or Jane that they don't die on EP1, Christa's return, maybe Lilly and the 400 days characters to have a more important rol

  • I'm a writer myself, just because it's a clichéd doesn't mean it's a bad thing. Heck if we lived in a world like that EVERYTHING would be clichéd by now and we'd live in a pretty crappy one. We're pretty close to getting that now.

    I don't even think it was NOT going to happen. I'm very confident Telltale wanted that flashback to happen regardless. They themselves wanted it and to be honest, I said that IF I didn't have that flashback happen, I would've shot Kenny. And I'm glad I didn't in the end. It was great because to me, I was influenced by Lee. Which is a strange thing to have happen with the player's role having been reversed. And it DID show Clementine grow up as herself, it's ONLY two minutes long. It's not like as if it ruined her character evolution, it only enhanced it.

    devilshomie posted: »

    Just because the majority wants something to happen doesn't mean that it's a good thing. As a writer I feel like your decisions should be ba

  • I guess but I still didn't care for the flashback and prefer to not have Lee in the game, not only that but to be honest even when the flashback happened I still shot Kenny. My Lee and Kenny were not the best of friends and I didn't do it out of malice, I just figured that Kenny was too far gone.

    CathalOHara posted: »

    I'm a writer myself, just because it's a clichéd doesn't mean it's a bad thing. Heck if we lived in a world like that EVERYTHING would be cl

  • Well that's the important part, "Clem, People don't always make sense." And good people will occasionally do really bad things. Lee himself was a prime example pre-apocalypse and he even brought up Lilly on that matter for what she did to Carley/Doug. It felt like a self-assurance. And it was supposed to be for me. It influenced me to save Kenny. And I'm glad it did.

    devilshomie posted: »

    I guess but I still didn't care for the flashback and prefer to not have Lee in the game, not only that but to be honest even when the flash

  • Okay well I respect your opinion and appreciate your civil response

    CathalOHara posted: »

    Well that's the important part, "Clem, People don't always make sense." And good people will occasionally do really bad things. Lee himself

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