For me it's a tie between the train "puzzle" and the sewer walk just before meeting the cancer survivors both in season 1. Both are "filler" portions of the game that solely exist to take up the player's time and I can't stand either part. They both bring the game to a dead halt in terms of pacing and neither is even remotely interesting (to me).
While with the train you do get a few lines of dialogue from the people in the zone, the sewer section is a lot shorter, which is why they are tied for me.
Well i guess i singled out Jane i was thinking of the scene where Jane gets Clementine alone, Kenny just took a beating for Clementine, and … moreshe is Ragging on him. I remember wanting to shake her like salt shaker.
It just wasn't worth it.
People would risk their lives for lots of reasons, trying to save someone's life in my opinion is a valid way to go.
Everything she stood for, everything she did, how she affected the story. Sarah needed help and Jane didn't want to give it to her, so when the time came with Jane vs Kenny, I let Jane have a taste of her own medicine. Jane wanted help, but in her head people aren't allowed to rely on others. She dug her own grave.
Listening to Jane talk about how much Kenny was losing his mind.
A pet peeve of mine is when someone talks to me, about someone behind t… moreheir back in a negative light. I can't stand this kind of behavior, if they're going to talk about that person, they'll talk about you. Every speech made me want to kill myself, especially the one where she talks about the guy under the car not being worth the effort to save.
I wanted to counter that argument by saying, Well then i guess Clementine wasn't worth saving because on that logic all the people who went to find her; Ben, Chuck Lee, others.
For me, it wasn't an actual scene as much as the sudden plot change. I loved episode 1 and episode 2 of this season, mainly because I liked being out in the woods, having Carver around, and thinking that it was gonna stay like that till ep.5 (as far as the setting/mood goes I mean). Ep.3 and 4 really turned this season away for me because all of that changed.
That's fine, but I'm the exact opposite. What I liked most is that they did not continue the whole Carver thing. To me, it reminded me of the TV show with the Governor that imo lasted far too long and was my most disliked part of the season. I was very glad the Carver part ended when it did so they could move on with other stories.
For me, it wasn't an actual scene as much as the sudden plot change. I loved episode 1 and episode 2 of this season, mainly because I liked … morebeing out in the woods, having Carver around, and thinking that it was gonna stay like that till ep.5 (as far as the setting/mood goes I mean). Ep.3 and 4 really turned this season away for me because all of that changed.
The scene with Clem getting shot and Bonnie/Mike/Arvo escaping was stupid, Luke drowning no matter what sucked, and to top all that disappointment off was the fact that I had to choose between Kenny or Jane when I didn't particularly trust either of being capable of taking care of Clem at that point.
Just. The entire finale was a big disappointment to me.
Comments
This! I remember playing through again and seeing this for the first time. No word of a lie I was screaming, he just begins to saw the bone...
GUYS, GUYS PLEASE.
MY HEART CAN'T HANDLE THIS MUCH PUNS ABOUT LUKE'S DEATH.
why
Sorry about inundating you with these puns. Just try to drown them out.
-sound of surgeon simulator 'game over' noise when you kill the patient-
idk
For me it's a tie between the train "puzzle" and the sewer walk just before meeting the cancer survivors both in season 1. Both are "filler" portions of the game that solely exist to take up the player's time and I can't stand either part. They both bring the game to a dead halt in terms of pacing and neither is even remotely interesting (to me).
While with the train you do get a few lines of dialogue from the people in the zone, the sewer section is a lot shorter, which is why they are tied for me.
the worst part of the game was the lack of save slots.
Every single time Kenny's butt-ugly face was taking up screen time from more interesting characters (so all of them).
http://www.youtube.com/watch?v=aJEzl31zL-I
The first meeting with Arvo, the second, and the firefight. Broken script.
Those three fuckers right here.
I've played the game dozens of times and I still don't remember with which one I'm supposed to smash the damn thing.
Spike remover, isn't it?
Jane.
Just Jane.
Everything she stood for, everything she did, how she affected the story. Sarah needed help and Jane didn't want to give it to her, so when the time came with Jane vs Kenny, I let Jane have a taste of her own medicine. Jane wanted help, but in her head people aren't allowed to rely on others. She dug her own grave.
Oh, and Luke's death. And Sarah's.
And Pete's.
No idea. I had to take a stroll back and take another one too many times.
.
Its still lost in Fabletown
For me, it wasn't an actual scene as much as the sudden plot change. I loved episode 1 and episode 2 of this season, mainly because I liked being out in the woods, having Carver around, and thinking that it was gonna stay like that till ep.5 (as far as the setting/mood goes I mean). Ep.3 and 4 really turned this season away for me because all of that changed.
That's fine, but I'm the exact opposite. What I liked most is that they did not continue the whole Carver thing. To me, it reminded me of the TV show with the Governor that imo lasted far too long and was my most disliked part of the season. I was very glad the Carver part ended when it did so they could move on with other stories.
The scene with Clem getting shot and Bonnie/Mike/Arvo escaping was stupid, Luke drowning no matter what sucked, and to top all that disappointment off was the fact that I had to choose between Kenny or Jane when I didn't particularly trust either of being capable of taking care of Clem at that point.
Just. The entire finale was a big disappointment to me.
I also hated Nick and Sarah's second deaths.