Will Wellington be all it seems?

Will Wellington really be this safe haven for numerous survivors or could it pose an even bigger threat than what is out there.

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Comments

  • I sure hope it is. But since this is TWD, I would say that it's only safer than the outside. My only concern would be that Clem'd get soft inside those walls, instead of being tough and ready for the world outside.

  • Probably not. You can't have nice things in TWD.

  • Well I'm very hyped for wellington actually. I believe it's gonna be this crime city where people fight to survive. Food rations are low, they're over capacity, people steal from others constantly. and yes I know they gave free bags / supplies and that this "Judith" said a few things about Wellington.

    But we just don't know the situation inside yet. We saw smoke. Don't know if it's a huge firepit, a signal for others or has it been raided? we just don't know.

    Are these bags that they're handing out even filled? Well, yeah. probably. they would've noticed if they weren't. But what exactly is inside? Was Judith speaking the truth?

    and if it happens to be a "safe haven", it will escalate quite quickly to become something else.

  • My thoughts exactly, it only takes one person to screw things up for the rest of Wellington. I think this could be a very good way to show Clementine that there is both strength and weakness in great numbers.

    Well I'm very hyped for wellington actually. I believe it's gonna be this crime city where people fight to survive. Food rations are low, th

  • Personally, I'd like Telltale to go against expectations a bit by having Wellington turn out to be a genuinely good place for Clem and AJ to live. By the time we rejoin Clem in S3, something besides zombies, bandits, or bad leaders ends up destroying Wellington for a change; maybe someone accidentally causes a fuel tanker to explode and wipes out almost everyone there. By the time a horde of zombies drawn by the sound of the explosion have taken care of the remaining survivors, only Clem and AJ are still in one piece.

  • Why does it matter? Since we're not gonna be revisiting it anyway..

    Kenny trusted Edith, and thats good enough for me. The guy is good at reading people.

  • I think so, I think Season 3 will be focused on war between communities, like the All Out War arc in the comics, and if communities like these can be safe in the ZA.

  • We have Clementine.

    ABigBadWolf posted: »

    Probably not. You can't have nice things in TWD.

  • edited November 2014

    The game should probably realize what the comics realized, there are communities that are good too, not every one in the za is evil.

  • Clementine. Nice?

    Are you sure?

    Well it's you playing Clementine so you must be sure :)

    We have Clementine.

  • edited November 2014

    Clementine will only live for a few years longer sadly.

    Personally, I'd like Telltale to go against expectations a bit by having Wellington turn out to be a genuinely good place for Clem and AJ to

  • edited November 2014

    He couldn't read Bonnie or the cabin group like you've mentioned though.

    and I'm talking about danger.

    Not about Nick being Vanilla ice, which is true, by the way.

    Why does it matter? Since we're not gonna be revisiting it anyway.. Kenny trusted Edith, and thats good enough for me. The guy is good at reading people.

  • Edith. Not Judith.

    Well I'm very hyped for wellington actually. I believe it's gonna be this crime city where people fight to survive. Food rations are low, th

  • Sarcasm is a great thing.

    Why does it matter? Since we're not gonna be revisiting it anyway.. Kenny trusted Edith, and thats good enough for me. The guy is good at reading people.

  • Edith along with Clem and AJ are confirmed alive regardless of player choice. Wellington will be part of the story want it or not.

  • Do you have an inside source at Telltale Studios?

  • NOT MY STORY!

    I picked Jane, over Boatman.

    Edith along with Clem and AJ are confirmed alive regardless of player choice. Wellington will be part of the story want it or not.

  • Alt text

    Edith. Not Judith.

  • Robert Morgan, pls no. pls no. sry 4 leaking. sry. sry. im sry.

    pls forgiv ma.

    I chang ok? ok I change. I move. people no read. I change.

    Do you have an inside source at Telltale Studios?

  • Family determinant, Edith Alive. Sorry you will be in wellington want it or not. Lord Kenneth always win.

    NOT MY STORY! I picked Jane, over Boatman.

  • that's because the writers were inconsistent with the characters. Mike just suddenly turned into a douche, he's better than that. I honestly found it bullshit by the writers to make Mike steal from Clementine after breaking him out of carver's.Also, Mike was in the process of proving him self. Why screw all that up over Kenny, some guy that he can totally handle in a fight?

    Point is that, even us as the viewers were surprised that Mike betrayed us. It was completely out of character.

    He couldn't read Bonnie or the cabin group like you've mentioned though. and I'm talking about danger. Not about Nick being Vanilla ice, which is true, by the way.

  • I'm afraid not; Clem's gun saw to that.

    Family determinant, Edith Alive. Sorry you will be in wellington want it or not. Lord Kenneth always win.

  • The plot demands wellington regardless of boats. They are not gonna make 2 different paths.

    I'm afraid not; Clem's gun saw to that.

  • Actually, the plot doe not demand Wellington; maybe characters from Wellington (after it's fallen), but not the actual town. Or maybe you're right, and Clem and Jane go there, after running out of supplies at Howe's, only to see it's another Terminus.

    Then there's the Alone ending which straight up spells out to us that she doesn't go to Wellington.

    So, yes, there will be multiple paths; there has to be after having such completely different endings.

    The plot demands wellington regardless of boats. They are not gonna make 2 different paths.

  • only to see it's another Terminus.

    What do you mean by this statement? That they are cannibals?

    Then there's the Alone ending which straight up spells out to us that she doesn't go to Wellington.

    We don't know that.

    So, yes, there will be multiple paths; there has to be after having such completely different endings.

    For like 10 minutes...Then Jane or Kenny will die and Clem will jump skip to being in Wellington. Telltale doesn't like multiple paths.

    Actually, the plot doe not demand Wellington; maybe characters from Wellington (after it's fallen), but not the actual town. Or maybe you're

  • edited November 2014

    since it is the walking dead it will be either

    a) some secret like cannibalism or something

    b) the place itself is safe but the area and the safezone is being dictated by a gang/other community similar to how negan was dictating all of the safezones in the washington area before rick declared war

  • They won't be cannibals. Cannibals don't hand out supplies, cannibals welcome them in and eat them.

    I personally doubt a gang lord but I could see civil war.

    Jewfreeus posted: »

    since it is the walking dead it will be either a) some secret like cannibalism or something b) the place itself is safe but the area a

  • edited November 2014

    1) They could be cannibals, or a brutal meritocracy, or an oligarchy. They could be good people, but human nature (and the plot) won't allow their peaceful society to last too long.

    2/3) Well, that was before they decided to have all these different endings.

    In the alone ending, she goes 9 days (such bad writing) without other people. Seeing as she rejects both Jane and Kenny, I assume she rejected trying to find Wellington as a result. In the Kenny ending, they leave Wellington behind....we don't know how far they go; can Clem find her way back there if Kenny dies? With Jane, Clem agrees that Wellington was just a dream/fantasy.

    There's plenty to go on that tells us that there will be multiple paths. If they just streamline all the paths to the same place in 10 min would kill all credibility with TTG being able to do sequels properly. If they do want to do that, then they're better off creating an extra episode that links the paths from S2 to the singular starting path that they want for S3.

    only to see it's another Terminus. What do you mean by this statement? That they are cannibals? Then there's the Alone ending

  • Not going to lie, that's one of the reason why I didn't go in. Clem's been hardened by all that she has seen, I don't want her to lose that and forget how much of a threat walkers are.

    I sure hope it is. But since this is TWD, I would say that it's only safer than the outside. My only concern would be that Clem'd get soft inside those walls, instead of being tough and ready for the world outside.

  • You didn't answer my first question.

    Telltale doesn't like to do branching paths as it is too much work to have them. You might get 30 minutes max with your beloved Jane before she is either killed off in a dramatic way or is separated from Clem having her trying to find her the rest of the season. Both happened with the start of season two, Telltale has bad plans for getting Clem on her own. You keep wishing for that extra episode because there will not be branching paths and I can declare this 100%.

    1) They could be cannibals, or a brutal meritocracy, or an oligarchy. They could be good people, but human nature (and the plot) won't allow

  • 5 Different paths means 5 Different games. That isnt happening.

    1) They could be cannibals, or a brutal meritocracy, or an oligarchy. They could be good people, but human nature (and the plot) won't allow

  • Uh..I did answer it. I said that if they wanted to start everyone off at the same place for S3, then an extra episode would be the best way to go about it, rather than forcing another BS time jump/skip, or haphazardly rushing the story to that point in just 20-30 minutes of gameplay.

    Also, you can declare whatever you want; none of us actually know what they're going to do. A Game of Thrones deals with multiple characters in different areas, so let's how they handle that; it could show some potential, in that they can do S3 the way it should be done (different paths that correspond from the different endings).

    While I'm hopeful for the branching paths, I'm still expecting a single beginning path for S3. I'm just saying that to not do an extra episode to properly pace the story into that direction will backfire; just look at how people responded to the time skip in S2, plus the writing. People would really lose faith in their ability to write for TWD.

    You didn't answer my first question. Telltale doesn't like to do branching paths as it is too much work to have them. You might get 30 mi

  • Uh..I did answer it. I said that if they wanted to start everyone off at the same place for S3, then an extra episode would be the best way to go about it, rather than forcing another BS time jump/skip, or haphazardly rushing the story to that point in just 20-30 minutes of gameplay.

    HAHA! You went and edited it to make it seem like you answered it...That's funny...That's funny.

    none of us actually know what they're going to do.

    Actually we know it won't be five different stories because to quote Disruptive... "5 Different paths means 5 Different games".

    A Game of Thrones deals with multiple characters in different areas, so let's how they handle that; it could show some potential, in that they can do S3 the way it should be done (different paths that correspond from the different endings).

    No, GoT will be in the same universe, everyone is alive or dead depending on your choices, they won't need to make five different games. What you don't understand is that Telltale WILL NEED to make FIVE DIFFERENT games if you want branching storylines.

    While I'm hopeful for the branching paths, I'm still expecting a single beginning path for S3. I'm just saying that to not do an extra episode to properly pace the story into that direction will backfire; just look at how people responded to the time skip in S2, plus the writing. People would really lose faith in their ability to write for TWD.

    That's not what you said before, you were expecting entirely different paths.

    Uh..I did answer it. I said that if they wanted to start everyone off at the same place for S3, then an extra episode would be the best way

  • 1) Yeah I edited it, before your response; that's why you didn't see it until now.

    2) That still doesn't actually tell us what they're going to actually do; that's just speculation.

    3) I'm saying that if we have 5 different characters, that are all in different areas, with their own subplots, for most of the season, then this is an opportunity for TTG to show that they can deal with really expansive stories. That could lend itself to TWD S3. Not saying it definitely will, but not saying no way either.

    4) Again, I edited it before your response, so you didn't see it until now. I tend to post, then read ,y post, and then edit, rather than create a new post. Sometimes, this results in respondees, not seeing that I edited. If only this forum showed the time that we edited.

    Uh..I did answer it. I said that if they wanted to start everyone off at the same place for S3, then an extra episode would be the best way

  • Yeah I edited it, before your response; that's why you didn't see it until now.

    K.

    That still doesn't actually tell us what they're going to actually do; that's just speculation.

    It is going to happen.

    I'm saying that if we have 5 different characters, that are all in different areas, with their own subplots, for most of the season, then this is an opportunity for TTG to show that they can deal with really expansive stories. That could lend itself to TWD S3. Not saying it definitely will, but not saying no way either.

    No it won't. TWD S3 branching plots would need DIFFERENT games...You obviously don't understand the difference between same story in different locations and different stories in different locations.

    Again, I edited it before your response, so you didn't see it until now. I tend to post, then read ,y post, and then edit, rather than create a new post. Sometimes, this results in respondees, not seeing that I edited. If only this forum showed the time that we edited.

    We don't get notifications of when you edit. It's better to just state whatever changes in your next response. Also it does show the time when edited.

    1) Yeah I edited it, before your response; that's why you didn't see it until now. 2) That still doesn't actually tell us what they're go

  • 1) Okay.

    2) Probably, but we don't know for sure. They could surprise us, but then I wouldn't be surprised if they did do what you expect they're gonna do, as doing different paths would be hella time consuming.

    3) I do understand the difference, that's why I've yet to say that them doing AGoT means, yes, they will definitely be able to do it. I'm just saying that telling a story, with characters who's subplot have them doing different things, in different areas, can lend itself to doing branching paths. Again, not saying it's the same at all; just that the experience with such a big story with several details, in different places, can lend itself to a story with branching paths.

    4) It does, and it also shows that my edit came just before your response (at least for one of my posts,,,while the other doesn't state that I edited at all....). Anyways, that's my bad; it's easier for the debate if just create a new response, as you said.

    Yeah I edited it, before your response; that's why you didn't see it until now. K. That still doesn't actually tell us what th

  • In the comics we have four big communities. Four safe heavens. Why not have it in the game?

  • DeltinoDeltino Moderator
    edited November 2014

    I sure hope it's good, because all the safe places that go to hell are, quite frankly, getting boring. Let's settle down in a stable community and explore some interesting plot points. I'm all for wellington being a game equivalent of Alexandria, and for it to actually play a major role in season 3. You've already established this place and mentioned it multiple times, it's still functioning, they got giant-ass walls... why sacrifice a location you could actually expand upon instead of tossing it out to the side?

    We never got to see a functioning community yet... or at least one that lasts more than a single episode. We've seen Carver's camp, which barely even feels alive, partly due to us seeing it from the perspective of a prisoner. We had Crawford get all hyped up, only to discover that it has already fallen.

    Also, it makes for managing characters much better. Character getting in the way of conflict between other characters? Have them go off with a hunting party, or a construction crew, or have them stick around doing something else at this community in order to focus on other characters in the mean time. If this was the case, a character like Mike wouldn't have to be written out just to allow for the story to continue forward. Determinant characters? They don't have to die, they can just become part of the community and play a role that makes sense for them. They could be a prominent character without always having to be on the screen to do so.

    Let's get a little hypothetical; let's say Kenny survives, and eventually you end up in Wellington. He becomes a resident mechanic there that you can see fixing cars or whatever in the background. Maybe you get a chance to speak to him every episode. Hell, maybe have him be his good old self and start arguments and shit with other people. Have him be a vocal dude that tends to voice his opinion. You having a dispute over a certain plan? Have him get involved in it. Some bandits attack the place? Have him talk shit in the distance and take some potshots at them or something. Maybe his job as a mechanic actually benefits the player. Broken car? He can fix it up. Now say that Jane was the one that survived, she becomes one of the more prominent supply runners of the community, which also makes sense, given her lone wolf nature. She'd be a respected member of the community, but play a much more unspoken role than Kenny would.

    You could actually have these two characters survive the season, and keep them respectively occupied with something that actually makes sense for their character, instead of relegating them to a background character. Why does Nick, a somewhat cantankerous and outspoken dude like Kenny, suddenly end up becoming a mute? He should be talking a lot more and be acting more abrasive like he did in the first two episodes, not be sitting around and silently nodding in agreement with everyone else's ideas.

    Maybe I'm alone in this, but I can see only positives coming from utilizing Wellington. Telltale could tell a story with a unique perspective that they haven't yet fully explored in the game. And it's not exactly something foreign to the world of the walking dead, either. Alexandria in the comics has been alive and kicking for over 60 issues. The latest arc/volume, A New Beginning, was essentially centered around rebuilding and recovery.

    While the walking dead has a focus on the doom and gloom, that doesn't mean every single thing has to be doom and gloom. You don't have to kill off every single character because "it's the walking dead and people die", you don't have to have every community end in chaos because "it's the walking dead you can't trust people anymore it's all about survival now", you don't have to constantly hit people over the head with tragedy 24/7 because "it's the walking dead this whole world just sucks now". You can actually explore something interesting, like trying to rebuild and triumph in the face of incredible adversity, or follow the healing process as you try to re-integrate into a community after all the savagery you'd witnessed and/or committed. There's a lot of potential for interesting and refreshing storylines here.

  • Yeah, i'm done arguing with you, you don't understand what you're talking about.

    1) Okay. 2) Probably, but we don't know for sure. They could surprise us, but then I wouldn't be surprised if they did do what you expect

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