I don't like playing AS a girl because I'm a guy. As for listening to a child it has nothing to do with being a boy or girl. I think they … moremight give you more determination to survive in order to keep them safe, but they wouldn't be really good for idea's on survival. What could a child that's 11 have to offer someone who not only has probably at least 20 years more life experience, but has also endured the very same zombie filled world? Keep my hair short?
I HATED playing as her. I get they were ambitious with the child protagonist leap but playing as her made me feel limited and the choices not matter. It didn't help when they sucked the character out of her from Season 1
It was the little things, that made it hard for me to relate to her.
I know how that might sound, but I'm a man through and through, and therefore understanding the female mind is difficult, as I'm sure it is for most men.
That's a pretty poor excuse seeing as Clementine is a barely even a pre-teen. Her sex has virtually no bearing whatsoever on her character s… moreo far. She is not physically weaker than a boy her age would be, because neither have physically matured, nor is she spending the entire game pining over boys or having cramps, so what 'female moment' did she have that was sooo difficult to relate to?
Personally, when I played as Lee; I felt more connected to the story, as like me he's a man.
So seeing it from a fellow man's perspective felt more natural.
I don't like playing AS a girl because I'm a guy. As for listening to a child it has nothing to do with being a boy or girl. I think they … moremight give you more determination to survive in order to keep them safe, but they wouldn't be really good for idea's on survival. What could a child that's 11 have to offer someone who not only has probably at least 20 years more life experience, but has also endured the very same zombie filled world? Keep my hair short?
Honestly, I'm surprised that Clementine would know how to fix a wind turbine.
And I'm surprised that Telltale had the adult characters looking to her to fix it.
There were some unrealistic moments, but that wind turbine was the worst puzzle I have ever seen. Adults have no idea how to turn off the wind turbine and then all Clem has to do is to use key to the switch.
Worst puzzle ever.
If I may, what does his race have anything to do with it?
I mean I'm a white guy, and I have similar sentiments to playing as Clementine.
So even if he is Black, what difference would that make?
I'm not trying to be antagonistic, I'm just asking a question.
Couldn't have expressed it better myself.
Bravo!
I feel the same way.
Honestly, with how awkward it felt playing as Clementine, I think playing as Kenny would've been better.
Why?
Well because Kenny was already a fairly set character, so how his character progressed this Season was not all that drastic.
Unlike Clementine, who after the timeskip, it was like she became an entirely different person.
If a Playable character is going to change like that, you need to play as that character when they're going through those changes.
Otherwise it doesn't feel like the same character.
Looking back now, I was not as invested in the story when playing as Clementine when compared to playing as Lee.
The main problem for me … morewas taking control of a pre-established character and making choices from my (and Lee's) opinions, as opposed to Clementine herself. The more I played the more I felt that Season 2 Clementine didn't feel the same as the Clementine from Season 1, mainly due to the drastic characterisation shift made off-screen and because of it she can be moulded into whoever we desire, which ends up making Season 2 Clementine appear even more of a shadow of her former self.
The other problem was her lack of a personal story arc, she's purely there as a protagonist and nothing else. She could easily be replaced by Becca and the story wouldn't have been all that different.
Lee was a good protagonist because of how he was introduced, a soon-to-be prisoner for murdering a senator, who ends up being caught in a middle of… [view original content]
Women all over the world have been able to look past the penis and "masculine" persona of male protagonists in gaming for years. How do you explain this?
Note: We do not have superpowers, just enough sense to realize that people of any gender are still people with emotions, thoughts and ideas that are inherently relatable on a basic human level. Because omg guess what?! Women are people, too!
It was the little things, that made it hard for me to relate to her.
I know how that might sound, but I'm a man through and through, and therefore understanding the female mind is difficult, as I'm sure it is for most men.
If he's not black, I'm curious why he felt he could associate with lee despite him being a different race, but not with clementine despite her being a different sex.
If I may, what does his race have anything to do with it?
I mean I'm a white guy, and I have similar sentiments to playing as Clementine.
… moreSo even if he is Black, what difference would that make?
I'm not trying to be antagonistic, I'm just asking a question.
Just because a character happens to be a different gender than the player doesn't mean they can't or shouldn't be able to relate to them or understand where they're coming from. Do you have a hard time playing games that have anthropomorphic animals as playable characters because you can't "relate" to them? I personally liked playing as both, and had no complaints whatsoever as playing as Clementine. My only complaints with Season 2 were the lack of character developments and how choices were poorly implemented which is more a fault with the game than Clementine being a playable character.
I also never bought into the whole "liking/hating to play as a character because I can or can't relate to them". But then again, I don't play games based on if I can relate to the playable protagonist because if I did, I practically wouldn't be a gamer. I like characters based on how they fit, handle, and immerse themselves into the situation or general plot, and a protagonist like that can be almost anything, whether a human, animal, robot, a cloud, candle wax, or whatever. All in all, if I see that a character I'm playing as is suffering or struggling to achieve a goal I shouldn't have a hard time sympathizing or "relating" to their determination because that character is a little girl or a woman.
It was the little things, that made it hard for me to relate to her.
I know how that might sound, but I'm a man through and through, and therefore understanding the female mind is difficult, as I'm sure it is for most men.
It was the little things, that made it hard for me to relate to her.
I know how that might sound, but I'm a man through and through, and therefore understanding the female mind is difficult, as I'm sure it is for most men.
Though her actions and story may have showed her tough and eager to do some things, I think games don't allow for inner monologue or inner conflict unless the protagonist speaks to himself/herself.
I hate The Fact that they could have used this Oppertunity to show Just how weak you are in the Apocalypse, Make her scared, and Insignifiga… morent to the bigger world, Have that sense of Helplessness when playing as her, But instead she just became a tank. -_-
I never said women weren't people!
And to imply that that was my meaning, is quite unfair actually.
I think women should be treated with respect and courtesy, just like everyone else.
I was just merely stating that, men think differently than women.
So we're obviously not going to relate the same way on certain things.
That's just a fact!
Women all over the world have been able to look past the penis and "masculine" persona of male protagonists in gaming for years. How do you … moreexplain this?
Note: We do not have superpowers, just enough sense to realize that people of any gender are still people with emotions, thoughts and ideas that are inherently relatable on a basic human level. Because omg guess what?! Women are people, too!
That's just a fact for you because I know countles of men and women who somehow manage to relate to protagonist who had different gender than player. For example, I honestly don't care if I play as male or female in game.
P.S I'm not arguing, I just stated a fact that I know.
I never said women weren't people!
And to imply that that was my meaning, is quite unfair actually.
I think women should be treated with r… moreespect and courtesy, just like everyone else.
I was just merely stating that, men think differently than women.
So we're obviously not going to relate the same way on certain things.
That's just a fact!
The Walkie Talkie one worked, but the second one with setting off the PA, Bonnie couldn't do it? Maybe leave the shutter down but leave it unlocked so it just appears locked, and then set the thing off and help the group escape after she'd gotten her butt out of there? How is letting Clem sneak into Carver's office a good idea? ;_; Bonnie's got a better chance of pulling it off.
In fact why didn't they just build something from all those bunks, table and equipment lying around to climb over the fence? maybe rest the flimsy mattress on Rebecca's foldy bed over the barb wire so they don't catch themselves on it, then tie the rope to the ladder to secure it better [since they'd have something to stand up on by that point] and use it do descend over the other side of the fence. They could get themselves out of there in ten, fifteen minutes, like the ten fifteen minutes nobody noticed little Clem gone or overheard the group discussing escape plans x_x
the whole sneaking around Carvers was a cool idea, but letting Clem do most of it and by herself was also risky because she could've gotten … morekilled if she was caught
To be fair it did make sense why she had to do that one, since the thing would've busted if there had been a larger weight on it. As well no one believed Sarah would do it, and Carlos probably would have refused.
If I may, what does his race have anything to do with it?
I mean I'm a white guy, and I have similar sentiments to playing as Clementine.
… moreSo even if he is Black, what difference would that make?
I'm not trying to be antagonistic, I'm just asking a question.
True, But she seemed so Unafraid, They could have given her cuts and Bruises, Lose an arm, Make her cry a hell of a lot more! This is an M-for-mature Game After all! and It would be so much better to have that Feeling of Being Helpless while playing...
Though her actions and story may have showed her tough and eager to do some things, I think games don't allow for inner monologue or inner conflict unless the protagonist speaks to himself/herself.
I couldn't give two shits or a fuck about that stupid door
Can we talk about her acrobatic level of agility and absurd upper-body strength during the bridge fight in episode 2 instead? Because I think that's way more disconcerting than a door
Adult members of her group were also surprised, because they thought that it was it was too difficult for any of them. And when something is too difficult for the adults then it's a suitable task for a little girl. Personally I thought that Clem's group is full of idiots after that scene.
Honestly, I'm surprised that Clementine would know how to fix a wind turbine.
And I'm surprised that Telltale had the adult characters looking to her to fix it.
Seriously she had to do everything? I get she's the protagonist but jeez she's like what 10?
Boring compared to Lee. We already know her story and I felt no connection to her like I did in season 1.
I didn't like playing as a kid
She is overpowered., I get she is the protagonist but how the hell to you get shot and not sell the injury. At least Lee sold his injuries lol. And let's not forget her moving heavy objects and kicking in doors xD
I read your words in Kenny's voice. "I am a man through and through". I dunno, just thought that was cool. Well I'm a teen girl, I feel like she could be enough to relate to for mostly anyone, except her being young yeah, but maybe I haven't been perceptive enough last time I played it.
It was the little things, that made it hard for me to relate to her.
I know how that might sound, but I'm a man through and through, and therefore understanding the female mind is difficult, as I'm sure it is for most men.
That's just a fact for you because I know countles of men and women who somehow manage to relate to protagonist who had different gender tha… moren player. For example, I honestly don't care if I play as male or female in game.
P.S I'm not arguing, I just stated a fact that I know.
Just because a character happens to be a different gender than the player doesn't mean they can't or shouldn't be able to relate to them or … moreunderstand where they're coming from. Do you have a hard time playing games that have anthropomorphic animals as playable characters because you can't "relate" to them? I personally liked playing as both, and had no complaints whatsoever as playing as Clementine. My only complaints with Season 2 were the lack of character developments and how choices were poorly implemented which is more a fault with the game than Clementine being a playable character.
I also never bought into the whole "liking/hating to play as a character because I can or can't relate to them". But then again, I don't play games based on if I can relate to the playable protagonist because if I did, I practically wouldn't be a gamer. I like characters based on how they fit, handle, and immerse themselves into the situation or general … [view original content]
Telltale has contradicted Clementine's ridiculous girl strength. In All That Remains she could barely lift a tree limb over her head to kill a walker yet if you chose to go with Nick in Episode 2 she's capable to overpowering walkers from tearing down a shack door solo. I would have loved it if Telltale added on her agility to the point of Molly and the moves she pulled off which would have made for some exhilarating game play but instead gives us stealth sequences that are impossible to fail
I couldn't give two shits or a fuck about that stupid door
Can we talk about her acrobatic level of agility and absurd upper-body strength during the bridge fight in episode 2 instead? Because I think that's way more disconcerting than a door
Yeah, I get what you mean. I like playing as Clementine because for me it's something new. Note that most protagonist in gaming industry are adult males. There isn't a lot of females AND especially children. There are of course but not many.
I don't know. I think vulnerability can be good to show in a story, but I just consider how she's been around and what lessons she's been learning. Christa does not seem like the type of woman to allow herself that type of vulnerability (outside of Omid and her baby dying I would think). I'm sure she would conditioned Clem in the same way.
True, But she seemed so Unafraid, They could have given her cuts and Bruises, Lose an arm, Make her cry a hell of a lot more! This is an M-f… moreor-mature Game After all! and It would be so much better to have that Feeling of Being Helpless while playing...
I think it depends on the genre. In adventure games female protagonists are rather common these days. And they have been ever since King's Quest IV: The Perils of Rosella (1988). Which turned out to be a hit among the gamers, even though developer had feared that gamers might not like the idea of female protagonist.
Personally my favorite female protagonists are April Ryan and Zoë Castillo from The Longest Journey/Dreamfall -series. In the serie's latest (episodic) entry Dreamfall Chapters there's a new playable female character. Her name is Saga and she is younger than Clementine. Interestingly there is one playable male character in the series, but he is the least interesting of them (and this is my opinion as a man).
Yeah, I get what you mean. I like playing as Clementine because for me it's something new. Note that most protagonist in gaming industry are adult males. There isn't a lot of females AND especially children. There are of course but not many.
I couldn't give two shits or a fuck about that stupid door
Can we talk about her acrobatic level of agility and absurd upper-body strength during the bridge fight in episode 2 instead? Because I think that's way more disconcerting than a door
Being aloof and unafraid like that could be a coping mechanism. Clementine is only 11 and has to rely on herself to survive....one moment of vulnerability could mean her death. So, just because we're not seeing her scared and emotional doesn't mean that she isn't scared
True, But she seemed so Unafraid, They could have given her cuts and Bruises, Lose an arm, Make her cry a hell of a lot more! This is an M-f… moreor-mature Game After all! and It would be so much better to have that Feeling of Being Helpless while playing...
The whole Walkie Talkie Thing was so... Season 2. Did anyone really think that plan was going to work? There are six Walkie Talkies on the stand, and two go missing, GEE, i wonder who would take them. If they would of taken the simple step in drawing MORE RADIOS it would beeen BELIEVABLE, BUT NO WE DIDnt GET THAT. We got what we got.
the whole sneaking around Carvers was a cool idea, but letting Clem do most of it and by herself was also risky because she could've gotten … morekilled if she was caught
To be fair it did make sense why she had to do that one, since the thing would've busted if there had been a larger weight on it. As well no one believed Sarah would do it, and Carlos probably would have refused.
well, in the ZA there is no CPS. you don't have to see an 11 yr old as an equal to an adult, but every capable person would be expected to contribute
with the wind turbine...I still don't get why that bothers people. It didn't look that dangerous and in the end all she had to do was turn a key...pretty simple stuff that doesn't necessarily require adult brain power or brute strength...and she wasn't necessarily unattended, Carlos & Co. went to watch for Walkers; better than her standing watch
sneaking around Carver's---any of them could've gotten killed if they were caught and Clem was the only that could use the ladder without breaking it
I also can't buy into Jane letting Clem drive a truck when she could've easily done it herself or the whole business of letting Clem kick a door down,
Jane was already holding A.j. and in the heat of the moment that was the quickest way out; well, it was either have Clementine kick down the door or keep the Walkers back while Jane did so. I think having Clem kick down the door was the safer option for Clementine and trailer doors aren't that sturdy so it could've been kicked in by Clementine
Now Kenny letting Clementine leave with Aj, I can agree with you on that.
If they treated Clementine like a child then it'd be like us playing the game from S1 Clementine's POV or from Sarah's POV, which would be boring and pointless.
I don't think treating Clementine as an equal necessarily means that they were treating her like an adult. That has the underlying presumption that only adults can and should be able to contribute. In the context of a ZA, if you came across someone like Clementine who seems pretty capable of holding their own, I don't think age is going to matter much, but what would it mean to treat Clementine like a kid? what would that entail?
Yes but Lee is an adult and capable of 'knocking a few heads together' as Kenny puts it. If you're honestly asking me to view an 11-year old… more kid and a 30 something adult as equals in the sense that both should to be risking their lives for their group, to such extremes they might die for the things the members of that group ask of them...then I'm calling social services on you o_o Jesus man!
Sorry but I'm serious, much as I love the bridge stuff, I think it was dangerous of Luke only taking Clem with him; I can't buy into Carlos letting a little kid work a wind turbine unattended; the whole sneaking around Carvers was a cool idea, but letting Clem do most of it and by herself was also risky because she could've gotten killed if she was caught; I also can't buy into Jane letting Clem drive a truck when she could've easily done it herself or the whole business of letting Clem kick a door down, and I can't buy into the fact Kenny would be oka… [view original content]
well, in the ZA there is no CPS. you don't have to see an 11 yr old as an equal to an adult, but every capable person would be expected to c… moreontribute
with the wind turbine...I still don't get why that bothers people. It didn't look that dangerous and in the end all she had to do was turn a key...pretty simple stuff that doesn't necessarily require adult brain power or brute strength...and she wasn't necessarily unattended, Carlos & Co. went to watch for Walkers; better than her standing watch
sneaking around Carver's---any of them could've gotten killed if they were caught and Clem was the only that could use the ladder without breaking it
I also can't buy into Jane letting Clem drive a truck when she could've easily done it herself or the whole business of letting Clem kick a door down,
Jane was already holding A.j. and in the heat of the moment that was the quickest way out; well, it was either have Clementine kick … [view original content]
Comments
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That's ridiculous.
Clementine is as strong and influential as Lee was. She can even kick doors open.
Yes an 11 year old girl can kick a door down Bigby style but a 37 year old grown man can't. Great writing -_-
It was the little things, that made it hard for me to relate to her.
I know how that might sound, but I'm a man through and through, and therefore understanding the female mind is difficult, as I'm sure it is for most men.
Personally, when I played as Lee; I felt more connected to the story, as like me he's a man.
So seeing it from a fellow man's perspective felt more natural.
Honestly, I'm surprised that Clementine would know how to fix a wind turbine.
And I'm surprised that Telltale had the adult characters looking to her to fix it.
If I may, what does his race have anything to do with it?
I mean I'm a white guy, and I have similar sentiments to playing as Clementine.
So even if he is Black, what difference would that make?
I'm not trying to be antagonistic, I'm just asking a question.
Couldn't have expressed it better myself.
Bravo!
I feel the same way.
Honestly, with how awkward it felt playing as Clementine, I think playing as Kenny would've been better.
Why?
Well because Kenny was already a fairly set character, so how his character progressed this Season was not all that drastic.
Unlike Clementine, who after the timeskip, it was like she became an entirely different person.
If a Playable character is going to change like that, you need to play as that character when they're going through those changes.
Otherwise it doesn't feel like the same character.
Women all over the world have been able to look past the penis and "masculine" persona of male protagonists in gaming for years. How do you explain this?
Note: We do not have superpowers, just enough sense to realize that people of any gender are still people with emotions, thoughts and ideas that are inherently relatable on a basic human level. Because omg guess what?! Women are people, too!
If he's not black, I'm curious why he felt he could associate with lee despite him being a different race, but not with clementine despite her being a different sex.
Just because a character happens to be a different gender than the player doesn't mean they can't or shouldn't be able to relate to them or understand where they're coming from. Do you have a hard time playing games that have anthropomorphic animals as playable characters because you can't "relate" to them? I personally liked playing as both, and had no complaints whatsoever as playing as Clementine. My only complaints with Season 2 were the lack of character developments and how choices were poorly implemented which is more a fault with the game than Clementine being a playable character.
I also never bought into the whole "liking/hating to play as a character because I can or can't relate to them". But then again, I don't play games based on if I can relate to the playable protagonist because if I did, I practically wouldn't be a gamer. I like characters based on how they fit, handle, and immerse themselves into the situation or general plot, and a protagonist like that can be almost anything, whether a human, animal, robot, a cloud, candle wax, or whatever. All in all, if I see that a character I'm playing as is suffering or struggling to achieve a goal I shouldn't have a hard time sympathizing or "relating" to their determination because that character is a little girl or a woman.
Kenny/Lee/Buddy.
I know I played my part in getting you into this mess, and I'm sorry, truly.
But you're on your own, I'm out of here. :P
Though her actions and story may have showed her tough and eager to do some things, I think games don't allow for inner monologue or inner conflict unless the protagonist speaks to himself/herself.
I never said women weren't people!
And to imply that that was my meaning, is quite unfair actually.
I think women should be treated with respect and courtesy, just like everyone else.
I was just merely stating that, men think differently than women.
So we're obviously not going to relate the same way on certain things.
That's just a fact!
Personally, my one and only complaint was losing Lee's power of the pimp hand....
But Clem's juice box, and thug life largely made up for that.
That's just a fact for you because I know countles of men and women who somehow manage to relate to protagonist who had different gender than player. For example, I honestly don't care if I play as male or female in game.
P.S I'm not arguing, I just stated a fact that I know.
The Walkie Talkie one worked, but the second one with setting off the PA, Bonnie couldn't do it? Maybe leave the shutter down but leave it unlocked so it just appears locked, and then set the thing off and help the group escape after she'd gotten her butt out of there? How is letting Clem sneak into Carver's office a good idea? ;_; Bonnie's got a better chance of pulling it off.
In fact why didn't they just build something from all those bunks, table and equipment lying around to climb over the fence? maybe rest the flimsy mattress on Rebecca's foldy bed over the barb wire so they don't catch themselves on it, then tie the rope to the ladder to secure it better [since they'd have something to stand up on by that point] and use it do descend over the other side of the fence. They could get themselves out of there in ten, fifteen minutes, like the ten fifteen minutes nobody noticed little Clem gone or overheard the group discussing escape plans x_x
The better question would be why he could relate to a murderer (and in most other games a mass murderer), but not to a female person.
True, But she seemed so Unafraid, They could have given her cuts and Bruises, Lose an arm, Make her cry a hell of a lot more! This is an M-for-mature Game After all! and It would be so much better to have that Feeling of Being Helpless while playing...
I couldn't give two shits or a fuck about that stupid door
Can we talk about her acrobatic level of agility and absurd upper-body strength during the bridge fight in episode 2 instead? Because I think that's way more disconcerting than a door
Adult members of her group were also surprised, because they thought that it was it was too difficult for any of them. And when something is too difficult for the adults then it's a suitable task for a little girl. Personally I thought that Clem's group is full of idiots after that scene.
My biggest problems off the top of my head are:
Seriously she had to do everything? I get she's the protagonist but jeez she's like what 10?
Boring compared to Lee. We already know her story and I felt no connection to her like I did in season 1.
I didn't like playing as a kid
She is overpowered., I get she is the protagonist but how the hell to you get shot and not sell the injury. At least Lee sold his injuries lol. And let's not forget her moving heavy objects and kicking in doors xD
I read your words in Kenny's voice. "I am a man through and through". I dunno, just thought that was cool. Well I'm a teen girl, I feel like she could be enough to relate to for mostly anyone, except her being young yeah, but maybe I haven't been perceptive enough last time I played it.
I like playing as a female, cause I feel like I don't get to much. But both are equal to me.
Yesss, thank you AGenesis clapclapclap <(^-^)>"
im not a hobbit, elf , dwarf, or orc but i still liked the lord of the rings.
way to help a bro out
Telltale has contradicted Clementine's ridiculous girl strength. In All That Remains she could barely lift a tree limb over her head to kill a walker yet if you chose to go with Nick in Episode 2 she's capable to overpowering walkers from tearing down a shack door solo. I would have loved it if Telltale added on her agility to the point of Molly and the moves she pulled off which would have made for some exhilarating game play but instead gives us stealth sequences that are impossible to fail
Yeah, I get what you mean. I like playing as Clementine because for me it's something new. Note that most protagonist in gaming industry are adult males. There isn't a lot of females AND especially children. There are of course but not many.
I don't know. I think vulnerability can be good to show in a story, but I just consider how she's been around and what lessons she's been learning. Christa does not seem like the type of woman to allow herself that type of vulnerability (outside of Omid and her baby dying I would think). I'm sure she would conditioned Clem in the same way.
I think it depends on the genre. In adventure games female protagonists are rather common these days. And they have been ever since King's Quest IV: The Perils of Rosella (1988). Which turned out to be a hit among the gamers, even though developer had feared that gamers might not like the idea of female protagonist.
Personally my favorite female protagonists are April Ryan and Zoë Castillo from The Longest Journey/Dreamfall -series. In the serie's latest (episodic) entry Dreamfall Chapters there's a new playable female character. Her name is Saga and she is younger than Clementine. Interestingly there is one playable male character in the series, but he is the least interesting of them (and this is my opinion as a man).
Retcon Lee's death, ttg fix pls
That was not the only instance of unrealistic writing, and i'm glad you could get past the writing, i could not. It ruined the season for me.
There are humans in LOTR.
Being aloof and unafraid like that could be a coping mechanism. Clementine is only 11 and has to rely on herself to survive....one moment of vulnerability could mean her death. So, just because we're not seeing her scared and emotional doesn't mean that she isn't scared
The whole Walkie Talkie Thing was so... Season 2. Did anyone really think that plan was going to work? There are six Walkie Talkies on the stand, and two go missing, GEE, i wonder who would take them. If they would of taken the simple step in drawing MORE RADIOS it would beeen BELIEVABLE, BUT NO WE DIDnt GET THAT. We got what we got.
Boring!
Also a good point.
Inb4 'feminazi scum u deserve rape!!!11!'
well, in the ZA there is no CPS. you don't have to see an 11 yr old as an equal to an adult, but every capable person would be expected to contribute
with the wind turbine...I still don't get why that bothers people. It didn't look that dangerous and in the end all she had to do was turn a key...pretty simple stuff that doesn't necessarily require adult brain power or brute strength...and she wasn't necessarily unattended, Carlos & Co. went to watch for Walkers; better than her standing watch
sneaking around Carver's---any of them could've gotten killed if they were caught and Clem was the only that could use the ladder without breaking it
Jane was already holding A.j. and in the heat of the moment that was the quickest way out; well, it was either have Clementine kick down the door or keep the Walkers back while Jane did so. I think having Clem kick down the door was the safer option for Clementine and trailer doors aren't that sturdy so it could've been kicked in by Clementine
Now Kenny letting Clementine leave with Aj, I can agree with you on that.
If they treated Clementine like a child then it'd be like us playing the game from S1 Clementine's POV or from Sarah's POV, which would be boring and pointless.
I don't think treating Clementine as an equal necessarily means that they were treating her like an adult. That has the underlying presumption that only adults can and should be able to contribute. In the context of a ZA, if you came across someone like Clementine who seems pretty capable of holding their own, I don't think age is going to matter much, but what would it mean to treat Clementine like a kid? what would that entail?
All I gotta say is...I agree.