IHW is better than ATR, ATR and NGB
So this is kinda my defense post of In Harm's Way. I wouldn't consider myself s crazy fan of the episode since the only episode I can claim to love is A House Divided but this episode definitely had some great parts that deserve recognition and its head and shoulders above the other 3. Unlike Amid The Ruins we knew what we had to do and what we were fighting against. It stayed the course.
1. Purpose: I think the story had direction however after it was lost especially as seen with Amid The Ruins and earlier in All That Remains the presence of an enemy even though now generic, still provided a threat and provided a challenge that some what bonded the group to be more motivated into aligning forces
2. Story: Instead of how it sort of dwindled away in the last two episodes the story kept you alert throughout the 89 minutes you played it. Even with one of the biggest bull shit moments (Remember when the walkers show up inside the store where Kenny and Mike are? The fence in that scene vanishes and then after fighting them and leaving the store magically re appears again without even a whole). Anyway the story was dark and depressing as it showed what depths a character and villain like Carver pushed to. We saw a slightly new side of Clementine and her interaction with him was at the very least an interesting one. I like the taken prisoner vibe that it gave. I think this episode a long with 400 Days taught me that rules and laws no longer exist and its up to us to survive. The prisoner at Carver's was also a far better story point than being locked in a stupid shed
3. Writing: The writing was good despite Carver's darwinist transistion. I mean as I said there are definitely a few flaws however I think the writing was good enough. I was never pulling my hair out like at Omid's death in All That Remains, spending time with Jane in Amid The Ruins or that shootout in No Going Back. I think Carver's death was too early, premature and didn't really feel appropriate however the death itself is by far the best written in Season 2. The way he provokes "Kenneth" and tries to get Clementine to turn to the dark side was priceless and gets me every time. And that final scene with Sarita being bit and that obviously re- dubbed, kind as lazy scream sound effect from Season 1 really brought tension and room for thought into my mind. I couldn't think of a more perfect way to end the episode
Comments
I think this episode had a lot to live up to with the inclusion of the 400 days characters, which unfortunately was the most disappointing aspect of the episode.
It was good, but there are so many ways which it could have been better for story and characters, very much like the season as a whole.
In Harms Way was incredibly poorly designed and didn't make me feel like a prisoner in a camp full of psychopathic Darwinists. It made me feel like I was serving detention. What I was hoping is that there'd be more than one episode in the camp and that Clementine would have her physical and psychological strength pushed to the edge, but instead we have fuck-boy Carver automatically entrusting his entire legacy to her because of some reasons we never get to address because within the span of 24 hours we've already learned the guards' survey paths, know where the equipment is needed to escape, have an inside mole plotting for us, and are already using one of their own members as our key out. The episode was like having a movie on fast forward >>100.
And Carver's agenda and characterization was so disappointing to the point where by the end of the episode I felt bad we rekt him so bad and so hard within two goddamn days. The episode also felt the need to shove Kenny down our throats at every turn. Yeah, I know Kenny had a shit wife and kid that died, move on.
The episode wasn't abysmal, but it was a huge step back from where it could've been.
I don't believe the fence covered that part of the store, it only extended to cover the doorway, leaving the majority of the windows exposed. The area where Mike and Kenny were fighting was a section that wasn't protected by the fence, which is why walkers got into the store.
I personally love this episode, it has some flaws, but the good far outweighs the bad. Carver became one of my favorite vilains from all of The Walking Dead, his death is one of my favorite scenes, as was the conversation he had with Clem in his office, and the final scene with the herd is fantastic as well. I thought the writing was great in this episode, Pierre Shorette did a great job with this episode, I just wish that it was longer. That's the only real gripe I have with this episode, it crammed like 2 days at Howe's into such a short amount of time that it may feel rushed to some people. As a result, we were never really given the chance to look around and explore Howe's. Overall though, it's probably my fourth favorite episode of TWD.
In Harm's Way is undoubtedly a solid episode. The only problem is that it's really only solid when it stands on it's own. It just feels so disjointed from the previous two episodes, like it split off into its own thing. None of the characters felt very in tune to what they were established to be in the past two episodes, resulting in a lot of oddities.
Carlos suddenly falls off screen and becomes incredibly passive, despite his defiance towards Carver in the previous episode, and his relatively no-nonsense and irritable, begrudging personality in the past two episodes. He just up and disappears for the majority of the episode after the first 20 minutes, and then swoops back in after Kenny gets the shit beat out of him. Where the hell was he when the group was planning their escape? Or for that matter, where the hell was he period? Has anyone ever noticed that in all of the scenes where we see the group in the pen, he's never there? You never see him sleeping anywhere or anything. Is he secretly Dr McNinja?
Luke gets relegated to the sidelines despite the fact that his infiltration/return should have been treated as an important and instrumental point to the story. He breaks into the compound, and instead of everyone being like "oh thank GOD you're here! We need your help!" everyone's like "oh hi luke"
Kenny, despite stealing a fair amount of screen time, is one character that actually felt consistent. Kenny in IHW was definitely the Kenny that I remember from S1, no doubts there. I don't even think that Kenny's presence in the episode is even the problem; the problem is that they didn't give any of the other characters a presence. Kenny's role in episode 3 is the size that the rest of the characters should have had. Carlos shouldn't have been relegated to Mr. Plot Doctor, Nick shouldn't have become a sentient piece of cardboard, and Luke shouldn't have been dismissed all like "you broke into Carver's compound to rescue us? Well, that's... kind of neat, I guess..."
Nick, in spite of his determinant status, was shafted even worse than I would have expected. Here's the problem; much like Carlos, Nick becomes super passive and relegated to the background. The only problem is that it feels incredibly awkward due to his presence in the past two episodes. In ATR and AHD, Nick was one of the members of the cabin group that was at the forefront of a lot of the conversations/arguments. Come IHW, he barely participates in any of the conversations the group has, and the points when he does rarely speak are one-off lines that are only agreeing with someone else or commenting on how bad the situation is.
On the flip-side, there's not much about Alvin to complain about, since his 'role' in episode 3 is about the same as it was in the rest of the episodes. But hey, at least he got a worthy send-off as a character. His death was at least something memorable to part on.
Sarita remains completely wasted as a character, solely existing as a plot device to Kenny, which is disappointing. Some people might argue that Katjaa served a similar purpose, but I felt like she was still a fleshed-out character, that had a personality of her own. Her role in both the story and in the group extended beyond being "Kenny's significant other". Sarita, on the other hand, is just kind of there to talk about Kenny and keep him on a proverbial leash of sorts. I can forgive a lack of focus on her in episode 2. She's only introduced in the back-half of AHD, and there's a lot of other characters here that we're still getting to know, that's understandable. But to completely shaft her like they did? Ehhh...
Carver was one of the stars of the show. For what it's worth, I thought Carver was still handled exceptionally well in the episode. Sure, he has a sudden death (although like you said, it's one of the best of the season regardless), and his characterization does feel a bit different than what was established in AHD, but he still had a menacing and notable presence in the story, and still felt like a worthy villain/antagonist at the end of the day. He served his purpose. Whether he served it well or went beyond simply serving it, however, is a different matter entirely.
Sarah, Rebecca, Jane and Bonnie are characters that I actually don't have any real complaints about. They were handled pretty well within the episode and the story. They felt relatively important and they felt like they all played roles that went beyond just being stuffed into the background like Carlos or Nick.
Everything else pretty much falls under the category of missed opportunities and wasted potential. This episode had so much interesting content that it could have worked with, but it chose to only scratch the surface rather than dig in.
And then comes the problem of how quickly it tried to breeze through the events. This whole episode, despite the setting it was in, felt like it was in full gear most of the time. You never really got a chance to just sit back and talk to characters, to learn more about the community, to see the extent of the problems with it. We're kind of just left to believe that this place is bad, that it's led by a bad man, and that we're the good guys trying to get out. It doesn't feel like we naturally draw that conclusion ourselves. To put it simple, the episode just feels rushed, and that goes in with all of the missing potential. There was so much interesting stuff they had to work with here, so many characters to explore, the Howe's community, the character of Carver. They could have really expanded upon it all and made it something great, but they chose to glaze over it, with the Carver arc practically being resolved in full by the end of it. They took what should have been a much larger and more deliberately paced story arc, and condensed it into an intense, fast-paced 90 minute episode. That's not necessarily a bad thing on it's own, but you can't deny that that helped severely limit the episode's potential as a result.
With everything being said, it still has a lot of fantastic scenes peppered throughout. The opening sequence in the back of the truck, the arrival at Howe's, the Sarah slap scene, the one-on-one in Carver's office, Kenny's beating, the actual escape, Carver's death, and of course the herd scene/ending. I don't care what anyone else says, that whole sequence still stands as one of my favorite moments/endings across the entire game, both seasons.
Also, this episode had a lot of great soundtracks and sound design overall to it. Carver's motif/theme that followed him around, including that really haunting version that played during Kenny's beating was great. And the general creepiness of the herd sequence, with the PA music playing faintly in the background really added to it. Music/sound design is one category that IHW really excelled at.
Also, this isn't the case. Where the walkers break in is actually beyond the fence.
Look at where that grand opening sign is. It's beyond where the wall ends.
Walkers break in just next to it.
And Kenny and Mike are fighting right next to it.
It was a good episode. One of my favorite moments was Kenny taking a beat down for Clementine and then rising up from it like a badass to continue on with the plan to escape.
I preferred how Carver didn't go too over board with Clem's group held as prisoners. I think Carver wanted them to join him or die as it could have been with the 400 days group, since Carver desperately wanted Rebecca to be at his side and the one way to do that was to get everyone to conform to his rule through fear. Although with Clementine doing a lot of the heavy lifting in this episode, standing up to Carver's bull shit and acting out the plan to escape, she showed how capable we all knew she could be. As with most Walking Dead stuff this was a very tense and entertaining episode.
I think the reason why IHW was hated for, was the 400 Days Characters being overhyped per se.
Overall, It's an okay episode for me.
All I'm gonna say is that when I finished the episode I distinctly remember saying ".... That's it? That was lame."
Easily my least favorite episode of both seasons including 400 days.
*Really anyone who doesn't like the fourth and fifth episode has this one to blame as any potential vanishes with this episode, the story floundered a bit after this point
I disagree, I think the episode was poorly made and not better than All That Remains.
Pre-Edit: I will finish this up later, I barely had time to write this so later I'll add more.
The Purpose: It was to make us feel like there was a threat right? Well, the "threat" didn't do anything but beat down Kenny and kill Reggie; a character who was completely unimportant. Carver felt more like a threat in A House Divided when he killed Walter, Alvin and torchered Carlos (On-screen, unlike Alvin's torchure which was off-screen and determinant). Carver would have kept on killing more of the group if he hadn't grabbed Clementine or Sarita which made Kenny surrender. Even though Carlos does die in episode three the "threat" didn't kill him, it was just by chance that a stray bullet put him down. So we have a beatdown, pointless character that dies and random bullet that kills another. The "threat" (Carver) didn't really show how dangerous he can be, the group was barely affected by his actions, so really all that was really pointless.
The Story: The story pretty much stopped right here. All That Remains set up a great story and gave us the theme's that you're describing right here. (Depressing themes) In the first episode there really is more of a threat, which is just playing as a little girl. You actually feel helpless after being attacked by Sam the dog and you're dying and Clementine has to get help from the Cabin survivors. In Harm's Way there really is no threat, sure Carver can hit Clem but that's determinant unlike being harmed in episode one. Also, the "dark" themes shown in episode three are barely there and are not really existent until the end. All That Remains on the other hand constantly reminds us that there's danger and death everywhere. Omid dies and Christa goes missing in the first several minutes of the episode. Even afterwards the game puts Clementine into more danger by being attacked by bandits and a dog. Hell, you even have to sneak around the Cabin survivors home, who are complete strangers to you at this point could harm Clem if she's caught snooping around the place. The first episode always gives us a reminder that no one is safe, and everything is a threat.
Writing: The writing here in my opinion is pretty stale. Everything moves at an awkward pace with quick bursts of action with a lot boring down time. The episode barely makes you feel like a prisoner because the only thing you do as a prisoner is pick berries. Even then the game goes into Auto-pilot so you don't have to do it. If there were more gameplay and forced us to do this labor it would feel more like a prison but instead the game has Clementine do it for us. Also, for the whole trying to get Clementine to "join the dark side" felt really weak. The entire scene felt pointless, it gives us more info about Carver's ideology but you can already figure it out in the first five minutes of the episode.
Other than the that the writing for the characters was pretty wasted. Nick was pushed to the side completely. Sarita was just a prop; who only talked about Kenny because that's the entire point of her existence. The 400 Days characters were also were a complete waste with their terrible cameos. Everyone else pretty much remained the same and didn't change at all. (Unless you count Kenny going to town on Carver).
So I completely disagree with you that In Harms Way is better than All That Remains for No Going Back on the other hand I won't really defend that episode.
In Harms Way was when the season started to fall apart for me. Beware, long post
It all began with Carver's new characterisation, and his parting words to Clementine before their second meeting that would end in the Cabin Group's capture having no meaning in the end. He introduced the idea that the Cabin Group may not be entirely innocent and likely have done something terrible or treacherous during their escape that would motivate Carver into going after them for vengeance, especially when he claims that Alvin was responsible for killing a friend, George, during the escape.
He's also introduced as a intimidating, ominous, yet more morally grey character, since he appeared to have reasons to warn Clementine that the Cabin Group cannot be trusted. At the time he had a point, since they were willing to lock up a little girl with a nasty bite wound in a shed to die under the suspicion that she's working for Carver, and Carver, ironically, treat her with more respect, even if he was trying to be manipulative and untrustworthy at the time. His introduction worked very well because while he was a dangerous character, he wasn't necessarily dangerous to Clementine (unless she did something that would displease him during the hostage takeover event), and he appeared to have reasonable grudges and motivations to want the Cabin Group back.
Then come the third episode, and everything that made Carver interesting in the previous episode was thrown out of the window. He's now a brute, a tyrant, a petty killer, and an implied rapist. There's no sense of humanity in him, and his only goal is to satisfy his own desires and ego by having as many people as possible under this thumb and working for him whether they wanted to or not. What's worse, the sub-plot with his friend George being killed by Alvin is never brought up again, and his cruel torture of Alvin merely serves as one of the many ham-fisted reminders that Carver is an evil, evil man, and nothing more. He also kills someone over berries, something that's more in line of what The Joker would do, not someone like EP2 Carver.
His new connection to Clementine also falls apart, where he proudly claims that she and him are very much alike and seem confident that she the capacity to be just as twisted as he is. Did he forget that he's speaking to an eleven year old girl who spent several years with loving parents and guardians? Did he forget that he can potentially smack her to the ground over inadvertently eavesdropping over his conversation earlier? Is he really confident that he can persuade her into selling out her friends and serve under him when he's done nothing but antagonise everyone?
Carver as a whole was a waste of character who had potential to be the likes of The Governor, Negan, The St. Johns, and The Stranger, but is instead portrayed as a school bully who commits evil actions just for the sake of reminding everyone that he's the villain. His early death was probably merciful, considering how badly butchered his characterisation had become after his arguably superior presentation in Episode 2.
Another major problem was the community as a whole, we never get a proper chance to explore the whole area and learn of its history, it's just one big area with many rooms cut off and with just several people wandering around and minding their own business. Does Carver really control literally everything in the sanctuary or does he like to think that he does? Why does he only has Bonnie, Tavia, Troy, Johnny, and Hank as his followers? Shouldn't he have more loyal friends, given the size of the place? Because of this I'm more inclined to believe that Carver is not that much of a tyrant that everyone makes him out to be, since there's so little people he has under his control. I'm more surprised that so many people are just letting him antagonise everyone and not just put a bullet in the back of his head when he looks away and elect for a more stable leader in his place.
And then there's the overall objective of the episode, get out of the community as soon as we can. This episode is an excellent opportunity to bring back the hubs and allow for more character development and motivations, but instead we're immediately given the task to escape from the place, simply by having Clementine do everything for everyone and have no say on whether she wants to or not, which costs the player the chance to take in the situation, observe the area, learn more about what's happening between Carver and the community VS The Cabin Group, and which side to truly take once finding out the truth behind The Cabin Group's actions.
Because the group is utterly desperate to leave, they are willing to doom everyone living in the building as they allow a massive hoard of walkers break their way in, and they never bring up the consequences of it again. According to a blueprints picture found in-game, there was a nursery, which meant that it's possible that many children younger than Clementine died a horrible death thanks to the group's actions.
Why would this not haunt Clementine, let alone realize that she and her group had just got countless of people killed, people who had nothing to do with Carver and his small group of followers? Instead, the writers want us to think that literally everyone in the community is just as evil to the core as Carver and never question that our heroes have likely done much worse to many innocent people than what Carver did to us, a handful of people.
I'd type more, but Deltino has pretty much summed up the other flaws of In Harms Way, mainly the characters.
I liked all the odd number episodes this season. All That Remains, In Harm's Way and No Going Back. had the most potential to be outstanding but all that was poured down the drain. This whole season needed brilliant writers and more running time for each episode to be paced right and executed properly. No reason at all these episodes should have been under 100 minutes long and still had a 2 to 2.5 month wait in between releases. I feel that while they put in some effort to make season 2 acceptable, they were most likely just riding off the success of season 1, knowing and anticipating that even if they don't put in as much or more effort than season 1 they'd still make a pretty high profit because of the acclaim and praise season 1 got. So basically any season after the first could be seen as a cash grab to the creators. Like how most of the Hollywood blockbusters are these days.
Easily the worst episode of all time.
I remember my reaction being 'Um.....okay.' and I only played the episode a second time through before Episode 4's release, meanwhile I must've replayed Episodes 1 & 2 a dozen or so times.
Also I remember it being a miracle to me when I could actually take control of Clementine, they were seriously moments of 'Wow I can walk now? Wait I can grab onto the rope? FINALLY!'
Nah its still bull shit nice try though
Still not right, actually.
The idea is that the expansion wall annexes the shoe store, but only the entrance of it. Kenny and Mike are working on the far end of the building, past the end of the expansion wall. The idea is that they clear out and fortify the buildings, then continue to expand the wall past the store, rinse and repeat. They're in the clearing/fortification phase, and once they're done, they would have expanded the wall in order to annex the next store.
I'm not sure if I'm fully explaining it well, but the idea is that the window that the walkers break down is actually PAST the fence itself. That's why there isn't a fence in that scene, and why it "reappears" in the next. The wall stops just after the door to the shoe store.
Kenny and Mike are near a set of windows far away from the door, beyond the actual fence.
In fact, look carefully through the crack next to Kenny:
You can just barely see the wall through that crack. They're past the length of the fence.
For reference, if Kenny and Mike were fighting within the wall, they would have been right next to the door here:
And if you want even further proof that the walkers broke in past the fence, check this image of Clem walking back:
You can see the broken glass from where the walkers poured in. Beyond the fence.
Here's the actual broken window. Again, note the grand opening sign next to it.
And yes, I just made a detailed analysis of all of this
I'm not crazy
I swear
Crazy or not, thx @Deltino. I was remebering this scene all wrong. I was thinking, as you pointed out, the window Kenny slams Mike on was still in view of the fence, but it's not. I like this evidence, I wish more people would use it when pointing out shit.
I was like wtf when I saw the title.
And now I'm irritated that Amid The Ruins and All That Remains have the same acronym. I'm mad as hell, and I won't take this anymore.
I'll save from repeating what others have said because a few on here have made points that I agree on [Deltino's especially]. For me this was the episode where Season 2 went downhill. It wasn't as bad as No Going Back with the problems of realism and inconsistency that episode had, but I do remember not being that impressed with In Harm's Way when the credits finally rolled and it didn't leave that big of an impact of me as the first two episodes, despite it's shocking ending with Sarita.
Yes there were some really good moments, like even No Going Back has despite how much I dislike it. Carver's conversation at the office was intense, the things with Sarah were well done [greenhouse decision was a pretty tough one for me to decide over and I liked that] Kenny standing up for Clem and taking the beating was crazy too and hell yeah I hugged him like I hugged Luke, another scene I liked because it finally showed that dude wasn't invincible, and along with that the episode changed my opinion of Bonnie too. And hell, okay even with how much the group relys on Clementine this episode, there were some smart ideas with sneaking around despite how insanely dangerous it was putting a kid through that situation, but the first round of sneaking to get the walkie talkies was mission impossible intense stuff.
Sadly there were moments where the episodes had downers for me, and that's without including the lacking hub business that I had a slight issue with in Episode 2. Alvin becomes a ghost who says nothing in the opening until he gets spirited away to Carver's voice, and with Rebecca's behavior toward this, though she brings it up and cries at one point, if it'd been me, I would've been more stressed out as hell constantly thinking my partner was up there being used as a punching a bag, possibly to death. Nick too doesn't speak so much, even at times where I thought he would've said something. I mean there's this whole scene with them talking about Luke and planning an escape, and he doesn't say anything until the second rounds of chit-chat once Kenny is out of commission.
There are the other things that have been said too, like about the 400 Days cast getting short cameos which don't amount to anything [I remember thinking 'oh hey it's fine they'll show up later in another episode....annnytime now' along with also not really seeing the workings of Carver's camp and Carver trying to convert Clem to his way of thinking didn't ever feel like he was trying hard enough or that it focused on it enough. One thing that did feel odd to me as well was the whole Luke getting caught and having Clem and Kenny walk in after Carver was done beating him up. I just thought it was really weird that we missed something like that at the time, because that would've been painful to see and hell, that's why it should've happened.
Oh and Troy got on my nerves. He said nothing in Episode 2 which I can get because he didn't have a voice actor, but come Episode 3 he didn't shut the hell up. That role could've easily been given to one of the 400 Days characters and been better used having us sympathize with those in Carver's camp rather than painting one of few we see as a generic asshole.
It's like Deltino's said there's missed opportunities and wasted potential with this episode that could've been a hell of a lot darker by adding more threat to them actually being in harm's way. I don't think it helps neither that the level design is pretty boxed in [given we're trapped in a hardware store for most th episode] which can't be helped because they're prisoners but if we'd seen a little more of Carver's camp and it's people that might've changed my opinion on it.
Unfortunately the episode just wasn't worth the wait after Episode 2, and I know what's to blame...
That's right, Clem's ugly jacket!
I'm telling you that thing is cursed! As soon as she put it on, the episode started to get boring and the rest of the Season never did well as the earlier episodes to me. I guarantee you that if Clem loses the cool jacket in Season 3, the game's quality will just suddenly go SWOOSH and The Walking Dead will be awesome again.
That's another thing: despite how a lot of people give the episode shit for all the mission impossible stuff, there's some valid explanations for having Clem do these things, and they actually hold some water.
The winch that leads to the roof is shitty (you even see it break trying to pull that sack of soil up to the roof). Rebecca even says that it breaks all the time and can't support much weight. Clem is the prime candidate for the task since she's the only one light enough to use the winch without it breaking again.
Her taking the radio is also the best choice; she'd be the least suspicious. Kenny's already picked fights and made it clear that he doesn't like being there, Troy and the rest would already be keeping tabs on him. Mike is also guilty by proxy since Kenny picked a fight with him as well. Like Troy says, he's going to keep an eye on them in particular. By process of elimination, this again makes Clem the least suspicious and opportune runner for the radio, since she has the least amount of heat in comparison.
I'm not saying both of these are totally smart or logical, but both of them are better than the explanation (or lack thereof) for her to shut down a wind turbine. It's a step up from that.
My God...it all makes sense now. The rainbow jacket was responsible for the downfall of Season 2 all along!
Dammit Bonnie, do you realise what you've done?! Your act of kindness doomed everything and everyone!
I think it was a good episode that didn't deserve the amount of hate it got. My only problem was the whole Carver/Howes plot ending so early but I guess it's not something you can blame on the specific episode since it fits in the whole season's storyline.
yea no it really isn't, it doesn't deserve the amount of hate it gets but it still wasn't the greatest and it was basically where season 2 began to fuck up the only one that it is better than is amid the ruins
You're absolutely right it wasn't the best but its not as bad as you say. Must we forget Omid's poorly written death, the dumping Christa, and beung locked in a stupid shed in Episode 1, The boring and pointless shoving of Jane down our throats in Amid The Ruins and the badly written lake scene, shootout scene and Kenny vs Jane fight they tried to pull in No Going Back
Not to mention at the part after the walker busted through during Kenny's and Mike's fight it was sooo buggy. Press A to escape! I tried (and died) like literally 20 times and I was doing exactly that. I kept trying it in other ways. Eventually I gave up and grabbed a quick snack because I was so frustrated, and I don't get frustrated easily! Like, at least the glitches in season 1 were funny. Invisible Duck, anyone? Watching Clem get eaten over 20 times? Not so much.
Telltale, either step it up or make the bugs funny and not so game breaking.
If there's one thing I can commend IHW for, it's that it got me to write Into The Fray.
I don't think it's better than All That Remains, which is a pretty solid episode compared to the final three even if the characters are all idiots in it. Unlike ATR and NGB, though, I can at least bear to play it again.
Tell that to @MuleJuice
Please be sure to PM "In to the Fray" I think I'd find it most enjoyable
i still think a house divided was the best episode of season 2
I second this.
I third this.
For me, No Going Back, but AHD is a close second.
Sent you a PM. I don't think it would've been hard to find, though, considering the amount of shameless plugs I seem to give it. People seem to enjoy it, though.
I fourth this
I fourth this =D
Edit: I mean fifth. somebody beat me to it below T.T
DEATH TO THE RAINBOW JACKET!
CAST IT TO THE FLAAAAAMES!
And I couldn't possibly be more gratefull for that.
I didn't bought TWDG:S2 until Last Christmas and I haven't yet dare to start Amid The Ruins, and it's been almost 3 months since I played IHW...
ATR>IHW>NGB IMO
In Harm's Way was a good episode but it was kinda like S1E3. Just a lot of walking around. No Going Back was also a good episode but it has a few flaws. Amid the Ruins was a great episode because it had highs and lows. The escape and the beginning of the shootout were awesome. The deaths of Sarah, Sarita, and Nick(determinant) were pretty emotional.
(Been gone for too long, hope you have flood insurance.)
Really? Amid The Ruins and No Going Back were the worst for me they both showed the illusion of choice thing more clear than anything else and suffered from poor writing. For someone who thought Long Road Ahead was the best episode Telltale ever made I can't say I agree with the walking around part except you mean the train thing (All episodes have flaws all of them being bigger than this)
Welcome back, Killer
Thanks, good to be back.
Yeah, idk, I just think that ATR was a solid episode, and the others could've been a little bit better. Like in IHW, they could've made Carver more ruthless. I think it would've been cool to have Carver's camp last until E5 and have the escape be the ending of the season. But instead we only spend 2 days(i think) there and the evil villians were vanquished without complication.
Now NGB just screwed the pooch on a couple of levels. Although I did like the Lee dream, and the mutiple choice endings.
EDIT:Meant to reply to @Clemenem