Secret of MI CGA version?

So I just found this version of The Secret of Monkey Island:
http://www.youtube.com/watch?v=HwvD20n1sZE

and wondering if anyone could tell me, what's a CGA?

Comments

  • edited November 2009
    Old limited color graphics.. Isnt SoMI actually EGA though? Is there a difference?
    I suppose EGA had more colors than CGA, and VGA had even more.

    http://en.wikipedia.org/wiki/Color_Graphics_Adapter
  • edited November 2009
    Irishmile wrote: »
    Old Graphics.. Isnt SoMI actually EGA though? Is there a difference?
    http://en.wikipedia.org/wiki/Color_Graphics_Adapter

    Same game, SoMI EGA version was capable of being run in CGA mode (using only 4 colors instead of 16, looks ugly as hell). IRRC, to run it you had to put -c next to the SoMI exe.
  • edited November 2009
    Irishmile wrote: »
    Old limited color graphics.. Isnt SoMI actually EGA though? Is there a difference?

    I see, so you're saying this is the IBM version of the game?
  • edited November 2009
    vitas wrote: »
    I see, so you're saying this is the IBM version of the game?

    It is the original DOS floppy disk version of Secret, run in 4-mode color.

    To put it simple, think of CGA as the graphic card.

    Back then you mainly had CGA (4 colors), EGA (16 colors) & VGA (256 colors).

    Color Graphics Adapter : http://en.wikipedia.org/wiki/Color_Graphics_Adapter
    Enhanced Graphics Adapter : http://en.wikipedia.org/wiki/Enhanced_Graphics_Adapter
    Video Graphics Array: http://en.wikipedia.org/wiki/Video_Graphics_Array

    Monkey 1 was released first in a EGA version (which included a CGA mode). Later, a VGA floppy version was released (same as the original one, except that it replaced the original character close ups with new ones), and then a new VGA CD version which replaced the text inventory with a graphical one, got rid of some verbs, added cd audio music & removed the stump joke.

    http://www.worldofmi.com/thegames/monkey1/index.php#Versions
  • edited November 2009
    It also supported Hercules Monochrome (2 colours, green/orange/white & black).
  • edited November 2009
    It also supported Hercules Monochrome (2 colours, green/orange/white & black).

    I was precisely looking for pics of that:

    herc-en.png

    scummvm_0_4_0-full.png

    http://en.wikipedia.org/wiki/Hercules_Graphics_Card
  • edited November 2009
    If you've got the original EGA game, ScummVM is capable of displaying any of the 3 graphics modes (4 actually, if you count Amiga colour mode....wait, does that work with SMI EGA? I don't remember). You can't actually get Hercules mode to run without a Hercules card in real DOS....ScummVM and DOSBox will emulate it, though. But I think DOSBox just puts it in black and white while ScummVM has the ability to choose which colour you want (green/orange/white).
  • edited November 2009
    Whoa I have never seen pictures of the Hercules Monochrome version.... MI has come a long long way
  • edited November 2009
    It doesn't look THAT bad actually.
  • edited November 2009
    The first time i ever saw Monkey Island was that way (L).

    Years later i could finally play it on my pc but the color EGA version, the only one i still play up to this very day
  • edited November 2009
    If you've got the original EGA game, ScummVM is capable of displaying any of the 3 graphics modes (4 actually, if you count Amiga colour mode....wait, does that work with SMI EGA?

    Well, in theory it shouldn't, since the Amiga displays 32 colors, which is twice as many colors as the EGA can handle. I haven't been able to make exact comparisons for a while, but I think the Amiga version looked a bit better than the IBM EGA version. The VGA version is the best looking one, but the Amiga version is mighty close (extra colours above 32 didn't really do much with that game).
  • edited November 2009
    I have the strange desire to make the music in that original Youtube video into my ringtone...
  • edited November 2009
    Eduardo wrote: »
    [...]& removed the stump joke.[...]

    The stump joke?

    Is this what's referred to in MI3 inside the tomb?
  • edited November 2009
    dvibe wrote: »
    The stump joke?

    Is this what's referred to in MI3 inside the tomb?

    Yes, actually.
  • edited November 2009
    Giant Tope wrote: »
    Yes, actually.

    So, what was the stump joke?
  • edited November 2009
    dvibe wrote: »
    So, what was the stump joke?

    When you examine the stump in the forest, Guybrush says that it leads to a system of catacombs, and the game then proceeds to asks you for Disk 22, then Disk 36, and then Disk 117. When you failed to do so, Guybrush says that "Well, I guess I will have to skip this part of the game" or something similar.

    As said before, only found in the disks versions of the game, not the cd ones. Later refered in MI2 in the help line joke on Dinky Island, and in MI3 when visiting the catacombs of Blood Island.

    EDIT:
    http://www.miwiki.net/The_Stump_Joke

    MI1_Stumpjoke.png
  • edited November 2009
    Eduardo wrote: »
    When you examine the stump in the forest, Guybrush says that it leads to a system of catacombs, and the game then proceeds to asks you for Disk 23, then Disk 47, and then Disk 117. When you failed to do so, Guybrush says that "Well, I guess I will have to skip this part of the game" or something similar.

    As said before, only found in the disks versions of the game, not the cd ones. Later refered in MI2 in the help line joke on Dinky Island, and in MI3 when visiting the catacombs of Blood Island.

    They took it out because too many people were calling in about where the disks were. Or something along those lines.
  • edited November 2009
    Thanks! :)

    Also just found the answer on World Of Mi
    http://www.worldofmi.com/features/trivia/secrets.php?game=MI1&s=1#10
  • edited November 2009
    Giant Tope wrote: »
    They took it out because too many people were calling in about where the disks were. Or something along those lines.

    Okay. But I also guess that such joke won't work on the CD versions since there are no disks involved at all.. :)

    Edit: Floppydisks that is .. :P
  • edited November 2009
    Giant Tope wrote: »
    They took it out because too many people were calling in about where the disks were. Or something along those lines.

    IIRC, there were a lot of people that called (as referenced in MI2), but they took it out because the joke didn't make much sense when the game was released in one cd instead of multiple floppy disks.
  • edited November 2009
    Oh I see! That makes more sense.

    THE MOAR YOU KNOW
  • edited November 2009
    PariahKing wrote: »
    It doesn't look THAT bad actually.

    Still looks better than Escape :D
  • edited November 2009
    dvibe wrote: »
    Okay. But I also guess that such joke won't work on the CD versions since there are no disks involved at all.. :)

    Edit: Floppydisks that is .. :P

    Well technically you were right the first time. There weren't any disks involved in the CD version at all. A CD is a Compact Disc. :p
    Usage notes

    In International English, disk is the correct spelling for magnetic disks. If the medium is optical, the variant disc is usually preferred, although computing is a peculiar field for the term. For instance hard disk and other disk drives are always thusly spelled, yet so are terms like compact discs. Thus, if referring to a physical drive or older media (3" or 5.25" diskettes) the k is used, but c is used for newer (optical based) media.
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