alright i for one loved how telltale ended the season 1. they set it up for great storylines. with the characters that are still alive. i for one i'm very excited to see ryon and beshka see what happens with them.. along with Asher/Rodrik.. who ever you chose.. with duncan and talia. and kings landing.. i beat we are going to either play as the cole boy or sera.. depending if mira died or not. yes there was a cliff hanger but that is because there will be a season 2 not might. there will be telltale has a multi contract with HBO. the forester story is not over yet. and yeah many died.. but freak guys.. game of thrones you where expecting a happy ending? no such thing in that universe. so yeah i can't wait till season 2!
walking dead season 3 2017. Wolf among us.. prob same yr who knows. but may i ask you why you think it was a medicore game? curious. i know it's not perfect for sure.. but i feel that is was a good game.
Damm I hope not. They should stop wasting their resources on this and make something original, I would like TWD S3 and TWAU S2 more too.
GoT was very medicore, first time I have been disappointed by Telltale this much.
Considering how extremely underwhelming episode 6 was... there basically has to be at this point to salvage some of the garbage that ended up being the climax of this season. It's a good thing they have a multi-title deal! (Sarcasm is Sarcasm) I expected too much after TftB's spectacular finale.
Oh yeah, it's going to happen. I'm more interested in how Telltale is going to pull the Forrester storyline off without "coping out" in the beginning of S2 like they usually do. Depends if Telltale put on their big boy pants and get a new engine that can handle a lot of the branching without immersion breaking glitches or maybe get a group of game designers that are wiling to be more ambitious with choices and alternating the story.
Yeah I don't think people expected a happy ending. I think they just expected a few more people to live. They didn't kill this many people in Season 1 of the show.
alright i for one loved how telltale ended the season 1. they set it up for great storylines. with the characters that are still alive. i fo… morer one i'm very excited to see ryon and beshka see what happens with them.. along with Asher/Rodrik.. who ever you chose.. with duncan and talia. and kings landing.. i beat we are going to either play as the cole boy or sera.. depending if mira died or not. yes there was a cliff hanger but that is because there will be a season 2 not might. there will be telltale has a multi contract with HBO. the forester story is not over yet. and yeah many died.. but freak guys.. game of thrones you where expecting a happy ending? no such thing in that universe. so yeah i can't wait till season 2!
Even Heavy Rain - the most branched-off multiple ending game I can think of - doesn't actually have THAT many different branches in terms of the gameplay. Most of the "branches" are just multiple endings that only branch off in the last five minutes. Telltale can't really do that AND have a sequel. They'd have to do it with the last game in a storyline. For example, we can bet series 3 of the Walking Dead won't be about Clementine, because multiple endings.
If a Telltale game has multiple endings, the next game in the series has to basically be an entirely NEW game depending on what happened in the last one. They can't just substitute a few scenes here and there; they have to make four COMPLETELY separate games to do a sequel if there are four separate endings. Would you rather have multiple endings and NEVER get sequels, or have sequels and sacrifice multiple endings? You can't have both. Give me the name of ONE game company that does that. ONE developer who has both sequels and multiple endings.
People always complain that you "don't have choice", but that's bull****. You have more choice than in most games. In most games your character is SET. You don't get to have any say in who they are as a person. That's what Telltale means when they say "the game is tailored by how you play". Not once do they actually promise multiple endings. They NEVER said "the way you play will create alternate events". If you chose to interpret it that way, that's your interpretation. They didn't promise it.
What Telltale MEANS when they say that, is that you get to choose how your character interacts with the situation you're in. It's like real life; you don't get to choose what life throws at you. You get to choose how you deal with it. The game can have a completely different feel based on how you play. In WD, you can be Kenny's best friend or he can be an asshole who hates you. In GoT, you can be a diplomat or a war monger-er. That's always what they meant.
And you seem to think switching to an entirely new engine is easy. It takes a ton of time; either getting used to the new engine and how it works or creating your OWN. Unless you want a massive break from Telltale games (in which case, just don't PLAY them) you don't want that. Hiring a new development team is risky; you could end up getting your multiple endings, but losing the amazing writing that made them Telltale Games in the first place.
As for "immersion breaking glitches", glitches are part of games. They don't always work perfectly. Sometimes an effort to remove one glitch adds ten more. Sometimes it's a time based glitch and the test players don't notice it. Is our world perfect? If not, I don't understand why you'd expect a man-made one to be. Yes glitches suck, but to iron every single one out would be almost impossible. On top of that, Telltale isn't actually all that glitchy. I've NEVER had a problem, and I play on a laptop.
Oh yeah, it's going to happen. I'm more interested in how Telltale is going to pull the Forrester storyline off without "coping out" in the … morebeginning of S2 like they usually do. Depends if Telltale put on their big boy pants and get a new engine that can handle a lot of the branching without immersion breaking glitches or maybe get a group of game designers that are wiling to be more ambitious with choices and alternating the story.
Did you ever stop to think that if they're doing a season 2 for some games but not all of them, they're probably doing it based on SALES - which puts people like you in the minority, or you WOULD get a season 2.
TWD and GoT are simply selling more copies than the other games. And don't you DARE say that TWD season one was disappointing when that game was the reason you GOT Wolf and Tales. That was the game that put Telltale back on the map.
Don't like Telltale's business practices? Don't buy their games. SIMPLE.
Well, no game can please everyone. But I hope you don't think your opinion counts for everyone's. Some people thought GoT was fantastic.
I don't think we're getting another Wolf season at this stage. It's been a couple of years, with NO mention of a sequel. At this point it's just wishful thinking.
Damm I hope not. They should stop wasting their resources on this and make something original, I would like TWD S3 and TWAU S2 more too.
GoT was very medicore, first time I have been disappointed by Telltale this much.
Did you ever stop to think that if they're doing a season 2 for some games but not all of them, they're probably doing it based on SALES - w… morehich puts people like you in the minority, or you WOULD get a season 2.
TWD and GoT are simply selling more copies than the other games. And don't you DARE say that TWD season one was disappointing when that game was the reason you GOT Wolf and Tales. That was the game that put Telltale back on the map.
Don't like Telltale's business practices? Don't buy their games. SIMPLE.
Why should I have to prove anything? The proof is in the fact that it's getting a second season and Wolf isn't. If you want facts and figures, Google them yourself. I don't exist to Google search things for you.
You implied that you didn't like it; "They gave the disappointing series a season 2, but not the good series like Tales and Wolf that we actually want". If you meant "series" as a singular the first time and plural the second time, that's your fault for not DISTINGUISHING between the two. You used exactly the same word, which looks like you mean them both in the same way.
That then leads to the implication that your word "disappointing" applies to BOTH of the two Telltale games that got sequels; GoT AND TWD.
In any case, I'm done engaging with you. Not in the mood to be your entertainment.
I've never had huge problems either but I'd be lying if I stated that two or three game breaking glitches don't somewhat break the immersion and the experience since there's a good many on this forum that are asking for help because of HUGE technical problems that really shouldn't be a problem for Telltale at this point since they've broken out of their Indie shells, in my opinion. Heavy Rain has a really good number of alternate scenarios and at least WAY more endings to reward multiple play throughs, plus in Heavy Rain, if a character dies, they're gone, no tension destroying "Game Over" screen along with "trying again" in Telltale's recent stories. With Telltale, there are alternate scenarios but they're either, short, really short, and there's only like 2 or 3 scenarios, I'll admit their handling of detrimental characters was well done in TWD S1 and Borderlands but it's usually been pretty underwhelming and has almost become a running joke whenever Telltale introduces a detrimental character nowadays.
Look, this engine is not working for Telltale at all, it might have for harmless little adventure games but for a game that's supposed to have alternating paths and is supposed to be more story driven, it fails. Freezing, stuttering, deleted saves, glitch choices, audio problems, and LAG. It ruins the pacing and immersion and makes the experience a complete mess and it's frustrating. I never stated getting a new engine was easy, it's HARD, I know, but game development itself isn't easy and will always be difficult in ways. Telltale walked into this market and took a chance with this with their old engine and it was a noble experiment at first but it isn't working now or for everyone and shouldn't be a persistent problem. Things man made are never going to be perfect but you at least need to make an effort to fix some things and make the experience actually work. I honestly just want Telltale to start prioritizing more on the technical side of their games otherwise it makes them look lazy and amateurish.
I like Telltale a lot and I still do, I want them to grow as a company and get better, but I don't want them to NEVER mature or learn anything as a company otherwise they'll end up losing more of their audience and fail. I'm optimistic to see what they'll do next as Tales and to a less extent, GoT give me some hope that they're trying new things and putting in a ounce of effort into the way they're designing things.
Even Heavy Rain - the most branched-off multiple ending game I can think of - doesn't actually have THAT many different branches in terms of… more the gameplay. Most of the "branches" are just multiple endings that only branch off in the last five minutes. Telltale can't really do that AND have a sequel. They'd have to do it with the last game in a storyline. For example, we can bet series 3 of the Walking Dead won't be about Clementine, because multiple endings.
If a Telltale game has multiple endings, the next game in the series has to basically be an entirely NEW game depending on what happened in the last one. They can't just substitute a few scenes here and there; they have to make four COMPLETELY separate games to do a sequel if there are four separate endings. Would you rather have multiple endings and NEVER get sequels, or have sequels and sacrifice multiple endings? You can't have both. Give me the name of ONE game company that does that… [view original content]
Cool article. I found this part interesting: "The distinctive quality of sarcasm is present in the spoken word and manifested chiefly by vocal inflections"
Cool article. I found this part interesting: "The distinctive quality of sarcasm is present in the spoken word and manifested chiefly by vocal inflections"
But fair enough
if a character dies, they're gone, no tension destroying "Game Over" screen along with "trying again" in Telltale's recent stories.
Game Over screens (and fail-states overall) are a double-edged sword, even more so in the realm of episodic gaming.
Look at it from this perspective: if a Telltale series truly worked like Heavy Rain or Until Dawn where a misclick or failing a QTE can result in a character's death, that means that there's a chance that a character's story can end prematurely. Now in a game like Heavy Rain, that works fine. But in an episodic setting, with the game in active/live development? It leads to all kinds of problems. The reason that it can work in those types of games are because they're complete packages. The whole game is done, and the story is fully determined from the get-go, everything has already been planned out in advance. With an episodic series, it's just too difficult to make it work without major issues and complications arising, most of which stem of the very basis of the episodic model.
Last-minute changes can really throw a wrench in the spokes for an episodic series, and since usually only a rough outline of the story is determined towards the beginning, it takes until around episodes 3 and 4 that the ending begins to come together. It's already complicated as is, but throwing in even more variables in the forms of potential character deaths from game overs would just make it all the more harder, and all the more worse. Unless Telltale maps out an entire contingency plan from the very beginning of development that accounts for every single thing that could possibly go wrong, and every single change that could happen to their script/story/narrative along the way, it's going to start to fall apart and crumble at one point or another. And if they have all of that planned out far in advance, then a lot of the purpose and charm of the episodic model is lost, especially the live development portion of it.
I give Telltale credit for trying to prove people wrong by doing episodic series, but they're really shooting themselves in the foot with the episodic model, especially since they started to do these narrative and choice-based series. Making a game that has- or tries to have-- long-lasting choices and impacts in an episodic format is a concept that quite honestly works against itself. And all of that isn't helped by Telltale using an engine that seemed like it was being pushed beyond it's limit with TWD S1, let alone any of their current series.
I've never had huge problems either but I'd be lying if I stated that two or three game breaking glitches don't somewhat break the immersion… more and the experience since there's a good many on this forum that are asking for help because of HUGE technical problems that really shouldn't be a problem for Telltale at this point since they've broken out of their Indie shells, in my opinion. Heavy Rain has a really good number of alternate scenarios and at least WAY more endings to reward multiple play throughs, plus in Heavy Rain, if a character dies, they're gone, no tension destroying "Game Over" screen along with "trying again" in Telltale's recent stories. With Telltale, there are alternate scenarios but they're either, short, really short, and there's only like 2 or 3 scenarios, I'll admit their handling of detrimental characters was well done in TWD S1 and Borderlands but it's usually been pretty underwhelming and has almost become a running jok… [view original content]
I guess it not a matter of whether IF Telltale will make a GoT S2 but WHEN it will... before or after TWD S3? What do you think? Will it come before or after TWD S3?
I guess it not a matter of whether IF Telltale will make a GoT S2 but WHEN it will... before or after TWD S3? What do you think? Will it come before or after TWD S3?
I really hope you guys bring some justice to house Forrester and the story strays away from the usual undeserved deaths to the good and noble characters GoT tends to do.
Comments
alright i for one loved how telltale ended the season 1. they set it up for great storylines. with the characters that are still alive. i for one i'm very excited to see ryon and beshka see what happens with them.. along with Asher/Rodrik.. who ever you chose.. with duncan and talia. and kings landing.. i beat we are going to either play as the cole boy or sera.. depending if mira died or not. yes there was a cliff hanger but that is because there will be a season 2 not might. there will be telltale has a multi contract with HBO. the forester story is not over yet. and yeah many died.. but freak guys.. game of thrones you where expecting a happy ending? no such thing in that universe. so yeah i can't wait till season 2!
Damm I hope not. They should stop wasting their resources on this and make something original, I would like TWD S3 and TWAU S2 more too.
GoT was very medicore, first time I have been disappointed by Telltale this much.
walking dead season 3 2017. Wolf among us.. prob same yr who knows. but may i ask you why you think it was a medicore game? curious. i know it's not perfect for sure.. but i feel that is was a good game.
Considering how extremely underwhelming episode 6 was... there basically has to be at this point to salvage some of the garbage that ended up being the climax of this season. It's a good thing they have a multi-title deal! (Sarcasm is Sarcasm) I expected too much after TftB's spectacular finale.
I'll gladly buy Season 2 if it means that I get to kill more Whitehill scum!
Anyone feel like we've ran out of stuff to play now game of thrones has ended.
Is the Space Pope reptilian?
Um... Multi Year contract with HBO so its a given.
Oh yeah, it's going to happen. I'm more interested in how Telltale is going to pull the Forrester storyline off without "coping out" in the beginning of S2 like they usually do. Depends if Telltale put on their big boy pants and get a new engine that can handle a lot of the branching without immersion breaking glitches or maybe get a group of game designers that are wiling to be more ambitious with choices and alternating the story.
GUYS JOB JUST SAID NEWS ON GOT VERY SOON season 2?!?
Yeah I don't think people expected a happy ending. I think they just expected a few more people to live. They didn't kill this many people in Season 1 of the show.
YES!!!!!
Given the ending, they certainly seem to plan to.
Oh yes for sure, I would be shocked if they don't announce a season 2.
I actually hope for a season 2 but they will probably announce it since they can't just end the series like that.
I really enjoyed the series so far... and if there's not going to be a season 2 then I'll be extremely pissed.
http://www.hollywoodreporter.com/live-feed/game-thrones-telltale-season-2-842311
No. That's insane.
Yes.
Even Heavy Rain - the most branched-off multiple ending game I can think of - doesn't actually have THAT many different branches in terms of the gameplay. Most of the "branches" are just multiple endings that only branch off in the last five minutes. Telltale can't really do that AND have a sequel. They'd have to do it with the last game in a storyline. For example, we can bet series 3 of the Walking Dead won't be about Clementine, because multiple endings.
If a Telltale game has multiple endings, the next game in the series has to basically be an entirely NEW game depending on what happened in the last one. They can't just substitute a few scenes here and there; they have to make four COMPLETELY separate games to do a sequel if there are four separate endings. Would you rather have multiple endings and NEVER get sequels, or have sequels and sacrifice multiple endings? You can't have both. Give me the name of ONE game company that does that. ONE developer who has both sequels and multiple endings.
People always complain that you "don't have choice", but that's bull****. You have more choice than in most games. In most games your character is SET. You don't get to have any say in who they are as a person. That's what Telltale means when they say "the game is tailored by how you play". Not once do they actually promise multiple endings. They NEVER said "the way you play will create alternate events". If you chose to interpret it that way, that's your interpretation. They didn't promise it.
What Telltale MEANS when they say that, is that you get to choose how your character interacts with the situation you're in. It's like real life; you don't get to choose what life throws at you. You get to choose how you deal with it. The game can have a completely different feel based on how you play. In WD, you can be Kenny's best friend or he can be an asshole who hates you. In GoT, you can be a diplomat or a war monger-er. That's always what they meant.
And you seem to think switching to an entirely new engine is easy. It takes a ton of time; either getting used to the new engine and how it works or creating your OWN. Unless you want a massive break from Telltale games (in which case, just don't PLAY them) you don't want that. Hiring a new development team is risky; you could end up getting your multiple endings, but losing the amazing writing that made them Telltale Games in the first place.
As for "immersion breaking glitches", glitches are part of games. They don't always work perfectly. Sometimes an effort to remove one glitch adds ten more. Sometimes it's a time based glitch and the test players don't notice it. Is our world perfect? If not, I don't understand why you'd expect a man-made one to be. Yes glitches suck, but to iron every single one out would be almost impossible. On top of that, Telltale isn't actually all that glitchy. I've NEVER had a problem, and I play on a laptop.
Did you ever stop to think that if they're doing a season 2 for some games but not all of them, they're probably doing it based on SALES - which puts people like you in the minority, or you WOULD get a season 2.
TWD and GoT are simply selling more copies than the other games. And don't you DARE say that TWD season one was disappointing when that game was the reason you GOT Wolf and Tales. That was the game that put Telltale back on the map.
Don't like Telltale's business practices? Don't buy their games. SIMPLE.
Well, no game can please everyone. But I hope you don't think your opinion counts for everyone's. Some people thought GoT was fantastic.
I don't think we're getting another Wolf season at this stage. It's been a couple of years, with NO mention of a sequel. At this point it's just wishful thinking.
Very likely.
Will season 2 still involve the forresters? Because I hate uncompleted stories.
Give me proof that GOT sold more than Tales or Wolf and I never said I didn't like TWD s1
Can't share any story details yet. But player feedback is important to us. We listen.
Why should I have to prove anything? The proof is in the fact that it's getting a second season and Wolf isn't. If you want facts and figures, Google them yourself. I don't exist to Google search things for you.
You implied that you didn't like it; "They gave the disappointing series a season 2, but not the good series like Tales and Wolf that we actually want". If you meant "series" as a singular the first time and plural the second time, that's your fault for not DISTINGUISHING between the two. You used exactly the same word, which looks like you mean them both in the same way.
That then leads to the implication that your word "disappointing" applies to BOTH of the two Telltale games that got sequels; GoT AND TWD.
In any case, I'm done engaging with you. Not in the mood to be your entertainment.
I've never had huge problems either but I'd be lying if I stated that two or three game breaking glitches don't somewhat break the immersion and the experience since there's a good many on this forum that are asking for help because of HUGE technical problems that really shouldn't be a problem for Telltale at this point since they've broken out of their Indie shells, in my opinion. Heavy Rain has a really good number of alternate scenarios and at least WAY more endings to reward multiple play throughs, plus in Heavy Rain, if a character dies, they're gone, no tension destroying "Game Over" screen along with "trying again" in Telltale's recent stories. With Telltale, there are alternate scenarios but they're either, short, really short, and there's only like 2 or 3 scenarios, I'll admit their handling of detrimental characters was well done in TWD S1 and Borderlands but it's usually been pretty underwhelming and has almost become a running joke whenever Telltale introduces a detrimental character nowadays.
Look, this engine is not working for Telltale at all, it might have for harmless little adventure games but for a game that's supposed to have alternating paths and is supposed to be more story driven, it fails. Freezing, stuttering, deleted saves, glitch choices, audio problems, and LAG. It ruins the pacing and immersion and makes the experience a complete mess and it's frustrating. I never stated getting a new engine was easy, it's HARD, I know, but game development itself isn't easy and will always be difficult in ways. Telltale walked into this market and took a chance with this with their old engine and it was a noble experiment at first but it isn't working now or for everyone and shouldn't be a persistent problem. Things man made are never going to be perfect but you at least need to make an effort to fix some things and make the experience actually work. I honestly just want Telltale to start prioritizing more on the technical side of their games otherwise it makes them look lazy and amateurish.
I like Telltale a lot and I still do, I want them to grow as a company and get better, but I don't want them to NEVER mature or learn anything as a company otherwise they'll end up losing more of their audience and fail. I'm optimistic to see what they'll do next as Tales and to a less extent, GoT give me some hope that they're trying new things and putting in a ounce of effort into the way they're designing things.
How is that insane?
Well that's cool. Looking forward to it!
https://en.wikipedia.org/wiki/Sarcasm
Cool article. I found this part interesting: "The distinctive quality of sarcasm is present in the spoken word and manifested chiefly by vocal inflections"
But fair enough
Well, do the forums not give users a voice? so technically I did speak these words, but not verbally.
I was kidding, but it sure doesn't give you an inflection. lol
Well, that was quick xD
I really loved the first season and I can't wait for the next one
Awesome! I am so glad that you are onboard for Season 2.
Game Over screens (and fail-states overall) are a double-edged sword, even more so in the realm of episodic gaming.
Look at it from this perspective: if a Telltale series truly worked like Heavy Rain or Until Dawn where a misclick or failing a QTE can result in a character's death, that means that there's a chance that a character's story can end prematurely. Now in a game like Heavy Rain, that works fine. But in an episodic setting, with the game in active/live development? It leads to all kinds of problems. The reason that it can work in those types of games are because they're complete packages. The whole game is done, and the story is fully determined from the get-go, everything has already been planned out in advance. With an episodic series, it's just too difficult to make it work without major issues and complications arising, most of which stem of the very basis of the episodic model.
Last-minute changes can really throw a wrench in the spokes for an episodic series, and since usually only a rough outline of the story is determined towards the beginning, it takes until around episodes 3 and 4 that the ending begins to come together. It's already complicated as is, but throwing in even more variables in the forms of potential character deaths from game overs would just make it all the more harder, and all the more worse. Unless Telltale maps out an entire contingency plan from the very beginning of development that accounts for every single thing that could possibly go wrong, and every single change that could happen to their script/story/narrative along the way, it's going to start to fall apart and crumble at one point or another. And if they have all of that planned out far in advance, then a lot of the purpose and charm of the episodic model is lost, especially the live development portion of it.
I give Telltale credit for trying to prove people wrong by doing episodic series, but they're really shooting themselves in the foot with the episodic model, especially since they started to do these narrative and choice-based series. Making a game that has- or tries to have-- long-lasting choices and impacts in an episodic format is a concept that quite honestly works against itself. And all of that isn't helped by Telltale using an engine that seemed like it was being pushed beyond it's limit with TWD S1, let alone any of their current series.
I guess it not a matter of whether IF Telltale will make a GoT S2 but WHEN it will... before or after TWD S3? What do you think? Will it come before or after TWD S3?
My guess is not long after TWD S3 comes out.
So on the plus side we will at least get another emotionally compelling story series to keep us satisfied before TT GoT Season 2 premiers.
I really hope you guys bring some justice to house Forrester and the story strays away from the usual undeserved deaths to the good and noble characters GoT tends to do.