Season 2 should have had less adults

This would have made Clementine's story more believable. If she found a group of teenagers there would have been a better chemistry. I do think her finding Kenny would have been good mid way through the season. At the end the choice would be to go with Kenny, or let the kids stone him to death.

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Comments

  • Season 2 should've had less Kenny... like none at all.

    That's where the chemistry could've began between Clem and others.

  • Well it would have been more interesting with no Clem either for that matter.

    Season 2 should've had less Kenny... like none at all. That's where the chemistry could've began between Clem and others.

  • The game unfairly favored Kenny to anyone else. Clem was a perfectly fine character and had enough flaws and developed throughout Amid the Ruins that without Kenny constantly being such a primary focal point, she would've more than served the narrative on her own.

    The issue is that by the time the abomination No Going Back was released, the writers apparently were more in favor of putting Clementine as a secondary focus to Kenny's awful "redemption" story arc. Every scene was Kenny this, Kenny that.

    He's done far more damage to TWD game than Clem.

    Kennyftw posted: »

    Well it would have been more interesting with no Clem either for that matter.

  • Bias is strong.

    Season 2 should've had less Kenny... like none at all. That's where the chemistry could've began between Clem and others.

  • Lord of the Walkers

  • I know, right?

    Telltale is very favorable towards Kenny... especially in season 2.

    Chilled posted: »

    Bias is strong.

  • Clementine should never of been the playable character. She's much better as the main non playable character who you protect. Don't blame kenny, blame telltale for their lack of effort into developing the other characters.

    The game unfairly favored Kenny to anyone else. Clem was a perfectly fine character and had enough flaws and developed throughout Amid the R

  • Too much screen time was given to Kenny for any other characters to be developed in the first place.

    Out of a roughly eight to ten hour game, in or around a solid two to three and a half were given solely to Kenny's character. That's an extremely large time frame for a person that we learn nothing new of and who can be summed up in one sentence, which is "boy, this guys an asshole."

    Clementine did have faulty designs, sure. But she was at the very least a protagonist who felt like they were maturing and learning of loss, giving time to properly develop and structure her to be at the very least disguisable. Whereas Ken's emotional reaction is the exact same as it was in season one. He didn't feel developed, just boring and a hindrance to the entire flow of the season.

    Mrwalto69 posted: »

    Clementine should never of been the playable character. She's much better as the main non playable character who you protect. Don't blame kenny, blame telltale for their lack of effort into developing the other characters.

  • You can choose to be a dick to him in almost every sentence, Telltale is not playing favorites.

    I know, right? Telltale is very favorable towards Kenny... especially in season 2.

  • I honestly wish Lilly was in the second season instead of Kenny..

  • Absolutely false.

    You can choose to be a dick to him in almost every sentence, Telltale is not playing favorites.

  • In a sense I do agree with you if Luke and Nick would have been in their teens or something I could see them having a better connection with her

  • A teenage/early twenties clique with characters like Becca and Russell would have made an interesting experience in my opinion.

  • edited December 2015

    Not entirely. You can choose to tell Walter that "I never liked him", and you can call Kenny out on his self-pity episode in Amid the Ruins if you choose to.

    As for these choices carrying over to the next episode, however...

    Absolutely false.

  • edited December 2015

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    I wonder where the ''I don't trust you'' option might have gone ¯\_(ツ)_/¯

    You can choose to be a dick to him in almost every sentence, Telltale is not playing favorites.

  • It was in no way an 8-10 hour game lmao, probably 5-6. If more time and effort went into the story, they wouldn't have to rely on Kenny. They thought they could use a "nostalgia holy shit its kenny" story to sell. Which it did. So why blame a character and not the writing lmao

    Too much screen time was given to Kenny for any other characters to be developed in the first place. Out of a roughly eight to ten hour g

  • Probably eaten by KENNY's stache

    TheCatWolf posted: »

    I wonder where the ''I don't trust you'' option might have gone ¯\_(ツ)_/¯

  • edited December 2015

    I'm going to have to disagree. Kenny is just a Season 1 character that Clementine knows through Lee.

    Another note: How do we know the teenagers would play out? For all we know, one could be unstable and the other isn't some rational person.

  • Ahh not this again. The other characters should have stepped the fuck up and taken it from Kenny if they were so good and he was so shit. Limited screen time isn't a good enough excuse for me.

    The game unfairly favored Kenny to anyone else. Clem was a perfectly fine character and had enough flaws and developed throughout Amid the R

  • Can't blame the characters for being underutilized in the story just because the writers were hesitant to give them a larger role in comparison to Kenny and Jane.

    wdfan posted: »

    Ahh not this again. The other characters should have stepped the fuck up and taken it from Kenny if they were so good and he was so shit. Limited screen time isn't a good enough excuse for me.

  • Nah that ain't cutting it for me. People wouldn't be complaining if these smaller role characters were genuinely interesting. I didn't see anyone complaining about Kenny in season 1 (major supporting role in season 1) taking spotlight from other characters in a lesser roles. Why? Because those characters were genuinely more interesting than season 2 characters. Jane was interesting enough and did take it from him a little. A guy like Luke wasn't. Nice enough guy, but man I couldn't imagine how dull the game would be if this guy was in a major role. Eventually he became so pointless that the writers decided to just kill jim off on the fly. And that ain't Kenny or Jane's fault. That's all on him.

    RichWalk23 posted: »

    Can't blame the characters for being underutilized in the story just because the writers were hesitant to give them a larger role in comparison to Kenny and Jane.

  • edited December 2015

    Kenny did exactly what he was supposed to do. Be the main antagonist, or serve as the supporting protagonist. Your complaints are because you see him how he was intended to be seen like by someone like you, as the antagonist. Your animosity towards him means telltale did their job well.

    Absolutely false.

  • This topic is mostly meant for humor with some truth. Clementine as the playable person surrounded by adults fell flat for me. As an adult I'd never expect a child her age to have the knowledge, or experience to be of any real help. For me to put my faith in a child would only prove that I was completely inept. This isn't the beginning of the zombie apocalypse, it's been going on for a while. People who survived that long are either smart, very lucky, or been lead by really smart people. In other words the smartest, toughest, luckiest people would be the survivors. None of them would need the help of a child.

  • I'd say Clementine did more damage. The hard core Clementine fans fill the boards but I don't think the over all gaming community was impressed.

    Too much screen time was given to Kenny for any other characters to be developed in the first place. Out of a roughly eight to ten hour g

  • Luke wasn't considered interesting or pointless by some just because he naturally was, it was how the writers apparently had no idea about how to make him an interesting character since he was introduced. You don't blame the actors for playing out a rubbish role in the story, you blame the writers for creating said lackluster role to begin with.

    Besides, Luke was considered by most a major supporting character who gradually lost his significance to the story the moment Kenny was reintroduced in the next episode, and ended up losing even more relevance once Jane was introduced and given focus. Why should Kenny and Jane's role means that Luke and his friends had no more room to contribute to the story?

    Also, for a story that sets up a conflict between the Cabin Group and Carver in the first half, Kenny had a surprisingly large role in the story arc he had no relations with whatsoever, and the Cabin Group themselves were instead pushed to the sidelines from their own story arc. All that build up to the conflict between the two groups, and it fails to deliver in the end because the writers decided that expanding Kenny's role (and eventually Jane's role) was more important than giving the Cabin Group's conflict with Carver and his community a stronger focus and conclusion in the story.

    wdfan posted: »

    Nah that ain't cutting it for me. People wouldn't be complaining if these smaller role characters were genuinely interesting. I didn't see a

  • twd: rugrats edition

    id buy

  • No, no one from S1 should have been besides Clem

    MarijaaNo7 posted: »

    I honestly wish Lilly was in the second season instead of Kenny..

  • Neither of those are considered being a "dick" to him though. Not to same level as Clementine borderline bullying Sarah or her entirely breaking her character and senselessly and coldly watching a man get his face disfigured in an attempt to simply make said Kenny look "badass" and "cool."

    In fact, he's one of the only characters she acts entirely passive towards. Allowing him to steer her choices and envelope her as a character every time the choice pertains to him. Do you take Kenny's advice and put yourself in danger by following his instruction to take the walkie or do you softly and unsurely disagree only to quietly have him force you into the plan anyway?

    RichWalk23 posted: »

    Not entirely. You can choose to tell Walter that "I never liked him", and you can call Kenny out on his self-pity episode in Amid the Ruins if you choose to. As for these choices carrying over to the next episode, however...

  • Really? I see a whole lot more hatred toward her character now than appreciation. At least that's what the vocal ones protest anyways.

    And anyway, season two was a mess.

    Kennyftw posted: »

    I'd say Clementine did more damage. The hard core Clementine fans fill the boards but I don't think the over all gaming community was impressed.

  • Season two may have been a mess because of trying to build an adult type story line from a child's point of view which tells me it was a bad idea to begin with. There could have been many other factors of course but I still think playing as Lee was much more enjoyable than playing as Clementine.

    Really? I see a whole lot more hatred toward her character now than appreciation. At least that's what the vocal ones protest anyways. And anyway, season two was a mess.

  • "This is a bad plan" is not enough?

    TheCatWolf posted: »

    I wonder where the ''I don't trust you'' option might have gone ¯\_(ツ)_/¯

  • Well, I'd disagree.

    I personally found All That Remains to be the second most enjoyable episode only fronted by season one's stellar finale and tops even that as being one of the most focused and interesting. The atmosphere, Clem's character, mood were all damn near flawless in the message of fractured youth and futility of innocence.

    In fact, if they had kept the game focused on Clem solely wandering the wastes in search for some kind of shelter or vague promise of reuniting with Christa, a-la Limbo. Keeping the central conflict much more internalized, the game and Clem's character could've been standout. But transforming her into some sort of crutch for Kenny and Jane's conflict was what inevitably happened.

    Kennyftw posted: »

    Season two may have been a mess because of trying to build an adult type story line from a child's point of view which tells me it was a bad

  • Not nearly.

    Mainly because she says it as if she's unsure even she's right in dismissing his obviously ludicrous plan to begin with. And it's fair to assume if theirs an option to vehemently stand besides his suicidal plan, there'd be an option to vehemently stand against it as well. Not just giving the equivalent of vocally shrugging.

    Yemeth posted: »

    "This is a bad plan" is not enough?

  • edited December 2015

    "This is a bad plan" is not enough?

    No. You need a

    "That's fucking stupid, Kenny."

    I would've used it numerous times throughout the season.

    Yemeth posted: »

    "This is a bad plan" is not enough?

  • Considering what he was asking her - 'do you trust me, clem?' - I don't think so.

    Yemeth posted: »

    "This is a bad plan" is not enough?

  • It's called having different opinions, dude.

    AronDracula posted: »

    No, no one from S1 should have been besides Clem

  • This is the kind of dialogue availability that made this S2 a joke.

    TheCatWolf posted: »

    I wonder where the ''I don't trust you'' option might have gone ¯\_(ツ)_/¯

  • Eh, pretty much every modern Telltale game has dialogue choices where you're pigeonholed into a specific response; agreeing with a character in all the choices, disagreeing with the character in all the choices, or being a dick to the character in all of the choices, with no middle ground besides silence (which half of the time also isn't good, and the character takes your silence badly, or thinks you silently agree with them). S2 isn't the only offender, here.

    For example; if you didn't kill Larry, every single option is more or less "you're an asshole, Kenny" with no middle ground to it. No option that doesn't involve saying something to that effect. Even the silence has him getting pissy with you since you can't even be upfront with him. Not even a "I get why you did that, but you could have waited another minute"

    ShaneWalsh posted: »

    This is the kind of dialogue availability that made this S2 a joke.

  • Why wouldn't she trust Kenny? There is no reason why she wouldn't at this stage of the game. Later on during his unstable mourning/reckless stage then yes maybe she would question him but there's no reason not too at this point.

    Not nearly. Mainly because she says it as if she's unsure even she's right in dismissing his obviously ludicrous plan to begin with. And

  • Kennyftw

    Spot on, that is exactly it. EveryonesClemInTime is one of those that sees him as an evil man where as you and myself and other fans see beyond that. Also there is something called forgiveness of people who do bad things. That ruined world is going to change people obviously

    Kennyftw posted: »

    Kenny did exactly what he was supposed to do. Be the main antagonist, or serve as the supporting protagonist. Your complaints are because

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