I live in the UK and I very rarely, if ever, see anyone do the reverse peace sign gesture as opposed to the middle finger.
Perhaps it's just me and my generation, but the reverse peace sign barely seems all that obscene nowadays.
Is it funny that Randall and his guards remind you of how Carver and his guards showed up at the lodge in Season 2? First of all we meet Gabby before we even meet the leader, Randall, just like we meet Bonnie first before Carver even shows up. Both Randall and Carver had one guard who never talked in the first episode of their introduction and Johnny and Zachary (Determinant) are the first members of the groups to die.
Fair point, this thread has only become about new details nowadays, I forgot that was in the title. Since we're at jobs now anyways:
* … moreLarry, Lilly and Mark were in the army.
* Lee was a teacher at UGA.
* Carley was a news reporter.
* Doug was an IT guy.
* Katjaa was a veterinarian.
* The Save Lots bandits worked at Save Lots.
* Luke and Nick were enterpreneurs.
* Norma apparantly owned a boat shop called "Stormin' Norma's".
* Glenn was a pizza boy.
* Hershel was a farmer.
* The St Johns were dairy farmers.
Yeah, they purposely made both scenes mirror each other. The girl's name is Gabby, actually—as revealed by her character model—possibly a nickname for Gabriela, because she is Hispanic-American. I totally missed the Troy/Cam parallel, though.
Is it funny that Randall and his guards remind you of how Carver and his guards showed up at the lodge in Season 2? First of all we meet Gab… moreby before we even meet the leader, Randall, just like we meet Bonnie first before Carver even shows up. Both Randall and Carver had one guard who never talked in the first episode of their introduction and Johnny and Zachary (Determinant) are the first members of the groups to die.
Is it funny that Zachary doesn't shake at all when he is holding Michonne, Pete, Sam and Greg at the gunpoint with a rifle when we meet him the first time but does when he points the pistol at Sam, Greg and Michonne?
Probably because he assumed that he wouldn't have to shoot anyone when apprehending Michonne, Pete, Sam, and Greg for the first time. The next time he's ordered to point a gun at someone, this time he's pressured by Randall to actually pull the trigger and kill someone, which is why he starts shaking.
Is it funny that Zachary doesn't shake at all when he is holding Michonne, Pete, Sam and Greg at the gunpoint with a rifle when we meet him the first time but does when he points the pistol at Sam, Greg and Michonne?
Probably because he assumed that he wouldn't have to shoot anyone when apprehending Michonne, Pete, Sam, and Greg for the first time. The ne… morext time he's ordered to point a gun at someone, this time he's pressured by Randall to actually pull the trigger and kill someone, which is why he starts shaking.
Pretty sure it's intentional. To further support that, he looks fairly calm at first, but as soon as he's ordered to tie them up, he starts looking more concerned.
They are, as seen in this scene, when Randall says that Jonas and Zachary have the nicest room on the ship and when Randall says "What is it you do, Zachary? Besides fuck Jonas?"
My mind went to masturbation but who wouldn't be upset if someone just randomly opened your room door? Especially if that someone was someone you disliked.
This might be pure speculation, but it looks to me that Jonas was lying in a somewhat :cough: interesting :cough: seductive :cough: position… more when Randall walks in on him, as if Jonas was expecting Zachary to walk in instead. They even put a sign up that says, "Keep door shut." Look at how he's lying before Randall opens the door:
And how upset Jonas gets too:
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He even has the mooood lighting with the string of lights ha! It's either that, or he was reading a book. xp
...And it doesn't remind me of this at all (thanks to Lilacsbloom for the gif!):
Hehehe. XD
Telltale is good when it comes to body language, facial expressions, and non-verbal techniques in their projects, in spite of limited resources and budget.
You know, I'm gonna say this: for all of the limitations of their engine, Telltale does a really good job with facial animations, in the sense of getting the point across, making them both vibrant and emotive enough to properly convey a character's feelings. There's too many games that seem to fall flat when it comes to facial animation, at least for me; too much expression in one spot and not enough in others, limited sets of emotions and expressions, lack of flexibility in the faces themselves, etc etc. I've played too many games that have been hampered by non-emotive faces that make the characters look about as involved in a high-octane situation as someone waiting in line at the bank. I'd honestly put Telltale near the top in that regard. I mean yeah, things are still a little choppy or jumpy at times, but at the end of the day, what matters the most is that the character can convey the emotion they're meant to in the moment. I don't care if that transition from a happy face to a sad face is a little shoddy, it's the faces themselves that matter.
Telltale is good when it comes to body language, facial expressions, and non-verbal techniques in their projects, in spite of limited resources and budget.
You know, I'm gonna say this: for all of the limitations of their engine, Telltale does a really good job with facial animations, in the sen… morese of getting the point across, making them both vibrant and emotive enough to properly convey a character's feelings. There's too many games that seem to fall flat when it comes to facial animation, at least for me; too much expression in one spot and not enough in others, limited sets of emotions and expressions, lack of flexibility in the faces themselves, etc etc. I've played too many games that have been hampered by non-emotive faces that make the characters look about as involved in a high-octane situation as someone waiting in line at the bank. I'd honestly put Telltale near the top in that regard. I mean yeah, things are still a little choppy or jumpy at times, but at the end of the day, what matters the most is that the character can convey the emotion they're meant to in the moment. I don't care… [view original content]
Actually, 'walker' is a TV show thing. I don't think they ever said that in the comics, most of the time they call them roamers or lurkers, but often zombies aswell, especially in older issues. All that Kirkman has stated is that Romero's movies never existed in TWD universe, which set rules like 'It has to be the brain', hence why no one knew how to kill them at first. But he never said that the zombie genre in general or the term itself didn't exist. Only in the TV show universe does the term 'zombie' not exist. Lee calling them that is not a continuity error, but the group just settled with calling them walkers instead.
I have no idea if this is a popular opinion but I find a but ridiculous how they call them walkers and roamers and lurkers—instead of just the dead—and that it's The Hilltop and The Kingdom and The Sanctuary.
Actually, 'walker' is a TV show thing. I don't think they ever said that in the comics, most of the time they call them roamers or lurkers, … morebut often zombies aswell, especially in older issues. All that Kirkman has stated is that Romero's movies never existed in TWD universe, which set rules like 'It has to be the brain', hence why no one knew how to kill them at first. But he never said that the zombie genre in general or the term itself didn't exist. Only in the TV show universe does the term 'zombie' not exist. Lee calling them that is not a continuity error, but the group just settled with calling them walkers instead.
Well, they aren't exactly dead per say, so yeah. Anyway, there's stuff about the details of walkers, roamers, and lurkers. Roamers just roam, lurkers just kind of lie down/sit, etc.
I don't see a problem with calling those places with 'the'. It doesn't really make sense for me to just call places with the names like Kingdom, but I guess just saying Hilltop or Sanctuary isn't as a big of a deal.
I have no idea if this is a popular opinion but I find a but ridiculous how they call them walkers and roamers and lurkers—instead of just the dead—and that it's The Hilltop and The Kingdom and The Sanctuary.
Actually, 'walker' is a TV show thing. I don't think they ever said that in the comics, most of the time they call them roamers or lurkers, … morebut often zombies aswell, especially in older issues. All that Kirkman has stated is that Romero's movies never existed in TWD universe, which set rules like 'It has to be the brain', hence why no one knew how to kill them at first. But he never said that the zombie genre in general or the term itself didn't exist. Only in the TV show universe does the term 'zombie' not exist. Lee calling them that is not a continuity error, but the group just settled with calling them walkers instead.
Everyone coming up with their own terms and adding prefixes to the settlements is just a little too cheesy for me. Roamers walk around looking for people, and lurkers are the ones who lay on the ground playing dead—the kind that bit Allen and Dale.
Oh, we just met the Whisperers, and those who tried to rape Carl were called the Claimers in the TV Show! I mean, I wouldn't have noticed if they were just a couple of times.
Well, they aren't exactly dead per say, so yeah. Anyway, there's stuff about the details of walkers, roamers, and lurkers. Roamers just roam… more, lurkers just kind of lie down/sit, etc.
I don't see a problem with calling those places with 'the'. It doesn't really make sense for me to just call places with the names like Kingdom, but I guess just saying Hilltop or Sanctuary isn't as a big of a deal.
"In Too Deep" is actually the first episode in which there are more named POC than named Caucasians.
The only Caucasian-Americans are Randall, Norma and Cameron—who is the guy with the orange anorak coat—with Oak being the first Caucasian-British character; Michonne, Pete and Jonas are all African-American; Samantha and Greg are the first Native-American characters on the entire The Walking Dead franchise; Berto and Gabby—the woman in Randall's crew—are both Hispanic-American; Zachary is Asian-American, and Siddiq is the first Arab-American character on the game.
One thing I never knew about until I played Starved For Help just this morning is that it's possible to fix the swing on the farm yourself, rather than Andy fixing it.
One thing I never knew about until I played Starved For Help just this morning is that it's possible to fix the swing on the farm yourself, rather than Andy fixing it.
I know right, it's been what, 3 or 4 years since it was released? That being said it was the first time I've personally played the episode, so I guess the people on Youtube that I've watched play it don't dawdle or explore as much as I do.
In the comics, michonne is the captain of the ship.
The boat is found by either Ezekials group or Ricks but regardless she isn't a lone wolf that just gets picked up for saving someone.
Michonne kinda acts like she's been alone for awhile the whole episode, kinda like she's not from a community like Alexandria and been there for almost a year. And she acts like she wasn't just bumpin uglies with Ezekial before she found the boat.
Damn telltale, back at it again with the unrelated (but says it's connected so ppl like me will buy the game) plot lines. Or should I say fanfiction. But you got the VAs from life is strange so it doesn't matter right?
Comments
Probably. Telltale use a shit tone of reused models. Clementine's tiger drawing could be found in the episode.
They also recolour majority of them, such as Molly's ice pick and Molly herself along with Mark.
O tempora, o mores!
telltale are like bioware always reusing animations an models.
Is it funny that Randall and his guards remind you of how Carver and his guards showed up at the lodge in Season 2? First of all we meet Gabby before we even meet the leader, Randall, just like we meet Bonnie first before Carver even shows up. Both Randall and Carver had one guard who never talked in the first episode of their introduction and Johnny and Zachary (Determinant) are the first members of the groups to die.
Fair point, this thread has only become about new details nowadays, I forgot that was in the title. Since we're at jobs now anyways:
Larry, Lilly and Mark were in the army.
Lee was a teacher at UGA.
Carley was a news reporter.
Doug was an IT guy.
Katjaa was a veterinarian.
The Save Lots bandits worked at Save Lots.
Luke and Nick were enterpreneurs.
Norma apparantly owned a boat shop called "Stormin' Norma's".
Glenn was a pizza boy.
Hershel was a farmer.
The St Johns were dairy farmers.
Luke also majored in Art History.
And Michonne was a lawyer.
Luke also minored in Agriculture.
And also worked at a coffee shop.
Yeah, they purposely made both scenes mirror each other. The girl's name is Gabby, actually—as revealed by her character model—possibly a nickname for Gabriela, because she is Hispanic-American. I totally missed the Troy/Cam parallel, though.
I think the coffee shop thing was just a joke Kenny said, as there aren't exactly a lot of jobs for Art History.
Hmm… you're probably right. Luke sure had a lot of time on his hands.
Oh God I think I'm slightly obsessed...
On my second playthrough I immediately recognized that Greg's bashed in face was a re-used model of Carver's bashed in face.
I think I need help.
It's not the exact same model, however, it does appear to use the same base texture, albeit modified.
Is it funny that Zachary doesn't shake at all when he is holding Michonne, Pete, Sam and Greg at the gunpoint with a rifle when we meet him the first time but does when he points the pistol at Sam, Greg and Michonne?
They have the same teeth texture, only that.
Probably because he assumed that he wouldn't have to shoot anyone when apprehending Michonne, Pete, Sam, and Greg for the first time. The next time he's ordered to point a gun at someone, this time he's pressured by Randall to actually pull the trigger and kill someone, which is why he starts shaking.
The texture looks a little more high quality in Michonne, but look at the shape and angle the upper part of the skull is at. They're both the same.
Not really, but it's kinda based on that texture from Carver.
Telltale Boss: "We should make all new models for each episode"
Telltale Staff: "But sir it's going to take forever to do all that"
Telltale Boss: "This is for the fans Goddammit!"
Telltale fans: "WHY IS IT TAKING SIX MONTHS BETWEEN EPISODES?!!!"
If that's true and not a mistake by Telltale that is some good nonverbal storytelling.
Pretty sure it's intentional. To further support that, he looks fairly calm at first, but as soon as he's ordered to tie them up, he starts looking more concerned.
AronDracula must be operating on prison rules. "It aint gay if you cant find any woman"
My mind went to masturbation but who wouldn't be upset if someone just randomly opened your room door? Especially if that someone was someone you disliked.
Telltale is good when it comes to body language, facial expressions, and non-verbal techniques in their projects, in spite of limited resources and budget.
You know, I'm gonna say this: for all of the limitations of their engine, Telltale does a really good job with facial animations, in the sense of getting the point across, making them both vibrant and emotive enough to properly convey a character's feelings. There's too many games that seem to fall flat when it comes to facial animation, at least for me; too much expression in one spot and not enough in others, limited sets of emotions and expressions, lack of flexibility in the faces themselves, etc etc. I've played too many games that have been hampered by non-emotive faces that make the characters look about as involved in a high-octane situation as someone waiting in line at the bank. I'd honestly put Telltale near the top in that regard. I mean yeah, things are still a little choppy or jumpy at times, but at the end of the day, what matters the most is that the character can convey the emotion they're meant to in the moment. I don't care if that transition from a happy face to a sad face is a little shoddy, it's the faces themselves that matter.
Well said.
Lee says specifialy "zombies" on the first episode of S01
Actually, 'walker' is a TV show thing. I don't think they ever said that in the comics, most of the time they call them roamers or lurkers, but often zombies aswell, especially in older issues. All that Kirkman has stated is that Romero's movies never existed in TWD universe, which set rules like 'It has to be the brain', hence why no one knew how to kill them at first. But he never said that the zombie genre in general or the term itself didn't exist. Only in the TV show universe does the term 'zombie' not exist. Lee calling them that is not a continuity error, but the group just settled with calling them walkers instead.
I have no idea if this is a popular opinion but I find a but ridiculous how they call them walkers and roamers and lurkers—instead of just the dead—and that it's The Hilltop and The Kingdom and The Sanctuary.
Well, they aren't exactly dead per say, so yeah. Anyway, there's stuff about the details of walkers, roamers, and lurkers. Roamers just roam, lurkers just kind of lie down/sit, etc.
I don't see a problem with calling those places with 'the'. It doesn't really make sense for me to just call places with the names like Kingdom, but I guess just saying Hilltop or Sanctuary isn't as a big of a deal.
On TWD dublated in portuguese, they only say "zombies" :P
Might be, but it's just a dub. Mistakes happen. The term doesn't exist in the original version (english).
Everyone coming up with their own terms and adding prefixes to the settlements is just a little too cheesy for me. Roamers walk around looking for people, and lurkers are the ones who lay on the ground playing dead—the kind that bit Allen and Dale.
Oh, we just met the Whisperers, and those who tried to rape Carl were called the Claimers in the TV Show! I mean, I wouldn't have noticed if they were just a couple of times.
"In Too Deep" is actually the first episode in which there are more named POC than named Caucasians.
The only Caucasian-Americans are Randall, Norma and Cameron—who is the guy with the orange anorak coat—with Oak being the first Caucasian-British character; Michonne, Pete and Jonas are all African-American; Samantha and Greg are the first Native-American characters on the entire The Walking Dead franchise; Berto and Gabby—the woman in Randall's crew—are both Hispanic-American; Zachary is Asian-American, and Siddiq is the first Arab-American character on the game.
I know, sometimes I watch it with subtitles, I just tought it would be an interesting thing to know
One thing I never knew about until I played Starved For Help just this morning is that it's possible to fix the swing on the farm yourself, rather than Andy fixing it.
Wow, you didn't know about that?
Well, better late than never ;D
I'm sooo annoyed they scrapped this as it would have been so much better, given Mike more development and gave us the answer to Christa's fate.
I know right, it's been what, 3 or 4 years since it was released? That being said it was the first time I've personally played the episode, so I guess the people on Youtube that I've watched play it don't dawdle or explore as much as I do.
Couple details
In the comics, michonne is the captain of the ship.
The boat is found by either Ezekials group or Ricks but regardless she isn't a lone wolf that just gets picked up for saving someone.
Michonne kinda acts like she's been alone for awhile the whole episode, kinda like she's not from a community like Alexandria and been there for almost a year. And she acts like she wasn't just bumpin uglies with Ezekial before she found the boat.
Damn telltale, back at it again with the unrelated (but says it's connected so ppl like me will buy the game) plot lines. Or should I say fanfiction. But you got the VAs from life is strange so it doesn't matter right?