Just finished the first few Mass Effect games, and I'm deep into the third one. Now that I'm returning to this one, I have to say, it's all … morepretty disappointing to see how little your choice matters. They started to resolve this in TFTB, and it wasn't TERRIBLE in the past few walking dead games, but this is the absolute, hands-down worst Telltale game when it comes to illusion of choice IMO.
My second problem is that, even if it fits Michonne's fragile mental state, the whole schizophrenic + spooky black eyed children thing got old REALLY fast. I feel like that was half of the episode, just being forced back into the hallucinations. Realistically, yeah, that's what it'd be like, but from the perspective of telling a story, it's obnoxious. They should've focused on other subplots.
The pacing was just weird, anyway. I barely feel like I played anything right now, despite having just finished it. I expected a tiny bit more effort put into … [view original content]
I liked it overall. There were some bugs and i thought the story wasn't well paced at times, but it's enough to wet the whistle till season 3 comes out.
I enjoyed this mini-series overall but I can't help but feel..what the hell was the point of this game? Those who watch the show or read the comics already know plenty about Michonne. This didn't really expand upon it and I can't help but feel disappointed at how the Norma/Randall thing was the whole big issue but still felt underwhelming.
Can't say I regret playing this game. Though, I will say you'd be just fine not playing it.
Episode 1: 7/10
Episode 2: 6/10
Episode 3: 6/10
Overall - 6.5/10
If you discount the numerous bugs then this is really how I would score this series. If you count those technical issues..well then drop each score by at lease one point.
The hallucinations were way too dragged out. We get it, she feels guilty. But that choice at the end..say bye to the hallucinations or leave. What idiot is going to choose say bye to the hallucinations?
The hallucinations were way too dragged out. We get it, she feels guilty. But that choice at the end..say bye to the hallucinations or leave. What idiot is going to choose say bye to the hallucinations?
Dude, the games are hundreds of hours long. You're really going to cherry pick that single flaw and ignore the incredible attention to detail the rest of the games had? If you haven't played it, you can't really make that judgement. Choice has much more impact in the bulk of the series, that's why fans were so angered by that ending that took choice away for once.
So what exactly was the point of Michonne's daughters? I thought we were going to find out what happened to them even if it was something simple as Michonne blocked out the pain of discovering them dead.
She doesnt know what happened, she says so multiple times in the comics. Thats why its so horrible for her and why she keeps seeing them, she has no closure or knowledge of what happened.
So what exactly was the point of Michonne's daughters? I thought we were going to find out what happened to them even if it was something simple as Michonne blocked out the pain of discovering them dead.
I hate this meme thats emerged about mass effect and choice, there are so many variances before the ending its unreal. I know mass effect 3 replaces many characters if it needs someone in the scene but even so.
Mass effect 2 has to be the best example of a choice game ive seen. Plus it has actual (and enjoyable) gameplay
Dude, the games are hundreds of hours long. You're really going to cherry pick that single flaw and ignore the incredible attention to detai… morel the rest of the games had? If you haven't played it, you can't really make that judgement. Choice has much more impact in the bulk of the series, that's why fans were so angered by that ending that took choice away for once.
Episode was honestly ok. Could've been a lot better. I thought the hub was amazing and the shootout was really intense though. I do feel pretty cheated out of my choice of sparing Randall as you can save Oak even if you did kill him. Giving James a gun didn't matter. The hallucination sequences throughout the episode was somewhat frustrating. And am I the only one who isn't convinced that Sam died if you choose to stay with you daughters? To me, it seemed like another Kenny situation. If Telltale's intentions were to kill her, then they should've made that a little more clear.
The point was the overwhelming guilt followed Michonne around (aka. her daughter's hallucinations) and you have a choice to break free from your guilt and move on, though not immediately because healing doesn't happen overnight, or to stay and linger in the past.
So what exactly was the point of Michonne's daughters? I thought we were going to find out what happened to them even if it was something simple as Michonne blocked out the pain of discovering them dead.
I've realized in Telltale giving a kid a gun really doesn't change the story-line at all. Like in TWD S2 if Clementine teaches Sarah how to use a gun it doesn't affect the story at all. Now in Michonne if you give James back the gun it doesn't change anything. I wonder why Telltale just likes teaching kids about guns for no reason in TWD.
I'm hoping clementine will meet either Pete's group, or Sam, Paige and the two kids during season 3. It'd be a nice way to link the series together, especially, as season 3 will supposedly jump forward a few years, which'll make it play out at a similar time to the Michonne mini series.
Wait there is no way to save Berto? Thats too bad then... I really liked him. I thought he got shot because I let sam shoot the guy who killed her brother.
I don't think the choice is meant to be staying with the hallucinations per-se, but more of a choice between acceptance and denial, a choice to break free from the guilt. Do you finally let go of the one moment that keeps repeating over and over in your head, slowly eating away at you, finally making an attempt at absolution for yourself, allowing you to begin moving forward? Or do you give in to the guilt and try to reconcile with a memory that has long since tormented you, in an attempt to come to peace with it, in a way that could possibly cause more harm than it can good? It's a pretty grey decision. On one hand, walking away from your daughters is the way to finally accept the past and move on, but you could also see it as you continuing to run from the past. On the other hand, staying with your daughters can be seen in it's own way as an attempt to stop running from the past, and thus, a form of acceptance in its own right, but it can just as much be seen as a more harmful option than letting go of your daughters. It goes both ways, and there's not necessarily a right or wrong answer to how Michonne can face her demons.
So in my opinion, that's one of the most complex choices they've done in terms of the subtext behind it. On the outside, it looks like a stupid decision. But I think it's a perfect climax to Michonne's guilt and the daughter plot line overall.
I've realized in Telltale giving a kid a gun really doesn't change the story-line at all. Like in TWD S2 if Clementine teaches Sarah how to … moreuse a gun it doesn't affect the story at all. Now in Michonne if you give James back the gun it doesn't change anything. I wonder why Telltale just likes teaching kids about guns for no reason in TWD.
Yeah, the fact that it has excellent combat as well kinda makes me cringe looking back at telltale. They're not a poor company anymore. They don't need a proper combat system or multiplayer, but it's definitely possible for them to invest more in branching stories.
I hate this meme thats emerged about mass effect and choice, there are so many variances before the ending its unreal. I know mass effect 3 … morereplaces many characters if it needs someone in the scene but even so.
Mass effect 2 has to be the best example of a choice game ive seen. Plus it has actual (and enjoyable) gameplay
Worked perfectly fine on PC except for one scene that randomly froze for a few seconds. But other than that, works perfectly. Obviously the console ports are pretty dodgy but they'll get fixed with updates no doubt.
I did an audio review of the Michonne finale and the overall season from my time watching Sialark play on skype while we both made decisions through the episodes. I did have some audio issues and had to do some retakes, so sorry about that:
We did record our playthrough last night, but the video didn't record and we only got our reactions, and then the other time with Episode 2 we had issues with that too. We're thinking if we can get it sorted out we'll play through Michonne again and the previous seasons. But yeah, I'd give Michonne somewhere near to an 8.
I don't think the choice is meant to be staying with the hallucinations per-se, but more of a choice between acceptance and denial, a choice… more to break free from the guilt. Do you finally let go of the one moment that keeps repeating over and over in your head, slowly eating away at you, finally making an attempt at absolution for yourself, allowing you to begin moving forward? Or do you give in to the guilt and try to reconcile with a memory that has long since tormented you, in an attempt to come to peace with it, in a way that could possibly cause more harm than it can good? It's a pretty grey decision. On one hand, walking away from your daughters is the way to finally accept the past and move on, but you could also see it as you continuing to run from the past. On the other hand, staying with your daughters can be seen in it's own way as an attempt to stop running from the past, and thus, a form of acceptance in its own right, but it can j… [view original content]
To be honest, I don't think this choice really works in practice. The player already knows that the daughters are hallucinations, the house is burning down fast, and Sam and Michonne is in a great deal of danger unless the player leaves immediately, so what good reason does the player have to continue staying with the hallucinations? A good 90% have made the decision to leave right away, which means that the vast majority wasn't probably all that invested with Michonne's turmoil enough to stay.
I think this would have worked better if the game doesn't give you this choice and instead have Michonne act out on her own that she's staying in the burning house, and is abruptly dragged out of her episode by Sam, who ends up dying while trying to save Michonne from herself.
I don't think the choice is meant to be staying with the hallucinations per-se, but more of a choice between acceptance and denial, a choice… more to break free from the guilt. Do you finally let go of the one moment that keeps repeating over and over in your head, slowly eating away at you, finally making an attempt at absolution for yourself, allowing you to begin moving forward? Or do you give in to the guilt and try to reconcile with a memory that has long since tormented you, in an attempt to come to peace with it, in a way that could possibly cause more harm than it can good? It's a pretty grey decision. On one hand, walking away from your daughters is the way to finally accept the past and move on, but you could also see it as you continuing to run from the past. On the other hand, staying with your daughters can be seen in it's own way as an attempt to stop running from the past, and thus, a form of acceptance in its own right, but it can j… [view original content]
For all you know Sam etc could pop up in later games with or without James depending on your choice in that game. Give him the gun - Alive, don't - dead.
I've realized in Telltale giving a kid a gun really doesn't change the story-line at all. Like in TWD S2 if Clementine teaches Sarah how to … moreuse a gun it doesn't affect the story at all. Now in Michonne if you give James back the gun it doesn't change anything. I wonder why Telltale just likes teaching kids about guns for no reason in TWD.
Personally I loved that episode. I am definetely going to play through it again on a different save file and see how things could have gone down differently. Would love for Clementine to meet up with Sam/Alex/James/Paige and start their own lil group! Would be a great tie in with the series altogether.
To be honest, I don't think this choice really works in practice. The player already knows that the daughters are hallucinations, the house … moreis burning down fast, and Sam and Michonne is in a great deal of danger unless the player leaves immediately, so what good reason does the player have to continue staying with the hallucinations? A good 90% have made the decision to leave right away, which means that the vast majority wasn't probably all that invested with Michonne's turmoil enough to stay.
I think this would have worked better if the game doesn't give you this choice and instead have Michonne act out on her own that she's staying in the burning house, and is abruptly dragged out of her episode by Sam, who ends up dying while trying to save Michonne from herself.
I did an audio review of the Michonne finale and the overall season from my time watching Sialark play on skype while we both made decisions… more through the episodes. I did have some audio issues and had to do some retakes, so sorry about that:
enter link description here
We did record our playthrough last night, but the video didn't record and we only got our reactions, and then the other time with Episode 2 we had issues with that too. We're thinking if we can get it sorted out we'll play through Michonne again and the previous seasons. But yeah, I'd give Michonne somewhere near to an 8.
I just played episode 3 and I really enjoyed it! But as the episode ended I started thinking that maybe the group we met in this game could be our group in season 3. I don't know if that's possible or how it could happen but at least we already know their backgrounds not like in season 2 where Clem met total strangers. Of course I know Michonne can't be in season 3 but I think all the other characters (Sam's group) could be featured in season 3 otherwise what would be the point of the Michonne game? What do you think about it?
And also I wonder if the saves for this game will be needed for season 3?
I just found out today that I've been subscribed to your YouTube channel! Which is strange, because I don't even recall knowing that you had a channel. Anyway, nice review!
I did an audio review of the Michonne finale and the overall season from my time watching Sialark play on skype while we both made decisions… more through the episodes. I did have some audio issues and had to do some retakes, so sorry about that:
enter link description here
We did record our playthrough last night, but the video didn't record and we only got our reactions, and then the other time with Episode 2 we had issues with that too. We're thinking if we can get it sorted out we'll play through Michonne again and the previous seasons. But yeah, I'd give Michonne somewhere near to an 8.
I just found out today that I've been subscribed to your YouTube channel! Which is strange, because I don't even recall knowing that you had a channel. Anyway, nice review!
It seems like you got the brunt of it. On my Xbox I had some lag at the beginning but that subsided pretty quickly after the intro. I also got this weird bug where all of the text was just gone. Like the subtitles were all black, there were no dialogue choices, only face buttons. The menu had options that you could scroll through, but you wouldn't be able to tell which was which because the words just weren't there.
First off, extremely Glitchy episode. I was on Xbox one and got the no face glitch. That and it was laggy as hell with some very awkward bug… more outs in animation (looking at you Father of the girls). This broke immersion time and time again. The intro felt like a pathetic way to get the player to connect with the boat crew as some last ditch effort from the writers. Honestly, I knew ALL this crap was gonna happen. TT needs to fix their buggy engine and figure better ways to get people to care about the characters. Now that was the mainly the bad. The good, was that very touching scene with Michonne leaving her daughters and talking to the little kids about everything that happened. The choices were a good variety with affects that were well done and believe in the realm of possibility of what TT could do. Also, finally, a HUB area done right. Plenty of background info. on characters with good dialogue and hardly any of that "look at item and say… [view original content]
Comments
You seen the Mass Effect endings? A true shining example of meaningful choices, no doubt.
I liked it overall. There were some bugs and i thought the story wasn't well paced at times, but it's enough to wet the whistle till season 3 comes out.
7/10
It certainly could have been better to be honest.
I enjoyed this mini-series overall but I can't help but feel..what the hell was the point of this game? Those who watch the show or read the comics already know plenty about Michonne. This didn't really expand upon it and I can't help but feel disappointed at how the Norma/Randall thing was the whole big issue but still felt underwhelming.
Can't say I regret playing this game. Though, I will say you'd be just fine not playing it.
Episode 1: 7/10
Episode 2: 6/10
Episode 3: 6/10
Overall - 6.5/10
If you discount the numerous bugs then this is really how I would score this series. If you count those technical issues..well then drop each score by at lease one point.
The hallucinations were way too dragged out. We get it, she feels guilty. But that choice at the end..say bye to the hallucinations or leave. What idiot is going to choose say bye to the hallucinations?
No. No we cant.
Xbox
What idiot would stay with the hallucinations?
Dude, the games are hundreds of hours long. You're really going to cherry pick that single flaw and ignore the incredible attention to detail the rest of the games had? If you haven't played it, you can't really make that judgement. Choice has much more impact in the bulk of the series, that's why fans were so angered by that ending that took choice away for once.
I'm guessing that's what he meant.
I think he meant who would choose to stay and say bye to the hallucinations
"HEHEHHEHEHEHXBONESUCKSHEHHEHEHH"
Hardcore man
So what exactly was the point of Michonne's daughters? I thought we were going to find out what happened to them even if it was something simple as Michonne blocked out the pain of discovering them dead.
She doesnt know what happened, she says so multiple times in the comics. Thats why its so horrible for her and why she keeps seeing them, she has no closure or knowledge of what happened.
I hate this meme thats emerged about mass effect and choice, there are so many variances before the ending its unreal. I know mass effect 3 replaces many characters if it needs someone in the scene but even so.
Mass effect 2 has to be the best example of a choice game ive seen. Plus it has actual (and enjoyable) gameplay
Episode was honestly ok. Could've been a lot better. I thought the hub was amazing and the shootout was really intense though. I do feel pretty cheated out of my choice of sparing Randall as you can save Oak even if you did kill him. Giving James a gun didn't matter. The hallucination sequences throughout the episode was somewhat frustrating. And am I the only one who isn't convinced that Sam died if you choose to stay with you daughters? To me, it seemed like another Kenny situation. If Telltale's intentions were to kill her, then they should've made that a little more clear.
The point was the overwhelming guilt followed Michonne around (aka. her daughter's hallucinations) and you have a choice to break free from your guilt and move on, though not immediately because healing doesn't happen overnight, or to stay and linger in the past.
I've realized in Telltale giving a kid a gun really doesn't change the story-line at all. Like in TWD S2 if Clementine teaches Sarah how to use a gun it doesn't affect the story at all. Now in Michonne if you give James back the gun it doesn't change anything. I wonder why Telltale just likes teaching kids about guns for no reason in TWD.
I'm hoping clementine will meet either Pete's group, or Sam, Paige and the two kids during season 3. It'd be a nice way to link the series together, especially, as season 3 will supposedly jump forward a few years, which'll make it play out at a similar time to the Michonne mini series.
Wait there is no way to save Berto? Thats too bad then... I really liked him. I thought he got shot because I let sam shoot the guy who killed her brother.
I don't think the choice is meant to be staying with the hallucinations per-se, but more of a choice between acceptance and denial, a choice to break free from the guilt. Do you finally let go of the one moment that keeps repeating over and over in your head, slowly eating away at you, finally making an attempt at absolution for yourself, allowing you to begin moving forward? Or do you give in to the guilt and try to reconcile with a memory that has long since tormented you, in an attempt to come to peace with it, in a way that could possibly cause more harm than it can good? It's a pretty grey decision. On one hand, walking away from your daughters is the way to finally accept the past and move on, but you could also see it as you continuing to run from the past. On the other hand, staying with your daughters can be seen in it's own way as an attempt to stop running from the past, and thus, a form of acceptance in its own right, but it can just as much be seen as a more harmful option than letting go of your daughters. It goes both ways, and there's not necessarily a right or wrong answer to how Michonne can face her demons.
So in my opinion, that's one of the most complex choices they've done in terms of the subtext behind it. On the outside, it looks like a stupid decision. But I think it's a perfect climax to Michonne's guilt and the daughter plot line overall.
Ignoring season 1 aren't we? Where Clementine can save Molly's life with a gun?
Yeah, the fact that it has excellent combat as well kinda makes me cringe looking back at telltale. They're not a poor company anymore. They don't need a proper combat system or multiplayer, but it's definitely possible for them to invest more in branching stories.
Was it the scene where everyone is standing around Randall? That might not be random, I got that too for a solid minute and a half.
Can we take a minute to appreciate some of Randall's lines in episode 3 if you kept him alive?
"What? There something on my face?"
"I'm a guest in this house. Where are your manners?"
"You know, my hands hurt a little bit. You got any ointment lying around?"
"Norma will bust down that little gate of yours... just march on in. Majestic as fuck."
[After putting the bag back on his head] "Don't be a stranger!"
This fucking guy
I did an audio review of the Michonne finale and the overall season from my time watching Sialark play on skype while we both made decisions through the episodes. I did have some audio issues and had to do some retakes, so sorry about that:
enter link description here
We did record our playthrough last night, but the video didn't record and we only got our reactions, and then the other time with Episode 2 we had issues with that too. We're thinking if we can get it sorted out we'll play through Michonne again and the previous seasons. But yeah, I'd give Michonne somewhere near to an 8.
Storywise yeah all that makes sense. But quite rightly the player goes "Wow thats fucking dumb"
To be honest, I don't think this choice really works in practice. The player already knows that the daughters are hallucinations, the house is burning down fast, and Sam and Michonne is in a great deal of danger unless the player leaves immediately, so what good reason does the player have to continue staying with the hallucinations? A good 90% have made the decision to leave right away, which means that the vast majority wasn't probably all that invested with Michonne's turmoil enough to stay.
I think this would have worked better if the game doesn't give you this choice and instead have Michonne act out on her own that she's staying in the burning house, and is abruptly dragged out of her episode by Sam, who ends up dying while trying to save Michonne from herself.
For all you know Sam etc could pop up in later games with or without James depending on your choice in that game. Give him the gun - Alive, don't - dead.
Personally I loved that episode. I am definetely going to play through it again on a different save file and see how things could have gone down differently. Would love for Clementine to meet up with Sam/Alex/James/Paige and start their own lil group! Would be a great tie in with the series altogether.
I guess I can agree
Maybe
I don't know
I really don't
It's okay, mate.
We're all conflicted about the mini-series in our own ways.
The end was lame. I hoped to see Ezekiel with his Dave Fennoy voice. Otherwise, I killed Sam.
I love your voice and accent
Bloody great review.
i totally would, but i've replayed the game at an asinine abundance, i can't bare any more replays.
i have the TTG Collection on my Xbox, no point of rebuying on PC.
I just played episode 3 and I really enjoyed it! But as the episode ended I started thinking that maybe the group we met in this game could be our group in season 3. I don't know if that's possible or how it could happen but at least we already know their backgrounds not like in season 2 where Clem met total strangers. Of course I know Michonne can't be in season 3 but I think all the other characters (Sam's group) could be featured in season 3 otherwise what would be the point of the Michonne game? What do you think about it?
And also I wonder if the saves for this game will be needed for season 3?
I just found out today that I've been subscribed to your YouTube channel! Which is strange, because I don't even recall knowing that you had a channel. Anyway, nice review!
Maybe it was from those Deleted Scenes episodes I did all that time ago. I should do more of those someday.
And thank you! ^^
Bloody hell, thanks mate! =D
It seems like you got the brunt of it. On my Xbox I had some lag at the beginning but that subsided pretty quickly after the intro. I also got this weird bug where all of the text was just gone. Like the subtitles were all black, there were no dialogue choices, only face buttons. The menu had options that you could scroll through, but you wouldn't be able to tell which was which because the words just weren't there.