The problem is that Sarah didn't really do anything useful for the plot. If she would have developed into a stronger person and became Clem's best buddy, then I would've absolutely loved it. But nah, it's waaay too hard to do for Telltale! sarcasm
Sorry dude, I guess the joke didn't get across very well. The point was that you said one of the problems with Season 2's setup and I recall… more that show having a magic word of the day, so I used it as if you won the lottery.
But yeah, that's part of what make the presence of Sarah(and to a lesser extent, Michelle, Becca, and Arvo) that much more interesting. And Kenny's a bit more baffling.
I always found Larry to have great potential after playing S1. Sure, the guy's a dick. But his integration into scenarios that played out would've been interesting.
-How would Larry's connection with Lee play out if he discovered Lee helped save his life again, Lee helping the crew out of the St John farm, Lee openly revealing his criminal past to everyone which would be a surprise to Larry.
-If Larry saw Lilly kill Carly/Doug how would he react? Would he be disgusted to lesser degree as with Lee? Or would he just be in complete shock and become concerned he's losing his daughter that he knew. If you were to boot Lilly, Larry will stay with her. If you took Lilly with you, Larry would be outside helping with the train while Lilly still leaves but with more of feeling like her connection with her dad had been destroyed. So Larry is stuck with everyone else.
-Throughout the rest of the journey, Larry and Lee's connection, while still bumpy becomes stronger as companions as Larry would actually start giving respect to Lee based on your choices with Molly, the cancer group, Duck's fate and Kenny's grief and finally Lee's determination to save Clem.
If Larry continued to be a part of the story, things may be greatly different.
I had that thought myself. He was clearly meant to be the opposite of Carley in terms of Lee's past, so I wonder what would have happened if he was still around in episode 3 when the bandits attacked.
Also, Larry was apparently supposed to be able to be saved in the meat locker.
I always found Larry to have great potential after playing S1. Sure, the guy's a dick. But his integration into scenarios that played out wo… moreuld've been interesting.
-How would Larry's connection with Lee play out if he discovered Lee helped save his life again, Lee helping the crew out of the St John farm, Lee openly revealing his criminal past to everyone which would be a surprise to Larry.
-If Larry saw Lilly kill Carly/Doug how would he react? Would he be disgusted to lesser degree as with Lee? Or would he just be in complete shock and become concerned he's losing his daughter that he knew. If you were to boot Lilly, Larry will stay with her. If you took Lilly with you, Larry would be outside helping with the train while Lilly still leaves but with more of feeling like her connection with her dad had been destroyed. So Larry is stuck with everyone else.
-Throughout the rest of the journey, Larry and Lee's connection, while still b… [view original content]
The problem is that Sarah didn't really do anything useful for the plot.
Actually, Sarah did have several significant, if inadvertent, actions that helped move the story forward: getting Clementine the supplies she needed to fix her bite, motivating the group to move away when they realized that Carver saw her picture(which was really only the cherry on top to the smorgasborg of evidence that they were living there, but whatever), becoming a victim of Carver's ego(having Carlos be forced to slap her for talking during his lecture) and propaganda(having Reggie's unnecessary murder be used as an example aimed at her), and then helping to further characterize Jane, as well as warning the group about the herd if she was saved from the mobile home.
My point was that Sarah was more interesting by virtue of being the youngest member of the Cabin Group and thus someone who functions to show just how unusual Clementine herself has become by having an older youth who is also unusual due to reminding her of who she used to be or could've been. This, more than anything else, seemed like a primary motivation for Clementine sticking with the Cabin Group for a while: so she can help Sarah learn to be able to do the things her dad neglected to teach her, just as Lee and Christa helped her. Plus, as a point I bring up when talking about things like spending time encouraging Rebecca, Carver's interest in her, or Kenny's place on the main cast, it didn't feel quite right to have Clementine(age 11) spend so much time with mostly adults when she herself is a minor, something Sarah, Becca, and presumably Michelle and Arvo had in common. Not that that's a bad thing that she shouldn't do at all, mind you; it's just something that made certain situations feel odd.
If she would have developed into a stronger person and became Clem's best buddy, then I would've absolutely loved it.
Believe it or not, Sarah's friendship with Clementine and her place in the group was always something I had my doubts about going into Amid the Ruins. Like, I know that the more sympathetic people say she could've been this badass partner for Clementine going forward and while I would've loved to think that she would be able to protect her group when Clementine and Kenny weren't available, I also got many vibes early on that things weren't what they seemed with her....
But nah, it's waaay too hard to do for Telltale! sarcasm
Oh, I absolutely detest her "canon" death because it does nothing for any purpose besides writing out Sarah in the cruelest manner possible! It is the one problem with the Season I can't forgive because it is a story and writing screwup ~ a plot hole-causing plot hole, if you will (I know I will). This includes denying Clementine and Jane proper character development after it, tainting the episode (and especially Jane's character) with unfortunate implications (and the Sick Little Brother's Bully Syndrome, as I call it), creates baggage that the next episode epicallyfailed to accurately address, as well as taking away one of the few exclusive personal stakes Clementine determinately had left at that point. Why would you introduce this character with all this (relatively obvious, in my opinion) set-up for some development and storytellling only to completelyabort her arc pretty late in the game?!
The problem is that Sarah didn't really do anything useful for the plot. If she would have developed into a stronger person and became Clem's best buddy, then I would've absolutely loved it. But nah, it's waaay too hard to do for Telltale! sarcasm
Exactly. Kinda like my half-joking Sarah for Season 3 suggestion, unless we actually see her still recognizable face either walking around or shambling about, she can be assumed alive and unwell.
What do you think happened?
...Idk. There are a few theories I find kinda neat, but in my own mind, Lilly just ran off into the night with a really lazy walker casually walking by. Cause that's what we see if you leave her, which is what I did for my first playthrough because of Doug. And SuperGamingBros, of course.
How could you leave her alone. I know she did something horribly wrong but I never left her, I just couldn't.
Not gonna lie, but that made me flashback to my second playthrough of Season 2 Episode 1.
As for the serious question, because she took matters into her own hands and executed Doug(who saw what she was about to do and unflinchingly got in the line of fire) because she decided killing Ben for what she [accurately] suspected he did pressed one of my buttons. Even if I had already watched the SGB playthrough of the game and made an effort to do things differently anyway, what she did was crossing the line, so leaving her behind was the just choice. It's a similar reason as to why I initially shot Kenny in Season 2.
It felt wrong leaving her in the mindset she was in, it's like I had sympathy for her.
I'm just not gonna comment on this and move on.
How did you feel about that situation?
The fact that Lilly decided she should just up and kill Ben without his confession or the group's approval is what made me leave her on my first (Saved Doug) playthrough. Her just up and taking the life of one of her group members into her own hands was crossing the line and the Doug scenario is even worse about that. We don't just kill each other; that would make us not so different from the Bandits.
Yeah, poor young Ben seemed to have meant well, but as Kenny said, "Don't get me started on you and good intentions."
Funnily enough, Kenny would also encourage flat-out killing the kid after he found out what he did (Not so different?), which I also didn't agree with even though I did consider it for a brief second before my morals immediately convinced me not to.
Well I'm with Kenny on that one, he just found out that Ben the fuck up is the reason behind the death of his family.
That's Kenny's problem, not mine. He wanted Lee to kill Ben for him, which even if Ben was fine with it, it wasn't the right thing to do. If he really wanted Ben dead, he could do it himself--I'd have my reservations about it, obviously--but he could it himself.
How could you still be moral at that moment, I'd also wanna hurt him.
Because, while I vehemently believe that each playable character has a pre-established personality that I should try to live up to, I also wanted to portray Lee as a pragmatically moral and usually patient person who made a very out of character mistake when he killed that guy, so I tried to keep the peace and show helpfulness and mercy to everyone I could, even if they gave me a hard time(like Larry) or pressed my buttons(like Lilly) or ...wherever Ben would fall. The only person I actively tried to kill was the Stranger and that was because it really was him or me at that point; poor Clementine ended up having do that, though. Plus, I had a little girl to look after and she would expect better out of me, especially since she goes as far as to take Ben's side when the topic of kicking him out in Crawford comes up.
It's takes a really mentally strong person to not wanna kill someone who killed your family.
Huh. Funny you mention that, since Kenny doesn't actually try to do that at any point after you spare Ben. He gives him a hard time and brings it up when the boat gets stolen, but he somehow doesn't just do the deed himself.
Whoa, you do put a lot of effort in your comments. I kinda envy you at that point. You've been on this forum for only three months but you're easily one of the most recognizable members here. I wish I had enough time and will to discuss interesting threads and express my points just like you do.
I probably wasn't right - Sarah did have an influence on the plot but once Telltale ran out of ideas, they just brutally killed her for nothing. But there were soooo many opportunities! I wished that Sarah would survive the season and her death was really devastating.
Also, don't forget the choice to learn her how to shoor. That was the most useless choice ever.
The problem is that Sarah didn't really do anything useful for the plot.
Actually, Sarah did have several significant, if inadverten… moret, actions that helped move the story forward: getting Clementine the supplies she needed to fix her bite, motivating the group to move away when they realized that Carver saw her picture(which was really only the cherry on top to the smorgasborg of evidence that they were living there, but whatever), becoming a victim of Carver's ego(having Carlos be forced to slap her for talking during his lecture) and propaganda(having Reggie's unnecessary murder be used as an example aimed at her), and then helping to further characterize Jane, as well as warning the group about the herd if she was saved from the mobile home.
My point was that Sarah was more interesting by virtue of being the youngest member of the Cabin Group and thus someone who functions to show just how unusual Clementine herself has become by… [view original content]
Whoa, you do put a lot of effort in your comments.
Yeeeah, characters like Sarah, Luke, and Arvo or Jane, Carver, and [otherunlikablecharacter] really make me prone to going on rants and deconstructions about them. Despite my biases, I try to look at everything as fairly as possible, give credit where it's due, and explain my opinions in as thorough a manner as possible. Hence why I can talk about "overrated" characters like Kenny and Arvo without resorting to "This character sucks/rules!," while being a little more detailed about the Basebreakers like Sarah and Jane or relaxed about "underrated" characters like Michelle and Mike.
I'm taking only one in class course this semester, so I spend plenty of time at a desktop/labtop and thus have the time to type up my thoughts when I'm not focusing on doing schoolwork.
I probably wasn't right - Sarah did have an influence on the plot but once Telltale ran out of ideas, they just brutally killed her for nothing. But there were soooo many opportunities! I wished that Sarah would survive the season and her death was really devastating.
Also, don't forget the choice to learn her how to shoor. That was the most useless choice ever.
I reeeally gotta make the time to do that Sarah Analysis and Theory topic I wanted to do when first joined the Community, because I just have so many thoughts on her character in general and the directions they could've/should've taken with her.
Not counting the other wasted character in Nick, she was the one Cabin Group member and one of the few characters in general who felt like there was a complicated set of story directions waiting to be told from the get-go and the amount of [sometimes obvious] teasing, foreshadowing, and fridge logic involved in that is part of what makes her so interesting for me to watch, think, and talk about.
EDIT:
You've been on this forum for only three months but you're easily one of the most recognizable members here.
Oh yeah--forgot to comment on this. Thanks! I chose my profile pic for more than one reason.
Whoa, you do put a lot of effort in your comments. I kinda envy you at that point. You've been on this forum for only three months but you'r… moree easily one of the most recognizable members here. I wish I had enough time and will to discuss interesting threads and express my points just like you do.
I probably wasn't right - Sarah did have an influence on the plot but once Telltale ran out of ideas, they just brutally killed her for nothing. But there were soooo many opportunities! I wished that Sarah would survive the season and her death was really devastating.
Also, don't forget the choice to learn her how to shoor. That was the most useless choice ever.
You are so right I would have liked it that Luke live so he could be like the deciding factor between Jane and Kenny, in fact he would have been a good mentor to both Clementine and AJ.
I can't really see how Luke had his potential wasted by dying when he was around the whole season.
I think it's more of what he coul… mored have done if he hadn't died. Sure he was around the whole season, but it was evident that he and Kenny had something brewing up, all to be cut short when he died. It would have been nicer for him to be one of the candidates for the Pizza vs. Ice Cream decision. Not to mention an ending with him after what happened with Kenny and how his character would change would be great.
And a possible, most likely complicated relationship with Jane and how they'd both address the elephant in the room after ignoring each other for a while. The poorly timed elephant...
Good idea, but i dont think it fits in Luke's personality. He wouldnt fight someone from his own group, he is the opposite of this, the guy that would always want to keep the group united
I would've preferred an ending picking between Kenny, Jane or Luke, but all three of those characters surviving for another season in the process. No determinant status.
Probably the only character with 0 potential.
I'm just gonna stop you there.
Sarah had great potential. She had the potential to … moreadapt to the new world, over come her anxiety, learn survival skills, learn how to use weapons, to move past her father's death and succumb to the reality of him not being there, and learn not to be afraid of walkers. Not to mention that it's highly likely she learned some medical skills from her father, and use those skills to help her group members or help with AJ.
That doesn't sound like "0 potential" to me.
Amid the Ruins from the herd sequence, regrouping with the others, to leaving to go find Sarah and Nick and back again, if you swapped Jane … moreand Luke's roles around in those parts, that time with him spilling the beans on some personal stuff would've made a huge difference to his character. He was already established from the very first episode of that season, they should've just stuck with him as a deuteragonist with Kenny and Jane than make him redundant. I can't figure out the reasoning behind a decision like that.
It's like you said, he had no impact. Him and the cabin group could've been written out and it wouldn't of made a difference in the end. So many characters ended up like that I can't help being sad and frustrated about it. Luke became a pretty face, that's it.
I definitely wanted to see Walter as the moral compass of the group.
Typically in The Walking Dead, those don't last very long, but an extra episode with him would have been nice.
I guess Jolene? She's one of my favorite characters in not only Season 1 but the whole game series because she was amusing, intimidating, tragic, and she helped set the tone for the series in general. A two scene wonder, she is arguably one of the most memorable characters in Season 1 because she is visually a former middle class employee who just happens to fill that Crazy Awesome niche that characters like Nate and Vitali do but doesn't really fall into an outright villainous category. Robbed by the Save Lots Bandits, Jolene was apparently hunting and spying on her former co-workers long enough to know who they traded with, what said traders were doing to produce their product, and the fact that they were targeting the Hotel Group without anyone besides possibly Danny knowing that was doing so. This even includes sneaking into the Hotel yard at some point and taking Clementine's hat due to feeling a connection to her with the kidnapping of her own daughter Danielle.
Much like fellow bystanders/hostiles Irene, Beatrice, , Michelle, Troy, Arvo, and Natasha, I would've liked to have secured/captured her and try to help her get over her demons so she could move on with her life and maybe even become a helpful ally/member of the group given her skills.
Omid. He was a very three dimensional character who could have added a lot to season 2. While being funny and intelligent, he was also close with Clementine (as refered to by different dialogue options and choices). While I am incredibly grateful for the genius brains working at TellTale, I could not help but be totally irked at his death. Getting shot by some lil bitch when he could have easily grabbed the gun or tackled her or SOMETHING!!? I mean, I guess that's the point of some of these deaths right? The unpredictability and the "stupid reasons", as Clem had described. Idk I just really wished we could have seen more from him.
Sarah. Yeah, a lot of people disliked her, but Clementine cared for her (depending on your Clem, I guess.) and despite her condition, she showed potential to have really great character development. She was brave, despite what others may say; i.e. When she takes a step toward carver and stands up to him when Clem almost gets knocked tf out. And there's that bit where you can teach her how to defend herself. Like, what was the point of doing that anyway?? Plus, someone who was suffering a condition like PTSD, or whatever it is she had, and coping with it while simultaneously being a strong survivor would have been cool.
Luke. Shocker, I know. We get all this backstory for him, (knowing Nick for 20 years, having a major in Art History and minor in agriculture, giving us his bday, etc) and then the last episode he gets killed off by a slab of ice. Why didn't he belly crawl, goddamnit! And I would have loved to see how the scene between Kenny and Jane would've played out if Luke were there. And I just weep that Clementine had to witness him dead from not reaching him in time, or him getting pulled down by the walker he saved her from... My heart hurts now.
Getting shot by some lil bitch when he could have easily grabbed the gun or tackled her or SOMETHING!!?
Actually, yeah, he was trying to sneak up on her and take the gun while she distracted herself with Clementine's belongings but the door suddenly closing behind them caused both to be startled and Michelle accidentally shot him.
I mean, I guess that's the point of some of these deaths right? The unpredictability and the "stupid reasons", as Clem had described. Idk I just really wished we could have seen more from him.
Yeah, Omid's death is one of those that I'm personally fine with since it actually had a point and contributed to the story. Still, I do wish Christa and Omid (and by extension, "Ralph" and Michelle) had a bigger role/impact in the Season then they did since it gave Clementine some needed personal drama, something that Kenny, Sarah, Bonnie, Carver, Jane, and Arvo all tried to do with varying results.
Sarah. Yeah, a lot of people disliked her, but Clementine cared for her (depending on your Clem, I guess.) and despite her condition, she showed potential to have really great character development. She was brave, despite what others may say; i.e. When she takes a step toward carver and stands up to him when Clem almost gets knocked tf out. And there's that bit where you can teach her how to defend herself. Like, what was the point of doing that anyway?? Plus, someone who was suffering a condition like PTSD, or whatever it is she had, and coping with it while simultaneously being a strong survivor would have been cool.
Yeah, Sarah is one of my favorite characters and the one member of the Cabin who had me invested the whole time, in part because of her inherent contrast and similarity to Clementine, something that Kenny had with Lee in Season 1. You're not alone in wishing she got more than she did, since she and Nick are often seen as two of the most complex characters in the Cabin Group and Season 2 in general, for good reason. I really should finally do that topic on her I've been planning since I joined at some point because there was a lot they could've done with her, good or bad.
Luke. Shocker, I know. We get all this backstory for him, (knowing Nick for 20 years, having a major in Art History and minor in agriculture, giving us his bday, etc) and then the last episode he gets killed off by a slab of ice.
Luke is my second favorite member of the Cabin Group in part because he beat the odds in my eyes despite what some spoilers implied. He is indeed a bit wasted for a main character who shows up on promotional material.
Actually, one major criticism I have about his character is that he seems like he was intended to be something between Lee and Carley: an Ideal Hero who would be there for Clementine through thick and thin. The problem with this is that I feel like there was too much time spent making him look like this ideal without my effort being used to make him a character on his own. Most of his backstory comes from friends being grateful of him(Nick, Bonnie), enemies doubting him (Carver), and the final episode's campfire scene, which some more cynical players can see as the writer's realizing they forgot to give him some and rushing it in before he dies in the next scene. And something I wanna talk about in reference to the Cabin Group as a whole is the lack of major character moments through redeeming qualities or cool moments: Luke has plenty of redeeming qualities, but for some reason, he's never allowed to have a cool moment to himself.
Okay, cracks knuckles... Let's do this.
* Omid. He was a very three dimensional character who could have added a lot to season 2. While… more being funny and intelligent, he was also close with Clementine (as refered to by different dialogue options and choices). While I am incredibly grateful for the genius brains working at TellTale, I could not help but be totally irked at his death. Getting shot by some lil bitch when he could have easily grabbed the gun or tackled her or SOMETHING!!? I mean, I guess that's the point of some of these deaths right? The unpredictability and the "stupid reasons", as Clem had described. Idk I just really wished we could have seen more from him.
* Sarah. Yeah, a lot of people disliked her, but Clementine cared for her (depending on your Clem, I guess.) and despite her condition, she showed potential to have really great character development. She was brave, despite what others may say; i.e. When she takes a… [view original content]
Really? I may be the asshole in town, but I do believe most of the characters people mentioned are just blank.
Luke? A strong character? … moreWhy? He was nice to the kid...as expected, wants to survive...as expected, has some tragedy behind him that we hear him talk about but never see...as expected. No defining traits or characteristics, not many flaws besides just disliking Kenny because and being a little hot headed... Omid made some jokes but...what else? Sarah? People really wanted to see Sarah made it out? Why? The game isn´t even brave enough to go full compromise with the "special person" thing, and doesn´t seem like she was less clever than other characters, in fact, she´s just Duck 2.0.
I don´t complain, the one thing I like about the Walking Dead IP in general is that most character are bland, uninspired and blank pages that can be filled on the spot for other characters, and that way you can kill more characters which is short of… [view original content]
Comments
Duck and Carl have the common denominator of being generally oblivious.
Oh, okay!
Nick could have had a great redemption arc but they killed him instead.
The problem is that Sarah didn't really do anything useful for the plot. If she would have developed into a stronger person and became Clem's best buddy, then I would've absolutely loved it. But nah, it's waaay too hard to do for Telltale! sarcasm
I always found Larry to have great potential after playing S1. Sure, the guy's a dick. But his integration into scenarios that played out would've been interesting.
-How would Larry's connection with Lee play out if he discovered Lee helped save his life again, Lee helping the crew out of the St John farm, Lee openly revealing his criminal past to everyone which would be a surprise to Larry.
-If Larry saw Lilly kill Carly/Doug how would he react? Would he be disgusted to lesser degree as with Lee? Or would he just be in complete shock and become concerned he's losing his daughter that he knew. If you were to boot Lilly, Larry will stay with her. If you took Lilly with you, Larry would be outside helping with the train while Lilly still leaves but with more of feeling like her connection with her dad had been destroyed. So Larry is stuck with everyone else.
-Throughout the rest of the journey, Larry and Lee's connection, while still bumpy becomes stronger as companions as Larry would actually start giving respect to Lee based on your choices with Molly, the cancer group, Duck's fate and Kenny's grief and finally Lee's determination to save Clem.
If Larry continued to be a part of the story, things may be greatly different.
I had that thought myself. He was clearly meant to be the opposite of Carley in terms of Lee's past, so I wonder what would have happened if he was still around in episode 3 when the bandits attacked.
Also, Larry was apparently supposed to be able to be saved in the meat locker.
Actually, Sarah did have several significant, if inadvertent, actions that helped move the story forward: getting Clementine the supplies she needed to fix her bite, motivating the group to move away when they realized that Carver saw her picture(which was really only the cherry on top to the smorgasborg of evidence that they were living there, but whatever), becoming a victim of Carver's ego(having Carlos be forced to slap her for talking during his lecture) and propaganda(having Reggie's unnecessary murder be used as an example aimed at her), and then helping to further characterize Jane, as well as warning the group about the herd if she was saved from the mobile home.
My point was that Sarah was more interesting by virtue of being the youngest member of the Cabin Group and thus someone who functions to show just how unusual Clementine herself has become by having an older youth who is also unusual due to reminding her of who she used to be or could've been. This, more than anything else, seemed like a primary motivation for Clementine sticking with the Cabin Group for a while: so she can help Sarah learn to be able to do the things her dad neglected to teach her, just as Lee and Christa helped her. Plus, as a point I bring up when talking about things like spending time encouraging Rebecca, Carver's interest in her, or Kenny's place on the main cast, it didn't feel quite right to have Clementine(age 11) spend so much time with mostly adults when she herself is a minor, something Sarah, Becca, and presumably Michelle and Arvo had in common. Not that that's a bad thing that she shouldn't do at all, mind you; it's just something that made certain situations feel odd.
Believe it or not, Sarah's friendship with Clementine and her place in the group was always something I had my doubts about going into Amid the Ruins. Like, I know that the more sympathetic people say she could've been this badass partner for Clementine going forward and while I would've loved to think that she would be able to protect her group when Clementine and Kenny weren't available, I also got many vibes early on that things weren't what they seemed with her....
Oh, I absolutely detest her "canon" death because it does nothing for any purpose besides writing out Sarah in the cruelest manner possible! It is the one problem with the Season I can't forgive because it is a story and writing screwup ~ a plot hole-causing plot hole, if you will (I know I will). This includes denying Clementine and Jane proper character development after it, tainting the episode (and especially Jane's character) with unfortunate implications (and the Sick Little Brother's Bully Syndrome, as I call it), creates baggage that the next episode epically failed to accurately address, as well as taking away one of the few exclusive personal stakes Clementine determinately had left at that point. Why would you introduce this character with all this (relatively obvious, in my opinion) set-up for some development and storytellling only to completely abort her arc pretty late in the game?!
Sam's model looks sloppy? I actually thought it was quite detailed...
It is the black comic book shading on his neck in particular that I'm referring to. It just looks a bit jarring when you can notice it up close.
Pretty sure Lilly isn't dead but sure, why not.
Exactly. Kinda like my half-joking Sarah for Season 3 suggestion, unless we actually see her still recognizable face either walking around or shambling about, she can be assumed alive and unwell.
...Idk. There are a few theories I find kinda neat, but in my own mind, Lilly just ran off into the night with a really lazy walker casually walking by. Cause that's what we see if you leave her, which is what I did for my first playthrough because of Doug. And SuperGamingBros, of course.
I wondered whether we're still married and where my ironwood is.
Not gonna lie, but that made me flashback to my second playthrough of Season 2 Episode 1.
As for the serious question, because she took matters into her own hands and executed Doug(who saw what she was about to do and unflinchingly got in the line of fire) because she decided killing Ben for what she [accurately] suspected he did pressed one of my buttons. Even if I had already watched the SGB playthrough of the game and made an effort to do things differently anyway, what she did was crossing the line, so leaving her behind was the just choice. It's a similar reason as to why I initially shot Kenny in Season 2.
I'm just not gonna comment on this and move on.
The fact that Lilly decided she should just up and kill Ben without his confession or the group's approval is what made me leave her on my first (Saved Doug) playthrough. Her just up and taking the life of one of her group members into her own hands was crossing the line and the Doug scenario is even worse about that. We don't just kill each other; that would make us not so different from the Bandits.
Yeah, poor young Ben seemed to have meant well, but as Kenny said, "Don't get me started on you and good intentions."
Funnily enough, Kenny would also encourage flat-out killing the kid after he found out what he did (Not so different?), which I also didn't agree with even though I did consider it for a brief second before my morals immediately convinced me not to.
That's Kenny's problem, not mine. He wanted Lee to kill Ben for him, which even if Ben was fine with it, it wasn't the right thing to do. If he really wanted Ben dead, he could do it himself--I'd have my reservations about it, obviously--but he could it himself.
Because, while I vehemently believe that each playable character has a pre-established personality that I should try to live up to, I also wanted to portray Lee as a pragmatically moral and usually patient person who made a very out of character mistake when he killed that guy, so I tried to keep the peace and show helpfulness and mercy to everyone I could, even if they gave me a hard time(like Larry) or pressed my buttons(like Lilly) or ...wherever Ben would fall. The only person I actively tried to kill was the Stranger and that was because it really was him or me at that point; poor Clementine ended up having do that, though. Plus, I had a little girl to look after and she would expect better out of me, especially since she goes as far as to take Ben's side when the topic of kicking him out in Crawford comes up.
Huh. Funny you mention that, since Kenny doesn't actually try to do that at any point after you spare Ben. He gives him a hard time and brings it up when the boat gets stolen, but he somehow doesn't just do the deed himself.
I guess Lilly doesn't fit that description.
Whoa, you do put a lot of effort in your comments. I kinda envy you at that point. You've been on this forum for only three months but you're easily one of the most recognizable members here. I wish I had enough time and will to discuss interesting threads and express my points just like you do.
I probably wasn't right - Sarah did have an influence on the plot but once Telltale ran out of ideas, they just brutally killed her for nothing. But there were soooo many opportunities! I wished that Sarah would survive the season and her death was really devastating.
Also, don't forget the choice to learn her how to shoor. That was the most useless choice ever.
Yeeeah, characters like Sarah, Luke, and Arvo or Jane, Carver, and [otherunlikablecharacter] really make me prone to going on rants and deconstructions about them. Despite my biases, I try to look at everything as fairly as possible, give credit where it's due, and explain my opinions in as thorough a manner as possible. Hence why I can talk about "overrated" characters like Kenny and Arvo without resorting to "This character sucks/rules!," while being a little more detailed about the Basebreakers like Sarah and Jane or relaxed about "underrated" characters like Michelle and Mike.
I'm taking only one in class course this semester, so I spend plenty of time at a desktop/labtop and thus have the time to type up my thoughts when I'm not focusing on doing schoolwork.
I reeeally gotta make the time to do that Sarah Analysis and Theory topic I wanted to do when first joined the Community, because I just have so many thoughts on her character in general and the directions they could've/should've taken with her.
Not counting the other wasted character in Nick, she was the one Cabin Group member and one of the few characters in general who felt like there was a complicated set of story directions waiting to be told from the get-go and the amount of [sometimes obvious] teasing, foreshadowing, and fridge logic involved in that is part of what makes her so interesting for me to watch, think, and talk about.
EDIT:
Oh yeah--forgot to comment on this. Thanks! I chose my profile pic for more than one reason.
I agree with your list.
I'm still mad about Walter...
I'm still very furious about Nick. He had so much potential, and it was left on the fence.
I am awestruck by how beautifully that pun was weaved into the rest of your comment. 10/10
There are some whom I lament aren't given a chance to develop.
Carley (although she had potential in the time that was given to her via player choices who saved her).
Chuck
Mark
For Season 2: Nick, Rebecca, Sarah and Luke (They deserved better).
What do you mean ZA?
You are so right I would have liked it that Luke live so he could be like the deciding factor between Jane and Kenny, in fact he would have been a good mentor to both Clementine and AJ.
Good idea there!
If only that were the case.
I blame the writers from Telltale in Season 2, I mean if they had the same writers from Season 1, all this would have been so much better written.
Are you suggesting that it would Jane and Nick who goes after Sarah?
What would you have wanted to see happen with him?
I definitely wanted to see Walter as the moral compass of the group.
Typically in The Walking Dead, those don't last very long, but an extra episode with him would have been nice.
Ah okay.
Was this a good answer, m'lord?
It is suitably adequate, thank you.
I guess Jolene? She's one of my favorite characters in not only Season 1 but the whole game series because she was amusing, intimidating, tragic, and she helped set the tone for the series in general. A two scene wonder, she is arguably one of the most memorable characters in Season 1 because she is visually a former middle class employee who just happens to fill that Crazy Awesome niche that characters like Nate and Vitali do but doesn't really fall into an outright villainous category. Robbed by the Save Lots Bandits, Jolene was apparently hunting and spying on her former co-workers long enough to know who they traded with, what said traders were doing to produce their product, and the fact that they were targeting the Hotel Group without anyone besides possibly Danny knowing that was doing so. This even includes sneaking into the Hotel yard at some point and taking Clementine's hat due to feeling a connection to her with the kidnapping of her own daughter Danielle.
Much like fellow bystanders/hostiles Irene, Beatrice, , Michelle, Troy, Arvo, and Natasha, I would've liked to have secured/captured her and try to help her get over her demons so she could move on with her life and maybe even become a helpful ally/member of the group given her skills.
Okay, cracks knuckles... Let's do this.
Omid. He was a very three dimensional character who could have added a lot to season 2. While being funny and intelligent, he was also close with Clementine (as refered to by different dialogue options and choices). While I am incredibly grateful for the genius brains working at TellTale, I could not help but be totally irked at his death. Getting shot by some lil bitch when he could have easily grabbed the gun or tackled her or SOMETHING!!? I mean, I guess that's the point of some of these deaths right? The unpredictability and the "stupid reasons", as Clem had described. Idk I just really wished we could have seen more from him.
Sarah. Yeah, a lot of people disliked her, but Clementine cared for her (depending on your Clem, I guess.) and despite her condition, she showed potential to have really great character development. She was brave, despite what others may say; i.e. When she takes a step toward carver and stands up to him when Clem almost gets knocked tf out. And there's that bit where you can teach her how to defend herself. Like, what was the point of doing that anyway?? Plus, someone who was suffering a condition like PTSD, or whatever it is she had, and coping with it while simultaneously being a strong survivor would have been cool.
Luke. Shocker, I know. We get all this backstory for him, (knowing Nick for 20 years, having a major in Art History and minor in agriculture, giving us his bday, etc) and then the last episode he gets killed off by a slab of ice. Why didn't he belly crawl, goddamnit! And I would have loved to see how the scene between Kenny and Jane would've played out if Luke were there. And I just weep that Clementine had to witness him dead from not reaching him in time, or him getting pulled down by the walker he saved her from... My heart hurts now.
Don't hate
Jane.
Uh...[Imagine gif of weighing hands in agreement/disagreement]...Agreed?
Actually, yeah, he was trying to sneak up on her and take the gun while she distracted herself with Clementine's belongings but the door suddenly closing behind them caused both to be startled and Michelle accidentally shot him.
Yeah, Omid's death is one of those that I'm personally fine with since it actually had a point and contributed to the story. Still, I do wish Christa and Omid (and by extension, "Ralph" and Michelle) had a bigger role/impact in the Season then they did since it gave Clementine some needed personal drama, something that Kenny, Sarah, Bonnie, Carver, Jane, and Arvo all tried to do with varying results.
Yeah, Sarah is one of my favorite characters and the one member of the Cabin who had me invested the whole time, in part because of her inherent contrast and similarity to Clementine, something that Kenny had with Lee in Season 1. You're not alone in wishing she got more than she did, since she and Nick are often seen as two of the most complex characters in the Cabin Group and Season 2 in general, for good reason. I really should finally do that topic on her I've been planning since I joined at some point because there was a lot they could've done with her, good or bad.
Luke is my second favorite member of the Cabin Group in part because he beat the odds in my eyes despite what some spoilers implied. He is indeed a bit wasted for a main character who shows up on promotional material.
Actually, one major criticism I have about his character is that he seems like he was intended to be something between Lee and Carley: an Ideal Hero who would be there for Clementine through thick and thin. The problem with this is that I feel like there was too much time spent making him look like this ideal without my effort being used to make him a character on his own. Most of his backstory comes from friends being grateful of him(Nick, Bonnie), enemies doubting him (Carver), and the final episode's campfire scene, which some more cynical players can see as the writer's realizing they forgot to give him some and rushing it in before he dies in the next scene. And something I wanna talk about in reference to the Cabin Group as a whole is the lack of major character moments through redeeming qualities or cool moments: Luke has plenty of redeeming qualities, but for some reason, he's never allowed to have a cool moment to himself.
I was joking. Why do you think I put the wink emoji there?
Oh. ...Derp!
This is exactly how I feel about Luke. Only way he would have had potential is if his personality drastically changed.