Well, if you're going to analysis dumb nonsensical stuff that happened in No Going Back, that is far from the worse offense the episode has.
I take it you don't like that episode very much then?
Cause it's honestly in the middle in my opinion: not quite as good as the first two episodes but just enough decent storytelling to not be completely held back by it's connections to the previous two episodes. I still have my issues with those connections, but they could've been fixed with a few tweaks.
But, my point is it is still canonically as tangible of an event as Lee's death and the three assholes shouldn't get a pass just cause it wasn't the most viable set-up.
I get ya. Again, I'm not excusing what they did, just scratching my head a bit at the execution.
Well, if you're going to analysis dumb nonsensical stuff that happened in No Going Back, that is far from the worse offense the episode has.… more
But, my point is it is still canonically as tangible of an event as Lee's death and the three assholes shouldn't get a pass just cause it wasn't the most viable set-up.
Well, if you're going to analysis dumb nonsensical stuff that happened in No Going Back, that is far from the worse offense the episode has.… more
I take it you don't like that episode very much then?
Cause it's honestly in the middle in my opinion: not quite as good as the first two episodes but just enough decent storytelling to not be completely held back by it's connections to the previous two episodes. I still have my issues with those connections, but they could've been fixed with a few tweaks.
But, my point is it is still canonically as tangible of an event as Lee's death and the three assholes shouldn't get a pass just cause it wasn't the most viable set-up.
I get ya. Again, I'm not excusing what they did, just scratching my head a bit at the execution.
I take it you don't like that episode very much then?
Oh you have no idea. Hate isn't a strong enough word to describe my disgust that the episode exuded.
A truly despicable illegible mess in the most loathsome ways possible.
You know what is something of an inconsistent plot hole as far as I know: how did Lilly find out Lee was a killer? She had no proof, and I don't recall Larry or anyone else telling her that...
If you tell her, she simply realizes that it must be why Larry was so against you, at least on friendly playthroughs. However, should you consider kicking her out(and possibly even if you let her stay, idk) she tells everyone as proof that she's willing to forgive, which implies that she knew for some time.
Unless we're meant to assume that Larry kept a diary or something.
You know what is something of an inconsistent plot hole as far as I know: how did Lilly find out Lee was a killer? She had no proof, and I d… moreon't recall Larry or anyone else telling her that...
If you tell her, she simply realizes that it must be why Larry was so against you, at least on friendly playthroughs. However, should you consider kicking her out(and possibly even if you let her stay, idk) she tells everyone as proof that she's willing to forgive, which implies that she knew for some time.
Unless we're meant to assume that Larry kept a diary or something.
Plothole....you are telling me with no baby powder or diapers...AJ is not screaming his head off due to rash? I do not buy it....he should be drawing every walker from a five counties away
This is more a Walking Dead Plothole. Where is the rain storm in Georgia? In the novel, there's a big storm in the first year of the outbreak, but is never shown in Season 1 in the game nor during the time that Rick and Co are at the prison.
Well, that's what I'm gettin at: her reaction if you tell her suggests she didn't actually know because Larry did say there was "something" about Lee but she know what to know, which gives me the impression that he didn't actually tell her the whole story for whatever reason.
Which, considering he asks Lee if he likes Lilly before he reveals that he knows about his past, sends some interesting mixed messages.
Small herds coming out of nowhere/sneaking up on people. How does anyone not hear these fuckers from half a mile away?
Walkers mostly appear if the plot needs them to. There's rarely a walker who doesn't serve some kind of purpose, be it biting someone or having crackers for Duck.
This is more a Walking Dead Plothole. Where is the rain storm in Georgia? In the novel, there's a big storm in the first year of the outbreak, but is never shown in Season 1 in the game nor during the time that Rick and Co are at the prison.
Walker logic in general.
* Small herds coming out of nowhere/sneaking up on people. How does anyone not hear these fuckers from half a … moremile away?
* Walkers mostly appear if the plot needs them to. There's rarely a walker who doesn't serve some kind of purpose, be it biting someone or having crackers for Duck.
Walker logic in general.
* Small herds coming out of nowhere/sneaking up on people. How does anyone not hear these fuckers from half a … moremile away?
* Walkers mostly appear if the plot needs them to. There's rarely a walker who doesn't serve some kind of purpose, be it biting someone or having crackers for Duck.
The first one the comes up in my mind is always A New Day:
When Lee, Carley and Glenn use stealth to kill walkers at the motel you can us… moree a car to put a fat walker in it's place against the wall but I never killed the female walker next to the car that is feasting on a body and ignores what you do
1:32:27 that walker behind the car
Of course the appearance of walkers modify how events play out. It would be unrealistic to expect them to appear and then not affect the actions of survivors.
Walker logic in general.
* Small herds coming out of nowhere/sneaking up on people. How does anyone not hear these fuckers from half a … moremile away?
* Walkers mostly appear if the plot needs them to. There's rarely a walker who doesn't serve some kind of purpose, be it biting someone or having crackers for Duck.
Walker logic in general.
* Small herds coming out of nowhere/sneaking up on people. How does anyone not hear these fuckers from half a … moremile away?
* Walkers mostly appear if the plot needs them to. There's rarely a walker who doesn't serve some kind of purpose, be it biting someone or having crackers for Duck.
How is it that the train lured all those walkers to Savannah? I know walkers are attracted to loud noises like a dog to a bone, but are you telling me there were no other loud noises that the herd possibly heard while they were following the train to Savannah? Or nothing else at all possibly distracted at least some of the walkers and would cause parts of the herd to disperse. Maybe I'm over analyzing this, but this struck me as kind of odd.
But I don't mean it in that sense. I mean that there's never something like a walker just stumbling around in one of the HUB areas that you can put down or just ignore if you keep your distance. Like I said, walkers are usually just used as a cheap plot device or to serve some kind of purpose (like "guarding" Duck's crackers), it rarely ever feels like a random encounter.
Of course the appearance of walkers modify how events play out. It would be unrealistic to expect them to appear and then not affect the actions of survivors.
But I don't mean it in that sense. I mean that there's never something like a walker just stumbling around in one of the HUB areas that you … morecan put down or just ignore if you keep your distance. Like I said, walkers are usually just used as a cheap plot device or to serve some kind of purpose (like "guarding" Duck's crackers), it rarely ever feels like a random encounter.
How is it that the train lured all those walkers to Savannah? I know walkers are attracted to loud noises like a dog to a bone, but are you … moretelling me there were no other loud noises that the herd possibly heard while they were following the train to Savannah? Or nothing else at all possibly distracted at least some of the walkers and would cause parts of the herd to disperse. Maybe I'm over analyzing this, but this struck me as kind of odd.
If they follow the noise...they will continue walking in that direction unless there is another loud noise...that has been established in the show as well..when they were leading the 2000+ walker herd away from Alexandria.
How is it that the train lured all those walkers to Savannah? I know walkers are attracted to loud noises like a dog to a bone, but are you … moretelling me there were no other loud noises that the herd possibly heard while they were following the train to Savannah? Or nothing else at all possibly distracted at least some of the walkers and would cause parts of the herd to disperse. Maybe I'm over analyzing this, but this struck me as kind of odd.
I don't think of these as plot holes as much as being unrealistic.
* Why would Lee not pack a bag with clothes and food for Clementine … morebefore they left her house?
* Why do only the adults have winter jackets in the 3 month time skip at the motel?
Maybe some of the herd did break off. But given that they're barreling down the tracks for miles, they'd be picking up more and more along the way. For any 10 or 20 that break off because of some random sound, they gain another 30 along the way. And when the ones from earlier eventually see the newer ones still following the train, they keep following it.
How is it that the train lured all those walkers to Savannah? I know walkers are attracted to loud noises like a dog to a bone, but are you … moretelling me there were no other loud noises that the herd possibly heard while they were following the train to Savannah? Or nothing else at all possibly distracted at least some of the walkers and would cause parts of the herd to disperse. Maybe I'm over analyzing this, but this struck me as kind of odd.
He gets rid of the police officer's shotgun after killing it, who cares if it was out of ammo? It's always possible to encounter more than one walker when you're moving on, he could have searched the corpse of the officer to see if he had any spare ammo and even if you didn't have ammo, you could just smack them with the gun.
Lee immediately gets rid of Clem's hammer after killing Sandra for no reason.
Lee ditches the screwdriver after killing the walker stuck by the car at the motel, who cares if he purchases a better weapon? He could just given it to Glenn to watch his back if anything was going to hell. Hell, it could have been useful for Doug to kill the walkers at the window of the drugstore which wouldn't have led us to the tough situation.
Lee doesn't pick up the weapon he chose in the meat locker after the fight with Danny St. John.
Lee doesn't reclaim his axe after the fight with the St. Johns, the question is "WHERE DID IT GO?" Last time I saw it was where Lee was using it to push the walkers off the fence at the perimeter. Also, he doesn't grab Andy's gun if you choose to punch him multiple times
Lee's rifle disappears after killing the bandits and walkers, I'm sure it didn't run out of ammo because he had UNLIMITED AMMOOOO!!!
Lee doesn't keep the shovel as a weapon after digging the dog's grave. Especially after he said "A shovel is never not useful".
Lee doesn't pick up the weapon he chose from the train after the fight with Molly at the river street.
Lee gets rid of the shotgun he used to kill the walkers at Crawford Bell Tower, especially if you let Oberson Crawford kill Ben.
Lee doesn't have his gun anymore after the fight with walkers at the mansion, especially if you choose to spare the bullets at the fight stand-up and don't give it to Kenny when he was about to "sacrifice" himself (Only if Ben saved).
Lee doesn't keep the meat cleaver after covering Clementine with Walker guts, it could have been useful especially for Clementine if anything was going to hell.
I know Lee is a great but he seriously sucks at survival instincts.
I don't think of these as plot holes as much as being unrealistic.
* Why would Lee not pack a bag with clothes and food for Clementine … morebefore they left her house?
* Why do only the adults have winter jackets in the 3 month time skip at the motel?
Yeah it's terrible. The death scenes make no sense, the plot was boring, and barely any of the characters got any development.
The writers of that episode should never be allowed to use a pen, pencil, marker or any other kind of writing material, because apparently they can't be trusted with it!
The biggest problem was the guest writer, JT Petty. If you look him up on IMDB, he doesn't exactly have the greatest track record when it comes to reception on his projects.
Yeah it's terrible. The death scenes make no sense, the plot was boring, and barely any of the characters got any development.
The writer… mores of that episode should never be allowed to use a pen, pencil, marker or any other kind of writing material, because apparently they can't be trusted with it!
The biggest problem was the guest writer, JT Petty. If you look him up on IMDB, he doesn't exactly have the greatest track record when it comes to reception on his projects.
The biggest problem was the guest writer, JT Petty. If you look him up on IMDB, he doesn't exactly have the greatest track record when it comes to reception on his projects.
I thought it was one of the better episodes WITH character development. It was the only lull in the game, not in a boring way. You could actually strike conversations with the characters. It felt more organic than the interactions at Howe's.
Yeah it's terrible. The death scenes make no sense, the plot was boring, and barely any of the characters got any development.
The writer… mores of that episode should never be allowed to use a pen, pencil, marker or any other kind of writing material, because apparently they can't be trusted with it!
Why is Doug not shown until the walkers ramp up their attack on the pharmacy? The entire time Lee and Kenny are arguing with Larry about Duck, Doug is nowhere to be seen, let alone voice an opinion.
Comments
I take it you don't like that episode very much then?
Cause it's honestly in the middle in my opinion: not quite as good as the first two episodes but just enough decent storytelling to not be completely held back by it's connections to the previous two episodes. I still have my issues with those connections, but they could've been fixed with a few tweaks.
I get ya. Again, I'm not excusing what they did, just scratching my head a bit at the execution.
Oh you have no idea. Hate isn't a strong enough word to describe my disgust that the episode exuded.
A truly despicable illegible mess in the most loathsome ways possible.
Okay, then might I suggest talking about it in Soundwasteland's topic. I think that covers the scope of your feelings about any one episode.
You weren't there when the shit storm hitted Telltale office my friend
What?
You know what is something of an inconsistent plot hole as far as I know: how did Lilly find out Lee was a killer? She had no proof, and I don't recall Larry or anyone else telling her that...
If you tell her, she simply realizes that it must be why Larry was so against you, at least on friendly playthroughs. However, should you consider kicking her out(and possibly even if you let her stay, idk) she tells everyone as proof that she's willing to forgive, which implies that she knew for some time.
Unless we're meant to assume that Larry kept a diary or something.
The whole episode, huh?
You are supposed to assume Larry tells her offscreen seeing how much of a blabber he is.
Plothole....you are telling me with no baby powder or diapers...AJ is not screaming his head off due to rash? I do not buy it....he should be drawing every walker from a five counties away
This is more a Walking Dead Plothole. Where is the rain storm in Georgia? In the novel, there's a big storm in the first year of the outbreak, but is never shown in Season 1 in the game nor during the time that Rick and Co are at the prison.
Seeing how much of a protective father he is.
He has no reason to hide the truth from his daughter!
Well, that's what I'm gettin at: her reaction if you tell her suggests she didn't actually know because Larry did say there was "something" about Lee but she know what to know, which gives me the impression that he didn't actually tell her the whole story for whatever reason.
Which, considering he asks Lee if he likes Lilly before he reveals that he knows about his past, sends some interesting mixed messages.
Walker logic in general.
S1. Episode two when lee finishes off the St Johns. Pretty sure that was a serious storm.
The show:
Teleporting Walkers.
Expecting Walkers to have logic is kinda paradoxical, dude.
Actually, that is the Walker that sneaks up on Glenn.
(I know this comment is old, but I just wanted to answer it)
Of course the appearance of walkers modify how events play out. It would be unrealistic to expect them to appear and then not affect the actions of survivors.
Where is it in the comics? And the time that the rain washed off the walker guts doesn't count.
The sound of guns ringing near their heads cause them to lose hearing and become more susceptible to walker sneak attacks
How is it that the train lured all those walkers to Savannah? I know walkers are attracted to loud noises like a dog to a bone, but are you telling me there were no other loud noises that the herd possibly heard while they were following the train to Savannah? Or nothing else at all possibly distracted at least some of the walkers and would cause parts of the herd to disperse. Maybe I'm over analyzing this, but this struck me as kind of odd.
But I don't mean it in that sense. I mean that there's never something like a walker just stumbling around in one of the HUB areas that you can put down or just ignore if you keep your distance. Like I said, walkers are usually just used as a cheap plot device or to serve some kind of purpose (like "guarding" Duck's crackers), it rarely ever feels like a random encounter.
Now that you mention it, it is true that walkers would realistically interrupt hub areas and cutscenes! I do not think that has been explored yet.
I don't think of these as plot holes as much as being unrealistic.
Why would Lee not pack a bag with clothes and food for Clementine before they left her house?
Why do only the adults have winter jackets in the 3 month time skip at the motel?
Just like Christa said: They don't track. They just roam.
They probably went there for the hell of it, IDK.
If they follow the noise...they will continue walking in that direction unless there is another loud noise...that has been established in the show as well..when they were leading the 2000+ walker herd away from Alexandria.
TellTalegames hates children.
Maybe some of the herd did break off. But given that they're barreling down the tracks for miles, they'd be picking up more and more along the way. For any 10 or 20 that break off because of some random sound, they gain another 30 along the way. And when the ones from earlier eventually see the newer ones still following the train, they keep following it.
The walker's ...walking speed when the Observation Deck collapses.
Especially once you seen all three variations of that scene. Seriously, what the hell?
Why is Lee ditching a lot of useful weapons?
He gets rid of the police officer's shotgun after killing it, who cares if it was out of ammo? It's always possible to encounter more than one walker when you're moving on, he could have searched the corpse of the officer to see if he had any spare ammo and even if you didn't have ammo, you could just smack them with the gun.
Lee immediately gets rid of Clem's hammer after killing Sandra for no reason.
Lee ditches the screwdriver after killing the walker stuck by the car at the motel, who cares if he purchases a better weapon? He could just given it to Glenn to watch his back if anything was going to hell. Hell, it could have been useful for Doug to kill the walkers at the window of the drugstore which wouldn't have led us to the tough situation.
Lee doesn't pick up the weapon he chose in the meat locker after the fight with Danny St. John.
Lee doesn't reclaim his axe after the fight with the St. Johns, the question is "WHERE DID IT GO?" Last time I saw it was where Lee was using it to push the walkers off the fence at the perimeter. Also, he doesn't grab Andy's gun if you choose to punch him multiple times
Lee's rifle disappears after killing the bandits and walkers, I'm sure it didn't run out of ammo because he had UNLIMITED AMMOOOO!!!
Lee doesn't keep the shovel as a weapon after digging the dog's grave. Especially after he said "A shovel is never not useful".
Lee doesn't pick up the weapon he chose from the train after the fight with Molly at the river street.
Lee gets rid of the shotgun he used to kill the walkers at Crawford Bell Tower, especially if you let Oberson Crawford kill Ben.
Lee doesn't have his gun anymore after the fight with walkers at the mansion, especially if you choose to spare the bullets at the fight stand-up and don't give it to Kenny when he was about to "sacrifice" himself (Only if Ben saved).
Lee doesn't keep the meat cleaver after covering Clementine with Walker guts, it could have been useful especially for Clementine if anything was going to hell.
I know Lee is a great but he seriously sucks at survival instincts.
they were in a hurry.
mabey they could not find any smaller jackets?
Amid the Ruins. That whole episode was just one big, fat, ugly plothole made of other plotholes.
And also, Rebecca dies at the exact same time regardless if you stay the night or not. It's possible she died from blood loss, but...I'm confused,
I would rate it -10000000/10 with
NoMercy
Yeah it's terrible. The death scenes make no sense, the plot was boring, and barely any of the characters got any development.
The writers of that episode should never be allowed to use a pen, pencil, marker or any other kind of writing material, because apparently they can't be trusted with it!
The biggest problem was the guest writer, JT Petty. If you look him up on IMDB, he doesn't exactly have the greatest track record when it comes to reception on his projects.
EDIT: NVM, he only wrote the game.
I was soooo SHOCKED when I found out that...... he is the main writer of Outlast games.
I thought it was one of the better episodes WITH character development. It was the only lull in the game, not in a boring way. You could actually strike conversations with the characters. It felt more organic than the interactions at Howe's.
Why is Doug not shown until the walkers ramp up their attack on the pharmacy? The entire time Lee and Kenny are arguing with Larry about Duck, Doug is nowhere to be seen, let alone voice an opinion.