I can imagine that Clem is very afraid, but she knows that she has to be strong, and fight as hard as she can. I'm terrified of what those sick fucks at Capricorn are going to do to Clem and Javier and their families.
Anyway if you look closely(at the screenshot) Aj is scared( OK normal but...) it seems like Clem is actually a little scared too. Now knowin… moreg Clem we know she's 'tough as nails' but the fact that she seems scared just implies that th Capricorn fcks are no average gang of thugs. Maybe Clem and Aj are being chased by them? (Just a little theory)
That could be the main moral conflict of Season 3! Javier is torn between his own flesh and blood, and Clementine and AJ! I can imagine some players being split on this, but this is an easy choice for me!
Will he sympathize with Clementine and AJ and help them out, or will he choose to protect his own family instead?
Telltale, give this man a cookie!
This has got the the basis for the season.
HOLY WALKERS this choice would be so hard. Well, not the choice itself but the consequences. IF theres one thing I learned from playing telltale, the consequences (how others treat you later) are more difficult to deal with than the actual choice. Like, if this choice does happen, and we choose Clem and AJ, how would your family react or treat you? You chose to help someone you've only met for so long over your flesh and blood...jezz thats gonna sting. Same vice versa.
That could be the main moral conflict of Season 3! Javier is torn between his own flesh and blood, and Clementine and AJ! I can imagine some players being split on this, but this is an easy choice for me!
Could Javier have been a baseball player? He has a baseball shirt on sure, but it might just be a 'hey it makes me look cool' thingy going on there, aside from the fact he might favor the sport. I wonder if he played it serious, maybe he was famous or getting that way before things went to poopy.
Would bandits ask for his autograph and give him freebie 'won't kill or rob you' passes if they recognized him?
I wonder if he ever had a baseball mullet...mullets are stupid...
[Random Season 3 pondering of the day...]
Could Javier have been a baseball player? He has a baseball shirt on sure, but it might just be… more a 'hey it makes me look cool' thingy going on there, aside from the fact he might favor the sport. I wonder if he played it serious, maybe he was famous or getting that way before things went to poopy.
Would bandits ask for his autograph and give him freebie 'won't kill or rob you' passes if they recognized him?
I wonder if he ever had a baseball mullet...mullets are stupid...
Well, I don't know what to say here. I just don't feel it J(^~^)L.
Heavy unrealism
Nick sees a falling plane when the military takes over the neighborhood and turn it into a safe-zone; this is then revealed to have been Flight 462. How is it that the plane has recently crashed when Chris encounters it, more than nine days later? A:
~ If I recall correctly (which I probably don't!), that plane had a column of smoke coming out of it, right? I asume that's why you think it was a recent crash? Well, for a plane to work a shitload of fuel is needed. Once that fuel it's set on fire, the fire will remain lit until it's all used. That can take days. I'm no plane fuel expert so don't quote me on this, but I guess that's why.
~ The impaled survivor inside (there was an impaled survivor, right?) should've been dead a long time ago, I agree, and that's certainly unrealistic. But I gotta ask you this; why is this sooo unforgivable? It's literally something the writters just decided to have there as a nice little callback to that plane crash, besides being there to show how FUBAR Chris was, it was like, one of the most irrelevant thing on the series.
Strand leaves Charlie, the girl from Flight 462, to die, in the middle of the ocean, with an already dying teenager. Later on, she reappears and is supposedly part of a floating colony. How did that happen so fast? A: They found her floating, they let her in, they questioned her and came to trust her. It literally takes 3 or less hours to do that.
Group splits into three fractions: Strand, Maddie, Alicia and Ofelia; Travis and Chris; and Nick. Nobody knows of the whereabouts of those that are not in their own fraction, yet the writers are able to pull off a tangle of the storylines and most have been made aware of one another. A:
~ And instead of giving them props for finding believable ways to get everyone back together (and by everyone, I mean literally only Madison and Travis), we give them shit because....?
~ I think that after the bullshit AMC pulled in Season 3 by having Andrea find Woodbury, in which Merle, fucking MERLE! who had been missing for 1 year or so, resided and then having Rick and co. stationed in a prision nearby, they learnt that having people randomly meet up was a terrible and actually unrealistic idea. In Fear, they found actual believable ways to get them back together (the hotel sign and the drug dealers who traded with litterally everyone nearby). I dunno about you, but I call that an improvement.
~ Finally, this is fiction. I don't know how else I can put it, but I think that in fiction, an interesting plot is the priority. I guess, having these plots play out separatedly with no relation to eachother and keep it like that for the following seasons would be more interesting, right? Right? I mean as long as we have realism what else do we need? Sarcasm apart (and sorry for that), in my honest opinion we can have a really down to Earth plot, that respects every single rule of Physic, but if it doesn't have an interesting plot, it isn't good fiction to me.
~ Complementing the point above, missing characters meeting up happens literally everywhere in fiction. The original show did it, the game did it (while also having a baby living through high negative temperatures and live 9 days without formula; three people trapped in a thight room being overrunt by walkers, but the three of them making it out alive; the list goes on...) but since it's Fear doing it it, sudenly it becomes unforgivable. You know, because it's Fear!
The leader of the colony where Nick settles was somehow bitten by the drug addict in the middle of a swarm of walkers. A: From what he explains, he manages to escape while the drug addict is devoured. Hummm, reminds me of some dumpster...
Blatant rip-off of Telltale's Michonne
Really? Wow, I did not expect this. Sorry but I find this ridiculously nitpicky.
I mean, you realise that they filmed those scenes months before that episode was released, right? Filmed long before What We Deserve was even out.
And it's also worth noting that Michonne was something TellTale had planned since In Harm's Way.
It's pretty clear that both companies weren't aware that they were going to end up with such a similar episode plot, released so close to one another, but it just happened. I fail to see how one would think AMC copied TellTale in any way.
Sorry, don't mean for this to turn into an argument. I thank you for taking your time to answer, but I didn't find anything I hadn't heard before here, aside from the plane thingy. And I'll give you that. It was unrealistic, but what you seem to consider unforgivable unrealism, I consider a small, irrelevant, inconsistensy that the average viewer didn't even notice. And, believe me or not, those kind of inconsistensies are in pretty much every form of fiction out there, specially in a game that we all seem to adore, called The Walking Dead: A Telltale Series.
I will tackle this as soon as I have the appropriate time tomorrow!
Sloppy dialogue
I would not be able to tell particularly what is… more wrong with the dialogue, but, to me, most of it has certain reminiscence of Life is Strange—that is to say that it resembles everyday conversations and structure of speech poorly. It's something that you listen to and go all "something isn't right."
Heavy unrealism
* Nick sees a falling plane when the military takes over the neighborhood and turn it into a safe-zone; this is then revealed to have been Flight 462. How is it that the plane has recently crashed when Chris encounters it, more than nine days later?
* Strand leaves Charlie, the girl from Flight 462, to die, in the middle of the ocean, with an already dying teenager. Later on, she reappears and is supposedly part of a floating colony. How did that happen so fast?
* Group splits into three fractions: Strand, Maddie, Alicia and Ofel… [view original content]
[Random Season 3 pondering of the day...]
Could Javier have been a baseball player? He has a baseball shirt on sure, but it might just be… more a 'hey it makes me look cool' thingy going on there, aside from the fact he might favor the sport. I wonder if he played it serious, maybe he was famous or getting that way before things went to poopy.
Would bandits ask for his autograph and give him freebie 'won't kill or rob you' passes if they recognized him?
I wonder if he ever had a baseball mullet...mullets are stupid...
With the one-off exception of Michonne for whatever reason (Before you say anything - yes, I agree 60 minute episodes are too short), episod… morees since Wolf and Dead Season 2 have averaged to be around 1 hour 45 min to 2 hours 15 minutes. This has applied to the majority of episodes for Borderlands, Minecraft, and Game of Thrones. It also applied to Batman Episode 1, but it's too early to say if that is the average here too since Batman Ep 2 was short.
At this point, I feel like you are being pessimistic just for the sake of being pessimistic. I don't like short episodes either, but going off of newer episodes, there is no reason to think Telltale will return to a 90 minute average. If you want to be pessimistic, at least have a reason for being so that is still relevant.
You are right, but it will be a great adventure for me and if I'll find the one who kidnapped AJ, I 'll kill him Very painfully... It doesn't have to have a choice to kill him or not...
The writers were Sean Vanaman, Mark Darin, and Gary Whitta.
(Episode 1: Written by Sean Vanaman.
Episode 2: Written by Mark Darin.
Episode 3: Written by Sean Vanaman.
Episode 4: Written by Gary Whitta.
Episode 5: Written by Sean Vanaman.)
Hey, I wasn't sure where to find the answer to this so I thought I'd ask here.
Who were the writers for S1 of TWD? Sorry if I shouldn't have asked here and thank you.
The writers were Sean Vanaman, Mark Darin, and Gary Whitta.
(Episode 1: Written by Sean Vanaman.
Episode 2: Written by Mark Darin.
Episode 3: Written by Sean Vanaman.
Episode 4: Written by Gary Whitta.
Episode 5: Written by Sean Vanaman.)
Yeah Deltino, cliches can be pulled off if done good, Starved for Help did it good because the main focus of that episode was the group struggling and starving and the players choices was mostly focused on that, the atmosphere was great... Lee struggling with killing the Andy and seeing his reflection in a puddle and Clem being scared of him (which kinda disappointed me how there were no consequences about it) but after season 2, with predictable twist that you see a mile away because that was the main focus and Russians pooping up and are bad... ughh.
The problem is that players aren't invested with AJ (unlike with Clem in S1 where we had time to hang around with her) to care about him, if the game forces you then... that's bad.
From what I've seen, most people don't really care about cliches, provided you pull them off well enough. If everything else is done good en… moreough, most people are willing to forgive the cliches and look past them. TWD S1 has a few good examples of that.
Starved For Help was pretty much a cliche horror story, but it was done so well that most people didn't even care. You pretty much never see anyone complaining about how cookie-cutter the plot for SFH was; you run into a strange family of farmers/dairy owners living in an idyllic little house in the woods. Everything seems nice. They're nice to you, everything feels peaceful, and everyone's spirits are up. Slowly, you start to notice strange things about the family... until finally, you discover their dark secret— and realize that you and your friends are next. So you end up having to escape before it's too late.
Think about how many horror movies/books/etc follow that same basic formula … [view original content]
The writers were Sean Vanaman, Mark Darin, and Gary Whitta.
(Episode 1: Written by Sean Vanaman.
Episode 2: Written by Mark Darin.
Episode 3: Written by Sean Vanaman.
Episode 4: Written by Gary Whitta.
Episode 5: Written by Sean Vanaman.)
I could imagine it go like this:
You're playing a s Javier, and say Clem is off fighting walkers or whatever, and left AJ in a "safe" area. One of Javier's family members is being attacked by walkers, and walkers are slowly approaching AJ. Then everything slows down in typical Telltale style, and you have to choose to save a defenseless baby whom you have traveled with for some time, and your own sister. Now that would be a very difficult choice, for Javier at least. I think Telltale needs to make us care equally for Javier's family as we do for Clem and AJ. If they did that, I can see this being a possible choice.
That could be the main moral conflict of Season 3! Javier is torn between his own flesh and blood, and Clementine and AJ! I can imagine some players being split on this, but this is an easy choice for me!
That would be a very intense choice, with both options having huge ramifications. If AJ died, Clem would be absolutely devastated and angry at Javier, and if he let his sister die, he would be in trouble with his family.
I could imagine it go like this:
You're playing a s Javier, and say Clem is off fighting walkers or whatever, and left AJ in a "safe" area.… more One of Javier's family members is being attacked by walkers, and walkers are slowly approaching AJ. Then everything slows down in typical Telltale style, and you have to choose to save a defenseless baby whom you have traveled with for some time, and your own sister. Now that would be a very difficult choice, for Javier at least. I think Telltale needs to make us care equally for Javier's family as we do for Clem and AJ. If they did that, I can see this being a possible choice.
So if you saved Javier's sister, Clem would finish killing the walkers, turn and be like
"Is she okay? Wait... where's AJ?"
Javier gives her sad eyes or whatever (we honestly don't know much about his personality yet)
Clem says "No. No. You... no. You're lying! No, no, no. AJ!" finds walkers that surrounded AJ
Yikes I don't even wanna think about that honestly.
I could imagine it go like this:
You're playing a s Javier, and say Clem is off fighting walkers or whatever, and left AJ in a "safe" area.… more One of Javier's family members is being attacked by walkers, and walkers are slowly approaching AJ. Then everything slows down in typical Telltale style, and you have to choose to save a defenseless baby whom you have traveled with for some time, and your own sister. Now that would be a very difficult choice, for Javier at least. I think Telltale needs to make us care equally for Javier's family as we do for Clem and AJ. If they did that, I can see this being a possible choice.
If AJ were to die, I would imagine Telltale would cut to something right as he's about to die, maybe a flashback of Clem and AJ bonding. Then if Javier's sister dies, it cuts to a flashback of Javier and his sister bonding.
That would be a very intense choice, with both options having huge ramifications. If AJ died, Clem would be absolutely devastated and angry at Javier, and if he let his sister die, he would be in trouble with his family.
So if you saved Javier's sister, Clem would finish killing the walkers, turn and be like
"Is she okay? Wait... where's AJ?"
Javier gives h… moreer sad eyes or whatever (we honestly don't know much about his personality yet)
Clem says "No. No. You... no. You're lying! No, no, no. AJ!" finds walkers that surrounded AJ
Yikes I don't even wanna think about that honestly.
This would be interesting to see, and an intriguing change of pace. Clem meets an older male companion who she at first doesn't always get along with, but they end up bonding in the end.
Clem: Wait.....is he......no..no...NO! AJ!! Why, Javier?! WHY?! Why would you DO this?!
Javier: Clem, I'm sorry, I had to save....
Cle… morem: SHUT.....THE ....FUCK....UP...you piece of SHIT!! That kid was all I HAD! And you TOOK HIM FROM ME!!
Me: (Shudders) My GOD...
I think we need to play the game first before you can validate your claim that they just placed Clem into the story just for the heck of it.… more
Just because the focus is on Javier, that doesn't mean that Clementine is any less important, considering we will still be playing as her.
This would be interesting to see, and an intriguing change of pace. Clem meets an older male companion who she at first doesn't always get along with, but they end up bonding in the end.
That's right, Clem isn't the young innocent girl she once was. She's much more tough, hardened and cold now, and she isn't afraid to speak her mind when she doesn't agree.
Me neither that polite was thrown into considering s1 Clem (but maybe she will become polite to Javier's family somewhere through the game) also I did put in the (a little) bitchy part ( to cancel the sweet and polite thing) anyway I think she will have many flaws like less experience in taking care of AJ or maybe in this season she will make swear words her thing ( I don't want her to tho )
I don't want Clementine to be a bland superhero. Characters are supposed to posess qualities and flaws, not just the former.
For example, it is impossible for her to be "sassy" and "polite."
I'm very excited to see Clem and Javier's interactions with AJ. I'm glad that I made you even more hyped for the game! For every choice we … morehave to make as Javier regarding deciding whether to help Clem's family over his own, I will always have Javier help Clem's family
Will he sympathize with Clementine and AJ and help them out, or will he choose to protect his own family instead?
Telltale, give this man a cookie!
This has got the the basis for the season.
Yes man exactly . Our Clem and little Aj are like siblings and if he were to die after being with her for almost 2/3 years it would make her cry and seeing baby Aj die and my girl Clemmy cry it would make me cry too.
Hahaha Clem in her bossy mood and why tf is Javier being such a bitch (that made me lol so hard. He seems such a tough guy but was being such a pussy).
But anyway looking carefully at the screenshot Clem seems ready but Javier seems definitely genuinely scared. I mean look at his face. So he maybe knows something that our Clementine doesn't, why is he holding back some important/scary info. Is this the sort of tension in relationship telltale mentioned???
Javier: You ready, Clementine?
Clem: I'm ready.
Javier: You think we will actually....
Clem: Javier, we WILL save them, so just DROP IT, and kill some walkers.
Javier: Alright, if you say so.
Comments
Javier: You ready, Clementine?
Clem: I'm ready.
Javier: You think we will actually....
Clem: Javier, we WILL save them, so just DROP IT, and kill some walkers.
Javier: Alright, if you say so.
I can imagine that Clem is very afraid, but she knows that she has to be strong, and fight as hard as she can. I'm terrified of what those sick fucks at Capricorn are going to do to Clem and Javier and their families.
That could be the main moral conflict of Season 3! Javier is torn between his own flesh and blood, and Clementine and AJ! I can imagine some players being split on this, but this is an easy choice for me!
It's not my choice.
I don't like Arvo—I sympathize with him deeply.
HOLY WALKERS this choice would be so hard. Well, not the choice itself but the consequences. IF theres one thing I learned from playing telltale, the consequences (how others treat you later) are more difficult to deal with than the actual choice. Like, if this choice does happen, and we choose Clem and AJ, how would your family react or treat you? You chose to help someone you've only met for so long over your flesh and blood...jezz thats gonna sting. Same vice versa.
sorry for my rambling.
[Random Season 3 pondering of the day...]
Could Javier have been a baseball player? He has a baseball shirt on sure, but it might just be a 'hey it makes me look cool' thingy going on there, aside from the fact he might favor the sport. I wonder if he played it serious, maybe he was famous or getting that way before things went to poopy.
Would bandits ask for his autograph and give him freebie 'won't kill or rob you' passes if they recognized him?
I wonder if he ever had a baseball mullet...mullets are stupid...
omg this is great XD
I can see him playing a sport
Well, I don't know what to say here. I just don't feel it J(^~^)L.
Nick sees a falling plane when the military takes over the neighborhood and turn it into a safe-zone; this is then revealed to have been Flight 462. How is it that the plane has recently crashed when Chris encounters it, more than nine days later?
A:
~ If I recall correctly (which I probably don't!), that plane had a column of smoke coming out of it, right? I asume that's why you think it was a recent crash? Well, for a plane to work a shitload of fuel is needed. Once that fuel it's set on fire, the fire will remain lit until it's all used. That can take days. I'm no plane fuel expert so don't quote me on this, but I guess that's why.
~ The impaled survivor inside (there was an impaled survivor, right?) should've been dead a long time ago, I agree, and that's certainly unrealistic. But I gotta ask you this; why is this sooo unforgivable? It's literally something the writters just decided to have there as a nice little callback to that plane crash, besides being there to show how FUBAR Chris was, it was like, one of the most irrelevant thing on the series.
Strand leaves Charlie, the girl from Flight 462, to die, in the middle of the ocean, with an already dying teenager. Later on, she reappears and is supposedly part of a floating colony. How did that happen so fast?
A: They found her floating, they let her in, they questioned her and came to trust her. It literally takes 3 or less hours to do that.
Group splits into three fractions: Strand, Maddie, Alicia and Ofelia; Travis and Chris; and Nick. Nobody knows of the whereabouts of those that are not in their own fraction, yet the writers are able to pull off a tangle of the storylines and most have been made aware of one another.
A:
~ And instead of giving them props for finding believable ways to get everyone back together (and by everyone, I mean literally only Madison and Travis), we give them shit because....?
~ I think that after the bullshit AMC pulled in Season 3 by having Andrea find Woodbury, in which Merle, fucking MERLE! who had been missing for 1 year or so, resided and then having Rick and co. stationed in a prision nearby, they learnt that having people randomly meet up was a terrible and actually unrealistic idea. In Fear, they found actual believable ways to get them back together (the hotel sign and the drug dealers who traded with litterally everyone nearby). I dunno about you, but I call that an improvement.
~ Finally, this is fiction. I don't know how else I can put it, but I think that in fiction, an interesting plot is the priority. I guess, having these plots play out separatedly with no relation to eachother and keep it like that for the following seasons would be more interesting, right? Right? I mean as long as we have realism what else do we need? Sarcasm apart (and sorry for that), in my honest opinion we can have a really down to Earth plot, that respects every single rule of Physic, but if it doesn't have an interesting plot, it isn't good fiction to me.
~ Complementing the point above, missing characters meeting up happens literally everywhere in fiction. The original show did it, the game did it (while also having a baby living through high negative temperatures and live 9 days without formula; three people trapped in a thight room being overrunt by walkers, but the three of them making it out alive; the list goes on...) but since it's Fear doing it it, sudenly it becomes unforgivable. You know, because it's Fear!
The leader of the colony where Nick settles was somehow bitten by the drug addict in the middle of a swarm of walkers.
A: From what he explains, he manages to escape while the drug addict is devoured. Hummm, reminds me of some dumpster...
Really? Wow, I did not expect this. Sorry but I find this ridiculously nitpicky.
I mean, you realise that they filmed those scenes months before that episode was released, right? Filmed long before What We Deserve was even out.
And it's also worth noting that Michonne was something TellTale had planned since In Harm's Way.
It's pretty clear that both companies weren't aware that they were going to end up with such a similar episode plot, released so close to one another, but it just happened. I fail to see how one would think AMC copied TellTale in any way.
Sorry, don't mean for this to turn into an argument. I thank you for taking your time to answer, but I didn't find anything I hadn't heard before here, aside from the plane thingy. And I'll give you that. It was unrealistic, but what you seem to consider unforgivable unrealism, I consider a small, irrelevant, inconsistensy that the average viewer didn't even notice. And, believe me or not, those kind of inconsistensies are in pretty much every form of fiction out there, specially in a game that we all seem to adore, called The Walking Dead: A Telltale Series.
Hey, I wasn't sure where to find the answer to this so I thought I'd ask here.
Who were the writers for S1 of TWD? Sorry if I shouldn't have asked here and thank you.
Just wanna say that the graphics in S3 look beautiful.... The lighting, art, shading, and camera angles all look stunning.
Hehehe, he does look like the type of character who'd be into baseball or soccer.
It visually looks amazing! I love that Clementine's hat actually looks worn down, like it's been used for years! Amazing attention to detail!
I was delusionally optimistic with Season 2 despite all the red flags.
Never again.
Wtf dude...
The writers were Sean Vanaman, Mark Darin, and Gary Whitta.
(Episode 1: Written by Sean Vanaman.
Episode 2: Written by Mark Darin.
Episode 3: Written by Sean Vanaman.
Episode 4: Written by Gary Whitta.
Episode 5: Written by Sean Vanaman.)
They are absolute geniuses, some of my all time favorite stories in gaming
Yeah Deltino, cliches can be pulled off if done good, Starved for Help did it good because the main focus of that episode was the group struggling and starving and the players choices was mostly focused on that, the atmosphere was great... Lee struggling with killing the Andy and seeing his reflection in a puddle and Clem being scared of him (which kinda disappointed me how there were no consequences about it) but after season 2, with predictable twist that you see a mile away because that was the main focus and Russians pooping up and are bad... ughh.
The problem is that players aren't invested with AJ (unlike with Clem in S1 where we had time to hang around with her) to care about him, if the game forces you then... that's bad.
Alright, thanks.
Do you think they named the character Mark in episode 2 after the writer, Mark Darin?
That's what I thought when I first saw the trailer, I thought it looked amazing.
Telltale's updated engine is being put to great use!
I could imagine it go like this:
You're playing a s Javier, and say Clem is off fighting walkers or whatever, and left AJ in a "safe" area. One of Javier's family members is being attacked by walkers, and walkers are slowly approaching AJ. Then everything slows down in typical Telltale style, and you have to choose to save a defenseless baby whom you have traveled with for some time, and your own sister. Now that would be a very difficult choice, for Javier at least. I think Telltale needs to make us care equally for Javier's family as we do for Clem and AJ. If they did that, I can see this being a possible choice.
That would be a very intense choice, with both options having huge ramifications. If AJ died, Clem would be absolutely devastated and angry at Javier, and if he let his sister die, he would be in trouble with his family.
With the Walking Dead, yes... But have you seen the Batman game on the PS3..?
So if you saved Javier's sister, Clem would finish killing the walkers, turn and be like
"Is she okay? Wait... where's AJ?"
Javier gives her sad eyes or whatever (we honestly don't know much about his personality yet)
Clem says "No. No. You... no. You're lying! No, no, no. AJ!" finds walkers that surrounded AJ
Yikes I don't even wanna think about that honestly.
If AJ were to die, I would imagine Telltale would cut to something right as he's about to die, maybe a flashback of Clem and AJ bonding. Then if Javier's sister dies, it cuts to a flashback of Javier and his sister bonding.
Clem: Wait.....is he......no..no...NO! AJ!! Why, Javier?! WHY?! Why would you DO this?!
Javier: Clem, I'm sorry, I had to save....
Clem: SHUT.....THE ....FUCK....UP...you piece of SHIT!! That kid was all I HAD! And you TOOK HIM FROM ME!!
Me: (Shudders) My GOD...
How bad is it?
This would be interesting to see, and an intriguing change of pace. Clem meets an older male companion who she at first doesn't always get along with, but they end up bonding in the end.
Melissa Hutchinson would totally pull that off. I would be bawling honestly.
I know that Melissa could pull a heart wrenching performance for a scene like that. I would be crying my eyes out.
They literally said that 'Javier is "effectively the lead character", and that Season 3 "Is really Javier's story".
That pretty strongly implies that Clementine is less important, does it not?
It's possible. Even more considering he was a one off character, appearing only for that episode for plot reasons.
It's a given that there'll be tension, Clem's a teenager now and much more hardened.
That's right, Clem isn't the young innocent girl she once was. She's much more tough, hardened and cold now, and she isn't afraid to speak her mind when she doesn't agree.
Me neither that polite was thrown into considering s1 Clem (but maybe she will become polite to Javier's family somewhere through the game) also I did put in the (a little) bitchy part ( to cancel the sweet and polite thing) anyway I think she will have many flaws like less experience in taking care of AJ or maybe in this season she will make swear words her thing ( I don't want her to tho )
Me too
Ikr? That's very cool. This could be the basis of this game.
Yes man exactly . Our Clem and little Aj are like siblings and if he were to die after being with her for almost 2/3 years it would make her cry and seeing baby Aj die and my girl Clemmy cry it would make me cry too.
Hahaha Clem in her bossy mood and why tf is Javier being such a bitch (that made me lol so hard. He seems such a tough guy but was being such a pussy).
But anyway looking carefully at the screenshot Clem seems ready but Javier seems definitely genuinely scared. I mean look at his face. So he maybe knows something that our Clementine doesn't, why is he holding back some important/scary info. Is this the sort of tension in relationship telltale mentioned???