Shock value

2»

Comments

  • It shocked me so you must have a high shock tolerance.

    The sad part is it didn't even shock me when she died, my brain just went "Telltale c'mon youre gonna leave me with the whiny brat?".

  • edited January 2017

    enter image description here

    I couldn't help myself

  • He'd be around 15 now, that's accurate.

    TheMPerson posted: »

    I couldn't help myself

  • edited January 2017

    Didn't even got a chuckle or a like...

    my art le sigh

    He'd be around 15 now, that's accurate.

  • There you go. :D

    TheMPerson posted: »

    Didn't even got a chuckle or a like... my art le sigh

  • I am proud of you.

    not even a "shock" to anyone That is objectively false. I am somebody and I was shocked.

  • God I wish Gabe took her place, that little shit.

    The sad part is it didn't even shock me when she died, my brain just went "Telltale c'mon youre gonna leave me with the whiny brat?".

  • I wasn't sad. I was just surprised.
    She's like "Thanks..." and dies instantly. It seemed pretty pointless, plus I was starting to like Mariana's character.

  • I'm sure I was waiting episodes of the 1st season on the forum, but I can't recall it looking like that.

    Deltino posted: »

    When did the forum design change again? I'm drawing blanks on when it used to look like ProBoards. It was changed in late 2013, early 2014, right? There's some things you never forget... for me, this is not one of those things.

  • duck must have been mentally challenged then

    I was drinking when I read this and I spit from laughter.

    Douug posted: »

    duck must have been mentally challenged then. i assumed he was about 7 or 8.

  • Oh Jesus Christ, seeing the old layout... Still can't decide what I miss more, how great TWD used to be or how the forum used to look.

    OzzyUK posted: »

    Clementine was 8 in season 1 and duck was 10, this was officially confirmed by Telltale on their old website before they updated it so you will need to look at the archive but i will also post a screenshot of his bio from the website.

  • Whether the death was banal and trite varies from player to player—and it depends solely on the player's instinct, not judgment and criticism.

    Whether the situation was framed from Javier's perspective is objective.

    I believe the best option as a writer of the first episode was to execute the scene just as they did, because the players are naturally prompted to sympathize with Javier, and a good number of players were shocked. The alternative would've been to take a different route than what quite a few players considered predictable and lame, at the cost of depriving a good number of players of a scene in which they were genuinely shocked and also organically sympathized with the debuting protagonist.

    Except when it serves to make the subject matter banal and trite as a direct result.

  • There is no need for a witty reply.

    MrNoodles posted: »

    I am proud of you.

  • Her death was atrocious, but that doesn't mean it was badly-written.

    Some fiction writers are meant to be disgusting from Time to Time.

    ba dum tss

    NO. And why does a kid getting her face blown apart in front of us have to be the seismic nuke used to display the established tone?

  • Therefore there is no need for a reply to my witty reply.

    There is no need for a witty reply.

  • It shocked me but more in a "Are you fucking kidding me" way than a "OH NO WHAT" Like Carley's death.

    The sad part is it didn't even shock me when she died, my brain just went "Telltale c'mon youre gonna leave me with the whiny brat?".

  • You're jumping ahead of yourself, Sleep.

    This isn't a discussion about what constitutes objective shock value, it's about whether or not it was used appropriately. And it was, unequivocally, not.

    Her death was atrocious, but that doesn't mean it was badly-written. Some fiction writers are meant to be disgusting from Time to Time. ba dum tss

  • I think it was boisterous sleaze used to rip away a character Telltale thought the players would learn to endear eventually for no other reason than to instill more vapid conflict into the already vacuum the game had become.

    Whether the death was banal and trite varies from player to player—and it depends solely on the player's instinct, not judgment and criticis

  • Would it be more shocking if she would've died because of the candybar?

    I don't think they are good after 4 years...

  • Marianna's death was just a cheap jumpscare. It seems that shock equals shot to the face. Looks like we are too dumb for something more complex.

  • I was just starting to like her. She could have been good friends with Clementine but no, we have Gabe who is likely forced to be in relationship with her. I can't wait to kill Badger, he is already worse than Arvo.

  • edited January 2017

    Here's the thing... I actually liked the idea of what Mariana's death triggered. It gave much more incentive for Javier and the others to face them, and when I was playing I figured this could help show a much more visceral side of Javier and I'm glad they gave the option to be that way. I like to point out, that I remember in an interview that Telltale said Clem would have a revenge story but I don't really see it on her but more on Javier. Which I'm okay with either way as long as the other has something else going for them.

    (Side note: I just don't Telltale to wipe out the whole cast again, but a few deaths here and there are okay, especially if done well)

    The thing that bothered me with Mariana's time in the game was that there wasn't a whole lot happening with her, even though I liked the kid, I just wish they did more with her before killing her off. Personally I'm okay how she died and what it brought forward but the before bit could've had more to go with.

  • I wouldn't have corrected you if I'd known you'd pull this.

    MrNoodles posted: »

    Therefore there is no need for a reply to my witty reply.

  • Here's the thing... I actually liked the idea of what Mariana's death triggered. It gave much more incentive for Javier and the others to face them, and when I was playing I figured this could help show a much more visceral side of Javier and I'm glad they gave the option to be that way.

    That's usually my justification for certain characters(namely Luke) dying as well. If their death says something about their character, has them be in the focus before/during it, and is the key to major plot points afterwards, then I don't mind.

    I like to point out, that I remember in an interview that Telltale said Clem would have a revenge story but I don't really see it on her but more on Javier.

    Not sure how I feel about that, but I think they've set the stage well enough that I guess we'll see where that goes. To be honest, feeling that vibe from the early stuff is kinda what made me a bit iffy about the game.

    Here's the thing... I actually liked the idea of what Mariana's death triggered. It gave much more incentive for Javier and the others to fa

  • The effective way is to have an old man playing a sad old slow country song in an old violin in the proch of his house, on a cloudy day, as he calmly looks at the field when he sees a familiar sillouette in the horizon. He takes his hunting rifle and shots it dead. Similar shapes start getting up from the ground.

    DA WOKIN DED

    Using her for literally that one moment of emotional cruelty was quite disgusting. That was an effective way of establishing the tone of a post-apocalyptic video game's season, right?

  • They're learning from past mistakes. Video games are a visual medium. Show, don't tell.

  • Great for youtube bait.

  • That is actually—decent!

    The effective way is to have an old man playing a sad old slow country song in an old violin in the proch of his house, on a cloudy day, as

  • don't be rough on the poor kid. he had kenny as a father and a role model he never stood a chance!

    Douug posted: »

    duck must have been mentally challenged then. i assumed he was about 7 or 8.

  • Thanks.

    I'm "Decent". I've achieved my life goals

    That is actually—decent!

  • Character deaths should be slow, calm and painful. Let me try to show you how I think it should feel like:

    We need to see the character's and their friends slowly suffering as the dying character looks at the sky with a lost stare, and the world collapses around everyone, the universe looses its light, their beauty and innocence, and we shake our heads in denial, because they can't be dead, they're not dead, just faking, just sleeping. But we know it's not like that. In the very deep, we know they're gone, and we didn't do anything to save they. Gone. So lost and gone forever, in the nothing, in the lie of the afterlife. And if they're never coming back.

    Extract from "How to write like shit"

    man, i'm so gonna regret writting this tomorrow.
  • Nothing to regret here, I though it was good!

    Character deaths should be slow, calm and painful. Let me try to show you how I think it should feel like: We need to see the characte

  • Thank you!

    Ekelund21 posted: »

    Nothing to regret here, I though it was good!

Sign in to comment in this discussion.