At least with season 1 we could effect things with our dialogue. You could have 3 different playthroughs and each time could have Kenny on your side, Lilly on your side, or no one on your side, or some and not others.
Come season 2 there was very minimal writing done with dialogue options and NPC dialogue repeated in certain HUDS. Most notable in Episode 2 A House divided when you take your time joining Luke and the others in the stand off with Kenny's group. Or Kenny having the exact same conversation even when you don't sit with him.
You know, I find it quite sad that there are people who don't care about the affects of our choices and defend Telltale even after their mis… moreleading information they gave us about the game :x I know our choices have minimal affects post-Season One, but them misleading us into thinking that choices would have more of an impact on A New Frontier is what I think people may be the most mad about.
Throw back to saving Carly or Doug actually does differences in the story, like a whole sub plot about telling people who you really are only if Carly is alive, and even though they both meet their end at the same time it isnt just the exact same animation and situation.
I'd rather sign petition for gamers to stop confusing games with real life. You can't do whatever you want, it's just a game fchs, don't expect much. And Telltale is right - YOU ARE tailoring gameplay because it's hard to find two identical. It's your own.
How's about the choice at the end of episode 1? Different dialogue, different starting point for episode 2, so that really doesn't add to your argument. I can't recall a scene in Season 1 where you could visit different areas based on how you chose.
Did a decision change the dialogue of somebody, Daze? That is—by your own definition—tailoring the game for a player. You are ignoring that every decision changes the game for a minute. That is tailoring.
Could it be a hundred times better? Of-fucking-course!
I'd rather sign petition for gamers to stop confusing games with real life. You can't do whatever you want, it's just a game fchs, don't exp… moreect much. And Telltale is right - YOU ARE tailoring gameplay because it's hard to find two identical. It's your own.
I feel like there was a little more control with Star Wars the Old Republic on designing your story with your choices even though that was a whole bigger game than this. You can end up a real scumbag if you want in that game killing a lot of people you didn't like.
That's probably because the last decision of Episode One was choosing between Carley or Doug, not making a choice of where everyone should go/do and Episode Two takes place 3 months after the first... so there are justifications for that.
If you want variation between episodes - E4 to E5 does it quite well, you're either alone as Lee trying to find Clementine or Ben, Christa, Omid or Kenny or even all of them are with you.
How's about the choice at the end of episode 1? Different dialogue, different starting point for episode 2, so that really doesn't add to your argument. I can't recall a scene in Season 1 where you could visit different areas based on how you chose.
Actually it's rather easy to find identical ones, as regardless of your choice of dialogue, the same line is said and in certain cases, regardless of your choice of action, the same thing happens. I don't have high expectations and I sure know this is a game, but when a company tells me my choices will have an impact, I expect them to and I won't just shut up and blindly accept lies and what I, as a consumer, see as a bad quality product. I will provide criticism and tell them what I don't like about their games and what I do.
I'd rather sign petition for gamers to stop confusing games with real life. You can't do whatever you want, it's just a game fchs, don't exp… moreect much. And Telltale is right - YOU ARE tailoring gameplay because it's hard to find two identical. It's your own.
We obviously shot Conrad at the end trough a choice.
Glad to see you are still down to earth haha.
I don't see why Season 1 get's raised up so much more, the game didn't change much either, and the main long term changes began happening in Episode 4 and 5.
Only two episodes are out, yet people are complaining of the choices? It's the same as Season 1, the game won't change completely, but it will change according to any of your decisions.
Yeah, people! How dare you get hate at a company for putting absolutely no effort in a game that could have been spectacular, but Telltale didn't choose for it to be!
How dare your actions are justified! You all should be ashamed of yourselves, every one of you.
I feel like I have to agree with how you can't really change much of the outcome of the story. I mean other than making choices and that very limited QTE mechanic there isn't much gameplay really. If the game's main point is it's story and how you can change it they should have put more effort into that. From what I feel the "game" seems lazily made even if I keep playing it for the story, the amount you can interact is a bit of a disappointment.
Well here's the thing about the "tailored story" i don't know what it is but Batman,Game of thrones,and Borderlands did a decent job in my opinion of "tailored gameplay" especially in batman i often found myself thinking "why can't they do this in the walking dead?" so i don't think it's a matter of telltale flat out lying about the tailored gameplay so much as it is telltale being incompetent/incapable of efficiently creating a tailored based gameplay experience for the walking dead universe. It does seem to me atleast that as the walking dead seasons go on the less and less choice becomes a highlight of the game.
Comments
At least with season 1 we could effect things with our dialogue. You could have 3 different playthroughs and each time could have Kenny on your side, Lilly on your side, or no one on your side, or some and not others.
Come season 2 there was very minimal writing done with dialogue options and NPC dialogue repeated in certain HUDS. Most notable in Episode 2 A House divided when you take your time joining Luke and the others in the stand off with Kenny's group. Or Kenny having the exact same conversation even when you don't sit with him.
your profile picture matches that comment so well lmao
Y'know season 1 had most of the faults that season 3 has right? In the choice department. People just didn't really see it that way back in the day.
I personally think there were many choices in Season 1 then Season 3.
Well, season 3 has only two episodes out at the moment so... eh? But yeah. There were many choices. Just not many that mattered.
And only two episodes to go.
Season 1 had more choices and your response to people actually had consequences.
Actually it's three episodes to go.
Nope. Episode 1 and two count as two episodes, unfortunately.
Uh, yeah? That's still 3 episodes to go. Episode 3, episode 4 and episode 5.
Thought thee exact same thing. It's hilarious.
Anthorn reading this
Throw back to saving Carly or Doug actually does differences in the story, like a whole sub plot about telling people who you really are only if Carly is alive, and even though they both meet their end at the same time it isnt just the exact same animation and situation.
More like "Season 3: Telltale Needs Castration"
I'd rather sign petition for gamers to stop confusing games with real life. You can't do whatever you want, it's just a game fchs, don't expect much. And Telltale is right - YOU ARE tailoring gameplay because it's hard to find two identical. It's your own.
How's about the choice at the end of episode 1? Different dialogue, different starting point for episode 2, so that really doesn't add to your argument. I can't recall a scene in Season 1 where you could visit different areas based on how you chose.
Exactly my thought lmao
Did a decision change the dialogue of somebody, Daze? That is—by your own definition—tailoring the game for a player. You are ignoring that every decision changes the game for a minute. That is tailoring.
Could it be a hundred times better? Of-fucking-course!
Dontnod for future TWD games. They know how to tailor stories and make choices matter
I dunno what you're saying but I know it's bullshit
If its like this after only two episodes, I don't even want to be here for the finale.
You want to stop calling people stupid?
Nah. Telltale deserves it.
I didn't think it was that possible until season 3.
I feel like there was a little more control with Star Wars the Old Republic on designing your story with your choices even though that was a whole bigger game than this. You can end up a real scumbag if you want in that game killing a lot of people you didn't like.
Ummm...no they don't. It seemed that way at first, but by the finale, they've shown that they're not that better at it than Telltale.
Silence, passive aggressive troll. The adults are talking.
What adults? The mods aren't here. All i see are children, or people making childish retorts like the one you just made.
That's probably because the last decision of Episode One was choosing between Carley or Doug, not making a choice of where everyone should go/do and Episode Two takes place 3 months after the first... so there are justifications for that.
If you want variation between episodes - E4 to E5 does it quite well, you're either alone as Lee trying to find Clementine or Ben, Christa, Omid or Kenny or even all of them are with you.
Actually it's rather easy to find identical ones, as regardless of your choice of dialogue, the same line is said and in certain cases, regardless of your choice of action, the same thing happens. I don't have high expectations and I sure know this is a game, but when a company tells me my choices will have an impact, I expect them to and I won't just shut up and blindly accept lies and what I, as a consumer, see as a bad quality product. I will provide criticism and tell them what I don't like about their games and what I do.
Why do people think it's a lie?
We obviously shot Conrad at the end trough a choice.
Glad to see you are still down to earth haha.
I don't see why Season 1 get's raised up so much more, the game didn't change much either, and the main long term changes began happening in Episode 4 and 5.
Only two episodes are out, yet people are complaining of the choices? It's the same as Season 1, the game won't change completely, but it will change according to any of your decisions.
And people wonder why the staff might not want to come here.
It's sad because Season 1, 2, and 3's story is better than most games stories out now.
Destiny, Halo 5, CoD, Titanfall 2, and practically all story based games.
My god, this community..
Daily reminder that Telltale's staff got scared off of their own forum during S2, due to how toxic it was
Yeah, people! How dare you get hate at a company for putting absolutely no effort in a game that could have been spectacular, but Telltale didn't choose for it to be!
How dare your actions are justified! You all should be ashamed of yourselves, every one of you.
scuffs For shame.
I feel like I have to agree with how you can't really change much of the outcome of the story. I mean other than making choices and that very limited QTE mechanic there isn't much gameplay really. If the game's main point is it's story and how you can change it they should have put more effort into that. From what I feel the "game" seems lazily made even if I keep playing it for the story, the amount you can interact is a bit of a disappointment.
Well here's the thing about the "tailored story" i don't know what it is but Batman,Game of thrones,and Borderlands did a decent job in my opinion of "tailored gameplay" especially in batman i often found myself thinking "why can't they do this in the walking dead?" so i don't think it's a matter of telltale flat out lying about the tailored gameplay so much as it is telltale being incompetent/incapable of efficiently creating a tailored based gameplay experience for the walking dead universe. It does seem to me atleast that as the walking dead seasons go on the less and less choice becomes a highlight of the game.
No they really don't. They're just as bad as Telltale is.
Well, that's a relief
on a more serious note: both of you stop
You don't exist Deltino, mods are abstract; a mere illusion!