Episode 3 Waiting Thread - Now out on PC and Consoles, iOS/Android

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Comments

  • I think most people want to have great EP3 as i do as well. But theres a difference between hoping and reality which unfortunately its difficult to believe Telltale is actually going to improve from EP1&2 and incorporating feedback. After jobs dismissed the forum's negative criticism as a "minority" i think that tells you how much they think of they're main fan base.

    Kryik posted: »

    I was here, I just don't think the waiting thread is the best place for more negativity. It just makes a lot of people feel down when otherw

  • Yea. Episodes from previous iterations 90+ minutes were kinda slow. Last 2 episodes 50-70 minutes each were too fast. In my opinion, 70-90 minutes is PERFECT. That's a good 20 minutes on average boost right there.

    Chibikid posted: »

    If it's 70 i am positive Clementine is not playable at all. I feel 90 is ok as long as they're able to have good pacing with quality charact

  • I dunno, 70 minutes is about what the first two episodes of this season were, and they were crammed full of everything. 90 was a decent medium in season 2, but even that lacked the hub areas season 1 had, which I felt really allowed a better connection with the characters because all of the interactions weren't forced through cutscenes.

    70 just felt too short with too much happening, and now we've got a fight with someone that was barely in the game over a girl he killed that we spent 5 minutes with, and its supposed to be this intense, emotional battle of revenge. But we didn't have any time to actually make it feel like that.

    GohanFGC posted: »

    Yea. Episodes from previous iterations 90+ minutes were kinda slow. Last 2 episodes 50-70 minutes each were too fast. In my opinion, 70-90 minutes is PERFECT. That's a good 20 minutes on average boost right there.

  • I understand that. But, the thing is, I just don't remember him very well from Episode 1 or 2. ---I had no idea that he was the one who murdered Mariana until someone pointed it out to me.
    That's my problem with this. He just wasn't memorable enough for me to muster up the anger against him.

    Yellowsno posted: »

    I mean he murdered a 10 year old girl.

  • I gotta agree with you. What he did was abysmal, no doubt about that, but it wasn't personal. When I came here after playing the episodes I had no idea why people were talking about Badger, I didn't know who he was. And I still don't remember seeing him at the junkyard now that I do.

    Funnily enough, I sent the PAX trailer to one of my friends who does play the game and doesn't post here, started talking about it and how I really didn't care much about Javier vs Badger. He asked me, "what the fucks a badger?"

    AChicken posted: »

    I understand that. But, the thing is, I just don't remember him very well from Episode 1 or 2. ---I had no idea that he was the one who murd

  • I cannot understand Telltale and Bruner's thinking. They have one of the most beloved and recognizable video game IP's from recent years, yet they look at the potential and go, "Nah, let's focus on some random family". Like, what the hell? You have a golden goose but you'd rather it produce normal mediocre eggs instead of golden treasures.

  • So is the fact he murdered a child and lied about it not enough for you to at least hold some animosity towards him? I understand he could've been written better but the reason to hate him is all there.

    AChicken posted: »

    I understand that. But, the thing is, I just don't remember him very well from Episode 1 or 2. ---I had no idea that he was the one who murd

  • Neh, his only purpose is to be hated, it's bad writing is what it is.

    Yellowsno posted: »

    So is the fact he murdered a child and lied about it not enough for you to at least hold some animosity towards him? I understand he could've been written better but the reason to hate him is all there.

  • Well humor is subjective.

    Ok theses "jokes" aren't funny anymore

  • I don't think telltale even knows why they made Javier since on one hand they said they made him to make a new story about intwined families yet on the other hand they say they made Javier to see clementine from a different perspective. If your catering this to new fans they most likely don't known clementine which makes zero sense why you'd make Javier for that reason if your reaching out to new fans.

    I cannot understand Telltale and Bruner's thinking. They have one of the most beloved and recognizable video game IP's from recent years, ye

  • Thanks homie

    Ekelund21 posted: »

    You got the wrong version homie, here

  • DeltinoDeltino Moderator

    S3 feels like a mishmash of different ideas that got tossed around the writing room, without enough central focus to tie them all together.

    Even S2, for all its flaws, has something of a 'goal' in the form of Wellington. Heading North is pretty much the main objective of S2. In S3 however, is there really an end goal, not necessarily for the player, but for the story itself? The story has themes, it has a conflict, but it's lacking the 'glue' that ties those concepts together in the form of some goal/objective the story is ultimately building towards.

    Chibikid posted: »

    I don't think telltale even knows why they made Javier since on one hand they said they made him to make a new story about intwined families

  • edited March 2017

    Those reasons don't fit because they're a cover story for the action reason, which is that they wanted to appeal to new fans (as a priority) and rely on the fact that old fan would buy anything they put out.

    They failed to strike a balance between who they appealed to, which means that many old fans are stuck having bought a story which is barely written with them in mind.

    Chibikid posted: »

    I don't think telltale even knows why they made Javier since on one hand they said they made him to make a new story about intwined families

  • edited March 2017

    In S3 however, is there really an end goal, not necessarily for the player, but for the story itself?

    In fairness, there isn't really an overall goal for season 1 outside of 'survive' and 'protect Clementine'.

    At least until episode 3 when the stranger's introduced.

    Deltino posted: »

    S3 feels like a mishmash of different ideas that got tossed around the writing room, without enough central focus to tie them all together.

  • Yup. I really enjoyed season 2, it had some flaws and wasn't as good as s1 but I did really enjoy it and would recommend it. And there was still that end goal of Wellington. Season 3's plot is just...

    We get kidnapped, meet Clem, go to town, locked up, find family, attacked, go back to Prescott, attacked, go on road, decide to go to Richmond for help, reach Richmond to find David.

    Like there is no real overall plot here. It's mostly just wandering as people want us dead because we ate their fucking pudding. Even season 2 was pretty clear, get to safety Wellington while avoiding Carver and others. But it was also spread out well. We are 2 EPs and and the whole plot has just been wandering from bad guys with no real incentive to be like this as we are expected to care about keeping these new characters safe that have had litterally no character development.

    Deltino posted: »

    S3 feels like a mishmash of different ideas that got tossed around the writing room, without enough central focus to tie them all together.

  • Where did the 90 minute rumour come from? What's the source?

    To be frank, after what occurred with Kenny and Jane, I can't buy and play this knowing what occurred. As much as it makes for stilted writing, I really wouldn't mind them retconning that, because it's just so disrespectful to their audience what they did with the "MyClementine" endings. It's absolutely insane that in a game that is based entirely on story and choice, they thought it was too much work to make choices matter, EVEN THOUGH THAT IS QUITE LITERALLY, THE ONLY FORM OF INTERACTIVITY THESE GAMES HAVE. How they somehow put so little effort into variation of dialogue and player freedom in roleplaying, and turn Clementine into a pre defined npc instead of a playable character, baffles me. Irrelevant of the thousands of choices we made that should continue to dictate her personality, she just turns into a generic swearing badass teen, no matter what you do, it would be almost impossible for them to define her personality, since every person interpreted her differently while playing, I don't think I've ever seen this in a game sequel. I don't buy that they couldn't have created alternate versions for each ending, that is literally the entire point of their games, they have no combat, no puzzles, no form of challenge in their gameplay, nothing. So unless they finally start putting effort into the gameplay, their dialogue options need to be freaking diverse.

    Hearing that so many veteran (and the not so veteran but crucially important) members have left the team, has me feeling that I wouldn't at all mind if they delayed this game until they could improve their work flow, structure better communication and management, improve their public relations, and work on technical, visual and engine problems.

    Most games (I.E 96.3 percent) aren't made in 3 months, most take years, I really want them to take their time to polish their products.

    As people on the forums keep saying, quality over quantity.

  • edited March 2017

    [removed]

    fallandir posted: »

    And Job is digdiging, reviews dropping fast and constructive criticism isn't taken seriously.

  • fallandir posted: »

    And Job is digdiging, reviews dropping fast and constructive criticism isn't taken seriously.

  • How they somehow put so little effort into variation of dialogue and player freedom in roleplaying, and turn Clementine into a pre defined npc instead of a playable character, baffles me. Irrelevant of the thousands of choices we made that should continue to dictate her personality, she just turns into a generic swearing badass teen, no matter what you do, it would be almost impossible for them to define her personality, since every person interpreted her differently while playing, I don't think I've ever seen this in a game sequel.

    This.

    Ashran posted: »

    Where did the 90 minute rumour come from? What's the source? To be frank, after what occurred with Kenny and Jane, I can't buy and play t

  • -the 70-90 minute rumor came from a forum member who didn't provide a source for the speculation although they claim it's likely credible

    -I'm really disappointed they went with clementine as a supporting semi-NPC character for ANF. I personally would have enjoyed a TFBL dual playability dynamic.

    -it seems like as time goes on with the waking dead the choices in the games have less and less significance to them which really brings down this supposed "tailored story" gameplay style.

    -As far as not making a S3 I think personally telltale figured it'd be easier to just make a unofficial reboot and restart with a new story and characters VS putting the hardwork into making a legitimate S3.

    Ashran posted: »

    Where did the 90 minute rumour come from? What's the source? To be frank, after what occurred with Kenny and Jane, I can't buy and play t

  • While that is definitely true and it benefited from being the first go at this series, there was a sense of overarching characters, theme, and motivations to tie everything together in Season 1 and give many characters a sense of purpose outside of their designated roles and personalities.

    Season 2 tried to have a more linear plot with more morally ambiguous characters in addition to exploring how Clementine deals with them, but the constant rewrites, shifting writing staff, misaimed pandering, and inconsistent characterizations left it with an unstable sense of direction that defeated the purpose of most of the threads.

    ANF is trying to do something new altogether, but thanks to issues concerning carryover from the previous Season and also trying to appeal to newer fans, it pisses off older fans by not only making a lot of their previous investment feel pointless but also having a new smaller cast and streamlined direction that still feels incredibly shallow.

    Flog61 posted: »

    In S3 however, is there really an end goal, not necessarily for the player, but for the story itself? In fairness, there isn't reall

  • No, but come on man, Guardians of the Galaxy? There are dozens of more interesting franchises to explore. Movie is overhyped,not bad but still.

    ...it's cringe because Telltale makes other games besides Walking Dead???

  • The "roughly 70-90 minute" came from me. I'm not just stubborn and don't want to say why I know, I can't say because the reason might be against the guidelines. That's why I say "just take my word for it."

    Ashran posted: »

    Where did the 90 minute rumour come from? What's the source? To be frank, after what occurred with Kenny and Jane, I can't buy and play t

  • After watching telltales behind the scenes of ANF they said that Javier is the playable character and they later made the flashbacks for clementine to be playable. So she's a confirmed NPC for the rest of the season

    max_pain943 posted: »

    I Hope Clemy will playable in present time in this episode(and others too), especially at the scene Where Clem points a gun on David in pres

  • edited March 2017

    Well i actually still hoping for TFTB Gameplay type in the next episodes (including 3rd)

    Chibikid posted: »

    -the 70-90 minute rumor came from a forum member who didn't provide a source for the speculation although they claim it's likely credible

  • That's not confiromed anything to me because since that video comes out many people left telltale(including CEO) and different people came so i think they have diffrent opinion on how we will play as Clemy, so that video is pretty much outdated to me, and doesn't prove me anything!

    Chibikid posted: »

    After watching telltales behind the scenes of ANF they said that Javier is the playable character and they later made the flashbacks for clementine to be playable. So she's a confirmed NPC for the rest of the season

  • Who would have rather had a whole season of our s2 endings playing out with Clem instead of ANF storyline with the Garcia family?

  • That would work if they were willing to do it. I'd like to have that dual playability of Javier and Clementine both.

    max_pain943 posted: »

    Well i actually still hoping for TFTB Gameplay type in the next episodes (including 3rd)

  • Telltale: "oh they are both playable! Clem is just playable for 5% of the episode even though we lied to customers saying 'no character will take the backseat' and advertised that Clem is a main character"

    Telltale give us the fucking 50/50 playtime split that you advertised your game with.

    I'm playing this for Clem, not for this fucking baseball dude.

    Chibikid posted: »

    That would work if they were willing to do it. I'd like to have that dual playability of Javier and Clementine both.

  • edited March 2017

    [removed]

    Who would have rather had a whole season of our s2 endings playing out with Clem instead of ANF storyline with the Garcia family?

  • Personally I'd take the first option. Nothing against Javier it's just i dont care at all for anyone in his family nor am I invested in this "family" selling point telltale is pushing for Javier. Javier himself is a decent character at best lacking any depth or uniqueness to him.

    Who would have rather had a whole season of our s2 endings playing out with Clem instead of ANF storyline with the Garcia family?

  • S3 feels like a mishmash of different ideas that got tossed around the writing room, without enough central focus to tie them all together.

    It was the same for S2 though. S2's biggest problem was that it was a meandering mess. It didn't know where it was going half the time and it isn't until the very final episode do the characters actuallly sit down and ask themselves 'Alright, so where are we going?'. A bit late to ask that question this far on, don't ya think?

    S3 is most likely not going to be as messy as S2 but I don't think the overarching plot is enough for anyone to care (unless it's about Clementine).

    Deltino posted: »

    S3 feels like a mishmash of different ideas that got tossed around the writing room, without enough central focus to tie them all together.

  • I just watched the "behind the scenes" video of ANF and they basically said Javier is the main character and playable character. It wasn't until later on they decided to have the flashback scenes where clementine was playable. Personally I feel clementine is going to be 100% NPC for the rest of the season.

    Telltale: "oh they are both playable! Clem is just playable for 5% of the episode even though we lied to customers saying 'no character will

  • 100%

    Kenny teaching Clem how to fish, securing the neighbourhood/area they live in, planting crops and raising AJ would have been amazing. It's not an action focused game but to me that's so much more engaging. Maybe there could be a scene where Clem wants to build a treehouse for AJ just like the one she had or a swing or something.

    Now I'm depressed as fuck... thanks Telltale.

    Who would have rather had a whole season of our s2 endings playing out with Clem instead of ANF storyline with the Garcia family?

  • Fury2014 said:
    No, but come on man, Guardians of the Galaxy? There are dozens of more interesting franchises to explore.

    People said the same of Fables (Wolf Among Us) and Borderlands - specifically Borderlands in particular.

    Fury2014 posted: »

    No, but come on man, Guardians of the Galaxy? There are dozens of more interesting franchises to explore. Movie is overhyped,not bad but still.

  • Guilty on the Borderlands one, for sure.

    Fury2014 said: No, but come on man, Guardians of the Galaxy? There are dozens of more interesting franchises to explore. People said the same of Fables (Wolf Among Us) and Borderlands - specifically Borderlands in particular.

  • Both Wolf and Borderlands are unique franchises but Guardians? Tell me what is new or innovative about Guardians. Apart from Borderlands, Telltale didnt even bother to create new main characters but instead they chose movie characters.

    Fury2014 said: No, but come on man, Guardians of the Galaxy? There are dozens of more interesting franchises to explore. People said the same of Fables (Wolf Among Us) and Borderlands - specifically Borderlands in particular.

  • A swing would be fun. But not a treehouse, Clem hated her treehouse.

    Graysonn posted: »

    100% Kenny teaching Clem how to fish, securing the neighbourhood/area they live in, planting crops and raising AJ would have been amazing

  • It is important to keep in mind this was before the polarizing fan reactions and outcry about clementine from fans which means they could have changed that formula.

    max_pain943 posted: »

    That's not confiromed anything to me because since that video comes out many people left telltale(including CEO) and different people came s

  • Wellington was mentioned by Christa very early on, it was her and Clems destination and the reason they were in the area they were. Kenny's showed interest in it too in episode 2 I believe, it was the ultimate destination, with their conflict with Carvers propelling the characters towards the final conflict and decision about Wellington. The entire game started with the journey there and can ultimately end there.

    Graysonn posted: »

    S3 feels like a mishmash of different ideas that got tossed around the writing room, without enough central focus to tie them all together.

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