What do you do when your fav toddler is sick?

13

Comments

  • Yes - I'd refuse to help an innocent toddler and leave him to die when I'm told by the medical professional that has been caring for him that there's no more that can be done

    In the same way that I left my father to die in a hospital bed on a syringe driver morphined up to his eyeballs after the cancer spread to his lungs and there was no more the doctors could do other than palliative care.

    Unfortunately in a harsh world, if you're told there's no more that can be done, and the medicine won't help, then it's time to leave it there. Whether they're 3, 30 or 90

    Domi_nique posted: »

    So you refuse to help an innocent toddler and rather leave him to die, because an adult, "a pillar of a community" >might< need it in

  • but we were told there was no way to save him, that the medicine wouldn't help. So whether or not he was a pillar of the community and could have grown up to take care of old age pensioners there was no reason to help any more, and so my Clem gave the drugs back

    Much in the same way that Lee was the world to Clem, her protector, her "father", her teacher. Yet when nothing more could be done, my Clem walked away. I didn't waste a much needed bullet on a man that was going to die anyway.

    romeowth posted: »

    Just because a 3 year old isn't a pillar of a community, doesn't mean he should die. Honestly, logistically thinking about it, toddlers and

  • It's more like half of the syringe, which is still a big dose. And for a toddler? The vancomycin's bottle was rather small, so that gives away the idea of how powerful the drug must be.

    She squirts it out... Well now it's advanced stupid. She just wasted very rare, strong antibiotic.

    Although she did filled the syringe up, but before she injected AJ she did squirts 2/3 of the meds out. Soooo yea...

  • It does give me the impression that Clementine doesn't really know how to use a syringe correctly, unless they're always meant to be filled up to full before use.

    fallandir posted: »

    It's more like half of the syringe, which is still a big dose. And for a toddler? The vancomycin's bottle was rather small, so that gives aw

  • How would she know though? Vaccines wouldn't be a common thing happening in the apocalypse and Clementine's never used a syringe on screen. She didn't even roll up AJ's sleeve to inject the drug. I say Clem had no idea how to do that properly, which is another reason of why this choice is very, very risky.

    RichWalk23 posted: »

    It does give me the impression that Clementine doesn't really know how to use a syringe correctly, unless they're always meant to be filled up to full before use.

  • Good for you.

    eddiehead posted: »

    Yes - I'd refuse to help an innocent toddler and leave him to die when I'm told by the medical professional that has been caring for him tha

  • edited March 2017

    I agree, she really wouldn't have known how to use one at this point, and especially in the manner that she had used it.

    I wonder if players would be more hesitant to use the drug if the doctor wasn't high to begin with, and had told Clementine that she is using far too much Vancomycin for a toddler, and that she didn't look able enough to use a syringe properly?

    Actually, I'm curious about why the doctor had to be high on drugs in that scene to begin with. Maybe it's to make him look less competent so that players would be more inclined to use their own judgment on what to do with the syringe, as opposed to listening to an expert's advice? If that was the case, then it seems to have worked.

    fallandir posted: »

    How would she know though? Vaccines wouldn't be a common thing happening in the apocalypse and Clementine's never used a syringe on screen.

  • I injected him because it's a video game. I mean I know everything you stated above but let's be honest, video games don't have the same logic, there are some games that the food is supposed to heal from bullet wounds. So if it was a "let him die" or "let him die but try to save him" I would obviously would try to save him. Even after I looked the alternative choices I was glad I gave him the medicine since Clementine breaks the vial if she doesn't and gets kicked out anyway.

  • By far we don't know if AJ is really alive and was it the medicine that helped him. It could be the other way around, with medicine killing him instead. But like you said, it's a video game, a poor one, so the realism or logic don't apply anymore.

    I injected him because it's a video game. I mean I know everything you stated above but let's be honest, video games don't have the same log

  • What would've happened if the doctor was clear-headed enough to try to convince Clem to use medicine on AJ on purpose, knowing it was the bad thing to do and partially killing AJ? Like giving the firm, clear instruction but actually lying to Clem in order to get rid of a sick toddler. Clementine would never harm AJ and the doctor could've tried to "end it" without her noticing she had done a terrible thing. I think it would be a great moment of uncertainty, I'd be totally confused if it happened, like: "Go ahead, do it. Don't you trust a doctor?" It would lay some more shadows make that choice more complicated than just [inject - good choice] and [put away - bad choice]. I kinda wish it had happened.

    RichWalk23 posted: »

    I agree, she really wouldn't have known how to use one at this point, and especially in the manner that she had used it. I wonder if play

  • There's a video game rule: Medicine NEVER kills.

    Also, David said regardless of your choice that AJ is alive, it could be a lie but it will still be regardless of your choice if he will be alive or dead, which means that it's not determinant for sure.

    fallandir posted: »

    By far we don't know if AJ is really alive and was it the medicine that helped him. It could be the other way around, with medicine killing him instead. But like you said, it's a video game, a poor one, so the realism or logic don't apply anymore.

  • I'm all for more difficult choices that requires a bit more thought on the spot. The kind of choice that makes you think twice about choosing what seemed like a good choice to pick, but after some thought, it's likely not a good as you would hope.

    The medicine scene just seemed rushed and didn't focus enough on how Clementine could be endangering a toddler's life when she had thought that she was helping him, at least that's what I was hoping.

    fallandir posted: »

    What would've happened if the doctor was clear-headed enough to try to convince Clem to use medicine on AJ on purpose, knowing it was the ba

  • Which is rather sad we can't get quality content in such prospective game which should be representing some sort of high level. But I won't criticize until I'llI see the outcome of that choice.

    There's a video game rule: Medicine NEVER kills. Also, David said regardless of your choice that AJ is alive, it could be a lie but it wi

  • edited March 2017

    The doctor clearly said it was not going to help. So the choice presented was not "this can potentially save aj's live if not used otherwise however you are denying this medicine for another." (sic) The choice presented was "act like an irrational idiot and inject him with medicine you have somehow come to believe might save him but a doctor is clearly telling you will not and plus you don't have the medical knowledge to give him the correct dosage anyway or know anything about what it will do, or... don't act like an idiot." Most people decided to act like an idiot.

    LoseMyHome posted: »

    With the piece of paper Clem had I thought it was obvious that the vancomycin was a prescription given by the doctor, therefore it wasn't a

  • edited March 2017

    This entire flashback sequence was the biggest problem I had with the game. The Clem I played as last season would never have gotten herself into this situation in the first place. She never would have even been there sneaking in to steal medicine she should already know by now isn't working because it was clear AJ had been treated for some time, and the doctor clearly believes the treatment is not working.

    But then after that Clementine tries to insist on taking AJ with her when she's kicked out! How fucking stupid can she be. If he has any chance of survival, it is clearly with the group, not out alone with Clementine. She should have INSISTED that AJ stay with the group, rather than try to take him with her. At the end of Season 2, My Clem went inside the walls and let Kenny leave without her because she knew that was the best decision. She would have done the same here. She would have left AJ with them once it became clear she couldn't stay.

    This sequence which was supposed to make David and the New Frontier look like callous jerks actually made them look like reasonable people and make Clementine look like a lying little punk and stupid too. This Clementine is nothing like how I raised her.

  • Without the proper context, we can't know for sure where she got the name of the medicine from, which makes it all the more risky.

    It was clear that the doctor had been treating AJ and diagnosing him. Odds are that Clem got the name from him or took it from his journal. We're just going to have to assume that the girl we raised isnt a complete dumbass.

  • That choice will probably be irrelevant though. Considering they are constantly using explosions, shootings, cursing, cheesy love drama and predictable villains, I wouldn't count on any thrilling plot twist, especially concerning a flashback choice, which should've been a huge deal, but turns out to be so simple that majority of players didn't even think that medicine could be bad.

    RichWalk23 posted: »

    I'm all for more difficult choices that requires a bit more thought on the spot. The kind of choice that makes you think twice about choosin

  • Yeah, I wouldn't expect too much from Telltale at this point, or at least from A New Frontier.

    Unless Telltale is biding their time to use their trump card in the next episode or the finale, I can safely say that A New Frontier will be a straightforward plot that's playing it a little too safe and cliche so far.

    fallandir posted: »

    That choice will probably be irrelevant though. Considering they are constantly using explosions, shootings, cursing, cheesy love drama and

  • You can't really go any higher than the emotions from s1, if they want to go to a finished script they've been sticking with for months..

    • The fans will complain that the writers aren't listening to them.

    So when they edit the script after each instalment, due to feedback.

    • They face people complaining the story isn't layered enough..

    It's a really tight spot to be in - Some will disagree no doubt, but I feel pity for them, because some will not accept some failures in order to make some success. It's a vicious cycle.

    RichWalk23 posted: »

    Yeah, I wouldn't expect too much from Telltale at this point, or at least from A New Frontier. Unless Telltale is biding their time to us

  • inject him. or if this was an option just stab everything

  • You can't really go any higher than the emotions from s1

    Well with that logic it was just pointless to make any continuation, and Season 2 would've never been made.

    Clementine's character was given very broad and powerful background and lots of established traits (as she was growing throughout the series), and there are tons and tons of possibilities to use them right, too bad TT's decided to rob her out of those. Now we only have Jane-like "badass" survivor.

    You can't really go any higher than the emotions from s1, if they want to go to a finished script they've been sticking with for months..

  • amen

    hightreason posted: »

    This entire flashback sequence was the biggest problem I had with the game. The Clem I played as last season would never have gotten herself

  • You really think he's your favorite toddler?He's just some pixels on screen.So is Clem.No point in taking this seriously.

  • I think the title was sarcastic, not sure tho.

    Idamante posted: »

    You really think he's your favorite toddler?He's just some pixels on screen.So is Clem.No point in taking this seriously.

  • edited April 2017

    Agreed.Die,Clem.You are done.You deserve that. :P
    EDIT:Wait.You remind me of some more evidences:carelessly shot the arm dealer in ep1;curtly shot at the door in ep3 at the risk of hurting Javier.Man she's unstable indeed and it seems that this world is getting her to suffer from mental disorder.Holy god.There truly are some foreshadowing after all.

    hightreason posted: »

    This entire flashback sequence was the biggest problem I had with the game. The Clem I played as last season would never have gotten herself

  • Yeah... This flashback was a low point in the episode. Where does this scrap of paper even come from? Obviously it was from someone qualified in medecines but apparently not the high doctor since he says the vancomycin is useless for AJ, and why didn't Clem steal the bottle and syringe instead of injecting a toddler who will surely cry right next to David and co.
    As for myself, I administered the medicine going by the basis that the New Frontier was lying about its utility to keep it for a fully functional adult should an accident happen, also Clem cares about AJ and seems desesperate at the time so it did make sense for her character too.

  • No formal education doesnt mean she couldnt have learned to read in the past five years.

    Who even gave the paper to Clementine anyway? A better question: How is Clem able to read the medicine? She only has a first grade e

  • Read, possibly, but do it fluently enough to have no trouble reciting those complicated medicine names? Even most adults would have to read it silently first.

    KCohere posted: »

    No formal education doesnt mean she couldnt have learned to read in the past five years.

  • This is Clementine's mind.
    She thought AJ was going to die anyway so she had nothing to lose.
    She was very desperate and we should not forget she is just a 13 year old child.
    So she can make silly decisions.

    LoseMyHome posted: »

    With the piece of paper Clem had I thought it was obvious that the vancomycin was a prescription given by the doctor, therefore it wasn't a

  • I have a gut feeling you're gonna get banned soon. Calling it!

    Idamante posted: »

    Agreed.Die,Clem.You are done.You deserve that. :P EDIT:Wait.You remind me of some more evidences:carelessly shot the arm dealer in ep1;curt

  • I was listening to a Hugh Jackman interview the other day (promoting Logan) , where he mentions the way they tried incorporating the most emotions and drive to his character. He said ideas that came about was comparing an example to the western Unforgiven, talking about the 'fuel within' to see his character at his most lowest physically and emotionally, and then after incorporating rage from that point will be 'the most satisfying on a emotional level'. Having seen Logan I agree with the formula they used, and thought it was incorporated well. Not giving out any plot details away but towards the third-act I had a lot of S1 vibes from it.

    --- To see Clem possibly doing the same for AJ after losing so much (Doing a Lee) could be a good emotional contender to S1 ---
    (I can send the link here if you want to listen to the interview yourself)

    fallandir posted: »

    You can't really go any higher than the emotions from s1 Well with that logic it was just pointless to make any continuation, and Se

  • I think by risk, they did not mean the medicine had a chance of hurting AJ. They meant Clem would be taking a risk of getting kicked out for being a thief, as the doctor warns her before she makes the decision.

    Clem's decision boils down to this:

    1-Give medicine to AJ. She risks getting thrown out or otherwise punished by TNF for "wasting" medicine on a toddler who is very likely to die anyway.

    2-Do not give medicine to AJ. She doesn't take the risk of getting thrown out for stealing mess, but she ends up getting caught anyway and drops the medicine.

    fallandir posted: »

    That's what I was thinking, it's also weird choice of words when the crowd play says: "You didn't risk using the medicine". Why risk, if everyone was A-agreed that injection will help?

  • AJs best chance of survival is with the people who insist nothings going to save him and she needs to accept his death? And rather than sending him with the person he's determinatly already survived months/years on the road with so she can at least spend his final days with her, they decide "we're keeping to dying kid, GTFO!", presumable followed by a night of evil laughter? The whole thing was poorly written and seems like they did it solely out of spite.

    It wasn't supposed to make them look like callous jerks, it outright did. They were treating AJ because they had already written him off as dead, and likely only allowed him to continue being a mouth to feed because he accompanied Clem. They kick her out, and decide to keep a drain on resources who can't contribute and was expected to die? Dafuq?

    hightreason posted: »

    This entire flashback sequence was the biggest problem I had with the game. The Clem I played as last season would never have gotten herself

  • The thing is... TT won't be able to achieve that since they lead this game so poorly and unsteadily. They seem to can't decide who's story it is, Javier's or Clementine's, because throwing Clem's flashbacks into the story is just not as climatic and spoiling the atmosphere (and the flashbacks are terrible in general), so it's impossible for the players to get emotional or satisfied. In order to do that, the game needs to be focused entirely on Clem and AJ, not just telling their story through small, random scraps or simply forcing us to guess how the hell did they manage to survive years, because it clearly doesn't look like Clementine is major enough to keep AJ alive.

    That's the very reason of why some of us don't care about AJ at all. If ANF wants us to feel strong emotions from S1 (Lee and Clem), it needs to get Clementine more screentime, but then again, it won't happen. Clem is only a side character and Javier is the main hero, and ANF is his story. It's the closed circle.

    I'd like the link to the interview though.

    I was listening to a Hugh Jackman interview the other day (promoting Logan) , where he mentions the way they tried incorporating the most em

  • I still have a little bit of hope though, that they MIGHT add a playable Clem in the present this season..

    ---Anyway here you go ----

    fallandir posted: »

    The thing is... TT won't be able to achieve that since they lead this game so poorly and unsteadily. They seem to can't decide who's story i

  • true!! So true

    There's a video game rule: Medicine NEVER kills. Also, David said regardless of your choice that AJ is alive, it could be a lie but it wi

  • I injected AJ with the medicine because one rule in video games is that medicine never really kills, so...

  • Don't give them any ideas.

    Douug posted: »

    I wouldn't have injected him because I know Telltale doesn't have the balls to kill off a toddler.

  • It was expressed that the medicine was to treat AJ but the doctor was saying he was too far gone. That was how the scene was set up.

    hightreason posted: »

    The doctor clearly said it was not going to help. So the choice presented was not "this can potentially save aj's live if not used otherwise

  • But in most video games medicine was given to grown-up people, not little children. I can't recall any videogame in which there was something about sick kids. Isn't that weird though, that Clementine has never fallen ill when she was with Lee, and then in S2, with all the snowstorms, rain and wind?

    I injected AJ with the medicine because one rule in video games is that medicine never really kills, so...

Sign in to comment in this discussion.