I must admit ... I see no improvement and community feedback in episode 3 (ANF)

I must admit ... I see no improvement and community feedback in episode 3 (ANF).

The episode is not bad. But also not great.

Cons:

  • Short playtime again
  • Nearly no gameplay parts to walk around
  • Still no hubs
  • Less Clemen-TIME again (only one flashback in my playthrough - and ~ 30 % screen time)
  • Boring ending of the episode! (Come on! This was lame. Shooting, cut, menu. No music, no emotions.)

Pros:

  • Clementine
  • David
  • Revenge for Mariana

Telltale Job said, episode 3 would have community feedback and would be "great" and "worth the wait". So...

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Comments

  • I made a post like this and it got moved but yeah I agree. There was no character development and no hubs even in a COMMUNITY. I have lost interest os much that I wouldn't care if even Clementine dies. I doubt there will a season 4 if it goes on like this. There's not much hope left.

  • Dan10 posted: »

    I made a post like this and it got moved but yeah I agree. There was no character development and no hubs even in a COMMUNITY. I have lost i

  • edited April 2017

    Only thing we can do is to lower our expectations.

  • I agree. I feel like they should just release the rest of the episodes monthly like they did with Batman. Because they seem to do whatever they want to do except getting rid of Clementine. It's like someone knows they will sell enough regardless, so our input is irrelevant. Unfortunately we are most likely forced to just appreciate that at least this story is still good. I just wish I was a fan of a game company that made me feel like our opinions can bring about changes.

  • Yeah the only real improvement was the episode was about 90 mins instead of 1 hour. But 90 mins is still short, and really short considering it took them 3 months.

    Again Clem is barely in it and her role is to just appear and then disappear. At least this time her flashback wasnt complete shit (however considering Aj lives no matter what, big fucking whoop, just another meaningless choice that 5 mins after doing it you find out it didnt fucking matter)

    Not 1 HUB this episode. Not a single one. The only time we got to freely move was when we had to find the jack, which was just a timed click the right icon segment.

    And last, the plot just didnt move, which is probably why I feel so indifferent. It wasnt as bad as ep 1 and 2 but its honestly same quality due to the plot just not moving. This whole plot was "oh man is the New frontier bad? Or are they good because David seems to be pretty chill." But then as you play its obvious New Frontier is pretty bad and wouldnt you know they were bad but David wasnt. So the whole 90 mins was for nothing. And Joan is honestly such a bad villain. Carver was kinda a waste because he died early, but he was still menacing and worked well and he looked and felt like a bad guy. So did Randall and Norma. And now we have Joan, the Grandma who's motive shouldnt be our concern as well as the motive being unoriginal and stupid.

  • More like 80 minutes.

    Poogers555 posted: »

    Yeah the only real improvement was the episode was about 90 mins instead of 1 hour. But 90 mins is still short, and really short considering

  • 85 for me, I feel special.

    More like 80 minutes.

  • I thought it was good. Keep in mind my expectations were lowered due to the first episode being poor. I liked this one more but yes you bring up a point that there is room for a lot of improvement

  • dojo32161dojo32161 Moderator
    edited April 2017

    (Come on! This was lame. Shooting, cut, menu. No music, no emotions.)

    I suppose you killed Max then, if you save him it has a different ending in which Javi and David are taken hostage instead. Although I guess you might consider that somewhat lame.

    Did you see a version with Conrad alive? They did a lot of stuff with him and I'd consider it a pro and a definite improvement over past determinant characters. Plus Clem is in the episode a bit longer with Conrad, although not too much, the quarantine and after you're kicked out.

  • I really liked this episode alot and thought it was a significant improvement from the terrible EP1&2 launch. There are a few things that I did dislike about the episode which I hope they improve.

    • Clementine still just "exist" and comes and goes with zero significance at all with 1 minute of playability.

    • Both endings are nearly the same thing.

    • Characters still have minimum character development and depth.

    • Joan is a very awkward villain who seems out of place.

  • Is this your first videogame?
    Developer always say their games will be "great" and "worth the wait". It's all just promotion.

  • 95 minutes for me.

    Plan_R posted: »

    85 for me, I feel special.

  • Did you stretch out each timer to the max?

    95 minutes for me.

  • Good, fan feedback is generally terrible.

  • S2 didn't have any hubs either, those are long gone mate

  • Absolutely. I like hearing as much dialogue that I can

    Plan_R posted: »

    Did you stretch out each timer to the max?

  • That is incredibly untrue.

    Journey95 posted: »

    S2 didn't have any hubs either, those are long gone mate

  • Okay I guess we all just imagined the hubs at the campfire, the campsite, the cabin, the moonshine distillery, the cigarette truck, the house at the bridge, the ski lodge, the pen at Howes, Carvers office, the civil war memorial, the souvenir shop, the museum, the power generator, and the unfinished house.

    Journey95 posted: »

    S2 didn't have any hubs either, those are long gone mate

  • To say there was "No" improvement makes it seem like you're just determined to see nothing good about the game. Like or hate ANF episode 3 was a great episode and like or hate Ties that Bind, episode 3 was a huge improvement.

  • Yeah that my opinion too about this ep the story improved but most what i was waiting is puzzles and a longer ep and clem playable time

  • A lot of things left to be desired in EP3 (IMO, of course) but it was definitely a real improvement and a step in the right direction after EP1 & 1.5. Maybe I'll be proven wrong overtime, but your first three cons are basically what Telltale will be doing now (since Batman at least): Fast spaced games without moments to slow down (or very brief).

  • I believe this episode was the first episode in any walking dead game to have sooooo many changes to dialogue depending on what you did in this game and in past games. When clem tells the story about AJ, she can say different things, the ending can go 3 different ways, Conrad can appear, die or survive, there are 4 (or 5) different ways to kill badger, certain dialogue option you picked will be repeated by a few of the characters or made referenced to such as David and Tripp, and there may be a few more things I missed in my different gameplays.

  • Season 2 has hubs everywhere you went XD I think it had more than s1

    Journey95 posted: »

    S2 didn't have any hubs either, those are long gone mate

  • Yes. I loved Episode 3 but I still don't see that much of an improvement. I made a thread about this a few days ago and said ANF is still lacking things. I still feel like Telltale is ignoring. What we got is:

    • Determinant character development
    • 1h30min episode
    • Choices mattering (Kill or spare Max and Give Conrad the gun or not)

    And this is what we have been asking for a LONG GODDAMN TIME:

    • More playable Clementine
    • 42 versions of Clementine depending on our choices from the previous seasons
    • No plot holes
    • Hub areas
    • Character development
    • Season 1/2 choices mattering

    Seriously, I didn't see ANY of this happening in ANF. Telltale is ignoring us and lying to us. Job Stauffer, like it or not, is horrible to his fans. I don't hate the guy as a person but he is just NOT honest with his own fans. He always finds excuses to defend the mistakes he has done, for example:

    FANS: Why the hell did you split episode 1 in two?
    JOB: Because it was TOO BIG.

  • I see you want shorter episodes, little character development, less Clem (which is what the series is fucking about in the first place - they shouldn't have referred to this as Season 3 everywhere and advertised Clem in every bloody advertisement if she's not even a big part of it anymore), less gameplay, less hubs and shit choices. Well that's expected coming from you.

    Good, fan feedback is generally terrible.

  • My expectations are already rock bottom and I'm still disappointed.

    fallandir posted: »

    Only thing we can do is to lower our expectations.

  • 42 versions of Clementine depending on our choices from the previous seasons

    tbh even 2 versions would be good at this point

    AronDracula posted: »

    Yes. I loved Episode 3 but I still don't see that much of an improvement. I made a thread about this a few days ago and said ANF is still la

  • I think you have no idea what a hub in a game is....a hub is a place you go back to repeatedly...a base of operations that you go from to do various quests or missions....give you an example....The motel in season 1...repeatedly used as a base and a place of refuge. That's a hub.

    Carver's office, that is a location...also the campfire and the house at the bridge and the souvenir shop...the museum...the unfinished house...the cigarette truck...all locations.

    By your standards...ANF is filled with hubs...the Junkyard, Prescott, The blocked underpass, the van...the buss where Clementine and Ava met.

    Hubs by their very name are the center of your character's life...the place you can go for respite.

    Okay I guess we all just imagined the hubs at the campfire, the campsite, the cabin, the moonshine distillery, the cigarette truck, the hous

  • Please i think for the sake of things they really shouldn't make another TWD game. I personally wouldn't like them to make any games again because they don't really make a game these days. Just cinematic sequences is all they seem to care about.

  • You're arguing semantics. You know damn well that people around here refer to interactive areas as hubs. Don't know whats up with your condescending comments suggesting that I don't know what hubs or arcs are. ¯_(ツ)_/¯

    I think you have no idea what a hub in a game is....a hub is a place you go back to repeatedly...a base of operations that you go from to do

  • This is not a case of semantics...this is a case of knowing what the hell you are talking about. And by your own description of your idea of hubs..ANF has them. But no...and neither does S2...it was why people had hubs as a want for season 3.

    You're arguing semantics. You know damn well that people around here refer to interactive areas as hubs. Don't know whats up with your condescending comments suggesting that I don't know what hubs or arcs are. ¯_(ツ)_/¯

  • DeltinoDeltino Moderator
    edited April 2017

    Uh, I'm pretty sure it is a semantics thing, actually

    Most people define hubs in TWD as the interactive, free-roam segments. The St John's farm was a hub. The drug store was a hub. The train was a hub. Crawford was a hub. None of those were recurring locations, but colloquially, they're still referred to as hubs regardless.

    If most people refer to the aforementioned locations as hubs, then yes; the unfinished house, the museum, and so forth most definitely fall under what are referred to as hubs.

    If I'm being brutally honest, it almost feels like you're deliberately going out of your way to attempt to prove this guy wrong, for better or worse.

    This is not a case of semantics...this is a case of knowing what the hell you are talking about. And by your own description of your idea of hubs..ANF has them. But no...and neither does S2...it was why people had hubs as a want for season 3.

  • edited April 2017

    Ok...it is possible I was acting like an asshole...only possible mind you. I have never considered locations as hubs...because they are not...but we will pretend they are for these forums.

    Deltino posted: »

    Uh, I'm pretty sure it is a semantics thing, actually Most people define hubs in TWD as the interactive, free-roam segments. The St John'

  • I read that in Larry's voice for some reason.

  • YellowsnoYellowsno Banned
    edited April 2017

    I both agree and disagree, yep I'm going to be that guy.

    The episode was longer than 1 and 2, and that's improvement right there. Just because it doesn't meet your expectations doesn't mean it's not a good thing.

    I'll give you the lack of hubs. There's really no reason for their absence at this point, and they've been proven to be a key way of getting some character development in there.

    The lack of playable Clementine. Yes, it was shitty that they advertised that she would be bigger than she is. No, that doesn't hurt the episode on it's own.

    I don't understand where you're coming from when you say the ending is bad. No emotion? Was David yelling "I'll show you family!" and shooting/getting shot just a dream of mine? Did that scumbag Lonnie blatantly lying not grind your gears?

    There was great character development, reasonably difficult choices, and choices really do matter this time around. Could it have been better? Absolutely. Was it bad? Definitely not. Was there improvement that looks like they took fan feedback to heart? Yes.

  • Me too :D

    Ladariel posted: »

    I read that in Larry's voice for some reason.

  • I just look at that as some folks are simply more satisfied with hotdogs and chips over sirloin steak and potatoes.

    I see you want shorter episodes, little character development, less Clem (which is what the series is fucking about in the first place - the

  • I am also of the opinion that while feedback implementation was lacking, there was still some in there and that it helped this episode improve over previous one(s).

  • We all had sirloin steak and potatoes: Season 1 (and to an extent Season 2).
    People like this fine young man "KudzuDevoursYou" are fine with getting hotdogs and chips at the same price as sirloin steak and potatoes.

    Ladariel posted: »

    I just look at that as some folks are simply more satisfied with hotdogs and chips over sirloin steak and potatoes.

  • Season 2 has hubs everywhere you went XD I think it had more than s1

    LOL!!!!!

    Melton23 posted: »

    Season 2 has hubs everywhere you went XD I think it had more than s1

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