I mean its one of those things where it hasnt really been acknowledged apart from ep 1 like how everyone has immaculate teeth but Im happy that we atleast got to help Clem in this situation and it just shows that MY BABY IS GOING SOOO FAST
I also always wondered if she even knew how it works so I was interested to know that. Its like the 'kissing stuff' in S2 EP5 if this was todays world then she definatly wouldve known what that was
I mean its one of those things where it hasnt really been acknowledged apart from ep 1 like how everyone has immaculate teeth but Im happy that we atleast got to help Clem in this situation and it just shows that MY BABY IS GOING SOOO FAST
I only question that Clementine can have gone through the apocalypse without ever getting that it was more than "a thing."
I mean, she's spent almost her entire life in the apocalypse in the company of other women, Katjaa, Christa, (Determinantly Edith,) it would have had to come up what it is.
I also always wondered if she even knew how it works so I was interested to know that. Its like the 'kissing stuff' in S2 EP5 if this was todays world then she definatly wouldve known what that was
I like how telltale actually thinks all players know how periods work.
What's wrong with expecting your audience to be smart and/or cultured? If anything, there's too little of that in games/movies/shows/etc. Too much hand holding these days. I for one, welcome a scene that drops the pretense and just hopes the viewer/player understands the context of what's happening.
Besides that, how do you not know what a period is, let alone how it works? We're in the information age, for crying out loud. Google, wikipedia and so on are all at your finger tips.
I only question that Clementine can have gone through the apocalypse without ever getting that it was more than "a thing."
I mean, she's … morespent almost her entire life in the apocalypse in the company of other women, Katjaa, Christa, (Determinantly Edith,) it would have had to come up what it is.
I like how telltale actually thinks all players know how periods work.
What's wrong with expecting your audience to be smart and/or … morecultured? If anything, there's too little of that in games/movies/shows/etc. Too much hand holding these days. I for one, welcome a scene that drops the pretense and just hopes the viewer/player understands the context of what's happening.
Besides that, how do you not know what a period is, let alone how it works? We're in the information age, for crying out loud. Google, wikipedia and so on are all at your finger tips.
Of course. Hell, I remember how they were practically batting you over the head with how Christa was pregnant by episode 5 of the first season.
But that's not an excuse to lower the bar, so to speak. You strike me as someone that doesn't really like the prospect of things getting dumbed down so that people can understand it. Furthermore, wouldn't you want this game to have at least the tiniest smidget of integrity? At least they're not taking the easy route and pandering to this, right?
I'm just saying, I like when a story sticks to its guns and assumes people will be smart enough to understand what's going on. They leave it up the viewer/player to understand what's happening, and to pick up on the context of things.
What's wrong with expecting your audience to be smart and/or cultured?
... surely as a mod, you saw how many obvious things happened in this game that people didn't understood and asked here, right?
I like how telltale actually thinks all players know how periods work.
What's wrong with expecting your audience to be smart and/or … morecultured? If anything, there's too little of that in games/movies/shows/etc. Too much hand holding these days. I for one, welcome a scene that drops the pretense and just hopes the viewer/player understands the context of what's happening.
Besides that, how do you not know what a period is, let alone how it works? We're in the information age, for crying out loud. Google, wikipedia and so on are all at your finger tips.
I guess there really is no pleasing anyone on this site, huh
They could probably take S1, swap some character models and release it, and people still wouldn't like it
It really feels like we're getting to a point where people are just being blindly vitriolic towards the series at this point. But that's just my brutally honest opinion... you know, the same thing none of you have any problem putting out there on a very consistent basis
Why the fuck do I as a player give two shits and a fuck about Clem bleeding out of her vag? What does it do to propel the story forward or deepen the characters' interactions to go out of the way to make a character like Clem who has been beaten, shot, clobbered, nearly frozen, nearly eaten, nearly murdered go "owwie, my girly parts are cramping up..."?
I'm not hating on it completely, but it just seems like a weird thing to show ya know? Plus, considering that most people look at Clem as a daughter, most dads I think don't like hearing about their daughters first period. That's how I feel.
I guess there really is no pleasing anyone on this site, huh
They could probably take S1, swap some character models and release it, and … morepeople still wouldn't like it
It really feels like we're getting to a point where people are just being blindly vitriolic towards the series at this point. But that's just my brutally honest opinion... you know, the same thing none of you have any problem putting out there on a very consistent basis
Has the game sincerely lost all fucks to give?
Why the fuck do I as a player give two shits and a fuck about Clem bleeding out of her vag… more? What does it do to propel the story forward or deepen the characters' interactions to go out of the way to make a character like Clem who has been beaten, shot, clobbered, nearly frozen, nearly eaten, nearly murdered go "owwie, my girly parts are cramping up..."?
Git gud at writing, Christ.
Telltale is turning bad on writing but this is not a example of that. Not everything in a story is supposed to drive the narrative towards the plot. A part of a storys structure is also to break up the narrative for example with humor or horror, it's a element of reminding people that there's a world in the background where other things happen besides the force of the plot.
You may not give a damn, that doesn't mean it's meaningless. As a narrative element it might work as a pace setter to slow down the tempo of a previous scene, for Clementine it's a part of life and what else is she supposed to say when Javier asks her what's wrong, if she hasn't lived under the social stigma that "periods are icky?"
Has the game sincerely lost all fucks to give?
Why the fuck do I as a player give two shits and a fuck about Clem bleeding out of her vag… more? What does it do to propel the story forward or deepen the characters' interactions to go out of the way to make a character like Clem who has been beaten, shot, clobbered, nearly frozen, nearly eaten, nearly murdered go "owwie, my girly parts are cramping up..."?
Git gud at writing, Christ.
We've followed Javier's point of view without anything but sleep and between-episode skips in the narrative, why should the camera go away just because the topic of Clementine's pain is her period?
I'm not hating on it completely, but it just seems like a weird thing to show ya know? Plus, considering that most people look at Clem as a daughter, most dads I think don't like hearing about their daughters first period. That's how I feel.
wouldn't you want this game to have at least the tiniest smidget of integrity? At least they're not taking the easy route and pandering to this, right?
It's not that, I just don't see the point of this scene... Clem is "growing up", and you, as Javi, are having an awkward talk about it, I guess it just doesn't really go anywhere deeper/complex-ier than I thought it would, like with Clem in school back at S1.
You strike me as someone that doesn't really like the prospect of things getting dumbed down so that people can understand it.
I am doubting (some minorities) people's knowledge about these things, there were things in this game that were misunderstood or were out of context.
Of course. Hell, I remember how they were practically batting you over the head with how Christa was pregnant by episode 5 of the first seas… moreon.
But that's not an excuse to lower the bar, so to speak. You strike me as someone that doesn't really like the prospect of things getting dumbed down so that people can understand it. Furthermore, wouldn't you want this game to have at least the tiniest smidget of integrity? At least they're not taking the easy route and pandering to this, right?
I'm just saying, I like when a story sticks to its guns and assumes people will be smart enough to understand what's going on. They leave it up the viewer/player to understand what's happening, and to pick up on the context of things.
if she hasn't lived under the social stigma that "periods are icky?"
That's all well and good. Kudos to the team at Telltale for, once again, using an atom bomb to open a door. This time into inquiry about how young women develop.
But it isn't "mature" or "interesting" to have a character who is suppose to be a hardened survivor say directly outright about how she's starting to menstruate if it has no bearing on anything that is happening.
I also have to say I love it that it's used only as a "bonding" moment. Like, there's just a big old box of tampons lying around illicitly for the purpose of picking up immediately after that forced dialogue just so that Clem can give a look of approval for all the fan boys to cry about how the game is getting good cause she's "opening up."
Telltale is turning bad on writing but this is not a example of that. Not everything in a story is supposed to drive the narrative towards t… morehe plot. A part of a storys structure is also to break up the narrative for example with humor or horror, it's a element of reminding people that there's a world in the background where other things happen besides the force of the plot.
You may not give a damn, that doesn't mean it's meaningless. As a narrative element it might work as a pace setter to slow down the tempo of a previous scene, for Clementine it's a part of life and what else is she supposed to say when Javier asks her what's wrong, if she hasn't lived under the social stigma that "periods are icky?"
Not everything in a story is supposed to drive the narrative towards the plot
Am I the only one that really doesn't like the idea of every story/narrative needing to adhere to these kinds of principles
I mean, call me a narrative anarchist or some uncultured idiot if you will (you might even be right in those claims), but why exactly is everyone expected to follow all these stupid conventions people made up for what constitutes a good story/narrative, and why do we put so much stake in them to begin with
I'd rather just write a story I want to write, not try to adhere to some arbitrary principles some random people I have never met and are most likely long dead have made, which someone else learned about, then taught someone else, who taught someone else, who finally taught me about them
But maybe I'm just being an angry philosophical idiot right now, I dunno
Telltale is turning bad on writing but this is not a example of that. Not everything in a story is supposed to drive the narrative towards t… morehe plot. A part of a storys structure is also to break up the narrative for example with humor or horror, it's a element of reminding people that there's a world in the background where other things happen besides the force of the plot.
You may not give a damn, that doesn't mean it's meaningless. As a narrative element it might work as a pace setter to slow down the tempo of a previous scene, for Clementine it's a part of life and what else is she supposed to say when Javier asks her what's wrong, if she hasn't lived under the social stigma that "periods are icky?"
if she hasn't lived under the social stigma that "periods are icky?"
That's all well and good. Kudos to the team at Telltale for, on… morece again, using an atom bomb to open a door. This time into inquiry about how young women develop.
But it isn't "mature" or "interesting" to have a character who is suppose to be a hardened survivor say directly outright about how she's starting to menstruate if it has no bearing on anything that is happening.
I also have to say I love it that it's used only as a "bonding" moment. Like, there's just a big old box of tampons lying around illicitly for the purpose of picking up immediately after that forced dialogue just so that Clem can give a look of approval for all the fan boys to cry about how the game is getting good cause she's "opening up."
I don't really care to call you anything, I don't know you, but the point of breaking up a narrative is so it doesn't go stale. Stories with only one point are always boring, there has to be a element of mysticism and exploration, something to uncover in either the characters or the enviroment they traverse. Clementine's period isn't necessarily a mystic element, but it's something unexpected that makes Javier react in a different way than if she yelled "walker" and initiated another QTE.
Have you considered that this period thing might not be foreign adherence? That it's just something someone thought would be a small funny element to help make a break in the action. Everything isn't made with an agenda in mind.
Not everything in a story is supposed to drive the narrative towards the plot
Am I the only one that really doesn't like the idea of… more every story/narrative needing to adhere to these kinds of principles
I mean, call me a narrative anarchist or some uncultured idiot if you will (you might even be right in those claims), but why exactly is everyone expected to follow all these stupid conventions people made up for what constitutes a good story/narrative, and why do we put so much stake in them to begin with
I'd rather just write a story I want to write, not try to adhere to some arbitrary principles some random people I have never met and are most likely long dead have made, which someone else learned about, then taught someone else, who taught someone else, who finally taught me about them
But maybe I'm just being an angry philosophical idiot right now, I dunno
I guess it just doesn't really go anywhere deeper/complex-ier than I thought it would, like with Clem in school back at S1.
In all fairness, did that even go anywhere, either?
If you're talking about them talking in Crawford, that conversation pretty much goes
Clem: Do you think things will get better?
Lee: I guess so...
Clem: Okay.
It isn't built upon after that. It isn't explicitly referenced by Lee nor Clementine afterwards, and it ultimately ends up being the same kind of trivial small-talk that we just saw in S3 ep 4. I just don't see the difference, personally. Not to mention, Clementine already asked that exact same question back in episode 2 when you push her on the swing, and Lee pretty much gave the exact same answer, so that exchange was kind of redundant to begin with.
By this same line of thinking, what was the point of the little salt-lick gag back in Starved For Help? I mean yeah, chekov's gun with the salt lick being explicitly mentioned, but I mean in terms of the whole "did you lick it?" exchange. Was there any good reason for that line of dialogue to have happened? Does it reveal some unseen complexity or depth? Not really, it's just a funny line, and nothing really more. And I don't see the problem with that. And from the looks of it, not many other people did either, because I never saw anyone targeting that scene like people are doing to this one.
wouldn't you want this game to have at least the tiniest smidget of integrity? At least they're not taking the easy route and pandering to t… morehis, right?
It's not that, I just don't see the point of this scene... Clem is "growing up", and you, as Javi, are having an awkward talk about it, I guess it just doesn't really go anywhere deeper/complex-ier than I thought it would, like with Clem in school back at S1.
You strike me as someone that doesn't really like the prospect of things getting dumbed down so that people can understand it.
I am doubting (some minorities) people's knowledge about these things, there were things in this game that were misunderstood or were out of context.
Oh no, that's exactly what I was trying to get at. That's exactly how I see the scene. It's just meant to be a funny little exchange to loosen people up a bit. S1 is just as guilty of doing scenes like that ("did you lick it?"), yet no one seems very keen to jump S1's shit for it. I just don't get it.
Why can't a story have a small, semi-humorous moment like this without it having to explicitly tie into some greater meaning to the overall narrative? Why does everything have to be a piece of a bigger puzzle in order for it to be considered good writing in any capacity? Who wrote that into the rulebook anyways, and why do so many people put stock in it?
I don't really care to call you anything, I don't know you, but the point of breaking up a narrative is so it doesn't go stale. Stories with… more only one point are always boring, there has to be a element of mysticism and exploration, something to uncover in either the characters or the enviroment they traverse. Clementine's period isn't necessarily a mystic element, but it's something unexpected that makes Javier react in a different way than if she yelled "walker" and initiated another QTE.
Have you considered that this period thing might not be foreign adherence? That it's just something someone thought would be a small funny element to help make a break in the action. Everything isn't made with an agenda in mind.
We've been talking in spite of each other then, I think we agree. My problem is that people are making a big deal out of it just because it's her period. If this was a scene of her mentioning her treehouse again, or if she stepped on a nail people wouldn't have fuzzed about it.
Oh no, that's exactly what I was trying to get at. That's exactly how I see the scene. It's just meant to be a funny little exchange to loos… moreen people up a bit. S1 is just as guilty of doing scenes like that ("did you lick it?"), yet no one seems very keen to jump S1's shit for it. I just don't get it.
Why can't a story have a small, semi-humorous moment like this without it having to explicitly tie into some greater meaning to the overall narrative? Why does everything have to be a piece of a bigger puzzle in order for it to be considered good writing in any capacity? Who wrote that into the rulebook anyways, and why do so many people put stock in it?
I wasn't really targeting you with that post, moreso some of the other comments I've seen about this scene. But I like to think my point still stands, nonetheless.
I'm not hating on it completely, but it just seems like a weird thing to show ya know? Plus, considering that most people look at Clem as a daughter, most dads I think don't like hearing about their daughters first period. That's how I feel.
We've been talking in spite of each other then, I think we agree. My problem is that people are making a big deal out of it just because it'… mores her period. If this was a scene of her mentioning her treehouse again, or if she stepped on a nail people wouldn't have fuzzed about it.
Didn't they had another talk about "hope" at school the 2nd time you talked to her?
"did you lick it?" exchange. Was there any good reason for that line of dialogue to have happened? Does it reveal some unseen complexity or depth? Not really, it's just a funny line, and nothing really more.
Wasn't that talk supposed to present how things were calm and comforting... before you know... the eating and the killing.
I guess it just doesn't really go anywhere deeper/complex-ier than I thought it would, like with Clem in school back at S1.
In all f… moreairness, did that even go anywhere, either?
If you're talking about them talking in Crawford, that conversation pretty much goes
Clem: Do you think things will get better?
Lee: I guess so...
Clem: Okay.
It isn't built upon after that. It isn't explicitly referenced by Lee nor Clementine afterwards, and it ultimately ends up being the same kind of trivial small-talk that we just saw in S3 ep 4. I just don't see the difference, personally. Not to mention, Clementine already asked that exact same question back in episode 2 when you push her on the swing, and Lee pretty much gave the exact same answer, so that exchange was kind of redundant to begin with.
By this same line of thinking, what was the point of the little salt-lick gag back in Starved For Help? I mean yeah, cheko… [view original content]
Comments
I mean its one of those things where it hasnt really been acknowledged apart from ep 1 like how everyone has immaculate teeth but Im happy that we atleast got to help Clem in this situation and it just shows that MY BABY IS GOING SOOO FAST
What's the big deal?
thats not that bad lol
I also always wondered if she even knew how it works so I was interested to know that. Its like the 'kissing stuff' in S2 EP5 if this was todays world then she definatly wouldve known what that was
Welcome to 2017, this is how we do "character development" in video games!
I like how telltale actually thinks all players know how periods work.
I only question that Clementine can have gone through the apocalypse without ever getting that it was more than "a thing."
I mean, she's spent almost her entire life in the apocalypse in the company of other women, Katjaa, Christa, (Determinantly Edith,) it would have had to come up what it is.
QTE to put on a pad for episode 5 confirmed
Better than those damned cups lol.
chill
Telltale really wants to complete all stages of puberty this season. Chill fam.
Why?
Well you might say this is a new frontier for Clem.
Switching from the bleeding thing to that cutaway of Javi's face is just gold. Pure gold.
You, sir or madam, have made my night.
What's wrong with expecting your audience to be smart and/or cultured? If anything, there's too little of that in games/movies/shows/etc. Too much hand holding these days. I for one, welcome a scene that drops the pretense and just hopes the viewer/player understands the context of what's happening.
Besides that, how do you not know what a period is, let alone how it works? We're in the information age, for crying out loud. Google, wikipedia and so on are all at your finger tips.
[removed]
No I didn't. You don't even spend a month with her. And in that time she's pregnant, no opportunity for mens.
It just makes you remember that they are real people still they didnt just drop evolution since the walkers came along
... surely as a mod, you saw how many obvious things happened in this game that people didn't understood and asked here, right?
well she clearly taught clem what a pregnancy test was since she recognized what it meant
Of course. Hell, I remember how they were practically batting you over the head with how Christa was pregnant by episode 5 of the first season.
But that's not an excuse to lower the bar, so to speak. You strike me as someone that doesn't really like the prospect of things getting dumbed down so that people can understand it. Furthermore, wouldn't you want this game to have at least the tiniest smidget of integrity? At least they're not taking the easy route and pandering to this, right?
I'm just saying, I like when a story sticks to its guns and assumes people will be smart enough to understand what's going on. They leave it up the viewer/player to understand what's happening, and to pick up on the context of things.
Or Christa or Rebecca did that, Clementine was pretty clearly surprised to find it. No point in speculating.
Agreed.
I guess there really is no pleasing anyone on this site, huh
They could probably take S1, swap some character models and release it, and people still wouldn't like it
It really feels like we're getting to a point where people are just being blindly vitriolic towards the series at this point. But that's just my brutally honest opinion... you know, the same thing none of you have any problem putting out there on a very consistent basis
Has the game sincerely lost all fucks to give?
Why the fuck do I as a player give two shits and a fuck about Clem bleeding out of her vag? What does it do to propel the story forward or deepen the characters' interactions to go out of the way to make a character like Clem who has been beaten, shot, clobbered, nearly frozen, nearly eaten, nearly murdered go "owwie, my girly parts are cramping up..."?
Git gud at writing, Christ.
I'm not hating on it completely, but it just seems like a weird thing to show ya know? Plus, considering that most people look at Clem as a daughter, most dads I think don't like hearing about their daughters first period. That's how I feel.
Ironically enough, I think some people who liked it did because its a 'nice,' but pointless little bonding moment between the two.
Telltale is turning bad on writing but this is not a example of that. Not everything in a story is supposed to drive the narrative towards the plot. A part of a storys structure is also to break up the narrative for example with humor or horror, it's a element of reminding people that there's a world in the background where other things happen besides the force of the plot.
You may not give a damn, that doesn't mean it's meaningless. As a narrative element it might work as a pace setter to slow down the tempo of a previous scene, for Clementine it's a part of life and what else is she supposed to say when Javier asks her what's wrong, if she hasn't lived under the social stigma that "periods are icky?"
We've followed Javier's point of view without anything but sleep and between-episode skips in the narrative, why should the camera go away just because the topic of Clementine's pain is her period?
It's not that, I just don't see the point of this scene... Clem is "growing up", and you, as Javi, are having an awkward talk about it, I guess it just doesn't really go anywhere deeper/complex-ier than I thought it would, like with Clem in school back at S1.
I am doubting (some minorities) people's knowledge about these things, there were things in this game that were misunderstood or were out of context.
I'm curious how she'd get it tbh, i'm assuming nobody is receiving quality nutrition, and to even get a period you need to have proper nutrients.
That's all well and good. Kudos to the team at Telltale for, once again, using an atom bomb to open a door. This time into inquiry about how young women develop.
But it isn't "mature" or "interesting" to have a character who is suppose to be a hardened survivor say directly outright about how she's starting to menstruate if it has no bearing on anything that is happening.
I also have to say I love it that it's used only as a "bonding" moment. Like, there's just a big old box of tampons lying around illicitly for the purpose of picking up immediately after that forced dialogue just so that Clem can give a look of approval for all the fan boys to cry about how the game is getting good cause she's "opening up."
Am I the only one that really doesn't like the idea of every story/narrative needing to adhere to these kinds of principles
I mean, call me a narrative anarchist or some uncultured idiot if you will (you might even be right in those claims), but why exactly is everyone expected to follow all these stupid conventions people made up for what constitutes a good story/narrative, and why do we put so much stake in them to begin with
I'd rather just write a story I want to write, not try to adhere to some arbitrary principles some random people I have never met and are most likely long dead have made, which someone else learned about, then taught someone else, who taught someone else, who finally taught me about them
But maybe I'm just being an angry philosophical idiot right now, I dunno
Does it have to be "mature" or "interesting" necessarily, you're the only one here not treating it as a footnote.
I don't really care to call you anything, I don't know you, but the point of breaking up a narrative is so it doesn't go stale. Stories with only one point are always boring, there has to be a element of mysticism and exploration, something to uncover in either the characters or the enviroment they traverse. Clementine's period isn't necessarily a mystic element, but it's something unexpected that makes Javier react in a different way than if she yelled "walker" and initiated another QTE.
Have you considered that this period thing might not be foreign adherence? That it's just something someone thought would be a small funny element to help make a break in the action. Everything isn't made with an agenda in mind.
In all fairness, did that even go anywhere, either?
If you're talking about them talking in Crawford, that conversation pretty much goes
It isn't built upon after that. It isn't explicitly referenced by Lee nor Clementine afterwards, and it ultimately ends up being the same kind of trivial small-talk that we just saw in S3 ep 4. I just don't see the difference, personally. Not to mention, Clementine already asked that exact same question back in episode 2 when you push her on the swing, and Lee pretty much gave the exact same answer, so that exchange was kind of redundant to begin with.
By this same line of thinking, what was the point of the little salt-lick gag back in Starved For Help? I mean yeah, chekov's gun with the salt lick being explicitly mentioned, but I mean in terms of the whole "did you lick it?" exchange. Was there any good reason for that line of dialogue to have happened? Does it reveal some unseen complexity or depth? Not really, it's just a funny line, and nothing really more. And I don't see the problem with that. And from the looks of it, not many other people did either, because I never saw anyone targeting that scene like people are doing to this one.
Oh no, that's exactly what I was trying to get at. That's exactly how I see the scene. It's just meant to be a funny little exchange to loosen people up a bit. S1 is just as guilty of doing scenes like that ("did you lick it?"), yet no one seems very keen to jump S1's shit for it. I just don't get it.
Why can't a story have a small, semi-humorous moment like this without it having to explicitly tie into some greater meaning to the overall narrative? Why does everything have to be a piece of a bigger puzzle in order for it to be considered good writing in any capacity? Who wrote that into the rulebook anyways, and why do so many people put stock in it?
We've been talking in spite of each other then, I think we agree. My problem is that people are making a big deal out of it just because it's her period. If this was a scene of her mentioning her treehouse again, or if she stepped on a nail people wouldn't have fuzzed about it.
I wasn't really targeting you with that post, moreso some of the other comments I've seen about this scene. But I like to think my point still stands, nonetheless.
Yeah, I think the two of us aren't exactly on the same page right now, so let's just agree to... agree, I guess.
Didn't they had another talk about "hope" at school the 2nd time you talked to her?
Wasn't that talk supposed to present how things were calm and comforting... before you know... the eating and the killing.