I do not understand...

Why ANF was focused around the García's, which I do not give 2 flying fcks about. Why did Telltale decide to do this? With the shtty flashbacks. It has all messed up in my opinion, I cannot say anything positive about this game as it is a pile of sht! Episode length too short, hardly any hubs areas, no new decent QTE'S, no character development for any of the characters, reused characters and walkers, little screen time for most characters and little dialogue, charcater that were forgotten, example: Lonnie, Max, Joan and Clint. I could go on for days but you get the message... Finally I want to bring up, the flashbacks from Season 2, do not even get me started! FUMING!! The only charcater I liked was Mariana and she died straight away. All the characters who were alive, I disliked, example: Gabe, David, Javier, etc. Why was ANF poorly executed? That question ties in with Jane in her flashback. All of a sudden they want to carry on with Clementine's story, make you minds up TELLTALE!!! Now I am going to wait for the next episode to come out which will probably be in 2018 and the episode will be about an hour, well fuckng great!

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Comments

  • Why did Telltale decide to do this?

    Money

    Why was ANF poorly executed?

    They deleted a lot of content which could have made the game MUCH better than what it is for now. I don't see a good reason for deleting it.

  • I've heard because it "didn't feel like an authentic Walking Dead story." Funny when you look at what is authentication for having made the cut.

    AronDracula posted: »

    Why did Telltale decide to do this? Money Why was ANF poorly executed? They deleted a lot of content which could have made the game MUCH better than what it is for now. I don't see a good reason for deleting it.

  • How did they know it wasn't authentic? Couldn't they have asked the creator of the franchise, Robert Kirkman, if he felt it was authentic enough??!?

    Ladariel posted: »

    I've heard because it "didn't feel like an authentic Walking Dead story." Funny when you look at what is authentication for having made the cut.

  • Its a possibility that if the story was focused on Clementine's story only that the Jane, Kenny and Wellington flashbacks could have been better and more fleshed out through the episodes.

  • Anf was the worse twd season in the entire franchise so far imo. Though if you're someone who doesn't like gabe you have the option to kill him off and have clem avoid kissing him.
    Having the option to get rid off him and being able to avoid clem kissing him makes anf worth buying if or when the price drops and it makes the season if you can call it that decent.
    You can kill kate or gabe. So it at least caters to the people who like kate or dislike her and to people who like gabe or dislike him. And to anyone who dislikes david he gets killed. So there's that too.

  • I think it's because they wanted to make it for "newcomers", so more people mean more money. They created the Garcia's to appeal to new people while having Clementine in the game to please the old ones, which shouldn't have happened.

    The constant rewrites also played a part in the game's terrible plot. The original plans for the season that didn't make the cut would've made the game 10x better, but the staff said it wouldn't make "an Authentic Walking Dead story". I don't know what they mean by that. This is the same franchise that introduced a tiger as a pet, and that's more authentic than a slaughterhouse?

  • edited July 2017

    Having the option to get rid off him and being able to avoid clem kissing him makes anf worth buying if or when the price drops and it makes the season if you can call it that decent.

    Jeez, those people really got nothing better to look forward to then.

    Scythenger posted: »

    Anf was the worse twd season in the entire franchise so far imo. Though if you're someone who doesn't like gabe you have the option to kill

  • MrJavaMrJava Banned

    I dont have a problem with Garcias. They can introduce different people it doesnt have to be constantly only Clem focusing. The problem is, there was no attachment. Written was so weak because they worked on so many projects in a short time(Guardians Of The Galaxy, Minecraft and TWD). Poor written caused short episodes and weak emotinal attachment.

  • This must be one of the worst reasons for cutting a great content. How does a slaughterhouse full of walkers caged up not feel like an authentic Walking Dead story? Do they even know what the title means?

    Ladariel posted: »

    I've heard because it "didn't feel like an authentic Walking Dead story." Funny when you look at what is authentication for having made the cut.

  • Because it is too disturbing and shocking for this public.
    Even tv series won't go this far.

    In a real walking dead world the slaughterhouse would be very authentic and Clementine running around this way is not walking dead world. Clementine in the comics running around alone would already have been raped and such like Lydia, a very young girl in the comics.

    Telltale knows many kids are playing this game and they couldn't do too much horror like a Prescott with parts of corpses at the entrance to scare strangers.

    AronDracula posted: »

    This must be one of the worst reasons for cutting a great content. How does a slaughterhouse full of walkers caged up not feel like an authentic Walking Dead story? Do they even know what the title means?

  • Because it is too disturbing and shocking for this public.

    And Season 1 wasn't? It's a fucking M-rated franchise, which means is supposed to be for people who are used to disturbing moments. ANF never made me feel emotional like the previous seasons because it was full of garbage action and no horror. It never felt like a fucking Walking Dead story in the first place.

    Telltale knows many kids are playing this game and they couldn't do too much horror like a Prescott with parts of corpses at the entrance to scare strangers.

    This is Resident Evil 6/Dead Space 3 all over again. Who the fuck gives a shit about kids playing this game when they know they're too young to play it?

    Bonbon80 posted: »

    Because it is too disturbing and shocking for this public. Even tv series won't go this far. In a real walking dead world the slaughterh

  • Telltale failed at what they once did best....they made the wrong CHOICES

  • I am unable to explain further reasons for their actions and inactions.

    prink34320 posted: »

    How did they know it wasn't authentic? Couldn't they have asked the creator of the franchise, Robert Kirkman, if he felt it was authentic enough??!?

  • They might not know what Walking Dead is about if they cut out all the best content to the point of ruining game. Sounds as though they purposely sabotaged it then are confused about why nobody likes it except a few players out of millions..

    AronDracula posted: »

    This must be one of the worst reasons for cutting a great content. How does a slaughterhouse full of walkers caged up not feel like an authentic Walking Dead story? Do they even know what the title means?

  • No... you must understand that... telltale is a piece of shit to the walking dead world lately, short episodes.. poorly written..too much characters died over nothing...but, here we are, weren't we?
    But, * sigh * ... I don't want this series to die off just like that.. what do we do now?

  • edited July 2017

    Too disturbing? The Walking Dead as a franchise in general is full of people dying, rotting corpses devouring their own (former) species and even have several themes of abuse, sexual harassment, enslavement and betrayal. How is a slaughterhouse full of caged walkers any more disturbing than something like Michonne having her former boyfriend and his bestfriend's corpses on a leash?

    Bonbon80 posted: »

    Because it is too disturbing and shocking for this public. Even tv series won't go this far. In a real walking dead world the slaughterh

  • How did they know it wasn't authentic?

    Based on the tv show I would say it probably wasn't dull enough

    prink34320 posted: »

    How did they know it wasn't authentic? Couldn't they have asked the creator of the franchise, Robert Kirkman, if he felt it was authentic enough??!?

  • Michonne having her former boyfriend and his bestfriend's corpses on a leash?

    The fuck?!

    prink34320 posted: »

    Too disturbing? The Walking Dead as a franchise in general is full of people dying, rotting corpses devouring their own (former) species and

  • haha you didn't know that?

    DabigRG posted: »

    Michonne having her former boyfriend and his bestfriend's corpses on a leash? The fuck?!

  • I haven't read the comic or watch the show yet--CHEESE AND RICE!

    Bonbomb posted: »

    haha you didn't know that?

  • Honestly I enjoyed it. I realise I'm in my minority here and to each his own but whatever. It is in no way better than season 1 and just suffers from a different set of problems than season 2 but I still found it enjoyable and liked a few of the characters. Telltale made a positive step toward honoring our choices and making them relevant. I honestly liked that it wasn't all about Clem. It felt appropriate to switch up the perspective after the time gap. Witnessing Clementine's journey also means witnessing her through other people's eyes.

  • Sorry for the spoiler then! Just trying to make a point xD

    DabigRG posted: »

    I haven't read the comic or watch the show yet--CHEESE AND RICE!

  • edited July 2017

    This is a pretty difficult question to answer depending on how deep you want to get into it. A lot of people will say money which wouldn't necessarily be wrong. But I believe the problem stems from alternate choices in general. It depends on what Telltale wanted their game to become, to either be a linear one story line or to diverge as the story goes on.

    They choose the linear one story path. You have the choices to dictate how the story goes, but it's not necessarily 'branching out'. You don't get to decide if you live on with Kenny, Jane, Alone with AJ or at Wellington because that's not linear. A better question to ask is not why ANF sucks (even though it does), but to ask "Why didn't the decision makers branch out"? It's almost impossible to make fans happy after falling back into a linear one story path when Season two of episode five screams for path divergence.

    If Season two episode five really did diverge from seperate stories from then on, it would've been very, very difficult. For one you'd have to cut down the episode times compared to why Season 1 and 2 offered. Even ANF's episodic times would be a stretch. Let's just think about how many endings we had from Season two of episode five. The asterisk will represent something that can be used in the same path. I.E two options mean you go into the alone ending, its just the characters death is changed or unknown.

    1 Go with Kenny. Prerequisites required: 1. Kill Jane. 2. Do NOT leave Kenny when Jane is killed. 3. Decide to go with Kenny instead of staying in Wellington.
    2 Go into Wellington. Prerequisites required: 1. Kill Jane. 2. Do NOT leave Kenny when Jane is killed. 3. Decide to NOT go with Kenny and go inside Wellington.
    3 Kill Jane, leave Kenny * (Alone)
    4 Kill Kenny, leave Jane * (Alone)
    5 Kill Jane, Kill Kenny * (Alone)
    6 Kill Kenny, go with Jane. (Jane ending)

    Yes, I know that the possibility of leaving Kenny and Jane alive is there if you go alone, but the branching path to see them again would be so out of place that it's not even worth diverging into. In those endings you go alone. Which is a total of three endings. This can be cut into one major ending and dialogue will be used to represent what happened to Jane or Kenny in the past (whether they're dead or not) otherwise if they're to return the path will only get more complex and the branching path will just get deeper and deeper. This might sound great for some people, but IMO, the gaming industry is NOT ready to go into these deeper paths. Especially when you have to factor the previous paths that some other people choose, like going to Wellington. It would be far too time consuming to construct.

    So now that's out of the way, there are four major decisions comprised of three sub-diversionary decisions that can be said throughout dialogue rather than have their own paths (the alone ending of course).

    1. The alone ending.
    2. The Wellington ending.
    3. The Jane ending.
    4. The Kenny ending.

    From now on we can make our branching paths. Four endings, let's assume we're going over five episodes. Four branching paths times five episodes = 20 episodes to put together. This would be a feat not just for Telltale, but the gaming industry to accomplish. Whether you want longer episodes or not, the general acceptance level for per episode is around two episodes in the community.

    There's definitely going to be fluctuation in episodic times, life is random. This would be a lot of hours for Telltale to handle IMO. You'd most likely have to cut down the workload by making the episodes shorter. Perhaps even halfing the two hour general acceptance. And let's not forget that Clementine is in ALL of these including AJ (but he's more so had little to no impact on the decisions so far, so it's Clementine we're dealing with. Remember Telltale also has to factor in our decisions from the previous seasons with Clementine. Over 20 episodes, this sure would be a coding nightmare. I don't even want to think about the amount of work involved here. even Telltale has trouble with this in ANF and that's just five episodes. Some people had Trip die in episode 4 but he can be seen in Episode 5.

    And the real, biggest problem with diverging is how long do you go with it? Would it all end on Season three? Would they continue to go deeper with these decisions in Season 4? Season 5? To get yourself into this situation YOU HAVE to be prepared. It simply isn't one story anymore, it's four stories developing on your choices, this would absolutely solidify choices mattering in the Walking Dead. You can't really go deeper than this. To do so would be difficult. Not with how episodic times work out. If you want to go deeper, you need more time, you will most likely need more writers, you'll need more coding, you'll need more bug fixes, basically you'll need A LOT more. But the question is, is it worth the quality?

    I'm not a total expert of decision making, but I've had some experience with my own series. Feel free to hit me up on that if you want. But anyhow, this is my take on why ANF failed; It promised us alternate paths but took it back. Whether you blame Telltale for doing such a major thing is up to you, but I sure am ashamed at them for not trying.

    ANF was created to push us away from those alternate paths. Hence, Javi's story rather than Clementine's story.

  • ANF was created to push us away from those alternate paths. Hence, Javi's story rather than Clementine's story.

    Now the bad choice of having a random new player character finally makes sense to me now. I suspected it anyway but I think this confirms my suspicions. They took the easier cop out route. At first I thought it was because they didn't know what else to do with Clementine and her story but this is simple fix to those many season 2 endings.

    Sharples65 posted: »

    This is a pretty difficult question to answer depending on how deep you want to get into it. A lot of people will say money which wouldn't n

  • Here's a question for ya'll: excluding Clementine for obvious reasons, what made you want to buy/play ANF?

  • I think the bigger problem was the ending of Season 2. Whoever designed it clearly had a motive to split the story from then on. But something must have happened. It's extremely unfortunate to know that whatever factored their decision in this also caused the inevitable fail of ANF. A spin off wouldn't work because Clementine's story would still have to be explained and bridged. ANF is meant to bridge that gap in a linear way but it was almost sure to fail thanks to Season 2's ending.

    This is probably the reason why they wanted ANF to be over as quick as possible, it would explain the short episodic times. Furthermore it would also explain why a lot of areas in the game are rushed. I can imagine after Season 2 ending that the team debating whether or not to go true alternate, and unfortunately they went with the linear route.

    Ladariel posted: »

    ANF was created to push us away from those alternate paths. Hence, Javi's story rather than Clementine's story. Now the bad choice o

  • edited July 2017

    Why would you want to exclude Clementine? IMO, this is her story. Everything that has revolved around Season 1 and Season 2 has been a prescient of this character. I bought the game to see how Clementine's story would continue to develop. To see how our choices with her mattered and shaped how characters react around her.

    That didn't happen.

    For those that weren't spoilered and decided to play ANF who played all seasons, it must've been a huge disappointment for them to know that Clementine isn't even the main character here. For those that were spoilered, well I doubt they even decided to buy ANF and just watched it on Youtube. Which is a valid answer given how short changed it is.

    DabigRG posted: »

    Here's a question for ya'll: excluding Clementine for obvious reasons, what made you want to buy/play ANF?

  • i just simply loved the last two games and wanted to keep up with the franchise, see what else they would do because i had assumed they were ending clem's story and introducing a new protagonist, which i was half right about.

    DabigRG posted: »

    Here's a question for ya'll: excluding Clementine for obvious reasons, what made you want to buy/play ANF?

  • Because Telltale really needs more people complaining about ANF.
    It's over, mistakes were made and I'm sure they learned from them. All we can do is hope for the best. Complaining about the same stuff for months isn't gonna help.
    How about some constructive criticism? Tell them how they can improve their games without sounding like a really angry 12 year old.
    I don't think Telltale is this evil overlord that only cares about money that everyone is talking about. (sure, MCSM pissed me off more than you can imagine and I do agree with the fact that it's a cash grab, but I don't think ANF is one)

  • Why would you want to exclude Clementine?

    To avoid having most of the answers be about her and how this is "her story," limiting the number of replies to just those who aren't [complete] Clementine fanatics, which should keep this post from having hundreds of the same basic reply.

    And for not fitting that condition, you FAIL! :lol:

    Sharples65 posted: »

    Why would you want to exclude Clementine? IMO, this is her story. Everything that has revolved around Season 1 and Season 2 has been a presc

  • Ah, see this is a better answer @Sharples65. I don't mind if you acknowledge Clementine, I just don't want the post to be mostly about her.

    i just simply loved the last two games and wanted to keep up with the franchise, see what else they would do because i had assumed they were ending clem's story and introducing a new protagonist, which i was half right about.

  • I couldn't find an opinion for the condition. Hence the question.

    DabigRG posted: »

    Why would you want to exclude Clementine? To avoid having most of the answers be about her and how this is "her story," limiting the

  • edited July 2017

    One thing I'd like to know is as big of a character as Clem is. How do you really "end" her story in this type of world without killing her off? If Lee was left to lead a settlement then there would always be the potential for story to tell. Ditto with Javier... With him not determinate it seems he'll so far have the opportunity to always come back in some form in the future.

    If Clem was last at Wellington well there is also story there as she still lives on.

    I mean would folks just accept that Rick Grime's story is done if he was last seen fishing on the coast and living in a hut happily ever after like some Pixar movie? Not really..

    i just simply loved the last two games and wanted to keep up with the franchise, see what else they would do because i had assumed they were ending clem's story and introducing a new protagonist, which i was half right about.

  • You realise Crawford has hung zombies and piles of them as a barrier? How are walkers in a cage more "disturbing" than that?

    prink34320 posted: »

    Sorry for the spoiler then! Just trying to make a point xD

  • To avoid multiple endings and to get more money from newcomers.

  • More like Crawford skewered walkers.

    You're thinking of what Prescott was supposed to be.

    Dan10 posted: »

    You realise Crawford has hung zombies and piles of them as a barrier? How are walkers in a cage more "disturbing" than that?

  • I figured.

    Sharples65 posted: »

    I couldn't find an opinion for the condition. Hence the question.

  • You do remember the huge pile of walkers used as a fence for Crawford in season 1 right?

    Bonbon80 posted: »

    Because it is too disturbing and shocking for this public. Even tv series won't go this far. In a real walking dead world the slaughterh

  • Have faith. It might get better. It might not. The chances are equal, but the experience the staff gained from ANF's negative community comments (if they pay attention to that at all) could be the inspiration to drive them on to do better. If the next season isn't up to par the series is dead and they know it, so there's some motivation for them.

    SirajB6 posted: »

    No... you must understand that... telltale is a piece of shit to the walking dead world lately, short episodes.. poorly written..too much ch

  • You're not alone there. I too liked it, though obviously not as much as the previous two seasons, but I still enjoyed it. Of course there were problems in the game, and it didn't live up to expectations (at least my expectations), but can't deny it was still a good time.

    Bonbomb posted: »

    Honestly I enjoyed it. I realise I'm in my minority here and to each his own but whatever. It is in no way better than season 1 and just suf

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