I do not understand...

13

Comments

  • No, they shouldn't. That artistic hilarity needs to be preserved. :joy:

    Louche posted: »

    Did they ever add those ep 4 Jane/Kenny models to ep 1? They really should.

  • I agree. That should stay as a reminder to them of the fucking terrible job they made with those models. I still can’t believe for a successful gaming company they even thought that was acceptable. It’s like they got kids to make it or people who guessed how Kenny and Jane looked. I just hated the new engine overall too.

    DabigRG posted: »

    No, they shouldn't. That artistic hilarity needs to be preserved.

  • Not when i last checked and i think they should leave it as a reminder to them of how badly they fucked up

    Louche posted: »

    Did they ever add those ep 4 Jane/Kenny models to ep 1? They really should.

  • Just a reminder, A New Frontier was a dream. Everyone, including myself needs to wake up.

  • edited November 2017

    Come on, you don't really think that, do you? I'd like things to be as good as they can be, and it should be easy for them to swap the models if everyone else can do it. Plus it's discontinuity. I don't remember anyone in season 1 or 2 suddenly changing designs. Colors, yes. Entire faces? No.

    dan290786 posted: »

    I agree. That should stay as a reminder to them of the fucking terrible job they made with those models. I still can’t believe for a success

  • Of course i don’t mean it lol, i hope i never have to look at those awful Ep1 models ever again, they definitely should change it. I just want something to stick in their mind so they will always know how badly they fucked up though. I’d love to go to the main offices and stick a picture of the awful models on the wall next to the Season 1/2 design to show which is greater lol

    Louche posted: »

    Come on, you don't really think that, do you? I'd like things to be as good as they can be, and it should be easy for them to swap the model

  • edited November 2017

    God, I feel that. There was no need for this change art change. I shudder to think how the final season will look, honestly.
    Somebody should tell them to change the models... not me though, I'm spineless.

    dan290786 posted: »

    Of course i don’t mean it lol, i hope i never have to look at those awful Ep1 models ever again, they definitely should change it. I just wa

  • You should also try The Wolf Among Us and Tales from the Borderlands if you're interested. You can play them without reading the Fables comic book or playing the Borderlands franchise.

    Sharples65 posted: »

    I can't speak for that because The Walking Dead is the only Telltale game I've played.

  • edited November 2017

    SPOILERS FROM TELLTALE'S GAME OF THRONES
    I mean, they did fix Gryff Whitehill's glitchy healed eye (For the one who bashed his eye in Episode 4) in Episode 5 when they released Episode 6.

    But never bothered fixing Jane and Kenny's models in A New Frontier premiere. Also, in the PS4/Xbox One version of Season 1, you can see that they changed Mark's beta model with his original model in Episode 1's Next Time On.

    Louche posted: »

    Did they ever add those ep 4 Jane/Kenny models to ep 1? They really should.

  • To quote Dr. Zaius

    Its a possibility that if the story was focused on Clementine's story only that the Jane, Kenny and Wellington flashbacks could have been better and more fleshed out through the episodes.

  • Well to be fair...they deserved it.

    DabigRG posted: »

    Michonne having her former boyfriend and his bestfriend's corpses on a leash? The fuck?!

  • To be fair, the GOT example is very similar to the facial bugs in the 2nd half of ANF: it's a legitimate issue within the game's programming that can easily be fixed with a patch.

    Kenny and Jane's models in Ties that Bind Part 1 can't really be changed all type of way because they're technically completely different from the models shown of in the pointless Thicker than Water flashbacks. And if what I've seen/heard about both modelswaps and the game's natural programming are any indication, the triggers for certain models and animations consist of very precise shit that can easily fuck up if something doesn't read properly. So not only would you have to import newer models into the separate episode, but you'd also have to change the files and "chores" within the episode in order to have them work properly with older programming.

    The next gen versions of Season 1 are (likely) essentially remakes(I think) that actively tweak and change certain things in order to fit the older game onto updated hardware. This means it's possible to change, especially since Mark's beta model would technically exist within both episodes, albeit with changed textures.

    AronDracula posted: »

    SPOILERS FROM TELLTALE'S GAME OF THRONES I mean, they did fix Gryff Whitehill's glitchy healed eye (For the one who bashed his eye in Epis

  • You'll have to forgive me if I don't take your word for it.

    Cheese and Rice, this fuckin comic....

    Well to be fair...they deserved it.

  • The next gen versions of Season 1 are (likely) essentially remakes(I think) that actively tweak and change certain things in order to fit the older game onto updated hardware. This means it's possible to change, especially since Mark's beta model would technically exist within both episodes, albeit with changed textures.

    No, I said PS4 and Xbox One. Not the remastered versions.

    DabigRG posted: »

    To be fair, the GOT example is very similar to the facial bugs in the 2nd half of ANF: it's a legitimate issue within the game's programming

  • Sometimes the best games for kids to play happen to be locked behind higher age ratings (i.e. Persona 4, Life is Strange)

    AronDracula posted: »

    Because it is too disturbing and shocking for this public. And Season 1 wasn't? It's a fucking M-rated franchise, which means is sup

  • There's a decent(-ly bad) chance that since the higher-ups at the time had the final say on what got to be kept in the game, they're probably the ones who had the content cut instead of the people actually writing (and making concept art for, and recording, and making the assets for) this stuff.

  • Kids don't deserve to learn those words like "Hella" or "Wowsers". I dunno about Persona 4 though.

    Sometimes the best games for kids to play happen to be locked behind higher age ratings (i.e. Persona 4, Life is Strange)

  • edited November 2017

    what? WHAT? they replaced a model in the "Next Time On...?" when half the stuff in the preview isn't in the episode anyway?
    But still haven't fixed Kenny and Jane?

    I can't even :confounded:

    AronDracula posted: »

    SPOILERS FROM TELLTALE'S GAME OF THRONES I mean, they did fix Gryff Whitehill's glitchy healed eye (For the one who bashed his eye in Epis

  • I'm sorry but that excuse doesn't fly when they both appear in ONLY ONE SCENE in episode 1.

    DabigRG posted: »

    To be fair, the GOT example is very similar to the facial bugs in the 2nd half of ANF: it's a legitimate issue within the game's programming

  • edited November 2017

    Michonne uses them like Jane did with the "cow-catcher", to keep other zombies away.
    She's not being a total bitch and just parading them around for no reason.

    DabigRG posted: »

    You'll have to forgive me if I don't take your word for it. Cheese and Rice, this fuckin comic....

  • You'd still have to put two new models into an older episode and rig them to work with the older programming.

    Louche posted: »

    I'm sorry but that excuse doesn't fly when they both appear in ONLY ONE SCENE in episode 1.

  • Okay, that makes a little more sense, I guess. Is that what that super random flash-sequence in Episode 1 of her DLC was about?

    Still, every time I hear/see stuff about the show and especially comic...!

    Louche posted: »

    Michonne uses them like Jane did with the "cow-catcher", to keep other zombies away. She's not being a total bitch and just parading them around for no reason.

  • I haven't read a single comic yet either :flushed: , but you not watching the show still really bugs me :D plzz check it out man!! it's like something to fall back on when the game lets ya down lol

    DabigRG posted: »

    I haven't read the comic or watch the show yet--CHEESE AND RICE!

  • edited November 2017

    they couldn't even rig their current models properly.
    still, no excuse. They pretty much admitted it was a faulty product by changing the models for episode 4, right? They should have an obligation to fix them all.

    DabigRG posted: »

    You'd still have to put two new models into an older episode and rig them to work with the older programming.

  • edited November 2017

    Probably.
    I'm currently re-reading the comics, and I'm not too impressed by them anymore. The writing really does pale compared to the game. I was kinda expecting this, though.
    Also the dramatic art change in the comics didn't help matters. You though the transition from telltale season 2's art style to ANF was bad? Hoo boy, charlie adlard and tony moore, man...

    DabigRG posted: »

    Okay, that makes a little more sense, I guess. Is that what that super random flash-sequence in Episode 1 of her DLC was about? Still, every time I hear/see stuff about the show and especially comic...!

  • Not really a fan of zombies and/or gore. I've had it on my backlog after Bossman recommended specific episodes to me, but just never found the combined time, means, and investment to actually do it.

    I haven't read a single comic yet either , but you not watching the show still really bugs me plzz check it out man!! it's like something to fall back on when the game lets ya down lol

  • they couldn't even rig their current models properly.

    Really? Is there a notable glitch/freakout I don't know about?

    still, no excuse. They pretty much admitted it was a faulty product by changing the models for episode 4, right?

    Because people bitched and ROFL'd about them, that's why.

    They should have an obligation to fix them all.

    They should have an obligation to write their stories consistently, but one thing at a time here. Priorities and drek.

    Louche posted: »

    they couldn't even rig their current models properly. still, no excuse. They pretty much admitted it was a faulty product by changing the models for episode 4, right? They should have an obligation to fix them all.

  • I'm currently re-reading the comics, and I'm not too impressed by them anymore. The writing really does pale compared to the game. I was kinda expecting this, though.

    It's almost like Telltale took a licensing deal with a shlocky comic with zombies, violence, gore, Jamaican samurais with pet Tigers, Evil!Machete, Lunkhead Bikers that curse like 8 year olds, & people constantly murdering/betraying/raping/mutilating/etc. each other and decided to make a deep, heartfelt story about how humanity endures itself or something.

    Also the dramatic art change in the comics didn't help matters. You though the transition from telltale season 2's art style to ANF was bad? Hoo boy, charlie adlard and tony moore, man...

    Sounds par the course for comic books.
    enter image description here

    Louche posted: »

    Probably. I'm currently re-reading the comics, and I'm not too impressed by them anymore. The writing really does pale compared to the gam

  • I hear ya man. Gore turns a lot of people away. Not really my thing either, I just like a really good storytelling series that keeps me intrigued for the most part.

    DabigRG posted: »

    Not really a fan of zombies and/or gore. I've had it on my backlog after Bossman recommended specific episodes to me, but just never found the combined time, means, and investment to actually do it.

  • edited November 2017

    Really? Is there a notable glitch/freakout I don't know about?

    I meant the previous broken facial animations for TWD. I don't know how things are playing in Batman or Guardians.

    Because people bitched and ROFL'd about them, that's why.

    Yeah they bitched about them... in episode one. You'd think they would change the models or at least the faces to appease the fans. It would have been a welcome surprise. Creating something new, a whole new flashback scene? Like if I tore your favorite shirt right now, would you prefer if I could magically fix it just like it should be or would you like me to buy you a similar but different one? If you pick the latter option, now you own a ripped shirt and a shirt that's not quite what you wanted. No winning there.
    (does this make sense? I'm shit at metaphors)

    They should have an obligation to write their stories consistently, but one thing at a time here. Priorities and drek.

    Well, yeah, but it's harder to deliberately categorize and quantify writing, there's so much bias and confusion and author intent involved. It's too subjective.
    But it's easy to look at Jane in episode 1, and say that looks nothing like the previous established character design.

    DabigRG posted: »

    they couldn't even rig their current models properly. Really? Is there a notable glitch/freakout I don't know about? still, no

  • edited December 2017

    It's almost like Telltale took a licensing deal with a shlocky comic with zombies, violence, gore, Jamaican samurais with pet Tigers, Evil!Machete, Lunkhead Bikers that curse like 8 year olds, & people constantly murdering/betraying/raping/mutilating/etc. each other and decided to make a deep, heartfelt story about how humanity endures itself or something.

    :lol: at "evil machete"
    Yeah, in season 1 Molly was as schlocky as things got. But let's not pretend like the game doesn't thrive on shock value betrayals and killings, too. Even when a character has a complete arc before they die, you know they could have gone on to do other things in the story.

    Sounds par the course for comic books.

    Come on, Archie Comics? That's not really a good example. And believe me, I hate it when other comics do it too, lose their best artist that I would really associate with the title. But Archie comics started off light hearted resembling the game's style, and as it got more "mature" making the chicks ultra sexualized and the dudes buffer wasn't totally out of the question.
    The walking dead art change was just an unfortunate reality. Kirkman wanted the comics coming out faster than Moore could do. Good art takes time. It shows.

    DabigRG posted: »

    I'm currently re-reading the comics, and I'm not too impressed by them anymore. The writing really does pale compared to the game. I was kin

  • I meant the previous broken facial animations for TWD. I don't know how things are playing in Batman or Guardians.

    Ah, well par for the course then.

    Yeah they bitched about them... in episode one. You'd think they would change the models or at least the faces to appease the fans. It would have been a welcome surprise. Creating something new, a whole new flashback scene? Like if I tore your favorite shirt right now, would you prefer if I could magically fix it just like it should be or would you like me to buy you a similar but different one? If you pick the latter option, now you own a ripped shirt and a shirt that's not quite what you wanted. No winning there.
    (does this make sense? I'm shit at metaphors)

    Yes, I get what you're trying to get at.
    Meh. I've said my piece as to what I understand about that kind of technical mishmash. Maybe Bossman or the other guy can elaborate further with a more educated talk about what they think.
    Plus, I think it's well established at this point that I honestly couldn't care less, personally. Neither of those two are what I'd call the most approachable people in the world and the Thicker than Water flashbacks were a complete waste of time and energy that just didn't need to be, especially Kenny's.

    Well, yeah, but it's harder to deliberately categorize and quantify writing, there's so much bias and confusion and author intent involved. It's too subjective.

    This fanbase's bread and plaquey butter.

    Still, it's relatively easy for just about anyone to understand why Season One was objectively a better story than Season Two and especially A New Frontier--(ignoring the Michonne DLC because it is debatable and a different format entirely). Just because people can act stupid and/or narrow minded doesn't mean they are.

    But it's easy to look at Jane in episode 1, and say that looks nothing like the previous established character design.

    Huh--a superficially based complaint about a superficial character. How seemly.
    But yes, yes it is.

    Louche posted: »

    Really? Is there a notable glitch/freakout I don't know about? I meant the previous broken facial animations for TWD. I don't know h

  • Yeah, in season 1 Molly was as schlocky as things got.

    Exactly. That's because she was intentionally comicbook-y. And while she was more in line with the Spiderman way and it's pretty obvious that was the appeal of her character, she did still have some elements that kept her on the ground and in place for some duration.

    Meanwhile, ANF just completely "one-ups" that by having an actual character from the comic go even further away from the games, so eh....(?)

    But let's not pretend like the game doesn't thrive on shock value betrayals and killings, too.

    True. It's a FOS from the Licensed work it's based on, but true.
    My point is that everything I've seen and heard about the source material just makes it come off as completely drowned in that type of stuff. The games still manages to keep much of it to a fairly reasonable level, though, and aside from things like the Save Lots Bandits possible raping Danielle in addition to Jolene(which is more inference than anything else and what happened to her is left relatively vague in general) and Jane discarding Troy(which is apparently a holdover in and of itself), we have yet to go into full out bad adultswim territory.

    Even when a character has a complete arc before they die, you know they could have gone on to do other things in the story.

    Well that's another issue with the "Anyone can Die" format in general.

    Come on, Archie Sonic Comics? That's not really a good example. And believe me, I hate it when other comics do it too, lose their best artist that I would really associate with the title. But Archie Sonic comics started off light hearted resembling the game's style, and as it got more "mature" making the chicks ultra sexualized and the dudes buffer wasn't totally out of the question.

    It's still an example. That was towards the early parts of what's considered that comic's Dark Age for a reason.
    Plus, I just really wanted to use that particular page. Because holy SHIT! :joy:

    The walking dead art change was just an unfortunate reality. Kirkman wanted the comics coming out faster than Moore could do. Good art takes time. It shows.

    Any particular pages you can use to get the shift across? For the education of a non-WD person and all.

    Louche posted: »

    It's almost like Telltale took a licensing deal with a shlocky comic with zombies, violence, gore, Jamaican samurais with pet Tigers, Evil!M

  • edited December 2017

    Exactly. That's because she was intentionally comicbook-y.

    I always figured she was the distaff counterpart of michonne, just carver is the distaff counterpart of the governor. The two never did meet, though...

    ANF just completely "one-ups" that by having an actual character from the comic go even further away from the games

    I'll take a wild guess and assume you mean kung fu jesus.
    Let me tell you, I was less concerned with his martial arts and more wondering how hot and uncomfortably sweaty he was in that fucking outfit. Isn't the game still set in the south?

    True. It's a FOS from the Licensed work it's based on

    FOS?

    My point is that everything I've seen and heard about the source material just makes it come off as completely drowned in that type of stuff. The games still manages to keep much of it to a fairly reasonable level, though, and aside from things like the Save Lots Bandits possible raping Danielle in addition to Jolene and Jane discarding Troy, we have yet to go into full out bad adultswim territory.

    Eh, the comic is edgy but still the rape scene is mostly off-screen and you don't actually see any nudity. it's the writing that's the issue, it requires some tact.
    In fact, weirdly enough, the only graphic nudity that happened in the first 100 issues of the comic was Tyreese's 15 year old daughter.
    Make of that what you will.
    As for the telltale game, now that it's the FINAL SEASON, I honestly think they _should _go all out. But more likely it'll be schlockly with Clem being a tough mary sue type that meets some quirky but shady folk on her journey, and oh should she trust them or not, the dilemnaaaaa...
    I fear this quite a bit. I want something hard and gritty, like Clem stumbling on a human slaughterhouse or something. I want to feel as helpless as a child and get really immersed in a harsh and unrelenting atmosphere, you know?
    But then again, at this point in the comic timeline I guess people were starting to get their act together a bit. and there was more of a danger of war than anything else. Still, disappointment awaits.

    Well that's another issue with the "Anyone can Die" format in general.

    Well do they have to die so often? Or quickly?

    It's still an example. That was towards the early parts of what's considered that comic's Dark Age for a reason. Plus, I just really wanted to use that particular page. Because holy SHIT!

    Yeah, no argument, it's fucking hilarious. I've seen what they did to sally later on and I love how they gave her a bombshell curvaceous body with big boobs but kept the same cartoony squirrel head :lol:

    Any particular pages you can use to get the shift across? For the education of a non-WD person and all.


    That's Tony Moore on the left and Adlard on the right.
    I firmly believe the game's artstyle was based on Moore despite him only doing 6 issues.

    also this http://i.imgur.com/WDpcj.jpg I hope you like stark white backgrounds with no contrast for the characters in front of them! Also you can see what I mean there with it resembling the "realistically cartoony" telltale style from season 1 and 2. Glenn is even there on the page for comparison, and no doubt his design in the game was based on Moore's art and not Adlard's, where half the time Glenn looked like several other people.

    DabigRG posted: »

    Yeah, in season 1 Molly was as schlocky as things got. Exactly. That's because she was intentionally comicbook-y. And while she was

  • Plus, I think it's well established at this point that I honestly couldn't care less, personally. Neither of those two are what I'd call the most approachable people in the world and the Thicker than Water flashbacks were a complete waste of time and energy that just didn't need to be, especially Kenny's.

    choke gasp
    you mean you think... Jane's... flashback has more merit to it? :astonished:

    This fanbase's bread and plaquey butter.

    It's hard enough generally without certain plot holes being explained away by deleted scenes or rare-hard-to-come-by dialogue. All this optional dialogue muddles up the details.
    No wonder this forum is so crazy.

    understand why season one was objectively a better story

    because it felt like the writers actually had something of a planned destination in mind? Am I right?
    Although I never liked how abrupt it ended, and the cheap-ass cliffhanger with "is it omid and christa on the hill" well, yeah it was. how exciting.

    Huh--a superficially based complaint about a superficial character. How seemly.

    superficial, aka easily changed and there's no excuse for not changing it but laziness?

    DabigRG posted: »

    I meant the previous broken facial animations for TWD. I don't know how things are playing in Batman or Guardians. Ah, well par for

  • edited December 2017

    I always figured she was the distaff counterpart of michonne, just carver is the distaff counterpart of the governor. The two never did meet, though...

    ...You have no idea what that term means, do you?
    But yeah, I'd say there was some influence from an uneducated opinion. Albiet far less specific and/or obvious in Molly's.

    I'll take a wild guess and assume you mean kung fu jesus.

    Duh.

    Let me tell you, I was less concerned with his martial arts and more wondering how hot and uncomfortably sweaty he was in that fucking outfit. Isn't the game still set in the south?

    Yeah, now that you mention it, I was wondering about that myself with Joan.

    FOS?

    Franchise Original Sin.

    Eh, the comic is edgy but still the rape scene is mostly off-screen and you don't actually see any nudity. it's the writing that's the issue, it requires some tact.

    "Some" :lol:
    Actually, I would think/hope it would be offscreen. Heaven knows Standards and Practices would have ten Field Days otherwise.

    In fact, weirdly enough, the only graphic nudity that happened in the first 100 issues of the comic was Tyreese's 15 year old daughter.
    Make of that what you will.

    * Googles it *
    enter image description here
    Uh, I'd rather try to figure out what to make of this panel in general.

    As for the telltale game, now that it's the FINAL SEASON, I honestly think they _should _go all out. But more likely it'll be schlockly with Clem being a tough mary sue type that meets some quirky but shady folk on her journey, and oh should she trust them or not, the dilemnaaaaa...

    Probably.
    Also, "dilemna."

    I fear this quite a bit. I want something hard and gritty, like Clem stumbling on a human slaughterhouse or something. I want to feel as helpless as a child and get really immersed in a harsh and unrelenting atmosphere, you know?

    Eh. She's technically not a child anymore and I can't say I was really on the Slaughterhouse hypetrain, but I agree that there should be some immersion of a sort going on.

    But then again, at this point in the comic timeline I guess people were starting to get their act together a bit. and there was more of a danger of war than anything else. >Still, disappointment awaits.

    As out of character/nowhere as the notion was to begin with, I'm curious about Max's belief that Joan was gonna start a war now that you mention.

    Well do they have to die so often? Or quickly?

    No, but I guess it depends on the story and tone you're going for. And unfortunately for us, Telltale hasn't really had much of a grasp on a consistent/sufficient tone since
    400 Days and Michonne.

    Yeah, no argument, it's fucking hilarious. I've seen what they did to sally later on and I love how they gave her a bombshell curvaceous body with big boobs but kept the same cartoony squirrel head :lol:

    I wouldn't say they were ever really particularly big,(then again, that might just be my standards talkin) but yeah.

    That's Tony Moore on the left and Adlard on the right.
    I firmly believe the game's artstyle was based on Moore despite him only doing 6 issues.

    Ooh, yeah, I can sorta see it now.
    Wise choice on Telltale's part, then.

    also this http://i.imgur.com/WDpcj.jpg I hope you like stark white backgrounds with no contrast for the characters in front of them! Also you can see what I mean there with it resembling the "realistically cartoony" telltale style from season 1 and 2. Glenn is even there on the page for comparison, and no doubt his design in the game was based on Moore's art and not Adlard's, where half the time Glenn looked like several other people.

    :lol:
    Also, holy shit, what's up with Lil' Sheriff Woody there?

    choke gasp
    you mean you think... Jane's... flashback has more merit to it? :astonished:

    Well, I think it's safe to say a futile (and completely missed) attempt to patch a stomach wound with a bandaid is technically better than another empty bug juice bottle that's been superglued shut.

    Besides, looking back to the "Season 3" speculation days will show that I was always of the mindset that Jane should get considerably more screentime/focus/development than Kenny if they last past the first episode.

    because it felt like the writers actually had something of a planned destination in mind? Am I right?

    More or less. It's amazing how a story that was technically meandering through a Monster of the Week format ended up being a better story than the obviously Myth Arc styled sequel or the far more streamlined glorified spinoff.

    Although I never liked how abrupt it ended, and the cheap-ass cliffhanger with "is it omid and christa on the hill" well, yeah it was. how exciting.

    Understandable. It was one of those "What now?" type endings.

    superficial, aka easily changed and there's no excuse for not changing it but laziness?

    Superficial as in how she is designed and written to be as appealing as possible from a shallow/LCD POV.

    Louche posted: »

    Exactly. That's because she was intentionally comicbook-y. I always figured she was the distaff counterpart of michonne, just carver

  • ...You have no idea what that term means, do you?

    ...No, I did not. I don't use TV tropes much anymore.
    Also, what the hell kind of made up-sounding word is Distaff? (means female? the fuck)

    Yeah, now that you mention it, I was wondering about that myself with Joan.

    Yikes.

    Actually, I would think/hope it would be offscreen. Heaven knows Standards and Practices would have ten Field Days otherwise.

    I think it's pretty dodgy what comics can get away with, because as far as I know that old comics code authority was abolished. I don't care how extreme something is as long as it's written well. Which, 9 times out of 10, it isn't.
    I suppose sophisticated people have refined tastes, and as such do not usually write scenes about black machete ninjas being raped by Danny Trejo from Spy Kids.

    Uh, I'd rather NOT (here's a word that you forgot which means a lot in this context) try to figure out what to make of this panel in general. http://newmediarockstars.com/wp-content/uploads/2015/12/walking-dead-comic-characters3.png

    YOU ASSHOLE I'M STILL RE-READING THE COMIC AND YOU JUST SPOILED THIS SCENE
    GAAAAAH (but yeah fuck this scene, what a dumb edgy idea from Mr Kirkman. And why did he show us an underage girl naked but never Rick's wife or something, hmmm...)

    Also, "dilemna."

    Just googled that. What the fuck, dude. quite the dilemna, indeed

    She's technically not a child anymore. but I agree that there should be some immersion of a sort going on.

    No? 13? Even so, It's about what it represents. Half the time I'd swear teenagers are more immature than children, anyway. And that's why everyone was hyped for the slaughterhouse, it sounded dark and gritty.

    As out of character/nowhere as the notion was to begin with, I'm curious about Max's belief that Joan was gonna start a war

    Was it? I don't really see the issue. I mean first off, he might not have meant it literally. Second, he could have meant their raids provoking other places to attack them

    Telltale hasn't really had much of a grasp on a consistent/sufficient tone since

    400 Days and Michonne.
    You're right, Michonne's tone was consistently terrible. Thank God I got it for five bucks.

    I wouldn't say they were ever really particularly big,(then again, that might just be my standards talkin) but yeah.

    Considering the original was pretty much flat-chested...
    That's Tony Moore on the left and Adlard on the right.
    I firmly believe the game's artstyle was based on Moore despite him only doing 6 issues.

    Ooh, yeah, I can sorta see it now. Wise choice on Telltale's part, then.

    Was a wise choice, you mean. Now they've squandered it, traded in a recognizable identity for what? A generic style with some lazy thin lines slapped over it.

    Also, holy shit, what's up with Lil' Sheriff Woody there?

    That would be protagonist Sheriff Rick's son Carl. He's a pretty badass kid in the comics, but pretty damn annoying in the show. He's taught to shoot very early on, because Rick isn't stupid.

    Besides, looking back to the "Season 3" speculation days will show that I was always of the mindset that Jane should get considerably more screentime/focus/development than Kenny if they last past the first episode.

    I'm curious, but I probably shouldn't ask since season 3 is done with.

    More or less. It's amazing how a story that was technically meandering through a Monster of the Week format ended up being a better story than the obviously Myth Arc styled sequel or the far more streamlined glorified spinoff.

    Starved for help being able to stand like its own mini-movie was always awesome. You even got the dramatic final boss fight and everything.

    Understandable. It was one of those "What now?" type endings.

    Yeah, but it's really stupid replaying it now and knowing yes, that's Omid and Christa. It's like, just fucking let Omid and Christa show up and escort her away so we can have a bittersweet ending and not a lazy cliffhanger. Never mind the fact that you have to wait through the credits for it. (the scene is in the fucking title screen but it's a post-credits stinger? makes me wonder if that field played more significance. I was hoping for a more romanticized Lee death scene where and Clem would make it outside the city and she would bury him there.)

    Superficial as in how she is designed and written to be as appealing as possible from a shallow/LCD POV.

    You could probably make that same argument (but genderswapped) for Luke, really.

    DabigRG posted: »

    I always figured she was the distaff counterpart of michonne, just carver is the distaff counterpart of the governor. The two never did meet

  • It seems like you could have skipped this season and play season 4 and not miss much, except what happened to Clem, and AJ, Kenny, and Jane, (Which wasn't much with Kenny, and Jane) which is sad to hear, but that's the truth, in all honesty...

  • edited December 2017

    That's not the real reason why they cut it. That's an excuse they made up.

    How can staff really tell me to my face that they cut it because it didn't feel authentic, but they have it in the main fucking poster that's for the entire game.

    There are a couple reasons why this was scrapped. 1. The engine is so unbelievably bad that they get a lot of cool ideas but can never execute them because the engine either doesn't let them, or it would take way too long to build that kind of scene in their shitty engine. Also, the higher ups have most of the say when it comes to what goes into the final game. And finally, so many people taken and thrown from project to project, I wouldn't doubt if the people working on the slaughterhouse scenes were thrown to another project, causing it to never get finished.

    These are reasons straight from telltale staff by the way, so don't bother telling me "well they have different teams that work on different games" exactly and that's the damn problem. When you have multiple teams but monkeys as management, nothing will work. "They just updated their engine." Yea, updated an already shitty engine that never worked in the first place.

    AronDracula posted: »

    This must be one of the worst reasons for cutting a great content. How does a slaughterhouse full of walkers caged up not feel like an authentic Walking Dead story? Do they even know what the title means?

  • What's also funny is that we never met any of those characters behind Javi and Clem. None of them look anything like the characters we met in the final game.

    Also also, Clem and Javi never held a sniper rifle in the entire game except a shotgun and assault rifles (Determinant).

    That's not the real reason why they cut it. That's an excuse they made up. How can staff really tell me to my face that they cut it beca

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